IRC logs for #openttd on OFTC at 2017-01-01
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00:06:46 <Wolf01> So, happy new year to living beings on CET :P
00:07:52 <Wolf01> I'll wait for GMT ones then I'll disappear for some hours
00:08:00 <__ln__> Wolf01: surely the leap second is added at midnight UTC?
00:09:03 <Wolf01> They said midnight, newspapers didn't say which midnight, for sure they don't even know that
00:10:35 <Alberth> for us it's 1:00, so it's UTC mid-night :)
00:11:25 <__ln__> so we still have 49 minutes to decide how we are going to spend it.
00:11:41 <Wolf01> By looking at the clock?
00:12:01 <V453000> cock is fine, I looked
00:23:55 <Wolf01> Bah, ugly font, it seem like a bat
00:24:11 <LordAro> was that not what you were going for? :p
01:00:26 <peter1139> Clock: inserting leap second 23:59:60 UTC
01:09:17 <Wolf01> And since I promised it, night all too!
01:15:09 <Mazur> Happy new year, everybody!
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03:47:24 *** ChanServ sets mode: +v tokai
04:13:17 <ST2> 1st of all: a good 2017 to us all :)
04:16:00 <Redirect_Left> I get bad gateway too
04:41:35 <ST2> hmmm, 2017 not being OpenTTD friendly :S
04:42:06 <ST2> or server got lost because 2017 has 1 second more?
06:28:16 <vinnie> goodmorning and happy new year
06:28:33 <vinnie> i'd like to say that openttd.org has 502 bad gateway
06:28:44 <vinnie> same as the bananas server
06:37:27 <MonkeyDrone> yup openttd.org is down
06:37:32 <MonkeyDrone> y2k finally got to us
06:37:48 <MonkeyDrone> with and wihtout the www to clarify
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08:06:08 <ST2> MonkeyDrone: mention glx made to www, it's because svn://svn.openttd.org/ still works
08:06:42 <ST2> btw MonkeyDrone, how goes the compiling?
08:23:38 <MonkeyDrone> ST2: compiling is working now, just playing around with patches from the forums and compiling to test things. lot of work in the future for it
08:36:21 <ST2> MonkeyDrone: to starters, you can give a try on BTPro client patch or Citymania client patch
08:37:06 <ST2> both include already a bunch of patches that still keep clients compatible (desync dafe) with vanilla servers
08:38:27 <MonkeyDrone> oh, thanks ST2. I want to see if i can get polylines compatible client with vanilla servers
08:38:54 <ST2> as I said, both clients I mentioned, have it included xD
08:39:48 <ST2> and both work on vanilla servers
08:41:28 <ST2> cmon V453000, dnt waste time... make powerfull walls for Factorio :P
08:42:42 <ST2> we all know that when V453000 talks a bit... it's because computer is rendering xD
08:44:07 <ST2> without asking for spoilers... when Nuclear power comes?!
08:44:30 <V453000> there isn't much to spoil yet
08:44:44 <V453000> we have a work in progress prototype without graphics, those are going to be worked on now
08:46:04 <ST2> well, my words are: keep your (to all) fucking good work - and give kudos to all team
08:46:23 <ST2> for making people addicted xD
08:46:39 <V453000> :> thanks, we appreciate it
08:46:50 <MonkeyDrone> V453000: cocaine, one helluva drug
08:47:06 <V453000> I dare say 0.15 even for what it is now is even more addictive than ever before
08:47:14 <ST2> server we have running people are asking: isn't there a experimental version already with nuclear?
08:47:21 <MonkeyDrone> it's got the science revolution in it already?
