IRC logs for #openttd on OFTC at 2017-02-16
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00:00:31 <supermop_> why are there junction underlays templated for in bridge surfaces?
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00:14:19 <Wolf01> <supermop_> why are there junction underlays templated for in bridge surfaces? <- who knows?
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00:17:00 <supermop_> im going to ignore for now
00:19:05 <supermop_> hmm i need to figure out a better way that repeating this huge set of templating each time for each pavement type
00:19:33 <supermop_> like, redo all that previous stuff but for y.png instead of x.png
00:20:21 <supermop_> or, maybe i can put all the sprite related stuff into a separate nml file for each one? idk how that stuff works
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00:35:05 <Wolf01> Maybe andy could help you, he used some templating and recolouring script for unsinkable sam
00:37:43 <supermop_> possibly, but i think he's busy enough without lending charity to my ill-conceived projects
01:45:39 <Wolf01> We are still mocking my mom for that :D
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04:35:09 <SimYouLater> Hey, this is a bit of a weird thing to ask, but I have no choice. Kamnet offered to upload FicTownNames to BaNaNaS for me because I was barely able to program the NewGRF as is.
04:35:19 <SimYouLater> Now he's disappeared.
04:35:29 <SimYouLater> And he still hasn't uploaded it.
04:35:38 <supermop> kamnet usually doesn't hang out on IRC
04:35:55 <supermop> best way to reach him is on forums
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04:36:43 <SimYouLater> He hasn't been active since the 17th of January.
04:36:53 <SimYouLater> I assume he's gone.
04:37:03 <SimYouLater> Would anyone be able to upload FicTownNames for me?
04:37:17 <supermop> he's usually pretty responsive, so if he hasn't replied in a while, it's likely a pressing family or business issue
04:37:43 <SimYouLater> But it doesn't mean I have forever to wait for him.
04:38:17 <supermop> I know he was getting active in progressive activism, and he lives in a very conservative area, so he may be indisposed due to political activites or concerns
04:38:56 <supermop> I haven't used bananas in a long time
04:39:12 <SimYouLater> I'm not concerned about kamnet. If he can;t do it, I'm not going to force him. I just need someone to upload FicTownNames to BaNaNaS.
04:39:23 <supermop> i think there is a way to just upload from the web interface?
04:39:30 <supermop> unless it's a huge file
04:39:42 <supermop> i think you need a username though
04:40:10 <supermop> do you have an account on there?
04:40:54 <SimYouLater> I think I do. It's asking me to check if I merged it though.
04:41:18 <supermop> other concern is I think once the first version is uploaded, only the user who uploaded it can update it?
04:41:33 <supermop> otherwise you need an admin to help
04:42:20 <SimYouLater> It hasn't been uploaded yet, fortunately.
04:42:32 <SimYouLater> It's not on BaNaNaS at all.
04:42:46 <SimYouLater> Also, it appears I do not have an account.
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10:21:47 <andythenorth> ach, beaten by Silicon Valley
10:46:11 <andythenorth> spend too much time making nice looking stations
10:46:17 <andythenorth> not enough time WINNING!
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14:08:55 <andythenorth> what is the point of Manufacturing Supplies in FIRS?
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15:25:51 <supermop> andythenorth: the point is i need to make mnsp for sv goal
15:26:08 <andythenorth> in nearly all cases, it’s just ‘packaging'
15:26:14 <andythenorth> and could be dropped as a cargo tbh
15:32:31 <andythenorth> if I delete it, I’ll end up putting it back :P
15:36:27 <supermop> i think i wrote all my nml andythenorth
15:36:41 <supermop> haven't tried compiling yet
15:37:11 <supermop> also need a generic trolleybus to test trolleybi
15:38:48 <andythenorth> take one from RH
15:44:39 <andythenorth> why do I mostly draw industries along SW-NE axis? o_O
15:45:07 <supermop> to frustrate me when im trying to build industries in tight spots
15:46:47 <supermop> double deck trolley bus seems a tight fit
15:47:13 <supermop> and dont send a picture of one in HK or something
15:48:33 <supermop> maybe ill add a bumpercar
15:51:23 <supermop> where do i find 'python33.dll'?
