IRC logs for #openttd on OFTC at 2017-05-01
            
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00:25:45 <quiznilo> sometimes, when I'm playing competitive ottd, I start wishing for tactical nuclear weapons, in-game
00:26:04 <Wolf01> Then you should play factorio
00:26:18 <quiznilo> I didn't know factorio had a competitive mode
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01:17:54 <Wolf01> 'night
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01:49:03 <quiznilo> Accidentally fat-fingered attempting to send myself a private message
01:49:09 <quiznilo> it crashed https://paste.pound-python.org/show/0W5EgoXt9dzD4WfEVfOE/
01:49:58 <quiznilo> guess I should've compiled debugging symbols in >.<
01:52:49 <quiznilo> http://i.imgur.com/E634fwr.png screenshot
01:55:47 <quiznilo> crash is confirmed reproducable
02:02:30 <ST2> well, which version on server/client
02:02:32 <ST2> ?
02:02:53 <ST2> because, by default, there's no option to sent PM to itself
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02:04:07 <quiznilo> OpenTTD jgrpp-0.18.0-35-gab22cfbc8
02:04:26 <ST2> so you know where to report the bug :)
02:04:31 <quiznilo> :)
02:04:46 <quiznilo> check scrot, I tried to send a PM to the server
02:05:07 <quiznilo> and I betcha this happens in vanilla ottd also
02:05:15 <ST2> nop
02:06:18 <ST2> that's why I asked which version you were using - on vanilla works as intended :)
02:07:08 <quiznilo> I will let the furry know that his patchset has a bug then
02:12:31 <supermop> ok no cargo yet, but i've drawn all the remaining trolley trucks
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09:20:51 <andythenorth> o/
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11:03:04 <andythenorth> so who can draw some reindeer? o_O
11:03:08 <andythenorth> just a few
11:25:18 <V453000> my ass is grass
11:25:22 <V453000> drawing electric poles atm
11:25:27 <V453000> kind of reindeer
11:31:03 <V453000> what are you working on andythenorth ? :)
11:32:20 <V453000> ultimate santa industry economy?
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12:18:30 <andythenorth> V453000: nothing that interesting :P
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12:25:36 * andythenorth considers kaolin cargo
12:25:43 <andythenorth> it’s all wrong, but clay confuses people
12:30:13 <frosch123> remove it from paper mill and rename it to brickearth
12:30:30 <frosch123> i have no idea how clay gets involved in paper
12:31:10 <frosch123> but its written on wiki, so must be true
12:32:22 <andythenorth> must be
12:32:39 <andythenorth> somewhat, these days, I just care about the appearance
12:32:45 <andythenorth> does it offer variety?
12:33:19 <frosch123> yes, "clay" is the kind of term you need to lookup in a dictionary
12:33:27 <frosch123> "brickearth" would be boring in comparison
12:36:45 <andythenorth> clay is brown
12:36:51 <andythenorth> kaolin is white
12:36:57 <andythenorth> except when the clay is kaolin
12:37:02 <andythenorth> then it’s white :P
12:37:10 <andythenorth> some clay is blue :P
12:37:12 <frosch123> https://upload.wikimedia.org/wikipedia/commons/2/2c/Clay-ss-2005.jpg <- does that qualify as brown?
12:38:54 <andythenorth> yes
12:39:01 <andythenorth> looks like the soil in my garden
12:39:05 <andythenorth> which has big lumps of clay
12:39:35 <andythenorth> can’t decide if clay / kaolin is stupid
12:39:50 <andythenorth> or whether it’s like chemicals / sulphur / soda ash etc
12:39:58 <andythenorth> sometimes a composite cargo, sometimes not
12:40:38 <andythenorth> I know it might irritate Michael, but eh :|
12:41:13 * andythenorth will probably try it eh
12:41:53 <frosch123> you could also try "loam"
12:42:09 <andythenorth> ha
12:42:22 <andythenorth> ‘kaolin’ or ‘china clay’?
12:42:27 <andythenorth> they’re synonymous in UK English
12:42:55 <andythenorth> Kaolin is more prevalent in US
12:42:58 <frosch123> china clay sounds like china ware
12:43:09 <frosch123> do you still call it china ware?
