IRC logs for #openttd on OFTC at 2017-04-11
            
00:00:42 <Eddi|zuHause> chemically speaking, it's CaCO3+2HCl -> CaCl2+H2CO3
00:01:18 <Eddi|zuHause> of course the H2CO3 separates into H2O and CO2
00:01:38 <ST2> well, some poluted water still remains H2O - but not my area
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00:03:13 <Eddi|zuHause> i never actually checked whether it makes a fizzing sound
00:13:15 <Wolf01> 'night
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11:09:59 <crem> Please allow me to kindly greet participants of this channel, including, but not limited to, _dp_, Eddi|zuHause, Samu, ST2 abd Wolf01 (in alphabetical order).
11:16:05 <peter1138> Samu, caching?
11:24:33 <Samu> hi
11:24:34 <Samu> nop
11:25:12 <Samu> seems that I don't have a clear idea of what I must do
11:26:26 <peter1138> i would look at how trains reserve a path
11:26:30 <Samu> I guess I don't want to use pbs code
11:27:20 <peter1138> and then instead of reserving a path, "just" keep a copy of the path (a list of directions maybe?)
11:28:04 <peter1138> (needs to be saved else desync heaven, of course)
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11:44:42 <Samu> pbs code reserves the path, but does so much more :(
11:44:51 <Samu> can't just copy paste from it
11:45:57 <Samu> it also handles collision detection
11:46:19 <Samu> meh, i'm clueless
11:46:56 <Wolf01> Moin
11:55:21 <Wolf01> Mmmh, I don't think I fully understand what people is talking about in the NRT topic :/
11:56:15 <peter1138> Samu, yeah but ships can't collide
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12:15:39 <Samu> it's the paths that collide, i don't need it, but i'm bad
12:15:49 <Samu> can't code, don't know how to start from scrap
12:19:16 <peter1138> paths won't collide, but you don't store paths on the map
12:19:23 <peter1138> but -> because
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15:22:46 <Wolf01> http://www.cbc.ca/news/business/united-airlines-flight-overbooked-1.4063632 mmmh, thinking about a new feature
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15:23:24 <Wolf01> Meh, I scared him
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16:30:08 <supermop> https://www.bloomberg.com/news/articles/2017-04-11/siemens-bombardier-said-in-talks-to-combine-train-operations
16:31:31 <Wolf01> TL;DR
16:34:02 <crem> Ah I've just remembered my nightdream from few weeks ago. I was flying from zurich to san francisco, and then when I woke up (in dream) it turned out that we are on east coast and the rest of the route the airplane will run on railroad. That seemed economically rational.
16:34:39 <Wolf01> Yes, that is how OTTD works
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16:44:03 <Wolf01> o/
16:46:54 <crem> \o
16:53:50 <Alberth> o/
16:57:11 <LordAro> o7
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17:17:37 <peter1138> a nest of worms
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18:31:58 <Wolf01> Quak
18:32:07 <frosch123> moo
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18:45:15 <frosch123> apparently there is some new game where your character is a slug-cat
18:45:23 <frosch123> i wonder whether the author is in this channel
18:50:14 <peter1138> it's by V and andy?
18:53:38 <frosch123> it's not V's slug model
18:53:49 <V453000> I shit pants
18:54:16 <frosch123> actually if I would go by the picture, it's more a rabbit-badger
18:55:27 <V453000> sick
18:56:11 <frosch123> see, it's not by V. otherwise he would be sulking now
18:56:21 <V453000> sulking?
18:56:34 <frosch123> pouting?
18:56:35 <V453000> he
18:57:02 <V453000> slug world dominance is just a matter of time
18:57:12 <frosch123> V test: offend the artist, and check who reacts
18:57:48 <V453000> wot
18:58:44 <V453000> do you even automate?
18:59:05 <frosch123> i have automated the creation of new greetings
18:59:19 <frosch123> moin + ciao = miao
18:59:33 <Wolf01> Mmmh, good point
18:59:52 <frosch123> essentially every 4 letter word is either a grfid, a cargolabel or a greeting
19:00:25 <Wolf01> But a wolf meowing... usually wolves bleat
19:00:42 <V453000> slug
19:01:38 <frosch123> andy
19:02:20 <Wolf01> wolf
19:02:33 <Wolf01> frog
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19:03:22 <frosch123> some tryhards even add underscores to their names to reach the 4 letters
19:03:40 <Wolf01> See, we might have found the right formula to summon the cat
19:07:30 <andythenorth> is not cat
19:07:34 <andythenorth> cat is just chat
19:07:53 <frosch123> cat + hat = chat?
