IRC logs for #openttd on OFTC at 2017-01-02
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12:02:30 <V453000> very fancy shits andythenorth
12:02:52 <V453000> I feel like the bulk carrier has too dark bottom
12:02:56 <V453000> but in general I really like
12:03:04 <andythenorth> it has no shape eh?
12:03:12 <V453000> yeah it's just all black
12:03:24 <V453000> one or two shades brighter might solve it easy
12:10:16 <andythenorth> could be better, but eh
12:10:20 <andythenorth> this is just to get general shapes
12:12:20 <V453000> add 1 more shade at the top of the black
12:13:02 <andythenorth> not sure about the fridge ship
12:13:06 <andythenorth> for realism reasons :P
12:13:31 <andythenorth> house should be at the back
12:16:26 <andythenorth> V453000: is it easier or harder working free of realism? o_O
12:17:25 <V453000> I think in general it's easier to do, but harder to achieve something special and nice
12:17:47 <andythenorth> Road Hog, I invented most of the trams
12:18:02 <andythenorth> it was mostly easier
12:18:09 <andythenorth> but it’s easier to get started by copying RL
12:18:21 <V453000> making the thing actually look good and convincing, can be harder
12:18:28 <V453000> if you go for some really off the chain vehicles
12:18:45 <V453000> well yeah, some degree of real world reference is probably always great
12:18:58 <andythenorth> good and convincing is problem with ships
12:19:10 <andythenorth> nowhere to hide from the empty pixels
12:19:27 <V453000> or anything x4 zoom :P
12:19:41 <andythenorth> easy solution is to add hatches and cranes
12:19:48 <andythenorth> but then all ships start to look similar
12:19:57 <andythenorth> purpose of new set is: All Ships Different
12:20:02 <V453000> well if you add them in various ways
12:20:40 <V453000> also it doesn't mean every one needs to have the same crane, same colour of crane, or even have a crane at all
12:20:50 <V453000> some ships can have teleporters or slug crew
12:21:40 <andythenorth> need those big cows in the livestock ship
12:22:13 <V453000> of that I have no doubt
12:23:27 <andythenorth> – angle drawn for 5 ships
12:24:01 <andythenorth> only another 35 more to go for freight ships :P
12:24:01 <V453000> what do you mean angle, isn't it 3D?
12:24:16 <andythenorth> I use software that makes the other angles
12:24:25 <andythenorth> it’s photoshop :P
12:24:48 <andythenorth> I think there’s going to be some ignoring of lighting for the / \ angles
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12:26:22 <V453000> I did that many times
12:26:30 <V453000> but yeah it isn't as nice as when you draw a new angle
12:27:20 <V453000> one of my todo things is to write a rather robust script for converting 32bpp RGB into 8bpp
12:27:26 <V453000> but doing it well, not like photoshop
12:28:09 <V453000> let's see how I do ships after that
12:29:15 <andythenorth> I reckon that the angles could be converted by downshifting the entire palette by 1
12:29:31 <andythenorth> and drawing the vehicle carefully w.r.t shadows
12:29:49 <V453000> I think that would be way shittier than you think
12:30:40 <andythenorth> the light needs to flip to the opposite face
12:31:00 <andythenorth> I could do it by drawing more stuff in false colour, but that’s a headfuck to work with
12:37:39 <Eddi|zuHause> draw the image in layers, so you can +1 one layer and -1 the other layer?
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12:58:37 <andythenorth> or masks for the faces
12:58:53 <andythenorth> at some point it’s more work than just fixing them manually :)
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13:50:57 <andythenorth> tanker is too similar to freighter?
13:52:05 <Wolf01> They share a lot pf particulars
13:54:59 <andythenorth> which is super-unrealism for a ship that lasts 1950-2050
13:55:13 <andythenorth> but does look quite different eh
14:02:37 <andythenorth> tankers recolour by cargo to black / grey / CC / other colours
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14:23:50 <andythenorth> probably that one
14:31:02 * andythenorth doesn’t like the big white roof on the livestock ship
14:31:08 <andythenorth> but it looked bad in dark grey
14:31:18 <andythenorth> problem for later :P
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15:56:07 <Wolf01> andythenorth, rusty roof?
15:56:20 <andythenorth> think it needs greeble
15:58:09 <V453000> rust and green shit from the sea, etc would be great
15:58:33 <V453000> What's not rusty, sucks ass. At least that's how it works in factorio
16:00:08 <Wolf01> "A knight in a shiny armor is one that has never been in a war"
16:00:22 * andythenorth doesn’t want to weather the sprites :P
16:04:59 <Mazur> V taking some copyright counteraction?
16:13:59 <DorpsGek> andythenorth: supermop was last seen in #openttd 3 days, 15 hours, 54 minutes, and 39 seconds ago: <supermop> how long will you be in the US
16:15:30 <__ln__> that's exactly what they ask at the airport
16:16:48 <Mazur> THey never asked me that.
16:17:33 <Mazur> QQuite possibly, because I never have, as I intend neither, sought flight to the USA.
16:38:34 <Eddi|zuHause> they did ask me that back in 2000
16:39:07 <Eddi|zuHause> i showed them my return flight ticket
16:39:36 <Eddi|zuHause> he didn't really seem to be content with my first answer "about a week"
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16:49:28 <Wolf01> And then they complain about EU rules when they give contradicting replies, they write tear dropping blog articles and so on
16:54:10 * andythenorth needs someone to test unsinkable sam
16:54:15 <andythenorth> it’s way not done
16:54:25 <andythenorth> but I need an opinion on capacities
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19:09:41 <andythenorth> added a flatdeck barge
19:09:46 <andythenorth> pretty much not realisms
19:10:02 <andythenorth> but I want to match the trucks and trains :P
19:10:08 <andythenorth> flatdeck airplane? o_O
19:13:27 <andythenorth> you have an accent
19:13:34 <andythenorth> maybe south african
19:14:04 <V453000> I saw a new zealand/australia videa, not sure ... they mentioned deck many times, it didn't get old
19:14:10 <V453000> they had big decks, too
19:14:22 <sim-al2> The Airbus Beluga is probably as close to a flat-deck airplane as you can get
19:14:28 <andythenorth> also such cargos
19:14:32 <andythenorth> it will have cargo sprites
19:15:58 <sim-al2> Well the various military airlifters also count
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19:41:50 <andythenorth> I’ve done all the main types :o
19:42:04 <andythenorth> except pax, mail, supplies :P
19:43:58 <Wolf01> Ha! Researchers said that Titanic sank because a fire in the hold near the boilers, maybe coal autocombustion, which already started even before the departure
19:44:25 <Wolf01> The fire weakened the structure then the iceberg did the rest
19:44:37 <Alberth> Nice livestock ship, andy
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19:49:11 <Alberth> no small poles alongside the edge :)
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20:12:17 <andythenorth> I need a fruit ship probably
20:12:23 <andythenorth> this one is…different :P
20:14:29 <Alberth> a bananas boat, what more can you want? :)
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21:12:22 <andythenorth> cmd-~ doesn’t work in openttd :P
21:12:33 <andythenorth> cycles windows in OS X :P
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21:12:57 <andythenorth> is there a focus manager for windows? o_O
21:13:35 <Alberth> just run 1 application at a time :p
21:15:04 <andythenorth> I mean inside ottd ;)
21:17:44 <Alberth> it should have one, not sure how it works though
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22:30:12 <DorpsGek> __ln__: Zuu was last seen in #openttd 21 weeks, 5 days, 12 hours, 46 minutes, and 9 seconds ago: <Zuu> Perhaps because it was "free" space near ground floor that you couldn't use for offices.
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