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00:26:57 <Wolf01> 'night
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10:27:15 <crem_> \o
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13:32:53 <Wolf01> o/
13:33:05 <ZirconiumX> \o
13:33:07 <crem_> moo/
13:33:08 <frosch123> moi
13:33:25 <andythenorth> so the ‘hide in build menu’ flag? o_O
13:35:24 <frosch123> what?
13:36:09 <andythenorth> “frosch123: only thing that is missing is a flag or similar to hide a roadtype from the build menu”
13:36:18 <frosch123> oh, that one
13:36:21 <andythenorth> yes :)
13:36:37 <Wolf01> Is it the right solution?
13:36:52 <frosch123> well, it also needs checking whether all the filter dropdowns still make sense
13:37:03 <frosch123> and as said, they should use separate ids
13:37:28 <Eddi|zuHause> call them "virtual roadtypes"
13:37:31 <frosch123> i.e. in autoreplace gui you would still filter for "offroad vehicles"
13:38:59 <Eddi|zuHause> ... so i just signed the contract for my new "dayjob"
13:39:25 <frosch123> since when do we offer contracts here?
13:39:40 <frosch123> and "day" in what timezone?
13:39:48 <Eddi|zuHause> yes.
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13:43:32 <Wolf01> How?
13:48:20 <andythenorth> Eddi|zuHause: has a job :o
13:48:43 <Eddi|zuHause> i already had a job... it was just not necessarily "day" :p
13:49:05 <Eddi|zuHause> (as in daily)
13:49:15 * andythenorth is always curious who does what here
13:49:22 <andythenorth> but never wants to ask, it would destroy the mystery
13:49:30 <andythenorth> Rubidium does something with trains
13:49:42 <andythenorth> pikka sometimes drives a bus
13:49:47 <Eddi|zuHause> i do weird things with chemistry...
13:49:49 <andythenorth> Dan sells collectables
13:50:10 <Eddi|zuHause> my previous job dealt with HCl
13:50:20 <Eddi|zuHause> and my new job deals with ink
13:50:51 <Eddi|zuHause> basically, they're building an industrial-size inkjet printer
13:52:16 <Eddi|zuHause> for things like wallpaper-patterns and stuff
13:52:53 <Eddi|zuHause> where their previous analogue technique is uneconomical for smaller batch-sizes, but demand for that increases
13:53:04 <frosch123> sounds militaristic
13:53:45 <frosch123> i think the company specialises in camouflaging buildings
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13:59:37 <Wolf01> I do stuff sometime
13:59:54 <DorpsGek> Commit by frosch :: r27703 trunk/config.lib (2016-12-22 13:59:46 +0100 )
13:59:55 <DorpsGek> -Change [FS#6532]: [gcc] Wnarrowing and Wfree-nonheap-object do no longer trigger in gcc 4.9.2, so reenable them.
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14:05:24 * andythenorth is a capitalist
14:05:34 <andythenorth> and an exploiter of the workers
14:05:50 <frosch123> yes, you are brittish
14:06:40 <andythenorth> https://aspergercafe.files.wordpress.com/2014/03/lumbergh-come-in-on-saturday.jpg
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15:27:26 <frosch123> o/
15:27:44 <ZirconiumX> o/
15:27:46 <crem_> moo/
15:28:47 <Alberth> o/
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15:49:33 <supermop__> yo
15:50:37 <supermop__> Eddi|zuHause: ive seen something like that in canada, for printing on wall panels
15:51:14 <supermop__> it was a huge flatbed from Oce, about 4m x 2.5m bed
15:51:56 <supermop__> most of their business was fake marble
16:10:36 <Wolf01> Mmmh, I have a dilemma, I'm making the game state manager for my game, but I want to keep it game-agnostic, as it is a component i
16:10:49 <Wolf01> I would like to use it for other projects
16:12:32 <Wolf01> I don't know how to go to menu after the gameplay, as the game scene doesn't know if there is another scene or the game is finished
16:13:05 <Wolf01> And I just call "next" after the current level is finished
16:15:39 <Wolf01> Maybe I need more things which run together, so it's not the gameplay scene which calls next but just tells "I've finished, do whatever you want now"
16:20:25 <Alberth> higher level game state manager?
16:21:13 <Alberth> (switching display sounds like game state :) )
16:21:20 <Wolf01> Yes
16:22:44 <Alberth> in that case it should do whatever the higher level state manager expects to happen when one of its states is finished, I'd guess
16:24:20 <andythenorth> Wolf01: listener / subscriber? Pipeline?