19:08:00 <andythenorth> fair point
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19:15:19 <Wolf01> https://img-9gag-fun.9cache.com/photo/arbxE00_460s.jpg ok, internet has spoken, we should really add this as new feature
19:21:54 <andythenorth> speed limits :|
19:21:56 <andythenorth> are silly
19:22:05 * andythenorth foruming
19:23:32 <LordAro> ur silly
19:23:37 <V453000> ^
19:23:43 <V453000> 0/10 would not cat
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19:31:38 <supermop> andythenorth: yes
19:42:40 <andythenorth> such FIRS
19:42:50 * andythenorth ‘fixing’ clusters
19:45:44 <DorpsGek> Commit by translators :: r27853 trunk/src/lang/spanish.txt (2017-04-11 19:45:36 +0200 )
19:45:45 <DorpsGek> -Update from Eints:
19:45:46 <DorpsGek> spanish: 1 change by juanjo
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20:04:28 <Wolf01> Reboot
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20:07:29 <andythenorth> Alberth: o/
20:07:43 <andythenorth> in the FIRS makefile, I want to check multiple file extensions
20:08:09 <andythenorth> what’s the syntax for that with find-files? o_O
20:09:08 <Alberth> no idea :p
20:09:31 <Alberth> let's try :p
20:10:38 <Alberth> bin/find-files -e .ini -e .diff . <- andythenorth
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20:10:47 <Alberth> just several -e options
20:10:51 <andythenorth> ok
20:11:11 <andythenorth> ta
20:11:28 <Alberth> I made it better than expected :p
20:11:46 <andythenorth> I read the source before asking ;)
20:11:53 <andythenorth> I knew it was supported, just not sure how
20:11:55 <Alberth> :O
20:12:15 <Alberth> it was that complicated?
20:12:31 <andythenorth> I’m not very comfortable with args
20:12:39 <andythenorth> they trip me up frequently
20:13:37 <Alberth> fair enough :)
20:14:36 <Wolf01> I'm not comfortable with args too, specially with my father :P
20:15:46 <Wolf01> Ok, I'll go in the angle for 5 minutes
20:21:10 <andythenorth> why cluster?
20:21:21 <andythenorth> why not just 1 industry, with more production? o_O
20:22:00 <peter1138> andythenorth, did it work?
20:22:22 <frosch123> we need an andy economy
20:22:30 <frosch123> it only spawns one port and one town
20:24:20 <peter1138> hmm, pub time i think
20:31:13 <Wolf01> Good idea, I should go too
20:31:35 <Wolf01> I'll get high on ginger ale again
20:33:09 <Wolf01> Ok, better save for tomorrow
20:33:31 <Alberth> andy, nice opportunities for distribution network
20:33:53 <Alberth> singular industries exist so often already
20:56:22 <andythenorth> peter1138: ‘it’ = NRT merge? o_O
20:56:29 <andythenorth> oh he gone
21:07:50 <andythenorth> well it worked :P
21:09:18 <Wolf01> http://www.bankofcanada.ca/banknotes/banknote150/ lol
21:09:38 <Wolf01> I would stay hours there just to spin the banknote with the mouse
21:09:59 <andythenorth> +1
21:10:07 <andythenorth> it waves nicely
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21:44:55 * andythenorth tests without clusters
21:46:50 <andythenorth> ok, clusters are better :P
21:47:19 <andythenorth> notably, on maps bigger than 512x512
21:49:21 <andythenorth> the effect is less relevant where industry counts are smaller
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22:00:55 <andythenorth> when the game only builds 3 or 4 coal mines on a map, how should they cluster? :P
22:01:00 * andythenorth doesn’t need that answered
22:01:50 <Wolf01> In a circle of radius 24 equally distant on the circumference
22:02:08 <_dp_> hm.... _openttd_newgrf_version for nightly is lower than for stable
22:02:18 <_dp_> don't think that's how it was supposed to be
22:04:49 <_dp_> oh, nvm, I'm probably looking at old nightly
22:05:21 <frosch123> current nightly is 1.8
22:06:04 <_dp_> yeah, did'n expect openttdcoop to use old nightly
22:06:05 <andythenorth> Wolf01: forums tells how to implement NRT speed limits o_O
22:06:16 <Wolf01> I tried to read that
22:07:41 <frosch123> oh, so road pathfinder even considers bridge speed limits
22:08:10 <frosch123> hmm, i thought i grepped for places using the brdige speed limit to add the roadtype limit
22:08:14 <frosch123> apparently i missed it :)
22:11:06 <frosch123> andythenorth: i only implemented speed limits because they were easy to do, and made it consistent with railtypes
22:11:15 <andythenorth> yes
22:11:17 <andythenorth> seems fair
22:11:31 <frosch123> anyway, i have no idea how to proceeed with the eye candy thing
22:11:36 <andythenorth> I don’t think they’re useless, I’m just too lazy to engage with speed limits
22:11:38 <frosch123> most roadtypes are about appearance
22:11:53 <andythenorth> wait for someone to try newgrf hax
22:11:56 <frosch123> while tramtypes are as irrelevant as railtypes
22:11:58 <andythenorth> is it quast65 asking?
