IRC logs for #openttd on OFTC at 2017-05-02
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19:26:20 <andythenorth> has anyone drawn the reindeer yet?
19:40:28 <supermop_> no trolleybi today as didn't bring usb drive of psds with me
19:40:51 <andythenorth> supermop: funny you should mention that
19:41:01 <andythenorth> currently reindeer = cows
19:41:12 <supermop_> i did start a tropic basic 128*256 hog game just to see what piles of fruit look like in rh open trucks
19:41:34 <supermop_> hmm look a bit like bison
20:00:53 <supermop_> andythenorth: jealous
20:01:13 <supermop_> looking through that should be just as much fun as playing the game
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21:48:55 <andythenorth> supermop_: “someone” should update HEQS for NRT
21:48:55 <frosch123> what kind of underaged kids use 1988 in their nick?
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21:49:13 <supermop_> andythenorth: is heqs nml?
21:49:40 <supermop_> yeah i recall having this thought, looking at it, and getting scared off
21:57:05 * andythenorth needs to draw peatlands
21:57:18 <andythenorth> maybe there’s a base set tile I can reuse :P
21:57:20 <supermop_> green with brown holes?
21:57:45 <andythenorth> I’m sure there’s some plantation ground tile somewhere
21:58:11 <frosch123> recolor the clay pit?
21:59:29 <andythenorth> that was my starting point :P
21:59:55 <andythenorth> can I really get away with that? o_O
22:00:08 <andythenorth> hmm, where is sprite 4042 used?
22:00:16 <andythenorth> rocks without grass
22:00:20 <andythenorth> don’t remember ever seeing it
22:00:40 <supermop_> before grasses have evolved?
22:00:47 <frosch123> there are two rock sprites
22:00:53 <frosch123> original ttd only uses one
22:01:14 <frosch123> we enabled usage of the seond one for rawr/brix
22:01:24 <frosch123> but it broke ogfx so we tied it to some flag
22:01:37 <andythenorth> tempted to try and use it for a quarry on hillside
22:01:43 <andythenorth> it’s slope aware
22:01:59 <andythenorth> or rather, it has sprites for multiple slopes
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22:03:57 <frosch123> it won't work with ogfx
22:04:11 <frosch123> oh wait, it was the other way around
22:04:17 <frosch123> it only works with ogfx
22:04:30 <frosch123> it is broken in original gfx, except for temperate
22:06:28 <andythenorth> what’s broken? o_O
22:07:05 <supermop_> trying a to put coach stops on outskirts of town to transfer to trams
22:07:11 <frosch123> so,toyland and ogfx, or something like that
22:07:19 <supermop_> then coach runs to outlying village
22:07:49 <supermop_> trying a more RV centric style with road types
22:08:18 <supermop_> but passenger volume to the outlying towns is still too great
22:10:15 <supermop_> cdist could use a setting (maybe impossible) where passengers generated in (city) have strong effect of distance on demand, and those generated in towns or elsewhere do not?
22:11:07 <supermop_> .se houses is also part of the problem as even tiny villages in the 1990s will have a couple big buildings and generate fair amount of traffic
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