IRC logs for #openttd on OFTC at 2017-03-21
            
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00:28:02 <Wolf01> 'night
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00:48:24 <Samu> hi
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10:50:52 <Wolf01> o/
10:51:40 <Samu> hi
10:58:11 <crem> \o
11:04:32 <Samu> just installed 1.7.0-RC1
11:09:22 <Samu> im experimenting a savegame with this applied https://www.tt-forums.net/viewtopic.php?f=33&t=76044
11:11:23 <Samu> testing AdmiralAI aircraft savegame
11:12:11 <Samu> apparently he rarely makes distant airports from each other, 500 tiles distance has nearly no impact
11:34:34 <Samu> 324, 93 - 296, 244
11:35:11 <Samu> @calc 324-296+244-93
11:35:11 <DorpsGek> Samu: 179
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11:43:11 <Samu> i like this patch, it somewhat gives more control over aircraft profits
11:43:44 <Samu> though it requires breakdowns being turned on, that might be a cons
11:44:32 <Samu> but at least it's not as impactful as maintenace costs
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12:26:34 <OpenTTD__> hi
12:28:49 * OpenTTD__ slaps __ln__ around a bit with a large fishbot
12:32:18 <__ln__> violence
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13:43:24 <Wolf01> "What OS Should the Surface Phone run?" mmmh... Vista
13:44:15 <Wolf01> So OpenTTD is a violent game now... :(
13:44:50 <peter1138> ?
13:45:02 <Wolf01> [12:28:48] * OpenTTD__ slaps __ln__ around a bit with a large fishbot <-
13:45:06 <peter1138> ohj
13:45:14 <crem> So, what are the new features of openttd 1.7.0...
13:45:21 <Wolf01> Violece
13:45:23 <Wolf01> +n
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13:46:04 <crem> "Feature: Assign descriptive names to threads"... That's what I dreamt of! Playing will be so much more fun now.
13:46:05 <Wolf01> Seem that 1.7.0 is "bigger and better newgrf"
13:46:57 <peter1138> New! More bugs!
13:47:07 <crem> Newgrf is useless, unless there is some "recommended newgrf pack" which I can switch on with one click.
13:47:23 <peter1138> Yeah they need to be built into the game.
13:47:29 <Wolf01> You have presets
13:47:45 <Wolf01> Just download everything and make different presets :D
13:47:55 <crem> I tried loading some scenarios/newgrfs and after spending 15 minutes decided to play plain openttd. Because of missing dependencies etc.
13:48:21 <Wolf01> Scenario makers fault
13:48:22 <crem> I just need a preset that is picked by someone else for me.
13:48:24 <peter1138> dbsetxl + netstats
13:48:29 <peter1138> nothing else needed ;p
13:48:42 <peter1138> curated presets!
13:48:44 <crem> yes!
13:49:07 <Wolf01> That could be a nice thing
13:49:26 <Wolf01> "Suggested presets, select one to automagically download the grfs and play"
13:49:32 <peter1138> i guess presets still have to live in the openttd.cfg file eh?
13:51:59 <Wolf01> Curator of the month: andythenorth "don't play with my grfs!"
13:52:38 <peter1138> Use these, once I've finished rewriting them. Next decade.
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14:11:16 <crem> Have you seen Snail here recently?
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15:46:21 <Wolf01> Astroneer looks really promising
15:46:40 <Wolf01> Too bad it lacks a proper tutorial but heh... minecraft too
15:47:07 <peter1138> I have it.
15:47:21 <peter1138> And yeah, not really sure what I'm doing :p
15:47:22 <Wolf01> I have it too, now
15:47:43 <Wolf01> Just finished the demo time... had to purchase it XD
15:48:07 <peter1138> Oh, there was a demo? Haha
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16:24:02 <Alberth> o/
16:24:07 <Wolf01> o/
16:26:46 <Samu> hi
16:27:04 <Samu> savegame bumps ruining many of my patches :)
16:27:30 <crem> We should disable savegames.
16:29:58 <Wolf01> Ded... 4th time XD
16:37:56 <Samu> oh, the lzo loading was fixed?
16:38:00 <Samu> i gotta test it again
16:40:02 <Samu> nop, it wasn't
16:40:09 <Samu> broken savegame, unexpected end of chunk
16:40:33 <Samu> peter1138: u failed
16:40:36 <Samu> kekek
16:40:57 <crem> Code has to be prepared to ends of chunks, so that they are expected.
16:41:44 <Samu> i bet i can load it on a 32-bit version of openttd, brb for confirmation
16:42:06 <peter1138> Maybe your game it just broken!
16:42:11 <peter1138> s/it/is
16:42:28 <Samu> no, i just saved it with lzo format and tried loading it back
16:44:19 <Samu> confirmed
16:44:28 <Samu> can load on 32-bit openttd, but not on 64-bit
16:44:39 <Samu> do u want the savegame?
16:45:43 <crem> What about some openttd between 32 and 64? It would be useful to find number of bits on which it breaks. Try 48 bits, then 40 or 56 bits, etc..
