IRC logs for #openttd on OFTC at 2016-12-31
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11:16:59 <andythenorth> such vehicle height levels
11:26:31 <Wolf01> It's 2, then becomes 1, then suddenly it is 3!
11:27:58 <Wolf01> Also, I don't think vehicles can change offsets automagically when running on a different roadtype...
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11:59:17 <andythenorth> let him patch and see
11:59:27 <andythenorth> he’s in this channel sometimes
12:01:01 <andythenorth> we are short of contributors
12:01:06 <andythenorth> we don’t add bugs fast enough :P
12:02:52 <Alberth> it is working too much :p
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13:24:31 <ItalyTransport> I have a question: do industries have infinite acceptance? I mean, can sell an infinite amount of cargo to an industry?
13:25:44 <ItalyTransport> Ok many thanks :)
13:25:45 <V453000> some industry sets can change that, but normally it's that way
13:26:01 <ItalyTransport> It's a very good game
13:26:38 <ItalyTransport> Ok, thanks again! Happy new year :)
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14:00:45 <Alberth> upper monthly limit not worth mentioning?
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14:22:35 <Wolf01> Then, what's your new year resolution?
14:22:52 <Rubidium> the same as this year... 1080p
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14:52:15 <Alberth> hmm, _tar_filelist looks like major name clashes are going to happen
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15:57:49 <Wolf01> Meh, roadtypes which forbid tunnels or bridges... what we have started?
15:58:17 <Eddi|zuHause> Wolf01: that should not be a feature
16:08:55 <Eddi|zuHause> does not look good for the lifetime of the wheel/axle
16:21:50 <__ln__> on the other hand bikes can easily do 40 km/h with a 100 kg person sitting on them, while in that video there isn't even any load on the wheel.
16:23:34 <Eddi|zuHause> it's also running significantly faster than 40km/h
16:24:07 <Eddi|zuHause> and i don't think the wearing forces grow linear
16:26:32 <__ln__> yes, sure it's going much faster than 40 km/h
16:38:36 <peter1139> the tyre would not last long
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16:47:48 <andythenorth> Wolf01: I am building a tow truck
16:47:54 <andythenorth> for my 5 year old
16:48:12 <andythenorth> been sat on the floor for 3 days :P
16:48:29 <andythenorth> it’s like 8285, but newer and stronger
16:53:38 <andythenorth> so…did a new scenario format ever happen? o_O
16:54:23 <Wolf01> Yeah, that part is really useful
16:56:16 <Wolf01> Ok, I wasn't able to finish the year without buying some lego... 15 sets
17:04:28 <andythenorth> I have spent 6 days now building lego for my kids
17:04:33 <andythenorth> I have had enough :P
17:04:45 * andythenorth wonders about GS -> newgrf
17:06:15 <andythenorth> wondering if I can reliably sniff FIRS industries
17:06:47 <andythenorth> I could generate a json file from FIRS to give a manifest of all the industry types
17:08:55 <Alberth> what do you gain if you know it's FIRS, in the GS?
17:09:41 <andythenorth> gameplay-related choices
17:09:48 <andythenorth> can choose to develop some industries, not others
17:09:52 <andythenorth> narrative basically
17:10:14 <Alberth> how does that fail with eg default industries?
17:10:22 <andythenorth> I choose not to care :)
17:10:25 <andythenorth> FIRS-specific GS
17:10:45 * andythenorth could even generate it in the FIRS repo :P But that’s probably unwise
17:11:03 <Alberth> sure, but what is specifically needed in a GS for your idea?
17:11:16 <andythenorth> I am starting from the implementation details :P
17:12:24 <Alberth> have you considered playing the goal-based city grow thingie?
17:12:27 <andythenorth> some kind of progression, like seeding regions of the map
17:12:35 <andythenorth> start with forests for example
17:12:40 <andythenorth> then develop mines and so on
17:12:58 <Alberth> and GS spawns industries, I assume
17:13:44 <andythenorth> yes GS spawns them
17:13:59 <andythenorth> I want to start on one corner or side of the map and work across
17:14:08 <andythenorth> I’ve no idea if it’s a good mechanic in ottd
17:14:14 <andythenorth> but eh, experiments
17:14:21 <Alberth> only one way to find out :)
17:16:04 <andythenorth> can get the industry ID
17:16:09 <andythenorth> could just assume it’s FIRS
17:17:06 <Alberth> for first experiments, just assume user loads the correct FIRS :)
17:21:12 <Milek7> cargo ids are discoverable, so you can find industry id by matching input and output cargos
17:22:18 <__ln__> peter1139: bike tyres last for thousands of kilometers of normal use, how would a nearly frictionless operation at high speed make them not last long
17:24:39 <andythenorth> Industry ID is in the API
17:25:27 <andythenorth> oh maybe that’s an instance, not a type
17:27:22 <andythenorth> that should work, no?
