IRC logs for #openttd on OFTC at 2017-01-12
            
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00:07:01 <ephja> Eddi|zuHause: I dunno
00:07:26 <ephja> my monorail train goes in and out of the depot ad infinitum for some reason. all tracks have been converted
00:09:08 <ephja> hm wait
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00:24:05 <ephja> nvm
00:33:07 <glx> I guess a missing tile in the conversion ;)
00:45:37 <ephja> is there a point in providing town growth when there are cities available?
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00:47:30 <ephja> I guess not
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02:49:40 <Eddi|zuHause> cities still have the same rules for town growth, it's just amplified
03:01:28 <ephja> yeah
03:02:09 <ephja> can windows be arranged differently? around the window border rather than next to eachother for example
03:25:20 <supermop_home> now that I have a monitor I wish I could drag vehicle windows to the other screen
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04:02:51 <Eddi|zuHause> you could just enter windowed mode and drag the window over both screens
04:03:25 <Eddi|zuHause> there was even a hack that moved the status bar halfway to one side
04:05:05 <supermop_home> Eddi|zuHause that's still in game i think
04:05:27 <ephja> right. I should use 2 monitors again
05:18:55 <ephja> are there any let's plays of weird or annoying maps?
05:24:48 <ephja> or maps with one section per player, but it's probably not that common
05:37:52 <supermop_home> ephjamaybe? ive never really watched openttd videos
05:38:35 <supermop_home> but some on some private servers people do divide the map up amongst players
05:40:06 <ephja> aight
05:44:13 <ephja> interesting distance/income relation. arc followed by a linear increase or something like that
05:44:36 <ephja> and I stumbled upon this paper http://www.sbgames.org/papers/sbgames09/computing/full/cp24_09.pdf
06:11:00 <ephja> rough alpinist ftw
07:08:11 <ephja> them annoying toyland sound effects
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11:10:40 <Wolf01> o/
11:11:50 <crem_> \o
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12:29:01 <__ln__> Wolf01: quale città italiana would tu recommend ad un turista?
12:30:54 <Wolf01> Cities are boring after a while, but you can visit lots of nice stuff everywere
12:31:24 <__ln__> yes, smaller towns and other interesting places are certainly acceptable as well
12:31:41 <__ln__> even preferable
12:33:18 <Wolf01> It might depend on what you would like to see: there's roman stuff, medieval stuff, churches, monarchic and aristocratic stuff
12:35:24 * debdog 'd visit San Galgano
12:35:57 <Wolf01> If you want to see the first, Rome/Pompeii is the right place, also in my area there's a lot of that, medieval stuff instead is spread all around, churches too, but I suggest to visit Pisa/Florence/Lucca/Rome and some places in other big cities
12:36:18 <Wolf01> Monarchic stuff is mainly in Piemonte (Between Turin and Milan)
12:36:41 <Wolf01> Or Venice
12:37:47 <__ln__> so far i've been to Bologna and La Spezia
12:38:07 <__ln__> and passed through some other places
12:39:33 <Wolf01> A lot of interesting things is also in southern Italy but I've never been there
12:46:14 <__ln__> me neither, but i've watched the Godfather trilogy
12:55:39 <Eddi|zuHause> i've not seen much of italy... i passed through on my way to istria once, and then i was in south tirol, but there's not a lot of italian stuff there :p
13:13:21 <__ln__> apparently Tirol is Tyrol in english
13:14:47 <crem_> It's Ціроль in Belarusian. And Тироль in Russian. And it seems it's 티롤 in Japanese, but I don't know Japanese at all.
13:15:11 <crem_> Sorry for the useless info. :)
13:16:52 <Eddi|zuHause> so why did the belorusians add an additional sound?
13:18:16 <__ln__> they wish to distinguish themselves from the russians
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13:19:21 <Eddi|zuHause> if they call themselves "white russia", does that mean they're all racist?
13:19:51 <__ln__> yes, it does, let's have EU ban their leader from travelling to EU.
