IRC logs for #openttd on OFTC at 2016-12-12
⏴ go to previous day
00:06:36 <lorran78> i have a windows "mingw installation manager"
00:16:58 *** HerzogDeXtEr1 has joined #openttd
00:17:22 *** welshdragon has joined #openttd
00:27:56 *** Biolunar has joined #openttd
00:28:24 *** threesix- has joined #openttd
00:33:19 <lorran78> how can i use minGW?
00:33:39 <lorran78> i installed make from the installer manager from minGW...
00:37:34 <lorran78> noone else to help me with my nml program and preprocessing?
00:44:14 <FLHerne_> lorran78: What are you modifying?
00:45:13 <FLHerne_> Generally, cd to the project's base directory and run `make`
01:25:51 *** argoneus has joined #openttd
02:53:36 *** chomwitt2 has joined #openttd
04:04:51 *** ElleKitty has joined #openttd
04:33:45 *** Fatmice has joined #openttd
04:34:57 *** Fatmice has joined #openttd
05:08:20 *** mikegrb has joined #openttd
05:10:28 *** mikegrb has joined #openttd
05:26:19 *** mikegrb has joined #openttd
07:56:02 *** andythenorth has joined #openttd
08:19:46 *** BluesInTheNet has joined #openttd
08:30:53 *** orudge` has joined #openttd
08:30:54 *** ChanServ sets mode: +o orudge`
08:55:27 *** andythenorth has joined #openttd
09:51:23 *** andythenorth has joined #openttd
10:09:55 *** TheMask96 has joined #openttd
10:20:22 *** welshdragon has joined #openttd
10:40:17 *** andythenorth has joined #openttd
10:47:53 *** andythenorth has left #openttd
12:33:45 <MonkeyDrone> hope you all are doing well
12:35:01 <V453000> haven't seen you in a while :) back from TheShit?
12:37:11 <MonkeyDrone> YES, didn't work out. Meh, didn't make the cut.
12:37:36 <MonkeyDrone> I can see your baby project has been stalled for the past few months :P
12:37:51 <MonkeyDrone> how's the little one doing?
12:40:04 <V453000> baby project is in progress, trains are fuckload of work, also busy as fuck with factorio
12:41:56 <MonkeyDrone> that's great news man, I read up on Factorio, they are really ramping things up for the final release stuff.
12:42:19 <MonkeyDrone> how's work going to be looking for you once they are past the final release of 2.0 or whatever that is
12:42:38 <MonkeyDrone> I assume they have other projects in the pipeline and keep you busy
12:45:38 <V453000> 1. nobody Really knows when factorio 1.0 happens
12:45:53 <V453000> 2. after that happens, nobody Really knows what will happen after :D
12:45:57 <MonkeyDrone> 2nd, cross the bridge when you get to it
12:46:10 <V453000> possibly part will be patching 1.0 and part might work on expansion or 2.0
12:46:42 <V453000> well it's good to think about bridges ahead, but in factorio we try to make things the fucking best to our knowledge
12:46:49 <V453000> which tends to make things take time
12:46:51 <MonkeyDrone> ah well, i guess the world will have to wait a lot lot longer for your baby project :P
12:48:03 <V453000> factorio and openttd aren't mutually exclusive
12:48:18 <V453000> though lately not much openttd as I have also been playing factorio in my free time
12:49:08 <MonkeyDrone> nice, factorio is definitely a huge time sink
12:49:43 <V453000> I have 100 hrs on my save since we started working on 0.15
12:49:44 <MonkeyDrone> i await the nuclear plant and science research upgrades to go at it again
12:50:02 <MonkeyDrone> that is insane amount of time
12:55:09 *** sla_ro|master has joined #openttd
13:28:01 *** Biolunar has joined #openttd
13:43:49 *** maciozo has joined #openttd
13:56:16 *** tokai|noir has joined #openttd
13:56:16 *** ChanServ sets mode: +v tokai|noir
14:01:15 <V453000> MonkeyDrone: and I'm just about to start launching rockets :D expecting 20 more hours before I launch the first, then they should come quite regularly
14:14:27 *** chomwitt2 has joined #openttd
14:52:14 *** orudge` has joined #openttd
14:52:15 *** ChanServ sets mode: +o orudge`
14:56:00 *** markjones has joined #openttd
14:58:56 *** markjones has joined #openttd
15:15:48 *** Alkel_U3 has joined #openttd
15:28:09 <Alkel_U3> guess who got his bike repaired only to have the tyre acquire excesive ventilation of the tube a week later
15:28:30 <Alkel_U3> I really had more faith in schwalbe's balloon tyres
15:31:07 <supermop> i always seems t blow out tubes right after i replace them
15:31:08 <crem> Are there bikes in openttd?