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22:12:17 <frosch123> i don't like the idea how object-style placing of single parking lots
22:12:35 <frosch123> but i like the idea how roadtypes automatically adding parking lots in specific town zones or similar
22:12:39 <andythenorth> iirc, quast65 did all the crazy station and dock tile hax
22:12:42 <andythenorth> with offsets
22:12:46 <andythenorth> they actually seem to work
22:15:07 <frosch123> anyway, roadtypes are not traversable objects :)
22:15:42 <frosch123> roadtypes should be build in stretches for routes, not per tile
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22:16:00 <frosch123> which implies that they automatically add random details
22:16:07 <frosch123> instead of user-controlled details
22:16:07 <andythenorth> like CHIPS stations? o_O
22:16:22 <hjki> Hi all
22:16:23 <frosch123> i hardly know chips
22:16:33 <andythenorth> yexo made it add random sprites on some loop
22:16:46 <andythenorth> I don’t know how it’s done, but it mostly works, except when you want a specific building / crane etc
22:16:46 <frosch123> building stations always appeared as "work" to me, so i stick to default stations :p
22:17:00 <andythenorth> CHIPS is designed to just drag mostly
22:17:03 <andythenorth> and then it looks...ok
22:17:08 <frosch123> then, yes, like that
22:17:33 <andythenorth> eye candy layer with random bits?
22:18:15 <frosch123> roadsides and roadoverlay should be suitable for that
22:18:59 <andythenorth> as they stand now?
22:19:02 * andythenorth hasn’t tried them
22:19:10 <andythenorth> I just made simple roads :P
22:19:11 <frosch123> roadsides are not done yet
22:19:17 <frosch123> but they are part of the spritelayout
22:19:51 * andythenorth wonders if FIRS should have a lot more parameters :P
22:19:59 <andythenorth> making nice clusters is a fools errand
22:20:09 <andythenorth> no obvious definition of 'nice'
22:20:33 <Alberth> somewhat stuck together :p
22:20:53 <andythenorth> if you want to play a game with long railroads, with very heavy trains
22:21:00 <andythenorth> then 2 clusters on a 512x512 is good
22:21:05 <Alberth> :D
22:21:11 <andythenorth> but if you want to play short routes with small vehicles…
22:21:20 <andythenorth> then many more clusters are wanted :P
22:21:31 <Alberth> 1,000,000! :p
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22:21:47 <Alberth> bit much tbh
22:22:16 <andythenorth> also the factors are map / industry setting / FIRS economy / randomness
22:22:28 <andythenorth> so testing can produce spurious results trivially :)
22:22:39 <hjki> Sorry for interrupting you guys
22:22:54 <hjki> Does anybody know what's with canals removal?
22:23:06 <frosch123> ask Wolf01
22:23:09 <andythenorth> check the date on the post
22:23:20 <hjki> oh
22:23:50 <Wolf01> Sure, I'm already working on it
22:23:58 <hjki> What about the new version though? Is it also a joke?
22:24:32 <frosch123> as much as almost all versions since 0.6
22:24:44 <andythenorth> that would be a good Aprils Fool actually
22:24:50 <andythenorth> maybe next year
22:25:48 <hjki> Ok, thanks
22:26:06 <hjki> Bye
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22:29:21 <Wolf01> I totally broke the interwebz
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22:36:26 <Wolf01> 'night
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