12:43:28 <andythenorth> yes
12:43:33 <andythenorth> pottery, ceramics, china
12:43:57 <andythenorth> can’t make bricks from it
12:50:09 * andythenorth bbl
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14:39:29 <Wolf01> o/
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15:10:25 <frosch123> who would have thought that the bottleneck is to insert copper cables into assembly machines
15:11:20 <Wolf01> Eh, I don't even care
15:11:54 <Wolf01> Other people instead calculate the exact timing and material quantity to produce everything
15:12:40 <frosch123> i choosed to play with expensive receipts, but my layout has only space for one stack inserted to insert cables into the machine
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15:13:04 <frosch123> in older versions i only used stack inserters at train stations
15:13:12 <frosch123> now one is not enough for a machine :p
15:13:57 <Wolf01> Then you must research the stack increment
15:14:13 <frosch123> yes, already in progress
15:14:37 <frosch123> but more importantly i need to change my layout
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15:15:59 <Wolf01> I rebuilt my factory for the third time this game
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15:17:45 <Wolf01> Also I tried in sandbox the nuclear power.... 6 hours to only get started with the enrichment process
15:18:29 <frosch123> i am not that far
15:18:41 <frosch123> i am still puzzled about receipts with same output as input
15:18:56 <frosch123> i don't get them :)
15:20:03 <Wolf01> Neither am I, I just started with the oil chain to produce sulfuric acid and started mine uranium, then I built the centrifuges and now I'm waiting for the U-235 to start producing the fuel bars
15:21:02 <Wolf01> I also noticed the electric substations have a way larger area now, which is good
15:21:18 <frosch123> i never use them, i like the wire mess
15:21:28 <Wolf01> I use them for the solar panels
15:22:00 <Wolf01> Before they were 5x5 now you can make 7x7 solar panel fields
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16:02:54 <Wolf01> V453000, how am I supposed to fire from the tank in sandbox mode?
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16:53:26 <Alberth> o/
16:53:49 <Wolf01> o/
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16:55:29 <frosch123> hmm, i lost a construction robot somewhere
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17:04:49 <Wolf01> o/
17:05:37 <andythenorth> hi
17:20:37 <Alberth> o/
17:21:51 <supermop_> yo
17:26:11 <LordAro> frosch123: if you're counting the robots you don't have enough of them :p
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17:31:39 <frosch123> LordAro: i definitely do not carry more robots than the personal roboport can support
17:32:04 <frosch123> possibly ocd
17:32:11 <LordAro> teehee
17:40:18 * andythenorth considers ‘Furs’ for Arctic Basic
17:40:35 <andythenorth> but I already have 20 cargos
17:40:43 <andythenorth> I could drop clay from paper mill eh
17:40:44 <frosch123> i think you considered that before
17:41:18 <andythenorth> I can’t see a 6 tile train of Furs being good
17:41:23 <andythenorth> but Furs in FIRS
17:43:06 <andythenorth> ha OpenTTD crashed
17:43:07 <andythenorth> (CrashLog::FillCrashLog(char*, char const*)
17:43:43 <andythenorth> that’s fairly common, I usually assume it’s because I’ve changed newgrfs
17:43:46 <andythenorth> but eh
17:44:24 <supermop_> draw stakes as part of logs, or put them on separate layers?
17:44:41 <supermop_> flatbed/rear stakes/front stakes
17:45:01 <andythenorth> separate
17:45:07 <andythenorth> or have python do it :P
17:45:15 <supermop_> or selectively delete part of logs so stakes on flatbed layer show
17:45:23 <supermop_> andythenorth: this is all is PS
17:45:28 <andythenorth> isn’t it just
17:45:41 * andythenorth has been down this road :)
17:46:02 <andythenorth> hmm, broke my savegame too :(
17:46:05 <andythenorth> nvm
17:46:17 <supermop_> idk i have the 'short' stakes that ttd/ogfx use for steel just part of the flatbed
17:46:37 <supermop_> but i guess some stuff on flatbed uses no stakes at all
17:50:08 <supermop_> andythenorth: i am stealing chips cargo to put on flatbeds
17:50:15 <andythenorth> yup
17:50:19 <andythenorth> or take it from hog
17:50:32 <supermop_> couldn't find the psd with cargos in hog
17:50:48 <andythenorth> http://dev.openttdcoop.org/projects/road-hog/repository/show/src/graphics/cargos
17:51:10 <supermop_> i like the way open truck looks as a general trolley runabout
17:51:11 <andythenorth> more angles
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17:51:29 <supermop_> but i can't think of a use for it
17:52:03 <supermop_> and selection for selection's sake is against ogfx+ style
17:52:39 <supermop_> between flatbed, box, and hopper, everything open truck does is covered
17:53:07 <andythenorth> what’s the universal cargo vehicle?
17:53:10 <andythenorth> or isn’t there one?
17:53:10 <supermop_> and open truck would have to be slower loading and or reduced capacity vs those others
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17:53:42 <supermop_> if you mean truck that hauls almost everything, it is open truck
17:53:57 <andythenorth> in Road Hog, open truck refits all cargo
17:54:16 <supermop_> but flatbed would carry all of that except raw minerals
17:54:36 <supermop_> we don't really need a 2nd road hog
17:54:56 <andythenorth> just one would be enough
17:55:01 <andythenorth> I should make it less cra
17:55:03 <andythenorth> crap *
17:55:09 <andythenorth> it’s pretty bad
17:55:27 <andythenorth> why did I add potash mine to arctic basic?