15:31:35 <supermop> ill have one tube last for like 30 months, and then end up burning through 4 in 2 months
15:33:50 *** orudge` has joined #openttd
15:33:51 *** ChanServ sets mode: +o orudge`
15:37:11 <Alkel_U3> Tubes are hell. I wonder how long till I rather put up with inefficiencies of tubeless tyres
15:37:40 <supermop> steel train wheels on your bike?
15:38:32 <Alkel_U3> I don't know about solid rubber - I saw what blocking your wheel can do to it two weeks ago :-)
15:38:56 <Alkel_U3> (it got ground flat)
15:39:51 <Alkel_U3> steel sounds great, although the handling in curves might be a tiny bit worse
15:41:56 <Alkel_U3> maybe after some time there wold be rails created by my riding often in places
15:42:19 *** orudge` has joined #openttd
15:42:20 *** ChanServ sets mode: +o orudge`
15:47:26 *** RedirectLeft has joined #openttd
16:02:49 <V453000> omfg it's that time of the year for tt-forum background
16:06:57 <RedirectLeft> Painful, I know.
16:07:26 <RedirectLeft> You can change it in User Control Panel -> Board Preferences
16:07:30 <RedirectLeft> back to temperate
16:10:13 <V453000> I would have one less thing to complain about then
16:10:38 <RedirectLeft> I personally keep it locked to temperate and have a greasemonkey script rewrite the silly christmas smilie back to normal
16:13:35 *** Alberth has joined #openttd
16:13:35 *** ChanServ sets mode: +o Alberth
16:30:11 <Wolf01> I must say that the daylength in transport fever works really well
16:31:19 <Wolf01> And I'm playing with 4x slow factor which is the limit
16:32:49 *** welshdragon has joined #openttd
16:41:41 *** BluesInTheNet has joined #openttd
16:42:37 *** RedirectLeft is now known as Redirect_Left
17:25:45 *** Wormnest has joined #openttd
17:40:53 <Eddi|zuHause> i'd like to think that the push for a "permanent temperate" option was one of my greatest achievements :p
17:41:35 <Eddi|zuHause> i don't mind the smilies, but the colour scheme of bright background and red text was too much of a strain to the eyes
17:41:49 <Redirect_Left> for me just the bright blue was the strain :p
17:42:03 <Redirect_Left> That, and I don't celebrate christmas, so that added to the annoyance :p
18:03:54 *** TheMask96 has joined #openttd
18:14:23 *** Ethereal_Shiver has joined #openttd
18:21:11 *** Ethereal_Whisper has quit IRC
18:30:43 *** Flygon_ has joined #openttd
18:37:28 *** Progman has joined #openttd
18:55:47 *** Ethereal_Shiver is now known as Ethereal_Whisper
18:57:07 <supermop> i can 3d print a tiny cooling tower but it wont get here in time
19:02:22 *** frosch123 has joined #openttd
19:05:13 <supermop> i can instead 3d print plastic formwork to pour a tiny cooling tower out of concrete, but that costs more
19:07:34 <Wolf01> frosch123, I tried to play a game with nrt this night, found some bugs, fixed the worst one
19:09:24 <Wolf01> I also have 2 local branches for flags (one for each flag I'm working on), the "forbid houses along roadtype" one looks really promising and "fixes" the bad habit of cities to build houses along tram lines, I think it should be enabled by default for tram
19:09:55 <frosch123> don't OR the bits between road and tram then :p
19:11:23 <frosch123> if you have road and tram on the tile, and tram says "no houses", there should still be houses because of the road
19:11:54 <frosch123> so, houses are only disallowed, if both road and tram disallow them
19:12:08 <Wolf01> It checks for any roadtype in the nearest tiles, if it finds at least one without the flag then it's allowed to build a house
19:14:56 <Wolf01> That's because you can have road+tram -> | H <-house, but also road -> | H | <- tram
19:15:32 <Wolf01> In the second case, it builds houses only on both sides of the road, but not on the right side of tram
19:18:36 *** FLHerne has joined #openttd
19:18:37 <Wolf01> How do I get a patch from a committed local branch without merging it into the source?