16:24:34 <andythenorth> probably not an event system, probably a pipeline
16:25:09 <Wolf01> I can enqueue sequences of states when I need to play a game, for example "briefing, real game, post-game"
16:25:11 <andythenorth> [module_1, module_2, module_3]
16:25:36 <andythenorth> each module takes a lock on the pipeline until it yields, or is forcibly terminated
16:26:10 <Wolf01> *states -> scenes
16:28:41 <Wolf01> I've tried to make a sequence for every defined level and the menu as the last scene when loading the game, but what if I want to play a specific level or resume a previous game?
16:30:01 <andythenorth> dunno :)
16:30:36 <andythenorth> I figure that the answer is quite specific to the framework you’re using, it’s not a general programming principle :)
16:30:58 <andythenorth> in Flash there would have been scenes on a timeline, and you’d choose the scene
16:31:14 <andythenorth> and game state (lives, high scores etc) would be stored in an object on root
16:31:50 <Wolf01> I'm making a "framework", this is just a generic "how it should work"
16:32:23 <Alberth> you need to have some form of choosing between states
16:32:37 <supermop__> there are no nicely designed weed accoutrements like there are for cocktails, beer, tea, etc
16:32:50 <supermop__> no japanese brass cast items
16:33:02 <andythenorth> supermop__: lots of funky glass shapes, though no?
16:33:12 <andythenorth> and magic rolling tins and cutters and so on?
16:33:16 <andythenorth> or is that just where I live?
16:33:18 <supermop__> andythenorth: those are ugly as hell
16:33:35 <supermop__> and yes we have a lot, but i would not give them as a gift
16:33:36 <andythenorth> well smoking a lot and having good taste aren’t mutually dependent
16:33:46 <supermop__> haha unfortunately
16:34:08 <supermop__> thankfully i'm no longer close friends with any stereo typical stoners
16:35:00 <supermop__> but i do have one in law im struggling to get a gift for, who like minimal design, doesn't drink, already has all the kitchen gear he needs
16:35:09 <supermop__> but does like weed
16:35:49 <supermop__> now that is not taboo here, you don't need fancy incense to cover smell, so can't gift that
16:36:59 <supermop__> need some of those fancy weed chocolates from colorado i guess, but illegal to ship interstate
16:38:47 <Alberth> have xmas in colorado :)
16:39:29 <supermop__> Alberth: flights are probably expensive this late
16:39:34 <supermop__> but good idea
16:40:36 <supermop__> i read an interesting article about how legalization movement here is finally leading designers to work on all this head shop stuff that for decades seemed to be intentionally ugly
16:40:43 <Alberth> bring family, and there's your present already :)
16:41:33 <supermop__> i think the reason i never smoked was that in highschool the stuff seemed so ugly and tacky that it put me off
16:45:10 <Alberth> they found out a war on drugs is not winnable?
16:45:39 <supermop__> Alberth: except in the design facet
17:28:14 <andythenorth> what’s the utility of the published checksum on the ottd download pages?
17:29:13 <Wolf01> To check the validity of what you got
17:29:49 <andythenorth> what’s the proposed vector it defends against? 3rd party download sites?
17:29:50 <Wolf01> As the game could be downloaded from an external mirror which may be compromised
17:30:14 <frosch123> i think the checksum is https, while the file is http
17:30:39 <Wolf01> The file is https too
17:30:50 <frosch123> also from the mirrors?
17:31:22 <Wolf01> It links binaries.openttd.org, I don't know what binaries do on it's own
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17:33:09 <Wolf01> Mmmmh, 4 commits in a row of just moving code around, no effective change
17:33:33 * andythenorth puts the tinfoil hat back in the cupboard
17:33:56 <Wolf01> And I can't figure out how to remove a dependency
17:35:17 <Wolf01> I have a stupid dependency injection container which is needed when constructing the scenes... I might need to move it on an external project too
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19:08:07 <Wolf01> Shit classes and namespace name collisions :|
19:17:12 <peter1139> shit code
19:17:28 <peter1139> (as in, all code is shit)
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19:29:33 <LordAro> Wolf01: add underscores until it works
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19:45:48 <DorpsGek> Commit by translators :: r27704 /trunk/src/lang (3 files) (2016-12-22 19:45:38 +0100 )
19:45:49 <DorpsGek> -Update from Eints:
19:45:50 <DorpsGek> welsh: 29 changes by kazzie
19:45:51 <DorpsGek> spanish: 2 changes by SilverSurferZzZ
19:45:52 <DorpsGek> russian: 13 changes by Lone_Wolf
19:53:46 <Wolf01> Remaking the whole solution to check for missing things...
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20:11:49 * andythenorth wonders if it’s christmas yet
20:13:36 <Alberth> it's only winter today :)
20:14:34 <andythenorth> can santa bring me a {CARGO} string formatter?
