IRC logs for #openttd on OFTC at 2017-03-28
            
00:00:29 <Eddi|zuHause> i'm not entirely sure, but apparently the job i got was already open for like a year, and they didn't find any applicants
00:00:52 <DorpsGek> Commit by peter1138 :: r27832 /trunk/src/lang (21 files) (2017-03-28 00:00:45 +0200 )
00:00:53 <DorpsGek> -Fix: Missing or incorrect colour codes in translations
00:01:09 <Wolf01> Oh, 2 jobs ago I was hired because other applicants didn't even know the difference from a domain address and email address
00:01:55 <supermop> Eddi|zuHause: i find it pretty useless, but its the kind of thing where it is looks weird if you don't have a profile
00:02:34 <supermop> i've never actually got a job from it
00:03:05 <Eddi|zuHause> i think we live in completely different worlds :p
00:04:41 <nekomaster> wtf
00:05:03 <nekomaster> I konw theres a differance between a domain address and email... but what is a domain address?
00:05:07 <peter1138> I do. I'm still in the same job I was in when I started on OpenTTD.
00:05:10 <nekomaster> something to do with networking?
00:05:16 <peter1138> Even my boss asks me why I am still there :p
00:05:57 <Wolf01> nekomaster shit@domain.com = email address, domain.com = domain address, com = 1st level domain
00:06:05 <Eddi|zuHause> my boss assumes i'll stay with the company for the next 40 years
00:06:07 <nekomaster> oh yeah
00:06:16 <nekomaster> I am a derp
00:06:52 <peter1138> we normally just call them "domains"
00:07:22 <Wolf01> We are strange people
00:07:25 <Eddi|zuHause> possibly a domain name
00:07:27 <nekomaster> hmm
00:07:53 <nekomaster> weird thing is how gmail.com and googlemail.com both goto the same addresses that use them but are considered different emails
00:08:07 <nekomaster> Example : Owen@gmail.com or Owen@googlemail.com
00:08:19 <nekomaster> (those aren't real emails, so dont try emailing owen at them)
00:08:27 <Wolf01> Do you know you own also O.wen@gmail.com?
00:08:46 <Wolf01> Also Ow.en@ Owe.n@
00:08:55 <Wolf01> Or even o.w.e.n@
00:09:13 <Eddi|zuHause> nekomaster: the reason for that is that some random guy registered "gmail" as a trademark in germany, before google could
00:09:28 <Eddi|zuHause> nekomaster: so in germany, google had to establish "googlemail" as a replacement
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00:11:42 <nekomaster> heh
00:12:28 <nekomaster> I actually registered my own email twice with dropbox just so I could recommend my 2nd email for dropbox and get 500MB more space on my Main dropbox
00:12:36 <peter1138> o_O
00:12:38 <Wolf01> Ahah
00:12:47 <peter1138> My dropbox is massive somehow
00:12:59 <Eddi|zuHause> i haven't used my dropbox in ages
00:13:13 <nekomaster> if you link your dropbox with a phone, you get like 50GB of storage I think
00:13:16 <nekomaster> or some large amount
00:13:18 <Wolf01> I use it only for my lego stuff
00:13:25 <peter1138> Ah it was at one point.
00:13:34 <peter1138> It's 5.2GB which is bigger than the default.
00:13:35 <nekomaster> I guess they do that so that if your on a phone you're going to use dropbox to back up your phone data
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00:14:32 <nekomaster> I have 4.3GB used out of 53.38GB total space on my dropbox
00:14:35 <Eddi|zuHause> i only used dropbox because some guy at university shared some files i needed
00:14:45 <nekomaster> I use dropbox to store my OpenTTD projects
00:14:57 <nekomaster> it also gives me a nice stable location to link IMages from
00:15:09 <Eddi|zuHause> wouldn't a github or something be more fitting?
00:15:23 <nekomaster> I don't feel like going through the trouble of setting all that up
00:15:26 <nekomaster> and I'm a one man team
00:15:27 <peter1138> :s
00:15:36 <peter1138> Imagine if we'd had git from the start of ottd
00:15:46 <peter1138> All my dead patches would be... dead branches :p
00:15:49 <nekomaster> lol
00:16:06 <supermop> linked in seems to have a lot of trouble understanding my industry
00:16:19 <supermop> and keeps suggesting totally unrelated jobs
00:16:23 <nekomaster> Well I store my GRF, Heightmaps and Scenarios in dropbox and work out of my local dropbox folder in Windows
00:16:38 <nekomaster> even when I compile a new GRF dropbox syncs it quickly
00:17:27 <supermop> like in the same batch of recomendations, it will suggest to apply to be a senior architect, a graphic designer, a highly specialized civil engineer, and some kind of business strategy consultant
00:17:40 <supermop> as it thinks these are all basically design
00:18:13 <Eddi|zuHause> sounds close enough :p
00:19:02 <supermop> not to mention all the IT jobs that now have 'architect' in the title
00:19:13 <nekomaster> what?