19:19:25 <frosch123> after rebasing the merge is a fast-forward
19:19:35 <frosch123> but likely there is also a shortcut to do the same in one command
19:22:49 <Wolf01> Also the merge does nothing
19:26:32 <Wolf01> Ok, a reset did the trick
19:32:17 <frosch123> the ROTFB misses the 1 <<
19:33:49 <Wolf01> TBH, I don't like the flag name
19:34:13 <Wolf01> Just ROTFB_FORBID_HOUSES?
19:45:48 <DorpsGek> Commit by translators :: r27693 /trunk/src/lang (3 files) (2016-12-12 19:45:37 +0100 )
19:45:50 <DorpsGek> korean: 2 changes by telk5093
19:45:51 <DorpsGek> spanish: 21 changes by SilverSurferZzZ
19:45:52 <DorpsGek> russian: 14 changes by Lone_Wolf
19:51:27 <frosch123> ROTFB_DISALLOW_TOWN
19:54:22 <frosch123> i always try to read something into ROTFB :)
19:54:32 <frosch123> rolling-on-the-floor-barking or something
19:55:42 <Wolf01> BTW, disallow/forbid seem too radical, "not house friendly" is better IMHO
19:56:29 <Wolf01> As with the former you can expect that no house is allowed ever
19:56:58 <Wolf01> Instead if there's another roadtype near, then the house can be built without problems
20:12:36 *** FLHerne has joined #openttd
20:19:42 *** andythenorth has joined #openttd
20:34:22 <frosch123> i am trying to make rv drive on stuff
20:34:30 <frosch123> not sure whether i am breaking or fixing things
20:34:47 <Wolf01> I'm breaking things for sure
20:35:11 <andythenorth> I have a FIRS thing, where I started out changing Arctic Basic economy, and now half of FIRS is being redesigned :P
20:35:24 <andythenorth> old lady swallowed a spider
20:35:47 <frosch123> change is life, stagnation is death or something
20:41:00 <andythenorth> for pure eye candy, NRT is ‘done’?
20:41:13 * andythenorth wonders when to expose it to the wonderful world of forum players
20:42:02 *** Klanticus has joined #openttd
20:44:16 <frosch123> convert-road is missing, and some things here and there
20:44:22 <frosch123> but yeah, mostly it is done
20:45:07 <andythenorth> $someone should make a viable grf
20:45:20 <andythenorth> I am not massively inclined to be that $someone
20:45:35 <andythenorth> I could maybe find people
20:45:49 <andythenorth> any way to get NRT building on a compile farm? o-O
20:48:37 *** HerzogDeXtEr has joined #openttd
20:48:53 <frosch123> eddi-nml is broken for years, so no idea
20:49:57 *** CompuDesktop has joined #openttd
20:52:30 <andythenorth> TrueBr*in did suggest that CF might build branches or forks I think
20:52:33 <supermop> what does the grf need, new sprites?
20:52:52 <andythenorth> or find existing GPL sprites
20:53:00 <andythenorth> NA Roads would be the obvious
20:53:02 <supermop> american road sets are pretting nice, think they are gpl
20:53:03 <frosch123> andythenorth: oh, you meant ottd
20:53:06 <Wolf01> frosch123, do you think that flag could be pushed to nrt?
20:53:11 <frosch123> i thought you meant nml and grf farm
20:53:24 <andythenorth> supermop: yes, he resurrected it
20:53:26 *** sim-al2 has joined #openttd
20:53:43 <frosch123> Wolf01: it no_town flag sounds fine
20:53:43 <supermop> what does nrt need thats not in there?
20:53:53 <supermop> something kitbashed?
20:53:55 <frosch123> the no_junction flag may turn very weird
20:54:58 <frosch123> however, i think the first flag should be no level crossing
20:55:06 <Wolf01> But the no_junction fixes the problem with highways
20:55:07 <frosch123> just so that the first two flags are the same for rail and road
20:55:34 <frosch123> Wolf01: does it really improve highways?