17:55:39 <andythenorth> IRL, potash comes from sub-arctic…never
17:55:48 <andythenorth> should be phosphate
18:00:26 <supermop_> original vehicles have one RV per cargo, ogfx+ have one per cargo type, but generally only one can carry that type
18:02:43 <supermop_> so i don't know if a one truck per type of cargo plus one other truck that does everything really works as an add on to ogfx+
18:03:48 <supermop_> also all the vehicles has basically the same statistics across a generation, so balancing the mediocre jack of all trades vs the specialized vehicles again is more RH clone, less vanilla style
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18:41:02 <supermop_> that said, the open truck looks too good to excise
18:42:54 <andythenorth> keep it
18:44:43 <supermop_> irl logs have big stakes
18:44:59 <supermop_> not sure i want to draw longer stakes tho
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18:46:14 <supermop_> open truck should refit to pax
18:46:31 <supermop_> maybe not open trolley truck
18:48:13 <supermop_> grain in open truck in sacks or just poured in there?
18:49:33 <andythenorth> poured in
18:49:35 <supermop_> are RH nuts like macadamia or coco?
18:49:44 <andythenorth> [shrug]
18:49:48 <andythenorth> they’re just brown things
18:49:55 <supermop_> look like coconuts in cargo sprites
18:50:07 <supermop_> recolor to yellow green for durian
18:50:50 <supermop_> man i spent too long drawing | _ chips crates last night
18:51:37 <andythenorth> :P
18:53:42 <supermop_> shouldn't steel rolls lay axis horizontal, not up?
18:54:01 * supermop_ being a pain
18:54:52 <supermop_> now need to come up with 8 more truck names
18:55:05 <supermop_> might need to add 1-2 new manufacturers
18:55:40 <andythenorth> supermop_: drawing them axis horizontal means 3 sprites
18:55:45 <andythenorth> eye to the sky means one sprite
18:55:56 <supermop_> yep
18:56:05 <andythenorth> sprites > realism
18:56:13 <supermop_> if i can trick you into drawing it though then i can steal
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19:05:01 <supermop_> loud mayday marches here
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19:31:41 <quiznilo> okay, opponent getting too clever with orders http://i.imgur.com/8PGHro4.png
19:32:34 <quiznilo> he managed to get his train network utilization up to 74% and it's a large system
19:52:10 <V453000> haha
19:52:20 <V453000> welcome to openttdcoop
19:56:29 <Eddi|zuHause> is that an order patch?
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20:02:37 <DoyGou> Hello
20:02:41 <DoyGou> Anyone here?
20:03:40 * DoyGou slaps __ln__ around a bit with a large fishbot
20:04:24 <DoyGou> pls
20:04:27 <DoyGou> help
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20:04:56 <LordAro> helpful
20:08:01 <FLHerne> ...
20:08:05 <Eddi|zuHause> oh, it's like classic irc nostalgia
20:10:55 <andythenorth> is it a bot?
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20:37:28 <quiznilo> someone help the man, dammit
20:40:04 <quiznilo> Eddi|zuHause: it's from https://www.tt-forums.net/viewtopic.php?t=73469 which includes https://www.tt-forums.net/viewtopic.php?f=33&t=38317 and other Conditional Order patches I guess
20:40:09 <quiznilo> I havn't read through them all
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21:00:14 <andythenorth> FIRS hotels eh
21:00:16 <andythenorth> daft
21:08:01 <supermop_> ugly
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21:16:35 * andythenorth wants some industry that only appears above snowline
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21:18:42 <Eddi|zuHause> mountain refuge hut
21:18:55 <Eddi|zuHause> ski pist
21:18:57 <supermop_> chalet
21:19:22 <andythenorth> ice fishing lake
21:19:28 <andythenorth> snowmobile course
21:19:47 <Eddi|zuHause> also, summer snow line or winter snow line?
21:19:51 <andythenorth> well
21:20:18 <andythenorth> muskeg oil rigs; can only ship supplies in during winter when ground is frozen
21:21:23 <andythenorth> such HEQS http://www.digdifferent.com/img/uploads/gallery/1323/dsc01196__large.jpg
21:21:30 * andythenorth never finished drawing that
21:21:45 <andythenorth> did build it in Lego though http://farm5.static.flickr.com/4077/4826895221_59cdc4202b.jpg
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21:31:23 <andythenorth> supermop_: reindeer herder village http://www.snowchange.org/pages/wp-content/uploads/2016/07/sosnovka1GalinaShebut.jpg
21:31:33 <andythenorth> nice architecture
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22:52:43 <supermop_> andythenorth: that looks like a still from a aerial video of some uncontacted settlement
22:53:02 <andythenorth> trying to find out what a reindeer slaughterhouse looks like now :P
22:53:27 <supermop_> bit of open land next to a shed?
22:54:53 <andythenorth> probably
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23:11:52 <Eddi|zuHause> supermop_: uncontacted villages with satellite dishes?
23:12:11 <supermop_> independent discovery
23:19:50 <andythenorth> bed
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