00:19:24 <Eddi|zuHause> sounds like the kind of jobs a person with good charisma and people skills would go through, without the other people noticing in time that he is completely clueless about the actual job
00:19:28 <nekomaster> Doing to design a building out of ethernet cables and server racks?
00:20:08 <supermop> Eddi|zuHause: i am pretty clueless about most jobs, but i do a decent job talking with strangers, so maybe i should give it a shot
00:20:36 <nekomaster> after I go back to school for Grade 12 math to upgrade, I would prefer to get a job in retail again
00:20:46 <nekomaster> Preferably with electronics or computers
00:20:55 <supermop> fool my way into becoming the CEO of Prada or something
00:21:33 <supermop> once you make it to CEO, probably less of a problem if you have no idea or interest in what your company does
00:21:56 <Eddi|zuHause> supermop: well, you should not stick around a job for too long
00:22:37 <supermop> i generally stay in jobs too long
00:23:07 <supermop> and usually work in small companies where there is no real path to promotion or pay raises
00:23:18 <Wolf01> I would like to stay in a job enough to be independent
00:23:22 <Eddi|zuHause> i've recently seen one of those "motivational" calendars which had the phrase "it doesn't suffice to have no clue. you also have to be the boss"
00:23:35 <Wolf01> Which means... 20 years or so
00:24:50 <supermop> Wolf01: found the company
00:25:17 <nekomaster> hmm
00:25:39 <Wolf01> I would like to get a job about R&D... research and destroy
00:26:41 <supermop> i think there are still some italian defense contractors
00:26:43 <nekomaster> What if there was a company that hired people just to work at other jobs and fuck shit up
00:27:41 <Eddi|zuHause> there was a guy a few years ago, who was caught outsourcing all his work to india and go on vacation for the difference in salary
00:27:55 <nekomaster> hmm
00:28:14 <Wolf01> nekomaster, those are called temp agencies
00:28:19 <nekomaster> In india, who does techsupport for them?
00:28:22 <nekomaster> the chinese?
00:28:24 <nekomaster> Canadians?
00:28:28 <nekomaster> Moon men?
00:28:44 <Eddi|zuHause> moon meat miners?
00:29:01 <nekomaster> "Hello, you have reached Smell Tek Support, how may I help you?"
00:29:46 <Eddi|zuHause> tech support in india is probably more common for english-speaking countries anyway
00:30:20 <nekomaster> Weird thing is that I hear a lot of people saying shit about Indian tech support but I've had good experiences with Bell Canada's support
00:30:26 <Wolf01> Indeed, we (ab)use Romany and/or Albany
00:30:35 <nekomaster> the only thing that sucks sometimes is when their microphone is too low
00:31:29 <Eddi|zuHause> possibly german tech support sits in eastern europe
00:32:06 <Samu> just posted
00:32:07 <Samu> https://www.tt-forums.net/viewtopic.php?f=33&t=76137
00:32:09 <Samu> it's ugly
00:32:32 <nekomaster> I hate the flooring in my apartment
00:32:33 <Samu> i don't know better, i'm surprised i made it that far
00:32:40 <Eddi|zuHause> where many people learn german as second or third language
00:32:49 <nekomaster> Parquet flooring always comes up after a few years of rough use
00:33:06 <nekomaster> so many tiles are missing around my desk that my computer chair gets stuck
00:33:32 <Eddi|zuHause> ever heard of carpets?
00:34:14 <nekomaster> Too much money and not really allowed in rentals
00:34:22 <nekomaster> you can't really change up the place in rental units in canada
00:34:27 <nekomaster> Its considered "damage"
00:35:00 <nekomaster> Someone in my building moved out about a year ago after having painted their apartment and they had to pay 500 bucks in damges to have the place repainted
00:35:36 <nekomaster> BUddy did a much better paint job then these apartments usually have and when they repainted the apartment it went back to being shittier 1 coating of paint
00:35:40 <Wolf01> But you are free to destroy your parquet
00:35:53 <Eddi|zuHause> uhm, don't you have to pay for repainting anyway after like 5 years?
00:35:59 <nekomaster> We'll probably have to pay for that even though I didn't do it on purpose
00:36:26 <Samu> where's a yapf expert?
