IRC logs for #openttd on OFTC at 2017-01-23
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03:03:49 <markasoftware> just started playing today
03:16:05 <markasoftware> what are some good world generation settings?
03:16:09 <markasoftware> for a beginner?
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04:14:04 <Lejving> hey markasoftware when you're bored of singleplayer you should totally check out #openttdcoop.stable
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05:12:50 <markasoftware> why would i want a small map rather than a big one?
05:29:26 <supermop> easier to connect everything on a small map
05:34:03 <markasoftware> "road vehicle 5 is lost"
05:34:07 <markasoftware> it jumped to a disconnected area
05:34:12 <markasoftware> not connected by roads
05:37:35 <Lejving> supermop, you got any nml exp?
05:37:41 <Lejving> (doubt anyone else is awake)
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05:49:24 <markasoftware> i did a subsidy thing, how do i claim the money?
05:50:37 <supermop> It is not a lump amount
05:52:04 <supermop> it you deliver the cargo as requested the payments for each delivery will be more than normal
05:52:26 <supermop> sorry im writing with a stylus
05:52:38 <markasoftware> i placed a statidon within range of the sawmill but it says "accepts nothing"...
05:53:27 <supermop> not all tiles of every industry anept the car go
05:54:02 <markasoftware> i deleted an old station there
05:54:06 <markasoftware> then made a new one and it no longer works
05:54:12 <markasoftware> and the name stays in grey even after a destroy the station
05:54:30 <supermop> when building the station, check that it says wood accepted
05:54:37 <markasoftware> that's the problem
05:54:59 <Lejving> how sure are you that you're in range?
05:55:00 <supermop> then you must build it closer
05:55:10 <markasoftware> OOH lol i was trying to build a bus station
05:55:12 <markasoftware> it needs to be truck
05:55:38 <Lejving> believe me I've done that so many times
05:55:41 <supermop> a deleted station remains for so me fine
05:55:45 <markasoftware> the icons are so damn small
05:55:56 <markasoftware> can i make them a bit bigger (but not 2x) in the cfg or something?
05:56:19 <supermop> there is a setting somewhere now
05:56:31 <markasoftware> well i don't know if that subsidy is going to pay off rebuilding the station like 5 times
05:57:36 <markasoftware> do you start losing money on a route if you do it too much?
05:58:00 <supermop> ok i have to go to bed
05:58:09 <Lejving> there should be to double the size of gui
05:58:23 <markasoftware> i don't want to double it
05:58:29 <markasoftware> i tried already
05:58:45 <Lejving> oh didn't read the "but not 2x" :P
05:58:53 <markasoftware> how can I view the price of stuff
05:58:55 <markasoftware> before i buy it
05:59:04 <Lejving> press shift before you place
05:59:05 <markasoftware> i can see it for vehiclesl and stuff, but what about stations, etc
05:59:15 <Lejving> will give you estimated cost
05:59:49 <markasoftware> nothinsg changes when i press shift
06:00:02 <Lejving> with a station or something
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18:15:32 <Alepod> How to select in-game fonts?
18:18:40 <Lejving> Alepod, they're in openttd.cfg
18:19:42 <Alepod> But almost any font which I try to select leads to error
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18:30:03 <Alberth> snakes studying Python would be meta-Python
18:32:33 <Alberth> it gets weird if you recognize the quote by its number :p
18:33:40 <Lejving> I recognize the youtube numbers for rick roll
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19:40:56 <Alepod> How can I register and protect my nick here?
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20:04:27 <frosch123> Alepod: /query nickserv
20:04:33 <frosch123> then continue with "help"
20:07:02 <andythenorth> no I didn’t rename it
20:07:33 <andythenorth> I haven’t explored further, it _could_ plausibly be FIRS, but I’m thinking the new string formatting more likely?
20:07:53 <frosch123> i would think some industry strings got swapped
20:08:40 <andythenorth> I’ll check FIRS src first
20:08:58 <frosch123> i doubt it is related to string formatters
20:09:33 <frosch123> did you run out of string ids maybe?
