IRC logs for #openttd on OFTC at 2017-04-28
            
00:00:22 <nekomaster> ahh
00:00:34 <nekomaster> so it probably would be best if I scrapped the beach/shoreline idea then
00:00:50 <nekomaster> its only really useful when trying to recreate maps from games that have that kind of thing
00:03:11 <Cubey> Well I guess it's a creative choice that's up to you
00:03:31 <Cubey> I was just misunderstanding before, I thought you didn't want it and were looking for a way to get rid of it
00:03:42 <nekomaster> Well I might prefer to go down the route of "its my mod for my own thing"
00:03:48 <nekomaster> but I also want to share it with people
00:03:53 <nekomaster> and I want people to have fun with it
00:04:11 <nekomaster> also having a two step/level coast everywhere might make bridges more expensive when crossing rivers
00:04:15 <Cubey> I did try putting the water in a separate layer, downscaling, and then smoothing the land layer
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00:04:32 <Cubey> And it came out OK, not too many problems with waterways closing up
00:05:13 <Cubey> A lot of your rivers will still have 2 and 3 high banks because they are cutting through higher ground
00:05:33 <Cubey> I think that's totally Ok though. A lot of rivers in north america do have very high and steep banks!
00:06:30 <nekomaster> yeah
00:07:00 <nekomaster> perhaps you could send me what you got, perhaps through a forum PM if you dont have dropbox or one drive
00:07:08 <nekomaster> or too lazy to put it up somewhere else
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00:09:58 <Cubey> Just this https://www.dropbox.com/s/dn2is4xmtck4fwm/CanadaTest.png?dl=0
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00:10:27 <Cubey> Hmm I got disconnected, did that link make it through?
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00:12:24 <Cubey> But anyway you are probably going to want to duplicate those steps yourself starting from your base image, because that png will have your discrete brightness levels messed up
00:12:24 <Cubey> Since it's already blurred and scaled
00:12:24 <Cubey> Those should probably be the very last steps, like if you are going to change the coastal height you'd want to do that first, then scale and blur it after
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00:15:27 *** weber.oftc.net sets mode: +ov Belugas Belugas
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00:16:50 <nekomaster> Ungh, what is with these netsplits
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00:20:00 <nekomaster> hmm
00:20:25 <nekomaster> one thing that sucks is that Montreal doesnt get enough space to have Mount Royal
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01:38:09 <Wolf01> 'night
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11:37:57 <Wolf01> o/
11:41:54 <crem> \o
11:47:51 <Alberth> o/
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17:50:42 <supermop_> quiet today
17:52:50 <Wolf01> Yeah, not even hopping people or huge netsplits
17:54:34 <supermop_> better wade out into new york harbor with some cable cutters
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18:45:17 <Alkel_U3> anyone uses weechat here, too? https://weechat.org/download/security/
18:45:37 <Wolf01> What is it?
18:46:18 <Alkel_U3> are you asking about weechat or the issue with it?
18:46:27 <Wolf01> Weechat
18:46:32 <Alkel_U3> IRC client
18:47:06 <Alkel_U3> so with the number of people here I'm kinda assuming yes
18:47:26 <Wolf01> I still use plain mirc
18:49:25 <Alkel_U3> when it comes to IRC I'm a terminal freak :-) (also relay clients). Point is, there's a vulnerability fixed 6 days ago, so an update is not an unsound idea
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19:20:54 <LordAro> Alkel_U3: irssi 4 lyfe
19:21:39 <Alkel_U3> LordAro: well don't get me started, that's sort of like vim vs emacs :D
19:22:22 <LordAro> vim
19:22:24 <LordAro> :p
19:22:33 <Alkel_U3> great... XCOM crashed while I switched focus to write a reply...
19:22:46 <Alkel_U3> ok, that I agree with :D
19:22:59 <LordAro> heh
19:23:34 <Alkel_U3> I learned to use vim through installing Pentadactyl to Firefox
19:25:06 <Alkel_U3> although "I use vim because I couldn't figure out how to quit" is perhaps more amusing
19:25:41 <LordAro> i spend a lot of time on remote servers, nano is too basic, emacs is too silly
19:45:46 <DorpsGek> Commit by translators :: r27860 trunk/src/lang/gaelic.txt (2017-04-28 19:45:37 +0200 )
19:45:47 <DorpsGek> -Update from Eints:
19:45:48 <DorpsGek> scottish gaelic: 4 changes by GunChleoc
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19:49:37 <andythenorth> o/
19:49:41 * andythenorth been busy
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20:02:27 <quiznilo> http://pr0n.fea.st/borg-secret-revealed.png
20:02:35 <quiznilo> clever or autistic?