00:36:35 <Wolf01> Samu, noone is
00:36:38 <Samu> or npf expert, opf expert, needs work on it
00:36:42 <Wolf01> We told you many times
00:36:46 <Samu> ok :( t.t
00:36:46 <nekomaster> Pretty sure most landlords dont repaint apartments while the tenent lives in the unit
00:36:53 <nekomaster> at least not in Canada
00:37:11 <Eddi|zuHause> no, the tenant is responsible for that
00:37:15 <Wolf01> But if you ask your landlord for repairs he should do it or let you do it
00:37:41 <nekomaster> Here in Canada they want you to file a request
00:37:53 <nekomaster> even if your licensed if you fuck up and cause damages your liable
00:38:06 <Eddi|zuHause> yeah, landlord is responsible for repairs, and tenant is responsible that the place looks new after he moves out
00:38:07 <Wolf01> Then do it, you will have to pay anyway, show yourself as one which cares
00:38:35 <nekomaster> Hell when we had a major issue with our drains backing up being on the first floor, we almost got a fine for using drain cleaner because "it might damage the pipes"
00:38:55 <nekomaster> at leeast we didn't have to pay the plumbers to come in and snake our drains out
00:40:30 <nekomaster> If you rent in Canada, be prepared for American level stupidity
00:41:45 <Wolf01> If you rent in Shitaly be prepared for literally everything
00:42:25 <nekomaster> Then again I guess it could be worse, I could live in a rat and/or roach infested building, or I could live in a country where my apartment could either fall apart with the slightest jolt
00:42:26 <Wolf01> Specially if you have neighbors which still use gas tanks instead of proper gas lines
00:42:28 <nekomaster> or get bombed
00:42:44 <nekomaster> I think its illegal to use gas in apartment buildings in most parts of Canada
00:43:02 <nekomaster> its even illegal to use Gas/Propane BBQ's on your own balcony in an apartment building
00:43:05 <Wolf01> Here is the normality, and I agree it should be illegal
00:43:52 <Wolf01> But the rule here is "it's not your business, gtfo, and don't dare to call the cops"
00:43:56 <nekomaster> I wish we could maybe afford to rent a townhouse (not like the row houses you get in Europe/UK) so we could have a bit of a yard to have a BBQ and store our bikes in
00:44:30 <nekomaster> Here in Canada its more like "It might be your buisness but the cops wont do much and filing complaints barely does much either"
00:44:35 <nekomaster> So pretty much live with it or leave
00:45:11 <Samu> so many typos
00:45:28 <Samu> is my topic clear enough?
00:47:46 <Wolf01> <nekomaster> So pretty much live with it or leave <- same here, but I would like to add "or die"
00:48:46 <nekomaster> depending on where you live in Canada, you might get hurt if you bother with the wrong neighbours
00:49:00 <nekomaster> Another thing, I would love to get out of this building
00:49:14 <nekomaster> A couple of weeks ago we had the POlice and SWAT all over this building
00:49:27 <nekomaster> Probably a bunch of Drug busts
00:59:44 <glx> [00:19:39] <nekomaster> Doing to design a building out of ethernet cables and server racks? <-- http://i.imgur.com/FcRcb0o.jpg
01:00:10 <nekomaster> Looks like a giant Switch or rack full of switches
01:05:35 <nekomaster> https://s-media-cache-ak0.pinimg.com/originals/27/10/1d/27101d4feca3bc14e4c83a969aa5774a.jpg
01:05:42 <nekomaster> i need to draw something like that
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02:05:13 <Wolf01> 'night
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08:21:12 <peter1138> morning
08:23:40 <__ln__> that's correct
08:25:13 <peter1138> You are welcome to this advanced knowledge I offer you.
08:58:49 <peter1138> Alright, oil rigs work again...
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11:00:55 <Wolf01> o/
11:00:59 <crem> \o
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11:11:20 <peter1138> \o/
11:11:29 <peter1138> hmm, it's looking messier :S
11:11:58 <peter1138> and i've not even got around to ensure docking points are cleared/set when appropriate
11:12:42 <peter1138> and it crashes :D
11:22:44 <Wolf01> If it hurts then it's working :D
11:23:21 <Wolf01> At least it's what my gym instructor said :P
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11:32:14 <Wolf01> https://img-9gag-fun.9cache.com/photo/aVqg40v_460sv.mp4 NRT thingie?
11:33:39 <peter1138> oh
11:33:49 <peter1138> is my cycling not working? cos that doesn't hurt
11:34:06 <Wolf01> Then you should do moar!
11:34:09 <peter1138> hmm maybe i need to push harder
11:35:52 <peter1138> fml
11:35:58 <peter1138> £550 for a power meter :(
11:37:48 <Wolf01> BTW, you don't need to push too much cycling and running, they are long term workouts, you don't need to build up an insane amount of muscle :P
11:39:47 <peter1138> i don't do running
11:39:55 <peter1138> that just kills me outright
11:40:03 <peter1138> much harder than cycling
11:43:33 <__ln__> https://tech.slashdot.org/story/17/03/25/0529201/a-21st-century-version-of-os2-warp-may-be-released-soon
11:44:10 <Wolf01> Lol, their site isn' even working
11:44:19 <Wolf01> +t somewhere
11:44:33 <__ln__> they probably got slashdotted
11:46:08 <Wolf01> I hope it will run OTTD :P
11:46:24 <Wolf01> If it's not an early april fool
11:48:13 <__ln__> if it's not, then of course getting OTTD to run on it will be the priority
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12:40:05 <Samu> hi
12:43:20 <peter1138> hello
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12:57:26 <Wolf01> Stupid software causing connection abort
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13:02:03 <Samu> hi
13:03:03 <peter1138> Wolf01, could be worse, say, like a web-irc client.