15:54:46 <supermop> the nrtnml came with a file called python3.dll
15:54:54 <supermop> can i just make 11 copies of that
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16:45:56 <V453000> is exactly what I'm sayin
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16:48:58 <supermop> ok lets try this again
16:49:28 <andythenorth> ‘Metal Workshop’ or ‘Stamping Works’ or something?
16:49:45 <andythenorth> I’m splitting the Foundry off, as it has zero overlapping cargos :P
16:50:43 <supermop> wait now i need a gfx and a src file?
16:51:14 <supermop> ok i wrote that in my png path
16:51:47 <Alberth> "stamping works" looks like either something with postage stamping, or a yeti term :)
16:53:09 <Alberth> you could make a slang language :p
16:53:29 <Alberth> no newgrf language code for it, though :(
16:57:35 <Alberth> required for stacking all the images!
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17:01:59 <Alberth> multi-level roads, eh?
17:02:15 <supermop> damnit how did it read beyond the bounds of just one of the pngs
17:02:35 <Alberth> specifying an offset larger than the image?
17:04:33 <andythenorth> or png is wrong size
17:04:34 <Alberth> doesn't it say what pixel doesn't exist?
17:04:43 <andythenorth> or you fat-fingered a digit
17:06:25 <V453000> png can't be wrong size
17:06:28 <V453000> png is always exactly right
17:06:38 <supermop> "line 324: read beyond bounds of image file 'gfx/chips_asphalt_tram.png'
17:07:04 <Alberth> not too much information at least :p
17:07:11 <supermop> "included from "docklands.nml", line 336
17:07:32 <supermop> and so on for line 364, 397,396
17:07:46 <supermop> why 397 is before 396 idk
17:08:36 <supermop> wordpad doesn't have an easy way count lines so i am counting manually
17:09:16 <andythenorth> why did I add this industry ever? :P
17:09:58 <andythenorth> ok so something’s calling that template with an outsized value
17:10:22 <andythenorth> how big are your pngs? (x, y)
17:10:24 <supermop> hmm i kinda didn't even notice that template
17:12:24 <Alberth> open NML file, look for the gfx name
17:12:54 <supermop> the error seems to be where underlay templates are mentioned
17:13:45 <Alberth> andy: perhaps you intended to fabricate metal? input seems a bit wrong in that case :)
17:13:59 <andythenorth> I think it’s likely tmpl_underlay_roadtypes() too
17:14:13 <supermop> oh i typed 390 instead of 290
17:14:25 <supermop> 390 +64 is outside of the png
17:14:28 <andythenorth> Alberth: I actually intended to do exactly what I’ve done: an industry for making big metal parts, chemically treated :P
17:14:35 <supermop> the sprite i want there is at 290
17:14:50 <andythenorth> but whereas the the industry is essential in Steeltown, it seems pointless in Extreme
17:14:51 <Alberth> the name is just a bit wrong perhaps :)
17:15:08 <andythenorth> I think ~7 years ago I was planning for today, a bit prematurely
17:15:09 <Alberth> nah, extreme is pointless by definition :p
17:15:29 <andythenorth> it’s just weird to have two industries, both processing metal and chemicals
17:15:45 <andythenorth> and one produces building materials, which are widely available
17:15:53 <andythenorth> maybe I shouldn’t think too much about it :P
17:16:00 <Alberth> maybe not 7 years ago :)
17:16:15 <supermop> extreme really needs a GS that needs bdmt
17:17:01 <andythenorth> o/t: Extreme has room for one more cargo
17:17:06 <andythenorth> I’m thinking salt
17:17:21 <supermop> important in pre-industrial era
17:17:30 <andythenorth> major chemical feedstock also
17:17:36 * andythenorth has been…reading :P
17:18:44 <andythenorth> too much of extreme was ‘planning for reuse in another economy’ :)
17:18:50 <supermop> OK guess who just encoded their first grf in 6.5 years?