13:20:06 <__ln__> oh wait, their leader is already banned from travelling to EU.
13:20:20 <crem_> We surely wish. There's no additional sound, there's no hard (not palatazed) "t" sound.
13:21:15 <Eddi|zuHause> is belarusian even widely spoken at all?
13:21:16 <crem_> "White russia" is not how belarusians called themselves. It's the name from USSR time, but many countries kept that name.
13:22:42 <crem_> No, not really. But that doesn't mean that it shouldn't. It's the result of forceful russification, not of something people chosen to do.
13:22:56 <crem_> All Belarusian schools were closed in 1996 for example.
13:24:57 <crem_> Lukashenko (Belarusian president) wanted to get power over Russia in 1990s (by declaring Belarus a part of Russia and becomeing president after Yeltzin), but Yeltzin found that out and put Putin into presidency.
13:25:32 <crem_> But still for a long time all pro-Belarusian stuff was considered as anti-Lukashenko, and essentially prohibited.
13:26:46 <crem_> Now (last year, I'd say) it started to roll back a bit, as Lukashenko is afraid that the same will happen with Belarus as happenning with Ukraine.
13:27:00 <crem_> Too late to think though.
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14:08:54 <MonkeyDrone> o/ fellas, the openttd_vs140 project file uses sources.list correct?
14:09:01 <MonkeyDrone> unlike the older versions that stored it int he project file itself?
14:09:57 <Wolf01> It's still stored in the project, but the project is updated from sources.list
14:10:19 <__ln__> http://www.imdb.com/title/tt1355644/trivia?item=tr3151065
14:14:36 <Eddi|zuHause> MonkeyDrone: if you change sources.list, you have to run projects/generate[.vbs]
14:15:04 <MonkeyDrone> ah ok Eddi|zuHause, that is not selected in my build project.
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15:00:00 <Eddi|zuHause> you should probably quit VS before doing that
15:00:06 <MonkeyDrone> i keep getting LNK2001 errors when i compile. Could use some help getting directions in what might be going wrong. 1 of the 5 errors is here, http://pastebin.com/BwcKnwN5
15:01:04 <Eddi|zuHause> that's probably a side effect of files missing from the project (or sources.list)
15:02:19 <MonkeyDrone> hmm ok, uno moment,
15:06:53 <MonkeyDrone> once i run the generate.vbs , the compiling starts giving me errors of missing files, that should have been made when project compiling
15:08:45 <V453000> sup yo
15:10:36 <MonkeyDrone> sup V453000
15:11:42 <V453000> wat new?
15:11:45 <MonkeyDrone> how goes life with le family?
15:11:48 <V453000> programming openttd to auto-generate brix?
15:11:53 <V453000> busy AF but it's going great
15:12:12 <V453000> dreaming about my future future future train set
15:12:14 <V453000> but no time
15:12:16 <V453000> :(
15:12:19 <MonkeyDrone> slow day, trying to get ottd to compile with some the added patch of station catchment highlight, giving me issues
15:12:38 <MonkeyDrone> no rush man, otttd aint' going anywhere and we still are young :P
15:14:14 <V453000> meh
15:14:16 <V453000> still
15:14:23 <V453000> slug rush iz serious business
15:15:41 <MonkeyDrone> all in a year's work :D
15:15:43 <MonkeyDrone> how's Factorio
15:16:07 <V453000> amazing, 0.15 is already better than any before by miles and it's not nearly done yet
15:16:59 <MonkeyDrone> sweeet, i look forward to it!
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15:30:45 <V453000> me too, a lot :)
15:34:24 <MonkeyDrone> Eddi|zuHause: Do I need to do something else after running generate.vbs? when I run that, I can no longer compile the project anymore. I start getting errors like these 7>c:\users\abbas\documents\repositories\monkey-client\src\fontdetection.h(19): fatal error C1083: Cannot open include file: 'ft2build.h': No such file or directory (compiling source file ..\src\fontcache.cpp)
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15:40:43 <MonkeyDrone> Eddi|zuHause: ok the generate.vbs resetted the path to the shared libraries and stuff. that was the issue.