13:04:20 <Wolf01> In fact, I was aiming at installing the telegram app just to have it off the browser... I'm starting to hate web-apps
13:06:58 <Samu>
13:07:01 <Samu> opa
13:07:11 <Samu> my cat on keyboard
13:07:44 <Wolf01> And it managed to write exatly one line of nothing?
13:08:06 <Samu> it pressed space bar
13:08:49 <Wolf01> mIRC doesn't even send the message if composed only by spaces
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14:01:00 <Wolf01> http://steamcommunity.com/sharedfiles/filedetails/?id=890998195 foookin' realism
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14:02:56 <peter1138> heh
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14:04:20 <andythenorth> do trains stop if not enough power?
14:04:24 <andythenorth> [most boring idea ever]
14:04:26 <Wolf01> Nah
14:04:43 <Wolf01> Just eyecandy
14:04:47 <andythenorth> why are power stations ‘needed’ for electric trains [according to forums]
14:04:56 <andythenorth> but coal, diesel etc aren’t needed for other trains
14:05:14 <andythenorth> because players
14:05:18 <Samu> electrified trains stop if the rail is downgraded from electrified to normal
14:05:56 <Wolf01> You should stockpile fuel to run your business, but to stockpile fuel you must set up a business first which need fuel to get fuel
14:06:22 <Wolf01> Or just let your vehicles run on money
14:06:48 <Wolf01> Vehicles should stop when you can't pay for their running costs
14:07:23 <andythenorth> such vehiclesa
14:07:50 <peter1138> why was i doing multidocks? what was the point? :p
14:08:05 <andythenorth> more fun
14:08:05 <Wolf01> Making andy happy?
14:08:44 <andythenorth> nobbles ships a bit
14:08:58 <andythenorth> but also stations on opposite sides of peninsula etc
14:09:17 <peter1138> multidocks itself doesn't
14:09:44 <peter1138> i've not done anything like dock reservation
14:11:02 <Wolf01> Mmmh, I think I should try to bring back my demoscene fetish
14:11:31 <Wolf01> The CPC emulator is calling
14:11:41 <Wolf01> Must... resist
14:11:54 <Samu> https://bugs.openttd.org/task/5531 hmm it was closed :(
14:12:31 <Wolf01> And this time I even have a color screen... no more guessing colors in a green phosphorous monitor
14:13:01 <peter1138> red is green
14:13:18 <Wolf01> Blue is green too
14:13:27 <Wolf01> Even white is green
14:13:48 <peter1138> i had an rgb monitor with a green/amber/rgb switch on it once
14:14:05 <peter1138> green was ok
14:14:11 <peter1138> but amber just turned off the blue
14:14:19 <peter1138> so, er... red and green still showed up
14:14:27 <Wolf01> :o
14:15:25 * peter1138 whips out Cool Retro Term
14:16:41 <Wolf01> I should also recover the real CPC from grandma house before it gets to the trash bin
14:17:16 <Wolf01> Maybe I should also try to recover a disk drive and a system disk... I never had one :(
14:17:20 <peter1138> I've got one in a box somewhere. No PSU for it.
14:19:48 <Wolf01> Mine is integrated in the monitor... so if it blows up I'm tfu
14:21:01 <Wolf01> Eh, good old times... The best part of plain old basic is that you have to design your code too, in order to not get lost in the spaghetti code
14:21:09 <Samu> i wish i could see on screen the pathfinder working
14:21:18 <Samu> see which tiles it has searched
14:21:19 <Wolf01> Samu, you can
14:21:29 <Samu> how
14:21:44 <Wolf01> Look how pbs do it
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15:01:43 <andythenorth> vineyard such http://dev.openttdcoop.org/attachments/download/8402/vineyard_improved.png
15:02:06 <Wolf01> +1
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15:05:40 <Wolf01> https://hardware.slashdot.org/story/17/03/27/2315253/new-ai-algorithm-beats-even-the-worlds-worst-traffic openttdcoop.pro should benefit from this ;)
15:13:32 <Samu> @calc 162-96+228-194
15:13:32 <DorpsGek> Samu: 100
15:13:49 <Samu> orly
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15:52:01 <Samu> peter1138: yesterday you talked about PBS based for ships, where can that help?
15:52:21 <Samu> it caches the path?
15:52:39 <Samu> reserved tracks for ships?
15:53:29 <peter1138> something like not needing to pathfind every tile
15:54:04 <peter1138> but it changes ship behaviour massively
15:54:17 <peter1138> (they'd separate)
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15:54:40 <Samu> has it been tested?