17:20:38 <Alberth> rename Extreme to ChemCity
17:21:21 <Alberth> nice bright colours :p
17:22:40 <Alberth> especially the green storage thing :)
17:23:36 <supermop> hmm nothing shows up in game
17:24:22 <supermop> like i still only have ROAD, HAUL, RAIL and ELRL
17:24:29 <andythenorth> definitely got the NRT build? (it will fail to load the grf if you don’t :) )
17:24:44 <supermop> nrt fork and nrt hog
17:25:01 <supermop> but no fancy pavements
17:25:27 <supermop> man this is kind of a nice little map too
17:25:34 <supermop> dont want to abandon
17:26:30 <andythenorth> definitely got the grf in the list? o_O
17:26:42 <andythenorth> got vehicles that use the labels? o_O
17:27:06 <supermop> hog is only veh grf i got
17:27:36 <supermop> but if i have cobble tram set to be powered on elrl wont regular trams use it?
17:29:17 <andythenorth> I am never understanding compatibility :|
17:29:43 <supermop> do i need to also have a block for ELRL saying it is powered on CBTE etc
17:30:12 <andythenorth> are they in the menu and greyed out?
17:30:39 <supermop> year is 1960 so trams exist
17:31:15 <supermop> road type table is this:
17:31:17 <supermop> roadtypetable { YDRD, CBRD, CBRE, PVRD, PVRE, ISRD, ISRE }
17:31:38 <supermop> should i put ROAD and ELRD in there?
17:32:46 * andythenorth makes no pretence of understanding the newgrf part of the NRT spec
17:33:00 <andythenorth> it’s just a copy of railtypes, which I also don’t understand :)
17:33:57 <supermop> i make no pretence of understanding any part of my life
17:34:27 <andythenorth> I have found it best to stick to a simple rule: define route type label same as vehicles, and provide both myself
17:34:33 <andythenorth> anything else is ‘eh?'
17:34:56 <supermop> i could add one of these to test i guess:
17:38:03 <supermop> adding those to the type table did nothing
17:38:18 <supermop> next ill add blocks for them
17:41:16 <supermop> hog calls tram ELRL right?
17:43:26 <supermop> can i have a block for ROAD and just not provide any lines for name, strings, etc
17:43:56 <supermop> just the lable and power list, and fall back to default on everything else?>
17:44:16 <andythenorth> probably will work
17:58:59 <andythenorth> looks borked doesn’t it :o
18:00:08 <supermop> now that ive explicitly set road vehicles to be powered on them
18:02:31 <andythenorth> so you have a vehicle that uses the label?
18:04:28 <supermop> tutorial truck with trolley poles
18:06:00 <andythenorth> no vehicles defined, no availability of roadtype
18:06:14 <andythenorth> the compatibility stuff is not what it might appear to be
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18:11:22 <andythenorth> it’s only in docs eh
18:11:53 <supermop> can i have a vehicle with no sprites thats never available?
18:12:18 <andythenorth> not if you want the roadtype available
18:13:09 <andythenorth> that is the default face for railtype / NRT grf authors
18:13:32 <andythenorth> does adding the vehicle work?
18:13:51 <andythenorth> there must be a solution to this, otherwise how do all those rivet-counting railtype grfs work?
18:14:03 <andythenorth> those ones with axle weights and speeds and all the other crap
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18:17:52 <supermop> im still drawing the trolleypoles on in PS
18:21:03 <supermop> you've got another thing coming if you think i am going to put in a trolley truck with no poles
18:21:28 <Wolf01> supermop, did you manage to automate the preset for nrt?
18:26:37 <Wolf01> <supermop_> hmm i need to figure out a better way that repeating this huge set of templating each time for each pavement type <-
18:29:10 <supermop> :( No i didnt figure anything out
18:29:37 <supermop> if model life is 0 does it last forever?
18:32:08 <supermop> andy can i steal some forlifts?
18:41:23 <supermop> idk how to set the roadtype of a vehicle
18:42:49 <andythenorth> sorry, it’s a property I mean
18:43:51 <supermop> like "roadtype: ELRD"?
18:44:51 <andythenorth> tram_type or road_type
18:45:13 <andythenorth> and otherwise as you pasted above
18:45:33 <supermop> ok just put it anywhere in there?
18:45:43 <andythenorth> anywhere in the properties block
18:47:06 <supermop> do i need " around ELRD?
18:57:15 <andythenorth> has to be in your type table though also
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19:38:47 <andythenorth> such industries I must draw
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19:52:57 <supermop> if i have 4 road types and 4 tram types, is there a way to make them all available in game without also providing a vehicle for each one?