20:09:49 <frosch123> i would think the station names also use the precious DCxx strings
20:10:47 <andythenorth> DCxx strings: 236/256
20:11:09 <andythenorth> some of the stations are named using the FIRS name
20:11:41 <andythenorth> it’s happened more than once, I’ll try to get a repro
20:13:22 <Alberth> looks like a useful feature, just read the name to know how cargo it has :)
20:14:21 <andythenorth> got ‘0 batteries’ at another one
20:15:54 <andythenorth> missing substring
20:16:45 <Alberth> sounds feasible at least
20:17:04 <andythenorth> what station name for ‘hunting camp’? o_O
20:18:42 <frosch123> depends on what is being hunted
20:22:51 <frosch123> somehow "hunting" and "load truck stop" do not work for me
20:23:31 <andythenorth> I’ll do trolley trucks :P
20:23:56 <andythenorth> it’s ok, they catch rudolf in the woods, then drag him in with snowmobiles
20:26:12 <andythenorth> currently hunting camp has no inputs
20:26:19 <andythenorth> but this economy does have ‘explosives’ in it :P
20:26:25 <frosch123> no idea what it actually is, but somehow that term came to mind
20:26:39 <__ln__> you know, reindeers aren't *really* wild animals, they have been domesticated.
20:26:58 <andythenorth> it’s agriculture, no?
20:27:42 <frosch123> reindeers are domesticated to make a nice christmas present?
20:27:50 <__ln__> kind of that, and kind of a lifestyle of the indigenous people
20:28:48 <frosch123> andythenorth: do you have some basic food?
20:28:51 <__ln__> reindeers spend most of their time all over the forests, but each one of them is owned by someone.
20:29:15 <andythenorth> basic food comes from the hunting camp
20:29:15 <frosch123> chestnuts are popular
20:29:23 <andythenorth> it could be circular :P
20:29:36 <frosch123> nah, that is too brittish
20:30:07 <frosch123> only brittish people feed hardly boiled cow to cows
20:30:48 <frosch123> andythenorth: anyway, which economy?
20:31:19 <frosch123> arctic basic seems to have hunting camp
20:32:01 <frosch123> i guess "farm supplies"?
20:32:19 <frosch123> there is no farm otherwise
20:32:25 <andythenorth> nah, just a forest
20:32:33 <andythenorth> farm supplies could include guns o_O
20:32:49 <frosch123> adding another cargo for forest->hunting camp is also weird
20:32:51 <andythenorth> ‘extraction of organic materials supplies'
20:32:58 <andythenorth> translators would love that :P
20:33:05 <frosch123> the forest could directly produce food
20:33:11 <frosch123> did you already draw the hunting camp?
20:33:30 <andythenorth> but the forest might get pulpwood added as an output
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20:34:34 <frosch123> andythenorth: well, i thought more about animal food than guns
20:35:04 <frosch123> widelands has these weird food chains
20:35:15 <frosch123> all 3 tribes have fishers and hunters
20:35:53 <frosch123> but only barbarians have a game keeper to make hunter sustainable, and only atlantians have a fish breeder to make fishing sustainable
20:36:02 <frosch123> romans have pig farms instead
20:36:45 * andythenorth looking for chains
20:36:57 <andythenorth> google images doesn’t have any, nvm :)
20:37:37 <frosch123> yeah, my google is also broken
20:37:48 <frosch123> i get ottd screenshots when looking for "widelands cargo chain"
20:38:09 <frosch123> actually, i also get truck and ship pictures
20:38:26 <frosch123> andy broke it obviously :)
20:40:29 <andythenorth> although mine is broken, so eh
20:42:18 <frosch123> "thatch reed" would be an interesting ottd cargo :p
20:44:20 <andythenorth> quite a lot of ‘deliver xyz to get a new building’?
20:48:26 <frosch123> i think the problem is that in other games the cargos have some purpose
20:48:36 <frosch123> while ottd is only about transporting them
20:49:14 <frosch123> that makes ottd cover a broader variety and distinguish less details
20:49:39 <frosch123> so, no copying of cargo chains from factorio or widelands :)
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20:55:18 <andythenorth> I think I am ok for cargos right now :)
20:56:35 <frosch123> well, maybe you want to add a steampunk economy to firs
20:56:43 <supermop_> ooh internet back at office
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21:28:45 <frosch123> i've heard about it
21:28:49 <supermop_> esp the cute little trains
21:29:13 <supermop_> and how easy it is to use up 100% of a cpu core
21:38:06 <andythenorth> that could escalate quickly :P
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