17:28:06 <andythenorth> it’s fairly useless though, unless somebody changes the approach to GS :)
17:28:33 <Milek7> probably can change in new versions of newgrfs
17:29:04 <andythenorth> I control the newgrf, so eh :)
17:29:10 <Milek7> and also changes when user loads some other industry-adding newgrf
17:29:22 <andythenorth> users shouldn’t do that
17:29:41 <andythenorth> ok, well they can’t play with my GS then
17:29:45 <andythenorth> when I eventually write it :P
17:30:10 <andythenorth> this ongoing refusal to tie GS to newgrf is one reason why there are so few GS
17:30:19 <andythenorth> GS was one of the best features added to openttd
17:31:08 <V453000> users evul, exterminate
17:31:21 <Milek7> i think matching input/output cargos is only way to identify industries realibly
17:33:02 <andythenorth> someone here was trying to get industry IDs recently
17:33:16 <andythenorth> they’re pooled, so it wasn’t reliable
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17:41:16 <V453000> how did the event go btw? :)
17:42:21 <_dp_> meh, no one was strong enough to last till the end %)
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19:45:45 <DorpsGek> Commit by translators :: r27719 trunk/src/lang/polish.txt (2016-12-31 19:45:36 +0100 )
19:45:47 <DorpsGek> polish: 25 changes by nouwak
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20:17:36 <andythenorth> _dp_: be useful if that was in trunk
20:17:50 <andythenorth> needs a cherrypick :P
20:17:59 <andythenorth> probably today is a bad day to get it reviewed :)
20:20:10 <LordAro> andythenorth: well, there's going to be a lot of out of date years in the codebase shortly
20:24:08 <Alberth> we just extend the year :p
20:33:47 <__ln__> opinions on the new series, Dirk Gently's Holistic Detective Agency?
20:41:52 <MonkeyDrone> __ln__: definitely worth the watch
20:44:07 <MonkeyDrone> googlefu has failed me
20:47:49 <Alberth> you should compile everything, not just openttd
20:48:20 <Alberth> there are other projects, like the language file compiler, that generate languagepacks for the program
20:48:34 <MonkeyDrone> i did tell it to compile the whole thing, let me double check
20:48:46 <Alberth> not sure how it's called, "solution" or so, I think
20:49:05 <__ln__> MonkeyDrone: yeah, i think so too, after having watched it. not necessarily that adamsish, but nevertheless.
20:49:16 <Alberth> have a look at the wiki with an older VS
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20:51:01 <MonkeyDrone> Alberth: will do so, although I have clearly told it to compilte the whole thing. it needs a few minuets
20:52:00 <Alberth> I don't have Windows, so no idea, mostly
20:54:27 <Rubidium> I think that the language files are not put in a relative folder to the debug/release build folder, but to the right location compared to the other files. I think copying the executable to the right location (bin/) should help
21:00:56 <Wolf01> Strange, for me vs2015 compiles OTTD almost out of box, I only have to provide the libraries and I learnt to do that via the .user.proj
21:02:57 <MonkeyDrone> Rubidium: it compiles without any errors, only some warnings about 64bit thing,
21:03:16 <MonkeyDrone> Alberth: I followed that wiki and have it running.
21:06:58 <MonkeyDrone> only compile warnings i get is Warning C4334 '<<': result of 32-bit shift implicitly converted to 64 bits (was 64-bit shift intended?) openttd C:\Users\abbas\Documents\Repositories\1.6.1\src\genworld_gui.cpp 290
21:08:26 <Rubidium> well, the error is typical for not finding the language files in the lang folder compared to the executable. From back when I built the Windows version of the CF I seem to have remembered the MSVC build process not copying the exe from the release/debug folder to the folder where the lang folder is in (IIRC bin)
21:09:14 <Rubidium> it has nothing to do with compilations errors or issues, except maybe the build process not putting everything that is needed in a neat single location for MSVC
21:10:09 <Rubidium> which is why the build farm uses a Makefile after the actual building to get everything packaged up nicely for consumption by Windows users
21:11:29 <MonkeyDrone> Rubidium: so you recommend i figure out how to package the build output for it to run properly then
21:18:41 <MonkeyDrone> it's supposed to create individual file for each language correct?
21:51:35 <Milek7> last time when i checked vs2015 .sln in repo worked without problems
21:53:40 <MonkeyDrone> it worked, sweet. Now I just want to figure out that my compiled version is 1.6.1 so it can connect online
21:55:09 <MonkeyDrone> wiki instructions for older one are much better
22:03:20 <Alberth> what version did you download/checked-out ?