15:55:13 <Samu> when it detects a ship in the way, just ignore the ship
15:56:42 <peter1138> it hasn't been written
15:56:46 <Samu> not needing to pathfind every tile would be a great achievement indeed
15:57:44 <Samu> trains don't do it every tile, only in "blocks"
15:58:12 <peter1138> trains don't have junctions every tile
15:58:16 <peter1138> usually :D
15:58:50 <peter1138> and they can follow a reserved path through a set of junctions instead of pathfinding again at every one
15:59:33 <peter1138> (but hey, somebody said pbs signals were evil at some point)
16:02:21 <Samu> why's that?
16:02:26 <Samu> desyncs?
16:04:04 <peter1138> some people say they are slow
16:04:38 <peter1138> i don't know if they mean performance wise, or if they mean that train flow is slower
16:13:23 <Samu> i'm preparing a savegame on a 64x64 map with rail tracks in every direction on all tiles, will see how good/bad pbs is
16:13:42 <Samu> takes tile editing the map :
16:13:45 <Samu> time*
16:21:18 <peter1138> maybe it reevaluates the path at every junction or something
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16:26:53 <UncleCJ> Hehe, I found you! :-) I introduced OpenTTD to the girlfriend this weekend - she loves time management games and OpenTTD has been my guilty pleasure for a long time. Suffice to say we've had a great weekend ;-)
16:27:26 <UncleCJ> I'll find the Discord I saw as well
16:28:12 <Samu> ok, pbs is bad
16:28:24 <Samu> it did not find a path
16:28:34 <Samu> train is going into weird places
16:28:44 <Samu> and not finding the correct direction
16:28:54 <Samu> max_search_nodes have to be increased apparently
16:29:02 <Samu> let me test
16:30:19 <Samu> needed to search 44013 nodes to find a path for pbs
16:30:45 <Samu> but then again,it only needed to search for it once
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16:37:18 <Samu> interesting
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16:37:30 <Samu> PBS can actually fail in a real game
16:38:09 <Wolf01> <peter1138> i don't know if they mean performance wise, or if they mean that train flow is slower <- people tend to explain how it works without even knowing the theory, specially if those people don't even know anything regarding IT
16:38:14 <Samu> the chances for it to happen are likely low
16:38:57 <Wolf01> So if they see that the train network is "slow" because of reservations blocking trains to enter in a certain block, then for them is really computationally slow
16:39:52 <Samu> it's not about that
16:40:21 <Samu> the limit is the max_search_nodes
16:40:40 <Samu> if pbs doesn't find a path within this limit
16:40:47 <Samu> train goes into stupid places
16:41:00 <Wolf01> Samu, it's like "can I cross play multiplayer between linux and windows?" "no you can't they are totally different versions, are developed for 2 different OSes"
16:41:52 <Wolf01> If one tells me that irl, the first response is a punch in the nose
16:46:06 <Arveen2> one punch KO
16:46:50 <Arveen2> windows is like a simulation game while the linux one is a first person shooter
16:56:04 <Samu> darn, can't upload to imgur now
16:56:08 <Samu> what's wrong with it
16:57:22 <Samu> whatever, this workshttps://ibb.co/d6cMTv
16:57:25 <Samu> https://ibb.co/d6cMTv
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16:58:00 <Samu> train is lost, the reserved path makes no sense, it is supposed to go to the bottom corner
16:58:32 <Wolf01> Samu, that's a solvable problem
16:59:02 <Samu> yes, increase max_searchnodes to about 45k
16:59:08 <Samu> max_search_nodes
16:59:09 <Wolf01> No
16:59:12 <Samu> no? yes
16:59:15 <Wolf01> No
16:59:16 <Samu> i tested
16:59:20 <Wolf01> No
17:01:13 <Samu> dbg: [yapf] [YAPFt]! 1- 25298 us - 10001 rounds - 1352 open - 10000 closed - CHR 0.0% - C -1 D -1 - c0(sc0, ts0, o0) --
17:01:36 <Samu> 10000 is the default max_search_nodes
17:02:07 <Wolf01> Don't even try to fix it by changing the numbers, there is always a limit that is too low related to what you need to achieve
17:02:17 <Wolf01> Change the way it works
17:02:52 <Wolf01> The pbs regions idea might be a good way
17:02:52 <Samu> dbg: [yapf] [YAPFt]- 1- 171964 us - 44013 rounds - 488 open - 44012 closed - CHR 0.0% - C 20578 D 0 - c0(sc0, ts0, o0) --
17:03:01 <Samu> it needed 44012
17:03:15 <Samu> now it's heading the right direction
17:03:15 <Wolf01> Because it isn't the right thing to do
17:03:25 <Wolf01> It's like "n
17:03:50 <Wolf01> I need to go to new york, but google suggest me to swim on the atlantic ocean"
17:04:37 <Wolf01> A wise person suggests you to take a ship
17:05:07 <Wolf01> But you are focusing on how many food you need to bring with you to swim to new york
17:05:22 <Wolf01> *much
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17:06:28 <Wolf01> o/
17:06:32 <Alberth> hi hi!