20:02:37 <quiznilo> who knows
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20:52:26 <andythenorth> quak
20:58:16 <frosch123> moi
21:13:03 <peter1138> oink
21:13:49 <Wolf01> Quak, o/
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21:49:33 <supermop_> is it as nice out in europe as it is here today?
21:49:43 <supermop_> no one spending any time indoors?
21:50:01 <andythenorth> fricking cold
21:50:08 <Wolf01> I'm just returned from the pub
21:50:53 <supermop_> its 80 something here
21:50:58 <supermop_> bright sun
21:51:07 <supermop_> and i've been in meetings all day
21:51:11 <Wolf01> 80 potatoes?
21:51:28 <Wolf01> 14°C here, strong wind and rain for 3 days
21:51:29 <supermop_> something, may as well be potatos
21:51:39 <supermop_> works out to about 30 turnips
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21:55:12 <supermop_> https://www.ptv.vic.gov.au/getting-around/network-changes/tram-changes/
21:55:30 <supermop_> still get emails about this stuff
21:55:36 <supermop_> wish i was still there
21:57:04 <supermop_> i wonder if they exercised the option to buy more E-classes
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22:14:08 <andythenorth> such
22:14:12 <andythenorth> is it pixels?
22:16:33 <LordAro> voxels
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22:32:17 <peter1138> cubicles
22:33:17 <quiznilo> http://i.imgur.com/6sBadtE.png the best primary industry station in a FIRS/Wierd Time Skew world
22:43:50 <supermop_> bought ramps
22:44:52 <supermop_> quiznilo: is there a reason trains serving 1 station are forced to service, and those serving the other are not?
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22:58:07 <quiznilo> welp
22:58:32 <andythenorth> supermop: eh how to fix this? http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/economies.html#arctic_basic
22:58:35 <quiznilo> all trains pickup at A and dropoff at B... they spend the majority of time idling at A
22:58:47 <andythenorth> 16 industries looks very sparse
22:59:01 <supermop_> andythenorth: whats wrong with it?
22:59:11 <supermop_> add more that do the same thing?
22:59:12 <quiznilo> so I put depots all over the pickup stations, and generally ignore dropoffs because usually they're already serviced when they get to dropoff
22:59:19 <andythenorth> the other basic economies have around 19 industries
22:59:43 <andythenorth> printing works? :P
22:59:48 <quiznilo> seal clubbing?
22:59:51 <quiznilo> whaling?
23:00:00 <supermop_> quiznilo: its not canada or norway
23:00:06 <quiznilo> oh right
23:00:16 <supermop_> andythenorth: export iore to english bloomeries
23:00:28 <andythenorth> maybe
23:00:43 <supermop_> would be simple and timelessly swedish
23:00:56 <andythenorth> bulk terminal could accept it
23:01:10 <andythenorth> I could also import grain, and re-add flour mill and brewery
23:01:23 <supermop_> fmsp but no farms?
23:01:32 <supermop_> add a 'rye' farm
23:01:46 <supermop_> im sure mb will appreciate rye as a new cargo
23:01:54 <andythenorth> fmsp -> forest only
23:02:02 <andythenorth> partly because it comes from explosives factory :P
23:02:17 <supermop_> seems overkill for felling trees
23:02:29 <andythenorth> actually, it comes from trading post
23:02:31 <andythenorth> ah I remember
23:03:03 <andythenorth> something about fertiliser and farms
23:05:43 <supermop_> beer seems appropriate, not sure if port->beer->port is fun though
23:06:36 <supermop_> seems a bit light on manufacturing
23:06:55 <andythenorth> yair
23:07:15 <andythenorth> dunno if hunting camp works
23:07:18 <andythenorth> it kind of should
23:07:26 <supermop_> how willing are you to rename fmsp to forrestry supplies when this economy is active
23:07:30 <andythenorth> nah
23:07:32 <andythenorth> mess
23:07:38 <andythenorth> tried it
23:07:38 <supermop_> chainsaw factory
23:07:51 <andythenorth> alcohol -> hunting camp? o_O
23:08:15 <supermop_> beer->ice fishing hut
23:08:38 <supermop_> for minnesota = scandinavia
23:08:51 <andythenorth> :D
23:08:52 <supermop_> minnesota also exports a lot of iore, or did
23:08:55 <andythenorth> ice fishery
23:08:55 <peter1138> been looking at this rainfall river generator
23:09:00 <peter1138> so many damned options :S
23:09:04 <supermop_> peter1138: good?