08:47:30 <V453000> first time I got 100+ hour base
08:47:43 <MonkeyDrone> i haven't kept tabs on factorio since the last stable release
08:47:53 <V453000> 0.15 won't be sooner than in late february, and that's probably an optimistic estimate
08:48:04 <MonkeyDrone> exactly the reason why i haven't kept tabs :P
08:48:07 <ST2> people asked... I keep my eyes on site and the FFF's ;)
08:48:44 <MonkeyDrone> the last fff i read said 0.15 is going to take some time and I'm well aware what that means in progamming world :P
08:49:17 <V453000> the graphics are the big task atm
08:49:26 <V453000> the nuclear stuff is a lot of things
08:49:34 <V453000> plus high resolution et
08:51:31 <ST2> make it simple: coal-> water (lots)-> Uranium (new mines) -> richment factory - > final product
08:51:41 <ST2> that was simple for a text line xD
08:51:59 <MonkeyDrone> V453000: work faster on the graphics :P
08:52:24 <V453000> yeah and each of the entities has very specific behaviour which needs to be reflected in graphics
08:53:34 <ST2> guys, V453000 is an awesome graphics guy - so, lets not make him life easy :P
08:53:53 <V453000> he's stuck automating his shit atm
08:54:01 <ST2> about that... we still have YETI's running ^^
08:54:30 <V453000> do you change the modes?
08:54:49 <ST2> not many online servers use that newgrf because it's huge
08:55:18 <V453000> I think mainly because it's too "different"
08:55:27 <ST2> no, server is with YETI and NUTS (I remember who made this too ^^)
08:56:35 <ST2> anyway, that's a win win combination ^^
08:56:41 <peter1139> hmm, i need to update my openttd
08:56:52 <peter1139> shame the website is down :(
08:57:18 <MonkeyDrone> yeah what's going on with the website
08:57:22 <MonkeyDrone> it's down since new year
08:57:39 <MonkeyDrone> was it running on super ancient system that couldn't cope with new year? :D or someone didn't pay server fees? :P
08:58:35 <ST2> last time I checked, at least ^^
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09:00:09 <ST2> and I'll quote: [03:43:28] <+glx> only www seems broken
09:02:08 <MonkeyDrone> www and non-www both broken for me
09:02:14 <MonkeyDrone> yeah it's only the website hosting having issues
09:03:38 <MonkeyDrone> anyway ST2, i tried citymania client, it's nice, <3 polylines working with vanilla. I will study the diff file now and see what was changed to make version checking skip possible
09:04:01 <V453000> I hate polylines but I love the extra gui showing things
09:04:08 <V453000> like buildings in catchment highlight
09:04:55 <MonkeyDrone> building catchment, ah let me check that
09:05:08 <MonkeyDrone> i think that needs to be server side too
09:05:30 <ST2> I guess that part of the Zoning tool
09:05:58 <MonkeyDrone> btpro website banned in my country =O
09:05:59 <ST2> both, polyline and Zoning are on both mentioned clients
09:06:49 <MonkeyDrone> i try to report so they unblock but link don't work x.x
09:07:02 <MonkeyDrone> you guys hire terrorist on that website? xD
09:07:35 <ST2> had you ever tried to change your DNS settings?
09:09:09 <MonkeyDrone> yeah, i can open with vpn but dns won't help. heavily controlled here the internet x.x
09:09:24 <peter1139> probably illegal to circumvent
09:10:00 <peter1139> the uk will get similar restrictions in place soon enough
09:10:54 <MonkeyDrone> peter1139: yeah big brother getting bigger there
09:10:59 <MonkeyDrone> lol ST2, ic an't open that link xD
09:11:10 <ST2> well, here in Portugal some dummy institutions say that blocked 516 illegal websites on our ISP's
09:12:06 <V453000> ok my wall is going to be truly factorio style overengineered
09:12:59 <MonkeyDrone> oh man, this client patches are nice
09:13:27 <MonkeyDrone> lol ST2, maybe the system to block the website isn't integrated into the system properly
09:14:43 <peter1139> vanilla all the way
09:15:15 <ST2> because I got lost on V453000's words of Factorio walls with horns and all xD
09:15:32 <MonkeyDrone> ST2: working with google dns, nice, lol
09:15:47 <MonkeyDrone> but pron website still blockedd, gg
09:16:26 <MonkeyDrone> peter1139: i'm playing on vanilla server with the citymania client and it works and the added gui effects are great, easy station readings with just house hover <3
09:17:51 <MonkeyDrone> managed to download btpro client, but can't downlaod diff file cause blocked by governemnt xD
09:18:19 <ST2> diff is inside the damn zip :P
09:18:37 <MonkeyDrone> yeah i see it, hehe nice
09:18:52 <MonkeyDrone> heavy modification on btpro, main menu login, gj
09:19:06 <ST2> MonkeyDrone: BTPro client has a feature to allow easy logins (click on a button)
09:19:25 <ST2> that requires get a token from the website
09:19:49 <ST2> currently that mehtod is being worked on
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09:21:05 <MonkeyDrone> it can crash client?