19:57:39 <frosch123> yes, set the default roadtype to introduce them
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20:15:00 <Alberth> :o 324t steel / month
20:15:52 <andythenorth> is that a lot? or a little? :)
20:18:42 <andythenorth> I only got silver :P
20:20:27 <andythenorth> I am pretty pleased with rebalanced Steeltown
20:20:37 <andythenorth> I would recommend it now, apart from borked industry graphics
20:20:48 <andythenorth> probably one of the best SV games I’ve played, even though I didn’t win
20:21:19 <andythenorth> “probably the best SV game I’ve lost” :P
20:22:03 <andythenorth> the lines from primary to secondary are all really clean
20:22:11 <andythenorth> then the secondaries all combine in the tertiaries
20:23:52 <andythenorth> and there are just a few tradeoffs about delivering cargo to A or B for different results, too much of that is boring, and removing it entirely is also boring
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21:03:31 <supermop> can a rv run on a 'compatible' but not 'powered' type?
21:04:00 <andythenorth> no, there is no ‘compatible’ for NRT
21:04:10 <andythenorth> as RVs don’t run without power (unliked train wagons) ;)
21:04:36 <supermop> what if my tram is going like 100mph
21:04:48 <andythenorth> I should check the actual nmlc code before commenting, but that’s my memory :P
21:05:02 <supermop> can it coast across an insulated segment
21:05:09 <Wolf01> There's only "powered" on NRT
21:06:18 <Wolf01> And the pathfinder tries to find a new way, if it can't it starts throwing out messages
21:06:50 <andythenorth> you could road-test them
21:07:38 <Wolf01> "powered" is "Am I able to travel there?", not powered as "Do I receive energy from some source"
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21:18:32 <supermop> also thaat coke oven has a red x drawn on it?
21:18:36 <andythenorth> I should draw that bloody coke oven
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21:25:05 <Alberth> it seems I must update to new firs :)
21:29:29 <supermop> depots need some work:
21:29:51 <Wolf01> Whoa, L shaped depot XD
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21:42:26 <frosch123> drive-in roadstops :)
21:44:18 <supermop_> finally all those ISR tiles can have forklifts running about on them
21:45:24 <supermop_> andy needs to add container stackers to heqs
21:46:24 <supermop_> think how cool those foundry transporters will look not having to drive on public roads
21:47:34 <andythenorth> I might add some more heavy transporters
21:47:39 <andythenorth> but not urgently :P
21:47:53 <andythenorth> we still need a decent ship set
21:48:05 <supermop_> how do i get the sprite aligner thing?
21:49:11 <andythenorth> got newgrf developer tools on?
21:49:28 <supermop_> probably no on this computer let me check
21:49:53 <supermop_> also front facing depots are using each other's sprites
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21:53:36 <Eddi|zuHause> help! my internet was gone!
21:54:37 <Eddi|zuHause> dunno, but i called a telekom service hotline, and an automatted voice told me they're already working on it, and it's possibly done at 23:00
21:55:44 <frosch123> at least they gave you a time machine in return
21:55:57 <frosch123> so you can replay at least one hour
21:56:02 <supermop_> will a RV with realistic accelleration and 0 hp accelerate downhill?
21:56:27 <frosch123> yes, if you get it out of the depot
21:56:37 <supermop_> (log flumes as roadtypes maybe)
21:56:40 <Eddi|zuHause> it was gone at like 16:30
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21:58:19 <TomPecs> is here anyone ? who developing android version?