17:08:58 <Wolf01> Samu, you often use absurd things to prove your thoughts, ok, proving things with absurd is a viable way, but working with absurd is not, it's only useful to show the.. absurd limits of the algorythm
17:11:46 <Samu> i think PBS could be used for ships
17:12:00 <Samu> but it needs a bigger limit than that
17:12:05 <Samu> than 10000
17:12:44 <Samu> reserve a path
17:12:49 <Samu> once per trip
17:13:07 <Samu> instead of pathfinding every time it changes tiles
17:13:42 <Wolf01> Doesn't need to reserve a path through the whole map, you'll make other ships go nuts cutting all their possibility to move
17:14:24 <Samu> i would let ships cross other ships
17:14:30 <Samu> if i could do this
17:14:34 <Wolf01> Then you are missing the point
17:14:49 <Alberth> just cache the path then
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17:15:20 <Samu> maybe it's not pbs i'm talking about? then it's the reserved path
17:15:38 <Samu> i dunno, i used a path based signal to force train to pathfind only once
17:16:08 <Alberth> not sure if it actually does that
17:16:20 <Alberth> likely it does check if the path still exists
17:16:38 <Wolf01> If you cache the path, then you terraform a sea tile, the path might be recalculated, but other ships have their path too, and you will need to recalculate everything, game freeze for 2 seconds
17:18:14 <Wolf01> Shower time
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17:21:57 <Alberth> how can that be worse than it does now?
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17:26:14 <nekomaster> Hello :)
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17:33:37 <Alberth> hi hi
17:33:49 <nekomaster> Hey Alberth
17:33:55 <Alberth> how does "king of the road" sound for your RV set?
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17:36:29 <Alberth> or "king of the US highway", although that has a bit of water association :)
17:40:16 <peter1138> 15:28 < Samu> ok, pbs is bad
17:40:16 <peter1138> 15:28 < Samu> it did not find a path
17:40:23 <peter1138> Samu, PBS does not find paths
17:40:51 <peter1138> if you're exceeding a pathfinder limit, that'll happen regardless of pathsignals
17:41:02 <nekomaster> I was thinking of something interesting as a name, but I'd rather have something more fancy for a realistic North american set which I do plan to make once I'm finished with GARVS
17:41:18 <nekomaster> I also would like a name for my projects to have a cool sounding acryonym
17:41:44 <nekomaster> I wish I was as good as andy when it comes to making cool or interesting project names
17:42:54 <nekomaster> I do still like my cheeky name for for that 2cc Metro/Subway version I made (2cc Rapid Transit for me! or 2ccRTFM)
17:43:07 <nekomaster> I'll always remember it as 2cc READ THE F**KING MANUAL
17:43:50 <Alberth> 2cc is the least interesting feature, I think :)
17:44:28 <nekomaster> Though it does put it up near the top of the GRF List on the online content downloader
17:44:45 <Alberth> and it's becoming your trade-mark :)
17:44:51 <nekomaster> But its not mine
17:45:01 <nekomaster> that belongs to the 2cc set (trams, trains, and buses)
17:45:13 <Alberth> fair enough
17:45:16 <nekomaster> I just wanted to have some cheeky names for my Metro and Wagon Only conversions
17:45:26 <nekomaster> that also let people know they're made from the 2cc trains
17:45:34 <Alberth> andy can help :)
17:46:02 <nekomaster> BEST OF AMERICA
17:46:12 <nekomaster> Maybe that should be used for a realistic set
17:46:18 <nekomaster> BOA - Best of America
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17:46:47 <andythenorth> ach these sprites suck http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html#stockyard
17:46:49 <nekomaster> Hey, speaking of the devil
17:46:51 * andythenorth needs to redraw
17:47:05 <nekomaster> be glad your sprites are 100 times better then mine
17:47:11 <nekomaster> but at least I'm slowly tackling these busses
17:50:20 <Alberth> buildings are perhaps easier than buses and trucks
17:50:44 <nekomaster> I tried houses before, I think its more difficult to make good looking houses and buildings
17:50:51 <nekomaster> I did once want to make a Canadian buiding set
17:51:12 <Alberth> oh, why is that difficult?
17:51:26 <Alberth> all the scales must match or so?