09:21:17 <MonkeyDrone> or password going unencrpyted?
09:23:00 <MonkeyDrone> how does town zoning work? it says it show highlights
09:23:59 <MonkeyDrone> omg, fund regularly option <3
09:25:36 <ST2> fund regularly option, on which clients you have that?
09:29:17 <MonkeyDrone> lol no, it was compiling, i had to move the openttd.exe file to /bin :P
09:29:23 <ST2> I sent him a diff file that added what was needed for VS projects
09:29:30 <MonkeyDrone> that instruction was in older wiki and in one line
09:30:48 <ST2> "ang" is on "bin" after compiles
09:32:06 <ST2> on VS, exe appears on "ojts", Win32/x64, Release
09:32:09 <MonkeyDrone> yup, took a while for me to figure that part out. reading all the patch diff changes , big file
09:33:59 <ST2> well, at some point that's told on the wiki'
10:04:02 <Alberth> the wiki is a wiki, feel free to improve
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10:58:45 <__ln__> oh, Cities: Skylines for 7€ in steam. in case somebody doesn't have it yet.
11:00:16 <Wolf01> Still too much, I have 1.65€ and the game I would like to buy is 1.69€
11:20:53 <SpComb> C:S is worth way more than 7€
11:38:32 <Alberth> ships are more different, imho
11:39:00 <Alberth> more room to introduce changes, I guess
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11:44:19 <andythenorth> this is weird, but should ‘bulk’ be larger?
11:44:22 <andythenorth> the capacity is identical
11:45:00 <andythenorth> bulk just sounds bigger in UK english
11:52:11 <__ln__> Wolf01: you know, it is possible to 'add' money to steam
11:53:31 <andythenorth> he’s added it all to Lego
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12:28:32 <Jinassi> uuu new ships, awesome!
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12:41:47 <Alberth> doesn't that reduce the difference?
12:42:25 <Alberth> I thought it was bigger from the previous one, but it's just the colour that makes it look like that
12:50:00 <TrueBrain> happy new year all! Found a nice year-change bug in a VM .. it put the system in 100% CPU :D w00p! I love this year already :)
12:50:35 <_dp_> ST2, CityMania has has easy logins too, even for btpro servers ;)
13:00:49 <andythenorth> Alberth: I’m removing the cover on most of the ships, to show cargo :)
13:03:04 <Alberth> nah, it never rains in OpenTTD, no danger of sinking :)
13:03:39 <Alberth> well, only small ones if you enable animated coasts :)
13:04:05 <andythenorth> animation has to be disabled, or it lags :P
13:04:15 <Alberth> yeah, I also disable the water cycle pretty fast
13:04:27 <andythenorth> and the fire cycle
13:05:55 <andythenorth> maybe I should just accept the game running slowly :P
13:06:20 <Alberth> make a movie of it, and play that :p
13:07:16 <andythenorth> ha, I could just increase the speed on all the vehicles
13:07:23 <Alberth> run a CD with scenic background sea waves sounds for added realism
13:07:28 <andythenorth> to compensate for slow tick rate
13:08:54 <andythenorth> put that in the daylength threads: use an intel GPU from last 3 years or so, and enable full animation
13:09:01 <Alberth> do you use release builds?
13:09:31 <Alberth> debug builds are much slower
13:10:00 <LordAro> i don't think i've ever noticed any significant drop in performance with animation turned on
13:10:12 <LordAro> that said, i don't think i've ever had reason to turn it off either
13:10:14 <Alberth> ah, release or nightlies
13:10:53 <Alberth> not all computer manufacturers care equally about speed of the machine :)
13:10:58 <LordAro> been a long time since i played anything significant though, so..