16:46:17 <Samu> https://www.openttd.org/en/download-testing
16:46:24 <Samu> tried both win32 and win64
16:46:58 <Samu> gonna try the nightly
16:48:07 <Samu> oh, it works with the nightly
16:48:19 <Samu> was it fixed between 1.7.0-RC1 and nightly?
16:48:50 <Samu> must read changelogs, brb
16:49:13 <Samu> which version is 1.7.0-RC1?
16:49:17 <peter1138> Yes it was fixed after 1.7.0-RC1
16:49:38 <peter1138> Anything I committed it after it.
16:50:39 <Samu> nice peter1138 , false alarm then
16:50:45 <Samu> it's loading lzo on 64-bits
16:50:47 <peter1138> s/it/is
16:50:50 <peter1138> Again :S
16:53:44 <Samu> also loading on 32-bits nightly
16:54:07 <peter1138> Just as well as I didn't test that, but no reason to think it wouldn't work.
16:54:17 <peter1138> (It was just luck that it didn't fail on 32 bits before.)
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17:03:03 <i> hi
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17:07:20 <LordAro> til you can have one letter nicks
17:11:06 <Alberth> enough unicode code points available :p
17:11:56 <Wolf01> What's the unicode for "wolf"?
17:13:12 <Wolf01> And no, I don't mean the "dog" :P
17:13:35 <crem> . <- wolf (far away)
17:14:31 <Alberth> 1F43A http://www.unicode.org/charts/PDF/U1F300.pdf
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17:40:04 <Wolf01> :D
17:40:40 <Wolf01> Which renders as  <- wolf (far away) here XD
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18:11:23 <Samu> peter1138: do you have enough patience to take a look at this patch? https://www.tt-forums.net/viewtopic.php?f=33&t=74694
18:11:44 <Samu> or at least, just get ideas from it and then implement a better gui?
18:12:38 <Samu> or Alberth
18:12:43 <Samu> or anyone :(
18:19:10 <peter1138> Do we have AI presets yet ;P
18:20:12 <Samu> nop
18:20:24 <peter1138> Damn it, I keep losing my lens wipes
18:23:16 <Alberth> looks horribly complicated
18:23:40 <peter1138> That's what most people say about the game.
18:23:59 <Alberth> seems correct
18:24:27 <Alberth> not enough guidance for new users
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18:51:28 <Samu> i«m sad
18:51:57 <Samu> crap, i'm hosting a multiplayer server with lzo
18:52:21 <Samu> *** Player has left the game (could not load map)
18:55:08 <peter1138> Hah
18:56:02 <Samu> i forgot 1.7.0-RC1 doesn't have it fixed
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19:02:22 <peter1138> :p
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19:11:56 <Wolf01> Quak
19:13:01 <frosch123> moi
19:15:06 <frosch123> peter1138: with Tcache = false you can put derived classes into pools. examples are vehicles and stations/waypoints. with Tcache = true (as for cargopackets) it does not work
19:24:34 <peter1138> Hmm.
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19:35:36 <Wolf01> o/
19:42:46 <andythenorth> hi hi
19:45:47 <DorpsGek> Commit by translators :: r27817 /trunk/src/lang (croatian.txt greek.txt) (2017-03-21 19:45:37 +0100 )
19:45:48 <DorpsGek> -Update from Eints:
19:45:49 <DorpsGek> greek: 39 changes by kyrm
19:45:50 <DorpsGek> croatian: 7 changes by VoyagerOne
19:49:13 <andythenorth> is cat
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19:53:13 <peter1138> Hm, TileArea is not enough :S
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19:57:43 <Alberth> o/
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20:10:43 <andythenorth> such Forests
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20:22:10 <Alberth> wood-nomy?
20:28:48 <andythenorth> maybe one day
20:28:58 <andythenorth> meanwhile, forest needs to look better :P
20:31:19 <frosch123> make them 16x16
20:31:41 <frosch123> slightly round, not square
20:32:10 <frosch123> if people complain about them blocking the map, consider it a win
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20:36:09 * andythenorth wondered about some kind of…fields :P
20:36:18 <andythenorth> but with trees
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20:56:44 <Eddi|zuHause> <Wolf01> Astroneer looks really promising <- i've seen someone play astroneer in a stream a few months ago. i found it really intriguing at first, but then didn't buy it because i wouldn't have any "end game" for it
20:58:47 <andythenorth> I’ve had civ 6 strongly recommended to me :P
20:58:52 * andythenorth has never ever play civ
20:59:43 <frosch123> eddi is our resident civ player
20:59:43 <peter1138> Hmm, I'd take a guess that "is neighbour tile a dock" will be quite expensive
20:59:48 <frosch123> i only played 1 and 3
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21:01:44 * andythenorth tries to understand https://bugs.openttd.org/task/6546
21:03:04 <peter1138> It's locked to vsync for some reason.
21:03:05 <andythenorth> likely it’s just ‘full animation’ no?
21:03:21 <andythenorth> if he turns that off, problem solved
21:04:25 <peter1138> SDL2 will probably fix it.