20:14:40 <andythenorth> which takes the cargo label as parameter
20:15:39 <frosch123> there is CARGO_LIST
20:16:01 <frosch123> and you can pass parameters like 1 << COAL
20:17:44 <frosch123> hmm, or is that missing for newgrf?
20:21:06 <crem_> Is there a way to set a realistic time speed? So that one game year takes one real year. :)
20:23:07 <Alkel_U3> brutal daylength, with something like a 65536^2 map? :-)
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20:29:28 <Wolf01> Seem that I was able to move my project without problems
20:29:57 <Wolf01> It also automatically checked out the references
20:34:12 <andythenorth> NML doesn’t know CARGO_LIST
20:34:26 <frosch123> yes, it is also not in control_codes.h
20:34:42 <andythenorth> I can work around it, it’s just a bit ugly on the compile side
20:36:45 <andythenorth> I have the labels, I have to look up the strings
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20:52:53 <frosch123> the command already exists for gs
20:53:55 <frosch123> hmm, i guess the reason it does not exist for newgrf is that you cannot pass a bitmask for 256 cargo translation table entries as parameter :p
20:54:24 <frosch123> so for newgrf we would have to make a slightly different command
20:54:49 <frosch123> like limit it to 4 cargos, and then packing them into a dword parameter
20:55:22 <frosch123> since industries accept at most 3 cargos, i guess a parameter to display 4 cargos should be fine
20:55:33 <andythenorth> seems plausible
20:55:48 <frosch123> actually, in that case... maybe rather a command to display a single cargo instead of a list
20:56:14 <frosch123> industries know their cargos, unlike vehicles which display: refitteable to all but a,b,c,d,e,f
20:56:29 <andythenorth> my use case is definitely single cargo from industry
20:56:31 <andythenorth> nothing else
20:56:39 <frosch123> single cargo without amount?
20:56:53 <andythenorth> no amount
20:57:04 <andythenorth> there are enough formatters for amounts I think
20:57:10 <frosch123> yep :p
21:12:24 <frosch123> andythenorth: https://paste.openttdcoop.org/pyey7yzjx?/pyey7yzjx https://paste.openttdcoop.org/pu3qrnwrg?/pu3qrnwrg <- try those
21:12:36 <frosch123> ottd, nml, eints, ... what else would need patching?
21:12:47 <frosch123> (not nforenum)
21:12:53 <andythenorth> docs?
21:13:02 <frosch123> yeah :p
21:13:40 * andythenorth eating right now, but will test ASAP
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21:22:57 <__ln__> does anyone think Super Mario Run is a good game?
21:26:44 <andythenorth> haven’t played it
21:26:49 <andythenorth> my kids will probably want it
21:30:17 <Wolf01> https://www.tt-forums.net/viewtopic.php?f=33&t=75607 I'm rofl thinking how much we'll ruin this guy's life XD
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21:47:48 <DorpsGek> Commit by frosch :: r27705 trunk/src/table/control_codes.h (2016-12-22 21:47:40 +0100 )
21:47:49 <DorpsGek> -Doc: Add the hex codes to the SCC_NEWGRF_ enum entries.
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22:22:23 <andythenorth> frosch123: sorry haven’t tested yet, wrapping christmas presents :P
22:22:41 <frosch123> i also still need to do that :)
22:22:58 <Lejving> plastic bag, duct tape, black marker
22:23:03 <Lejving> all you need for wrapping presents
22:24:42 <frosch123> i also have a sand+cement option
22:28:29 <supermop__> frosch123: that sounds good to me
22:28:53 <supermop__> give a stone chisel and sledge hammer to open with
22:34:45 <Rubidium> supermop__: nah, just put the chisel and hammel in the cement like http://1.media.collegehumor.cvcdn.com/25/93/b640a67486394c89dbc9168f454b070d-package-opener-inside-hard-to-open-package.jpg
22:37:03 <supermop__> ha
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23:07:58 * andythenorth bed
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23:41:31 <_dp_> Hi! Do toyland cargo types only exist in toyland? Can't make my industry to produce BUBL in other climates
23:42:18 <_dp_> It's not even treating it as invalid cargo, idustry simply doesn't produce anything and gets closed
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23:43:46 <supermop> seems like should be able to produce them in other climates, none of the other cargoes are climate specific
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23:46:23 <_dp_> well, I did this: http://pastebin.com/xqqtdwBz
23:46:38 <_dp_> it produces pax in all climates, but bubbles only in toyland
23:54:57 <Redirect_Left> I love the image of passengers becoming equal to bubbles
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