13:11:10 <Alberth> in particular some of them care much more about the looks
13:11:18 <andythenorth> it’s same on releases
13:11:39 <andythenorth> enabling full animation pegs the frame rate down
13:11:54 <Alberth> right, so the game computation is not the bottleneck
13:11:56 <andythenorth> and ffwd has little if any effect
13:12:29 <andythenorth> somebody looked at it a few years ago, it’s thought to be something like removal of ancient 8bpp blitter stuff in the GPU
13:12:56 <andythenorth> and presumably there is some fallback which is hideously inefficient
13:13:19 <andythenorth> I’m fairly convinced that my CPU could move that many pixels quickly
13:13:29 <Alberth> yeah, serious spreadsheeting should be done in 32bit full colour!
13:13:44 <andythenorth> Wolf01: that’s just HAUL refitted to vehicles
13:14:02 <LordAro> i think there's probably scope for writing a more efficient blitter
13:14:16 <LordAro> istr that michi_cc had a opengl branch
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13:15:18 <Alberth> Wolf01: it's a very good illustration is immensely big those mining trucks are :)
13:15:29 <LordAro> hmm, has content.openttd.org fallen over? i can't seem to connect to port 3978
13:15:52 <Wolf01> Specially when you know that the truck on it's top is already big enough compared to a standard car
13:15:55 <Alberth> so, peter has patches, and michi has branches? :)
13:19:49 <Wolf01> I think this truck is used to move mountains
13:21:26 <Alberth> if you're patient enough, any truck can move a mountain :p
13:21:32 <andythenorth> the video is quite obviously speed-ramped also :)
13:23:18 <Wolf01> Yeah, those are really nice
13:23:48 <TrueBrain> LordAro: how about now?
13:32:36 <TrueBrain> LordAro: it is working for me now (tm) :P
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14:45:13 <LordAro> TrueBrain: all fixed ^^ what was the issue, ooi?
14:45:57 <LordAro> and how long had it been broken? :p
14:46:24 <Alberth> all this new year traffic :p
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15:21:03 <Milek7> what crashed on leap second?
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18:43:46 <andythenorth> ships would gain an ice-class flag :P
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18:59:27 <peter1139> you've got a patch for that i guess
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19:03:41 <andythenorth> I probably have a hack
19:03:44 <andythenorth> I don’t have patches
19:12:40 <andythenorth> anyone tried unsinkable sam?
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20:08:29 <Wolf01> Nice, some guy purcased one of my steam cards
20:10:11 <Wolf01> And I noticed that purchasing the "complete pack" also for just 1 game I saved about 0.50€
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21:22:27 <ZirconiumX> Hey, uh, somebody should probably update the Wikipedia page. I'm pretty sure the latest preview release isn't 0.6.0-beta4
21:25:25 <Wolf01> Do you apply as volunteer?
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21:52:56 <ZirconiumX> Except I can't find the infobox for it :/
22:11:52 <Supercheese> much ships, such tram
22:12:52 <andythenorth> first time in years I’ve been happy with a ship sprite
22:13:18 <andythenorth> they’ll be 100% not realism, for dates and so on
22:13:36 <Supercheese> notrealism, perfect for notroadtypes
22:13:45 <Supercheese> rename sets to Nottrams and Notships
22:14:10 <andythenorth> also nearly all cargo ships at TTD scale are dry-cargo coasters, with the house at the back and one or two large holds, and no cranes
22:14:17 <andythenorth> but that would be boring
22:15:03 <andythenorth> Supercheese: if we’re inverting things…Sinkable Sam :P
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23:27:14 <FLHerne> andythenorth: Big ro-ro ferries look quite different from anything you've got currently?
23:28:23 <FLHerne> SQUID goes straight from the paddle steamers to hovercraft, so I keep having the former hanging about until near the present
23:29:12 <FLHerne> Well, big in TTD, probably smallish real-life ones
23:29:58 <FLHerne> I know the WSF set has a few
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