IRC logs for #openttd on OFTC at 2016-12-19
            
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00:17:35 <_dp_> what happens when two newgrfs define same rail type?
00:18:26 <_dp_> with different compatible railtypes
00:21:01 <lorran78> i am testing if industries are created on objects but 10 years passed and no new lol
00:21:07 <lorran78> even with normal tile
00:21:29 <lorran78> what are the conditions to make creation of new indust?
00:22:09 <lorran78> oh sorry new indust :p
00:22:39 <_dp_> lorran78, you mean for them to spawn naturally?
00:24:03 <_dp_> lorran78, it tries to maintain certain industry density, so there wouldn't be much spawns unless some idustries start to close
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00:24:49 <_dp_> lorran78, you can try to create map with low density and increase it in game, that should encourage it to spawn more I think
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00:27:34 * _dp_ finally made a grf that actually does smth
00:28:21 <_dp_> it even kind of disabling rail by setting its price to 660k/piece)
00:35:58 <lorran78> yes i made map with no indust just one city
00:36:07 <lorran78> just for testing this
00:39:52 <lorran78> it seems industr can't pop on objects like beach (newgrf)
00:39:55 <lorran78> but
00:40:21 <lorran78> when i create a map it's impossible to make large selection to make beach
00:40:22 <lorran78> :/
00:40:34 <lorran78> i must do tile by tile
00:41:11 <lorran78> :(
00:41:21 <lorran78> nope can pop on beach :(
00:54:48 <lorran78> but it seems indust can't pop on non-plane surface :)
01:04:46 <Redirect_Left> Is there a way to get the distance betwee X tile and Y tile? (or specifically, airport to airport?)
01:05:09 <Redirect_Left> I'm trying to get the cheapest plane (as in, only just manages the range rather than some obscenely over-costly one for that distance)
01:07:05 <Redirect_Left> I'm currently just dragging a bridge from X to (approximate distance in a draggable direction), but i'm assuming there is a better way of doing that?
01:07:54 <_dp_> Redirect_Left, there are ruler tools in modded clients like citymania or btpro one
01:08:25 <_dp_> Redirect_Left, but in vanilla I think it's only by checking coordinates and calculating yourself
01:09:34 <Redirect_Left> Ah
01:09:57 <Redirect_Left> I'm using JGRs patchpack, so i'll go and read his thread and if its not noticeable in the 'patch notes' i may suggest something similar is added!
01:10:17 <lorran78> which industries set has the most indust between cities
01:10:23 <_dp_> Redirect_Left, yeah, JGR is likely to have it too
01:10:52 <lorran78> not only mail passenger and goods
01:10:54 <Redirect_Left> ah yes, he has included a copy of https://www.tt-forums.net/viewtopic.php?f=33&t=49212
01:12:00 <Redirect_Left> I'd have never have found that button (or guessed its meaning) without looking it up, cheers for that
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03:44:19 <Wolf01> 'night
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05:40:16 <JohnnyWing> Is the github repo perhaps behind or not maintained? It doesn't compile when I pull it down...missing files :?
05:40:51 <JohnnyWing> https://github.com/OpenTTD/OpenTTD that is
05:41:11 <Supercheese> might be some extras you need
05:41:31 <Supercheese> stuff like this: https://www.openttd.org/en/download-openttd-useful
05:41:35 <Supercheese> check the wiki for compilation guides
05:41:58 <JohnnyWing> No I've got all that. I got it working via svn, but this git....
05:42:22 <JohnnyWing> im missing files. Like this .h doesn't exist, yet it's imported.... #include "table/strings.h"
05:43:07 <JohnnyWing> granted I'm new to cpp so may be missing some concept
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13:41:23 <_dp_> So many useless grfs with nice graphics...
13:42:11 <_dp_> Trees objects, houses objects, stations, grounds, roads...
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13:42:29 <Wolf01> o/
13:42:32 <_dp_> How the hell I'm supposed to use them in game?
13:42:37 <_dp_> hi)
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13:59:19 <Wolf01> o/
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14:14:47 <Alberth> min
14:15:00 <Alberth> *moin
15:00:23 <Wolf01> Genius game.. A->B->C route, C is between A and B, A loads logs, B unloads and load planks, C unloads planks. There's a loop after C because reasons, I set up a waypoint to enter the right C platform... What do trains do?
15:01:47 <Wolf01> Enter C, go trought loop, go back to C on a different platform, reverse, go to A
15:02:34 <Wolf01> Blocking another route because it's the right thing to do
15:07:05 <Eddi|zuHause> depot orders?
15:07:18 <Wolf01> Nah, TF
15:07:40 <Eddi|zuHause> ah... yeah
15:07:47 <Eddi|zuHause> make another WP :p
15:07:57 <Eddi|zuHause> one before and one after the platform
15:08:12 <Wolf01> The problem is that the train won't stop in the station
15:08:44 <Wolf01> I removed the station order, re-added it and now it works
15:09:01 <Wolf01> Also I need to set up every time waypoints on terminus stations because they like to swap platforms as they want
15:09:05 <Wolf01> Blocking other routesz
15:09:05 <Eddi|zuHause> ... until it automatically rearranges platform assignment
15:10:06 <Wolf01> The nice thing is that devs stated "is impossible to make a route use more than one platform because we need to know where a train stops to show the stuff on the platform"... and then you switch platform as you like?