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15:50:00 <V453000> ok so my original plan for new train set was about 200 000 sprites
15:50:07 <V453000> then I did some reductions to 32k
15:50:28 <V453000> now I did further reductions and plan is 2792 total sprites
15:50:39 <V453000> at this rate I will be done with the project before I start making graphics
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15:55:14 <V453000> ok nvm excel mistake :D 6632
15:58:39 <supermop_> haha
15:59:05 <V453000> it's going to change 100 times along the way anyway
15:59:09 <V453000> but good to have a rough itea
15:59:10 <V453000> idea
16:00:04 <supermop_> compositing?
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16:14:06 <Eddi|zuHause> MonkeyDrone: there should be some "local" way to store library paths that don't depend on the project file
16:14:32 <MonkeyDrone> Eddi|zuHause: there is on the wiki. I will do that soon enough.
16:15:51 <MonkeyDrone> thank you for all your help Eddi|zuHause
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17:19:32 <Wolf01> o/
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17:27:06 <Alberth> hi hi
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17:45:31 <andythenorth> option to overbuild rapids https://en.wikipedia.org/wiki/Timber_slide
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17:47:30 <Wolf01> o/
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17:47:35 <Alberth> o/
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18:06:28 <supermop_> andythenorth: might be a rough ride for a large tanker
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18:44:52 <andythenorth> supermop_: ‘NotShipTypes'
18:45:03 <andythenorth> ‘can go down log flumes’ :P
18:45:22 <supermop_> 'is fun'
18:49:58 <supermop_> payment goes up with journey time
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18:51:50 <Wolf01> Updated pc, smartphone ask for reboot
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18:54:33 <Eddi|zuHause> supermop_: i think you're confusing this with roller coaster tycoon :p
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18:57:03 <Wolf01> Quak
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19:02:08 <frosch123> hoi
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19:58:15 <Jinassi> evening, for anyone that is in the know, is the Infrastructure sharing 2.1.1 latest one, or is there anything latest? Peeps want more rp, so I'm trying to research on the matter a bit more. Looking it up on the forums and wiki pages related to it.
20:00:27 <frosch123> not sure, but is it part of jgr patch pack?
20:01:00 <frosch123> if it is maintained, then there
20:01:42 <Jinassi> that is a part of the jgr pack, researching for an update fro the reddit client, since somehow there's gained interest for it
20:02:17 <frosch123> then jgr will have an up-to-date branch in his git repository
20:02:33 <Jinassi> Thank you dearly
20:02:36 <frosch123> i am not aware about anyone else touching it in the past 4 years
20:06:16 <frosch123> https://github.com/JGRennison/OpenTTD-patches/commits/infrastructure_sharing <- you can find it there
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20:19:02 <Wolf01> https://youtu.be/PaBNmqKcp0s andythenorth
20:19:18 <andythenorth> I like those GBC C-models
20:19:26 <andythenorth> D-model / C
20:19:38 <andythenorth> they’re always incredibly intricate
20:20:11 <andythenorth> Wolf01: have you built any GBC?
20:20:20 <Wolf01> I feel like "wtf I'm playing with lego if I can't end up even with a simple mechanism?"
20:20:25 <Wolf01> No, never
20:20:30 <Wolf01> Too much for me
20:21:19 <Wolf01> I'm trying to build a working walschaerts valve
20:25:30 <andythenorth> it’s surprisingly easy to build a basic working GBC
20:25:41 <andythenorth> my kids got me to build some
20:25:59 <andythenorth> but to build multiple reliable modules that all connect….that’s a ballache
20:26:40 <andythenorth> Wolf01: we built one of these, it works surprisingly easily with not tuning https://www.youtube.com/watch?v=tpBa59oOjVc
20:27:09 <Wolf01> Seem easy
20:27:15 <andythenorth> surprisingly fun
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20:53:54 <supermop_> axel sorter?