21:05:39 <andythenorth> I don’t see how the DOSBox issue is connected to ottd :)
21:06:09 <andythenorth> I have self-compiled ottd, and binaries from the compile farm
21:06:17 <andythenorth> they perform same for ffwd
21:06:47 <andythenorth> i.e. crap with ‘full animation’, kind of alright without it
21:08:35 <peter1138> Just use 8bpp mode.
21:08:52 <andythenorth> 8bpp or 32bpp blitter makes no difference
21:08:52 <peter1138> It all worked well in 2005.
21:09:39 <andythenorth> :)
21:09:45 <andythenorth> I blame computers
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21:15:29 <peter1138> http://fuzzle.org/~petern/ottd/ez6.png
21:15:35 <peter1138> Haha that scaling
21:18:05 <peter1138> http://fuzzle.org/~petern/ottd/middle.png
21:18:10 <peter1138> I wonder what I was doing there...
21:18:24 <peter1138> Train 0 :)
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21:20:18 <frosch123> shunting obviously
21:20:48 <frosch123> https://www.tt-forums.net/download/file.php?id=168674 <- i have a similar picture
21:23:01 <andythenorth> peter1138: you were testing scaling algorithms :P
21:23:06 <andythenorth> that one sucked
21:23:16 <peter1138> http://fuzzle.org/~petern/ottd/stationhuh.png
21:23:19 <peter1138> hahahahahahahhahahahaha
21:23:30 <frosch123> :)
21:23:30 <andythenorth> that is awesome
21:23:41 <andythenorth> we need that in game
21:23:43 <frosch123> truely dedicated work
21:23:59 <peter1138> http://fuzzle.org/~petern/ottd/stbr3.png
21:24:01 <peter1138> also
21:24:09 <andythenorth> frosch123: have you got your hovercraft screenshot? o_O
21:24:14 <andythenorth> on land
21:24:35 <supermop> peter1138: surely some pilot is up to the challenge
21:25:05 <peter1138> Sounds as likely as circular runways...
21:25:48 <andythenorth> spectacular bridge
21:26:27 <frosch123> https://devs.openttd.org/~frosch/h.png <- apparently h does not mean hovercraft
21:27:24 <andythenorth> all the ‘plane flies under bridge’ stuff on google images is obviously fake
21:27:35 <andythenorth> despite that it happened
21:28:02 <peter1138> http://fuzzle.org/~petern/ottd/yaez2.png
21:28:02 <peter1138> um
21:28:53 <supermop> there is a video somewhere of f-4s being launched while under steam below the verazzano narrows bridge
21:29:13 <supermop> peter1138: +1 bus should be in trunk
21:29:59 <frosch123> andythenorth: no hovercraft screenshots
21:31:11 <andythenorth> http://dev.openttdcoop.org/attachments/download/8384/hovercraft_ha.png
21:32:44 <andythenorth> also http://dev.openttdcoop.org/attachments/download/8386/fields_2.png
21:32:49 <andythenorth> and http://dev.openttdcoop.org/attachments/download/8385/fields_3.png
21:38:20 <Eddi|zuHause> <frosch123> eddi is our resident civ player <-- well if playing civ more recently than openttd qualifies... :p
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21:48:06 <V453000> wtf is andy doing? :D
21:49:28 <frosch123> https://xkcd.com/1360/ <- that
21:52:05 <peter1138> :)
21:54:19 <andythenorth> not just me :P
21:55:06 <Eddi|zuHause> i do have layers like that
21:55:39 <andythenorth> isn’t it all just ~/Desktop/tidy
21:55:53 <andythenorth> and then every 5 years rm ~/Desktop/tidy
21:55:54 <Eddi|zuHause> no
21:56:04 <Eddi|zuHause> also, i do have AYB somewhere in there :p
21:56:14 <andythenorth> my office contains 2 fire safes of USB drives
21:56:19 <andythenorth> most are 250GB or 500GB
21:56:26 <andythenorth> and my future contains deciding which are needed
21:56:28 <andythenorth> and which aren’t :|
21:56:48 <andythenorth> there are about 40 of them
21:59:59 <frosch123> easy, get a 3rd safe
22:00:20 <andythenorth> it’s tempting to erase them all
22:00:44 <Eddi|zuHause> it's also easy: as soon as you erase any single one of them, you need exactly that one the day after.
22:01:22 <frosch123> when you open dusty cupboards in my office, you have a decent chance to find some ancient tape storage
22:02:38 <Eddi|zuHause> does the tape drive still exist?
22:02:54 <frosch123> no idea
22:08:04 <frosch123> at university i once found a sealed package of floppy disk, which somehow did not look like the 5 1/4 " disks i remembered
22:08:17 <frosch123> then i recognized them as 8 "
22:08:31 <frosch123> which i only knew from stories
22:09:53 <Eddi|zuHause> i have seen one of those
22:10:09 <Eddi|zuHause> and on a different occasion, a drive which holds them
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23:30:02 <Wolf01> Mmmh. Gonna look for aluminium... I think it will be hard to find
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