23:09:07 <andythenorth> can’t it just flow down?
23:09:24 <supermop_> parameter: water flows up
23:09:31 <andythenorth> http://thecodelesscode.com/case/233
23:09:37 <supermop_> parameter: lava
23:09:44 <peter1138> supermop_, well the sample pic looks nice
23:10:26 <peter1138> 15 configurable settings
23:10:32 <peter1138> seems excessive
23:11:00 <supermop_> minnesota = sweden for cases of last names, chainsaw use, iron ore, grain farming, maybe some logging?
23:11:18 <andythenorth> does it get results peter1138 ?
23:11:32 <supermop_> peter1138: ive never used it, but from reading the thread i wished it would do more erosion
23:12:11 <supermop_> biggest peeve in rolling new maps is hydrologically unsound valleys
23:12:38 <supermop_> and most time i spend in any editor, even when using heightmaps, is fixing them
23:14:16 <andythenorth> maybe hunting camp should accept fmsp
23:16:16 <supermop_> hunt elk with explosives?
23:16:25 <andythenorth> supermop_: without iced lakes, fishing holes are tricky :P
23:17:31 <supermop_> i feel like you are maybe getting too hung up on primaries at this point
23:17:36 <supermop_> this isn't australia
23:18:35 <andythenorth> I wonder if food sources are lacking
23:18:42 <andythenorth> could put the fricking farm back :P
23:18:56 <supermop_> make it make grain?
23:19:07 <supermop_> or is that boring?
23:19:14 <supermop_> the food farm kind of blew
23:19:19 <andythenorth> I’m at 20 cargos now with Iron Ore
23:19:22 <supermop_> nice
23:19:32 <supermop_> thats probably fine
23:19:47 <supermop_> farms are nice to cover flat areas with fields
23:20:25 <andythenorth> alcohol from farm? o_O
23:20:37 <supermop_> ha
23:21:07 <supermop_> export ore, get parts? parts are used for twist lock connectors by ikea factory?
23:21:23 <andythenorth> :P
23:21:28 <supermop_> i guess thats mnsp
23:21:34 <andythenorth> import allan keys
23:21:37 <andythenorth> #5
23:21:49 <andythenorth> in that flattened s shape
23:22:00 <supermop_> but was thinking like forged bits and castings, which a higher value manufacturing plant uses
23:22:19 <andythenorth> http://aprilfool.s3.amazonaws.com/2012ikea_lg.jpg
23:22:42 <supermop_> im sure the chainsaws have some imported parts that were cast from steel that ultimately came from a swedish mine
23:24:33 <supermop_> take iore to trading post as it only has one input so far?
23:25:23 <andythenorth> I thought it best not to mix the explosives :P
23:25:54 <andythenorth> now that you mention it, I actually like that it’s unbalanced there
23:26:21 <andythenorth> you’re going to be making explosives to grow the wood chain
23:27:25 <peter1138> yeah well
23:30:36 <andythenorth> supermop_: could have done a gold mine
23:30:38 <andythenorth> but eh
23:30:42 <supermop_> yeah
23:30:46 <supermop_> i never got gold
23:30:58 <andythenorth> https://en.wikipedia.org/wiki/Kittil%C3%A4_mine
23:31:01 <supermop_> i guess as a kid its fun to get lots of gold
23:31:14 <andythenorth> gold -> trading post
23:31:26 <andythenorth> 4,300t / year
23:31:33 <andythenorth> oops
23:31:43 <andythenorth> several 0s wrong
23:31:47 <andythenorth> 4.3t / year
23:32:12 <supermop_> gold ore is maybe more interesting than elemental gold, because you have to do something with it
23:32:37 <supermop_> but one armoured truck per year is going to be odd
23:33:01 <andythenorth> it’s blah
23:33:40 <supermop_> "5.12 grams per ton"
23:34:13 <peter1138> heh
23:34:38 <supermop_> maybe an alaska economy centered around supplying and servicing the exotic dredging/sluicing machinery
23:34:54 <supermop_> with gold claims as blackholes
23:35:14 <andythenorth> :P
23:35:20 <supermop_> take delivery of heavy machinery, but don't give you anything to carry back
23:35:52 <supermop_> because the prospector can carry the year's haul in his suitcase back home
23:36:19 * supermop_ watched few episodes of some gold mining reality show
23:37:11 <supermop_> the manufactured drama on the show was more about buying and getting a new back hoe shipped in
23:37:26 <supermop_> not trucking out trainloads of gold
23:37:29 <Wolf01> Wtf are nvidia drivers 417MB now?
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