21:59:52 <Eddi|zuHause> bugs with the android version best go to the forum thread
22:00:32 <Wolf01> He, Eddi, your ISP reset frosch internet :P
22:00:50 <TomPecs> can U please give me a link to the website for the android version ? or forum
22:00:50 <Eddi|zuHause> yes, i just had the same thought :p
22:01:15 <Eddi|zuHause> forum.openttd.org -> development -> android version
22:04:24 <TomPecs> have a nice day/night
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22:11:16 <frosch123> all binaries are 404, independent of mirror
22:20:54 <TrueBrain-Bot> pure hate, I am sure
22:21:00 <TrueBrain-Bot> they are available on the main mirror .. hmm
22:21:06 <TrueBrain-Bot> for some reason the changed file was not detected, and the file was never sync'd to the mirrors
22:21:11 <TrueBrain-Bot> guess I should restart the balancer ... it has an uptime of over a year
22:21:15 <TrueBrain-Bot> Online since: 2015-09-27 10:00:13
22:22:23 <TrueBrain-Bot> will take a bit of time for the balancer to find its way back
22:23:52 <TrueBrain-Bot> files are available now 😃
22:24:52 <frosch123> i wonder when i will get over those unicode emoji :p
22:25:16 <TrueBrain-Bot> I am not; strongly considering patching up my Discord <-> IRC bot to rewrite them into plain text
22:26:04 <frosch123> i always thought discord was audio only
22:26:09 <frosch123> so never looked into it
22:26:20 <TrueBrain-Bot> far from it; but it is mostly used by gamers
22:26:27 <TrueBrain-Bot> I like it more over Slack and HipChat
22:26:34 <TrueBrain-Bot> but yeah, it does audio too 😃
22:27:14 <frosch123> @voice TrueBrain-Bot
22:27:14 *** DorpsGek sets mode: +v TrueBrain-Bot
22:27:42 <TrueBrain-Bot> haha, lovely humor 😄
22:29:35 <TrueBrain-Bot> there are these letters on the keyboard you can press; it make full words
22:29:41 <TrueBrain-Bot> it's awesome, you should try it one day
22:30:08 <V453000> Discord is interesting, I just don't have any use for it atm :D
22:30:14 <frosch123> slugs have difficulties to travel from key to key
22:30:24 <frosch123> so they have to skip letters
22:30:48 <TrueBrain-Bot> what I like about Discord, is that creating bots for it is stupid simple (easier than IRC yes), and it allows you to be informed about all kinds of stuff
22:30:53 <TrueBrain-Bot> like server-status etc
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22:32:20 <V453000> have no idea about those things
22:35:01 <andythenorth> TrueBrain-Bot: do you use the audio in discord for anything?
22:35:12 * andythenorth considering it instead of slack
22:35:15 <andythenorth> want push-to-talk
22:35:18 <TrueBrain-Bot> gaming with friends, yes
22:35:28 <andythenorth> generation y and millenials never pick up the fucking phone, they just type words words words
22:35:29 <TrueBrain-Bot> but that works under the assumption you have friends to game with 😄
22:35:49 <andythenorth> I want some kind of ‘push-to-talk’ communication for work
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22:36:02 <TrueBrain-Bot> for work I use my legs
22:36:04 <TrueBrain-Bot> also very useful
22:36:23 <andythenorth> doesn’t work so well if you have people 100 miles away
22:36:41 <TrueBrain-Bot> anyway, Discord has no on-premise solution
22:36:46 <TrueBrain-Bot> so for most work related stuff, it is useless
22:36:49 <andythenorth> or 10354 miles also
22:37:02 <TrueBrain-Bot> (At least, if you care a small bit about any form of security)
22:37:20 <V453000> slack is nice, but I fucking hate having to have it open
22:37:35 <V453000> but I usually just find it distracting
22:37:41 <V453000> so just open it once/twice a day
22:37:48 <andythenorth> more or less distracting than irc?
22:38:09 <andythenorth> TrueBrain-Bot: there’s a counter argument to on-premise
22:38:28 <andythenorth> based on what you know about the people you work with, do you trust them more to run a secure 3rd party service?
22:38:40 <andythenorth> or do you trust the people who have skin in the game because they wrote the service? o_O
22:38:42 <TrueBrain-Bot> I guess it depends on your line of work 😃
22:39:04 <TrueBrain-Bot> I work for a security company .. 😉
22:39:17 <TrueBrain-Bot> (IT security that is .. not house security)
22:39:21 <andythenorth> I run a SaaS business and spent the first 5 years or so arguing with government IT teams who wanted to host our code themselves ‘for security'
22:39:30 <V453000> probably more, the webirc doesn't start doing crazy shit when I receive a notification
22:39:37 <V453000> I can probably turn it off somehow but eh
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22:57:17 <Eddi|zuHause> andythenorth: i think they mean a different kind of security...
22:58:53 <Eddi|zuHause> andythenorth: like the overprotective-parent-kind of security where they want to have an eye on their kid at all times. instead of the kid learning to get by itself, which would probably be better in the long run
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