17:51:38 <nekomaster> enh, I dunno, I havent tried it in years
17:51:42 <Alberth> :)
17:51:48 <nekomaster> I think last time I tried drawing buildings was 2008-2009
17:56:22 <andythenorth> buildings are way easier than RVs or steam trains
17:56:30 <andythenorth> or anything asymmetric
17:56:42 <nekomaster> I hope I never have to draw a steam engine
17:56:45 <andythenorth> symmetrical train vehicles are pretty easy
17:56:51 <andythenorth> buildings are most fun
17:57:04 <nekomaster> im kind of having fun drawing these buses
17:57:12 <nekomaster> when I'm not overwriting 3 hours of work
17:57:23 <andythenorth> Alberth: fixed this http://dev.openttdcoop.org/attachments/download/8402/vineyard_improved.png
17:57:41 <Samu> CYapfReserveTrack
17:57:55 <Samu> hmm must investigate, see if i can copy paste it into ships
17:59:18 <Alberth> :O paths! how nice
18:03:34 <Eddi|zuHause> who emptied my mouse battery?
18:03:40 <nekomaster> Not me
18:03:48 <Wolf01> andythenorth, that vineyard remembers me about http://venetoedintorni.it/itinerari-percorsi-veneto/img/degustazionevinoSoavencctuorSoave.jpg
18:03:48 <nekomaster> I have a 4 year old Kana mouse
18:04:19 <andythenorth> maybe I should draw a castle
18:04:46 <Eddi|zuHause> as long as it's not neuschwanstein...
18:05:28 <Eddi|zuHause> or its cheap knockoff, the disney castle
18:05:55 <nekomaster> I know! draw a Medival Times castle!
18:05:56 <Wolf01> http://www.italianwineservice.com/wp-content/uploads/2016/05/strada-dei-vini-del-collio-friuli.jpeg or this, this is near my home
18:05:59 <Samu> oh, reserved tracks can only have 1 train on them
18:06:01 <nekomaster> 70 dollars admisision
18:06:16 <Samu> for ships, this would be bad
18:06:23 <nekomaster> Hmm
18:06:41 <nekomaster> Thats something that could be done for a tourist destination for a industry set, a stationary ship or plane
18:06:44 <Samu> it sets the track as "reserved" or "unreserved"
18:06:52 <Samu> in the map array thingy
18:06:58 <nekomaster> How about setting the tracks on fire?
18:06:59 <nekomaster> :P
18:07:08 <Wolf01> Samu, we like one ship per tile
18:07:28 <Wolf01> Also, andythenorth, did you read the comment on NotWater?
18:08:33 <andythenorth> https://github.com/J0anJosep/OpenTTD/projects/5
18:08:40 <andythenorth> interesting
18:08:46 <Samu> my idea would be like ... multiple ships being able to reserve the same tracks
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18:10:07 <nekomaster> Man, I'm glad I'm not color blind
18:10:17 <nekomaster> Otherwise my sprites would probably look weird
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18:11:18 <Samu> YAPF and NPF try to reserve a path for the ship as long as possible. This improves the performance of ship pathfinding. Added by J0anJosep
18:11:27 <Samu> who's this josanjopp guy?
18:11:33 <Samu> he did it
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18:12:58 <Eddi|zuHause> *insert something rude here about assuming that they don't*
18:15:29 <Wolf01> Oh, tomorrow is brexit
18:15:33 <Rubidium> it actually makes the performance of the pathfinding lower, but who cares?
18:15:43 <nekomaster> Hmm
18:15:52 <nekomaster> I wonder how Brexit will effect the Commonwealth countries
18:17:06 <Samu> performance is lower, how?
18:17:34 <Alberth> lower, as in not higher?
18:17:37 <Rubidium> it needs to do more in the pathfinding to reserve the stuff
18:18:09 <Rubidium> having said that, it will require fewer pathfinding calls... but that's not improving the performance of pathfinding
18:22:45 <Samu> lets see what happens
18:22:53 <Samu> trying to download his stuff
18:29:30 <nekomaster> Well I think I'm pretty much done a GMC New look now
18:29:46 <nekomaster> I hope New Yorkers will be happy :)
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18:41:08 <peter1138> Rubidium, "ship pathfinding" covers overall behaviour rather than "ship pathfinder"
18:43:09 <peter1138> so this guy has done everything :p
18:45:34 <peter1138> big rail depots...
18:45:40 <peter1138> depot platforms...
18:46:29 <LordAro> was gonna say
18:46:34 <LordAro> that's an impressive amount of stuff
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18:53:15 <Wolf01> Quak
18:53:19 <frosch123> moi
18:55:41 <andythenorth> such patches
18:59:39 <frosch123> our original gfx fanboys are such amateurs
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18:59:56 <frosch123> http://www.teamliquid.net/forum/brood-war/520528-scr-graphical-gripes <- look what insane lists people can compose for other games
19:00:22 <nekomaster> GMC New look and old look sprites! https://www.tt-forums.net/viewtopic.php?p=1184649#p1184649
19:00:50 <nekomaster> after I check the mail, get more coffee, and maybe have something to eat, its off to work on the Orion 1 Bus
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19:04:49 <Samu> dayum, water track reservation, he did what I was thinking about
19:04:55 <Samu> water_pbs
19:06:24 <Samu> i dont like what he has done to docks, they're only 1 tile
19:06:39 <V453000> zerg rush much?