22:05:01 <Alberth> also, wouldn't it be simpler to get the binary download instead of building it yourself?
22:06:12 <MonkeyDrone> I am just experimenting, trying to see if I can get polytool working for me on 1.6.1
22:08:10 <Alberth> then it's not 1.6.1 anymore
22:08:29 <Alberth> and won't work in multi-player
22:08:49 <MonkeyDrone> ah ok, thanks Alberth.
22:09:17 <MonkeyDrone> I have other plans for it, will see If I can code / mod the game in other ways.
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22:21:13 * andythenorth wonders if ships have animation state
22:21:25 <andythenorth> might be able to use frosch’s new multi-layered vehicle sprites
22:25:25 <V453000> the day FISH suddenly grew in filesize 10000%
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22:25:56 <Milek7> Alberth: afair polyline tool don't break compatibility
22:26:50 <V453000> yeah I think the novapolis client had it, right?
22:35:05 <andythenorth> FISH are all dead
22:35:25 <andythenorth> actual fish are mostly dead, thermometer in the tank was wrong :P
22:35:57 <andythenorth> didn’t all happen at once, it’s taken most of this year :P
22:36:14 <andythenorth> some were tougher than others
22:44:15 <andythenorth> ships ships ships
22:45:10 * andythenorth hopes to draw 8 standard hulls, and do magic with compositing the rest of the ship
23:00:56 * V453000 is busy AF designing the best factorio defensive wall ever
23:01:00 <MonkeyDrone> yes polyline is client only
23:01:19 <MonkeyDrone> so i don't see it being an issue, its just the version check that would stop me from joining a server
23:01:40 <MonkeyDrone> hah V453000, mine went by an hour ago, figuring out ottd compiling :P
23:09:51 <Milek7> leap second in two hours ;p
23:12:09 <__ln__> is there a clock application that actually shows a leap second?
23:13:31 <Wolf01> I think they all will be synced at the next ntp call
23:14:53 <__ln__> errr.. you can't just move the clock one whole second as a result of an ntp call.
23:15:47 <Wolf01> But I think I've seen a 0:00:60 in some chinese clock happening way too often, which ended up in like 5 minutes at day of desync
23:16:59 <__ln__> the whole idea of ntp is that the clock doesn't jump by crazy amounts such as 1 second
23:18:14 <Wolf01> Oh, but your pc won't get synced by just 1 second, more like 3 seconds every day
23:19:32 <Milek7> linux handles it by repeating 59 second twice
23:19:53 <Wolf01> I remember when I was on win7 and ntp default server didn't work, my pc was desynced by 2 minutes against my phone
23:20:11 <__ln__> Wolf01: just because the default ntp implementation in Windows is crappy, it doesn't mean that's how ntp is supposed to work.
23:20:27 <Wolf01> This about 1 month after install, then I remembered to change the server
23:21:40 <__ln__> Wolf01: i don't suppose you remembered to change the SpecialPollInterval?
23:21:57 <Wolf01> No, it was the server unreachable
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23:22:41 <__ln__> so you have not adjusted SpecialPollInterval at all
23:23:07 <__ln__> so your pc clock gets synced from ntp once a week?
23:27:06 <Wolf01> Maybe even once a month
23:27:22 <Wolf01> Last execution was on 16/12
23:28:19 <__ln__> could be once a fortnight
23:30:36 <Wolf01> Taken while the second changed, the top part was scanned by the sensor just before the change :P
23:31:06 <V453000> microwave for cesium :D
23:31:46 <__ln__> the upper display is in local time and the other in UTC, but i think the seconds should match regardless :)
23:33:48 <andythenorth> hmm, my 6 year old swears he managed to beat the mirror once
23:33:53 <andythenorth> he said it was laggy
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23:35:24 <__ln__> Wolf01: there are different sensors, too
23:38:37 <Milek7> how much atomic clocks cost? :D
23:39:13 <__ln__> more than the regular too much
23:40:42 <Wolf01> This costs just "regular too much"
23:41:51 <__ln__> Wolf01: http://imgur.com/a/fyLkK (taken using the same camera) shouldn't the propeller look silly if the sensor was providing data from different moments of time
23:43:50 <Wolf01> Yes it should, then it's just a time offset, maybe really small and you figured to catch it with your camera
23:44:05 <peter1139> exposure time can affect things too
23:46:36 <__ln__> admittedly the atomic clock photo has a much longer exposure (1/15s) than the other, but if it was about that, we should see some remains of the digit 8 on the lower screen.
23:55:30 <Wolf01> So, 5 minutes to leap second here, let's see what happens
23:57:31 <Wolf01> Meh, italian tv already in 2017 since 3 minutes ago
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