20:56:42 <supermop_> https://www.youtube.com/watch?v=fM9qGZCc4DY
20:56:48 <Wolf01> Reboot
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21:11:22 <frosch123> https://youtu.be/xmws76dIcr8 <- that's not the kind of lego i used to have
21:11:52 <supermop_> is there a standardized capacity in balls per minute of a lego gbc?
21:14:03 <andythenorth> approximately yes
21:14:10 <andythenorth> there’s some standards docs somewhere
21:15:55 <supermop_> ships:
21:15:56 <supermop_> https://www.youtube.com/watch?v=c4LTPOMlbTI
21:28:51 <andythenorth> :)
21:56:37 <Lejving> I'm no physicist but the g-forces on that lego rollercoaster seems pretty intense :P
21:56:43 <Lejving> if it was human size that is ^^
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22:29:15 <andythenorth> such ship load graphics http://dev.openttdcoop.org/attachments/download/8328/universal_freighter_large_0.png
22:29:16 <andythenorth> :P
22:31:08 <frosch123> flip-book
22:34:52 <supermop_> nice
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22:39:00 <Lejving> nice camouflage
22:39:08 <Lejving> totally only blue sometimes
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22:47:32 <V453000> andythenorth: sick
22:47:37 <andythenorth> isn’t it
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22:48:48 <andythenorth> looks boss in game
22:49:07 <andythenorth> has correct cargos and everything
22:49:16 <andythenorth> 29 different cargos supported
22:49:27 <V453000> my fav ship grf so far
22:50:00 <andythenorth> I will ruin it soon tho
22:50:35 <andythenorth> super realism coming
22:52:44 <andythenorth> also bed
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23:11:39 <sim642> I'm looking at a specific comment in openttd source: https://git.openttd.org/?p=tags/1.6.1.git;a=blob;f=src/rev.cpp.in;hb=884fd0d82a995ae5f027457732f209eb54c439c9#l69 ("0-18 revision number; 0 for releases and when the revision is unknown.")
23:12:36 <sim642> Except when I checked what's the actual packet content for my 1.6.1 gotten off the website as a .deb then that doesn't seem to use 0 for the revision number in _openttd_newgrf_version. What's happening here?
23:14:30 <peter1138> it's a release, so 0
23:14:50 <peter1138> is it not 0?
23:14:57 <sim642> I didn't see that
23:15:17 <sim642> wireshark sniffed the int value of 0x16106BD9
23:15:28 <sim642> all the other bits matched up except for the revision ones
23:15:33 <sim642> which got me confused
23:16:06 <peter1138> r27609
23:16:23 <sim642> I have some old code which can connect to openttd servers as a nodejs library and whatnot, tried to connect it to a new server now and had to change the revision so I couldn't figure out where the actual number came from at first
23:16:34 <sim642> I figured that yes, but the comment still seems to say it should be 0
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23:17:51 <sim642> My old code had the same constant for release 1.5.2, wasn't 0 for the revision bits either
23:26:57 <sim642> I understand how a nonzero value would be there when also having the release packages built
23:27:47 <sim642> But when a release would be built from a non-SVN source then wouldn't those bits actually be zero which would cause an incompatibility between the release built differently?
23:28:55 <Eddi|zuHause> must have been a weird compile environment
23:29:30 <sim642> doesn't seem like a one-time thing though
23:29:39 <Eddi|zuHause> like someone compiled branches/1.6 instead of tags/1.6.1
23:30:43 <sim642> Thing is, I myself haven't really ever built openttd, just looking at the sources for an integration thing
23:31:33 <Eddi|zuHause> it could be that the compilefarm is broken
23:31:45 <Eddi|zuHause> nobody will notice as long as all release versions use the same number
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23:52:12 <Wolf01> 'night
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