19:10:00 <Samu> i like the potential of track reservation
19:10:26 <Samu> too bad it can only be reserved by 1 ship at a time
19:10:45 <Samu> I would try to implement it in some other way
19:11:24 <Samu> cache the path perhaps
19:11:37 <Samu> something Alberth said
19:12:32 <peter1138> that's the whole point of reservation
19:13:04 <Samu> that'd be nice if rivers were wider
19:13:12 <Samu> they're blocking each other
19:17:00 <Samu> i wonder how this could be done :(
19:17:11 <Samu> cache the path, halp!
19:17:21 <Samu> prevent pathfinder from repeating each tile
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19:31:14 <Samu> so he uses the map array t.t
19:31:17 <Samu> much like trains
19:31:19 <Samu> bah...
19:31:37 <Samu> but then, how does the pathfinder only find once?
19:31:54 <Samu> it doesn't need to pathfind multiple times, i still have to figure where this is done
19:32:07 <peter1138> it can follow the reservation
19:34:48 <frosch123> did anyone checkout juanjo's font gui patch?
19:35:06 <peter1138> heh, looking at it in his repo now
19:37:37 <frosch123> good, no more distractions from nrt for me :)
19:38:05 <peter1138> it seems to want me to pick a font by path
19:38:20 <peter1138> instead of the usual way
19:38:36 <peter1138> no font list as such
19:40:23 <peter1138> heh, circling boats
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19:48:33 <Samu> i need something akin to path reservation, instead of using map array, use something else, probably vehicle cache to store the path?
19:49:23 <Samu> damn, it sucks that I can't program for real
19:49:29 <Samu> i have so many ideas :(
19:50:35 <peter1138> you probably want path caching
19:50:39 <peter1138> which is not reservation
20:00:38 <peter1138> hmm
20:00:55 <peter1138> hmm, so ships dock when they enter a tile, which is fine
20:00:55 <peter1138> but
20:01:08 <peter1138> they do it at the very edge
20:01:15 <peter1138> looks odd for small ships
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20:16:53 <peter1138> hmm
20:17:37 <peter1138> i have a suspicion this code only works nicely because i'm on a small map
20:26:14 <Wolf01> Try 65536x32
20:26:25 <peter1138> yeah no
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21:01:43 <Eddi|zuHause> https://www.youtube.com/watch?v=4eVdPR8LI-w
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21:18:03 <Eddi|zuHause> https://www.reddit.com/r/linux/comments/60rzjn/my_cat_was_fooled_by_xfce/?id=12117
21:31:40 <Wolf01> :D
21:32:09 <Arveen2> i hope that screen is claw resistant
21:34:40 <peter1138> hmm
21:35:17 <peter1138> i guess the destination finder should have a max distance
21:35:27 <peter1138> though that might just end up making it worse
21:41:14 <Samu> that's max_penalty
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21:41:43 <Samu> trains searching for depot, have it
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22:48:35 <Samu> hi
22:50:33 <peter1138> Any objections to not requiring group names to be unique at all?
22:50:42 <andythenorth> ascii shrug
22:51:09 <peter1138> ¯\_(ツ)_/¯
22:52:52 <Wolf01> <andythenorth> ascii shrug <- Please, just don't tie each other ;)
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23:30:37 <peter1138> hm
23:30:58 <Eddi|zuHause> i don't think that qualifies as ascii
23:32:20 <peter1138> That took long enough!
23:37:30 <Samu> anyone looking into ship pathfinding atm?
23:37:38 <Wolf01> Everyone
23:38:09 <peter1138> And also noone
23:38:24 <Samu> how to cache paths?
23:38:37 <Samu> don't know where to start
23:38:53 <Samu> but it looks like an idea with potential
23:44:47 <DorpsGek> Commit by peter1138 :: r27833 trunk/src/track_type.h (2017-03-28 23:44:40 +0200 )
23:44:48 <DorpsGek> -Change: Trackdir maps directly to TrackdirBits
23:45:15 <peter1138> ooh white skittles
23:46:12 <Samu> hmm trackdir stuff, i saw that a lot lately :(
23:46:17 <peter1138> heh
23:47:14 <Samu> trackdir maps directly to trackdirbits?
23:47:41 <peter1138> 1 << trackdir = trackdirbit
23:47:50 <peter1138> instead of... 0x0800
23:47:56 <peter1138> no actual change
23:48:21 <peter1138> just sets the value a different way where you can see where it comes from
23:52:16 <Samu> ah i see
23:55:10 <peter1138> actually inspired by juanjo's git repo
23:55:11 <peter1138> but
23:55:21 <peter1138> he used numbers instead of the trackdirs, heh
23:58:37 <peter1138> hmm well