15:10:39 <Eddi|zuHause> well, "impossible" is the wrong word there
15:10:57 <Wolf01> And as I've seen multiple times, a train in a different platform is still able to load, so it's not a valid reason
15:11:16 <Eddi|zuHause> it's not a technical reason, it's an aesthetics reason
15:12:03 <Wolf01> And they break their own "rule" constantly, so?
15:14:41 <Wolf01> You can say that if you have 2 trains of the same route you aren't able to tell which one will load the stuff
15:14:47 <Wolf01> It's more understandable
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15:20:46 <Wolf01> Quak
15:22:20 <frosch123> moi
15:35:15 <supermop_> yo
16:04:08 <__ln__> https://www.youtube.com/watch?v=Qs9jiXOKNls
16:06:43 <Eddi|zuHause> Wolf01: i don't understand what you mean
16:07:46 <Wolf01> What could happen if 2 trains of the same route need to load at the same station at the same time? Currently is not possible in TF
16:09:31 <Wolf01> Not that is really useful for trains, they could be left in serial mode instead of parallel mode, but for road vehicles it could be nice
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16:43:51 <supermop_> there are so so soo many nicely designed trivets out there
16:44:11 <supermop_> already 100s of nice ones from 1800-2006
16:44:51 <supermop_> but it seems like in the last 10 years designers and craftsmen have made thousands more really nice ones
16:45:37 <supermop_> can someone have too many trivets? I feel like gifting a trivet to my mom every year indefinitely
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17:08:45 <Alberth> when you don't fit in the house anymore due to trivets, I think you have too many :)
17:09:43 <supermop_> what do they call trivets in German/Dutch/other languages on the channel
17:10:23 <frosch123> Topfuntersetzer
17:10:54 <frosch123> do you only mean trivets, or also place mats?
17:11:26 <frosch123> and tea-cloth?
17:11:41 <Wolf01> <Alberth> when you don't fit in the house anymore due to trivets, I think you have too many :) <- too bad it doesn't work with lego
17:11:44 <supermop_> things for setting a hot dish or pot onto the table with, usually cast of metal or ceramic, sometimes wood
17:12:15 <supermop_> but not a soft pad that is also used for holding a pot, nor a cloth placemat
17:12:31 <frosch123> yeah, but i distinguish between stuff for food, and stuff for a glass can for tea
17:13:22 <supermop_> if it is approx. 10cm dia or less i would call it a coaster, unless it is of a very open design
17:13:47 <supermop_> or a saucer if it is the special plate that a tea or coffee cup sits on
17:14:14 <supermop_> a tea towel, placemat, or table runner would not count
17:14:44 <frosch123> so, "Topfuntersetzer" :)
17:14:46 <supermop_> so lets say it must be mostly rigid, and you cannot eat directly off it if you wanted to
17:15:10 <frosch123> try image search :)
17:16:51 <supermop_> sometimes english has dozens of words for things that are only slightly different in function
17:17:25 <supermop_> especially in the kitchen, where things have French, Italian, and German derived names
17:19:12 <supermop_> and it varies between the UK, and different regions of the US. In some parts of the country the word trivet is almost never used colloquially, and instead they use 'potholder' for both the pad or mitten you reach into the oven with, and the the rigid thing that goes onto the table
17:26:52 <Alberth> Wolf01: it's not? :O
17:27:22 <Wolf01> No, I'm the evidence :P
17:27:35 <Alberth> we can make it a rule, but until your bank requires proof from you about amount of free lego storage space, it means very little
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18:18:08 <Wolf01> Bah, "yellow alert for snow" I read "alert yellow snow"
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18:31:54 <Wolf01> http://store.steampowered.com/app/372350 ???
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18:33:29 <Redirect_Left> olol, that might be mildly amusing for 5 minutes
18:34:34 <Wolf01> Best I can do is 3
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18:44:09 <Wolf01> http://steamcommunity.com/games/326410/announcements/detail/972040300483041201 Eddi|zuHause, did you read this?
18:46:59 <Eddi|zuHause> Wolf01: no
18:47:15 <Eddi|zuHause> and i'm not sure if i'm interested
18:47:29 <Wolf01> Windward players will get free beta access btw
18:49:29 <Eddi|zuHause> yes, i read that
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19:00:15 <Wolf01> Bye
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19:45:43 <DorpsGek> Commit by translators :: r27699 trunk/src/lang/russian.txt (2016-12-19 19:45:38 +0100 )
19:45:44 <DorpsGek> -Update from Eints:
19:45:45 <DorpsGek> russian: 1 change by Lone_Wolf
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21:08:25 <V453000> seriously considering buying a wacom pen pc
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21:32:54 <__ln__> an eventful day
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