20:56:08 <Wolf01> Did you ever try to make a highway throught a town?
20:56:09 <frosch123> i think it only obstructs the player; while the level-crossing flag was meant to obstruct towns
20:56:23 <Wolf01> You'll get a grid instead of 2 roads
20:56:58 <andythenorth> supermop: it just needs someone to put a grf together
20:57:12 <andythenorth> and potentially fix it in response to spec changes or bug fixes
20:57:15 <frosch123> problem with the no-junction flag is that you can only do point-to-point connections
20:57:31 <frosch123> which is somehow not ottd-ish at all
20:57:34 <Wolf01> Yes, like one-way roads
20:57:46 <frosch123> yeah, but where does it start?
20:57:48 <Wolf01> Also one way roads don't even allow curves
20:57:48 <supermop> arrs or whatever its called has currently asphalt, cobble, and dirt sprites - i guess you just need a way to make some kind of limited access road visually distinct
20:57:51 <frosch123> nothing can enter or leave it
20:58:12 <andythenorth> Wolf01: could do that flag as a separate patch? o_O
20:58:20 <frosch123> one-way was never meant to put on every tile :p
20:58:21 <andythenorth> then it could be tested separately for gameplay
20:58:23 <Wolf01> It's already a separate patch
20:59:01 <supermop> frosch123: one way on every tile would be interesting with the right sprites
21:00:26 <frosch123> repetitive stuff is always bad
21:03:33 <Wolf01> http://imgur.com/a/0Z7qw <- frosch123, with no_junction you won't have the crossing bits on the elevated highway, the crossing with normal road will stay the same
21:04:33 <frosch123> that rather looks like you want a "not build by towns" flags
21:05:02 <Wolf01> Could be, but you could also want to avoid other players to build a junction
21:05:32 <frosch123> still, what if you want a junction?
21:05:39 <Wolf01> You make it with normal road
21:05:48 <frosch123> but that won't look the same
21:08:06 <supermop> frosch123: i mean something more subtle than arrows on every tile .. here in the US we use a yellow center line, and white lines beween lanes of the same direction, so some one-way roadways will then paint the left edge stripe yellow, and any center line will be while as it doesn't divide direction of traffic
21:08:38 <supermop> so you could denote 'direction' of a one way road without arrows
21:08:56 <Wolf01> No, you still have to mark it one-way
21:12:45 <frosch123> supermop: we did not yet add roadtype-specific one-way sprites
21:12:46 <andythenorth> highways are just eye candy?
21:13:04 * andythenorth is on the fence about highways, it’s not something that happens in my games
21:13:16 <andythenorth> sometimes I build dual-tile roads, but mostly for capacity
21:13:36 <frosch123> yeah, i am also more a off-road fanboy
21:13:37 <andythenorth> and each tile is bidirectional, and I do it rarely
21:14:12 <Wolf01> Eye candy and with >120km/h speed limit, other roads should be limited to 90km/h :>
21:14:47 <frosch123> most heqs don't drive that fast anyway
21:15:09 <Wolf01> I don't even use heqs :P
21:15:22 <andythenorth> it’s extremely odd, HEQS
21:15:44 <Wolf01> BUT! With dirt roads I may consider to use it again
21:16:26 <frosch123> that would also look weird if the junctions were a different roadttype
21:17:01 <andythenorth> is there a subtly different flag, only owner can build junctions?
21:17:14 <Wolf01> So, I will have to do some magic with road movement and graphics and introduce road stuff in future
21:17:14 <andythenorth> private roads, basically
21:17:36 <Wolf01> andythenorth, don't give me bad ideas :P
21:17:42 <andythenorth> I am not sure it’s BAD yet
21:17:47 <andythenorth> the goal is control, eh?
21:18:44 <frosch123> so, a EXCLUSIVE ownership flag
21:18:56 <frosch123> disallow roadbits and trambits from other companies
21:18:59 <frosch123> includeing town-owned
21:21:06 <andythenorth> that would include constructing junction roadbits on neighbouring tiles?
21:21:22 <andythenorth> it could be done on the vehicle routing level, but that seems....odd
21:22:07 <frosch123> not exclusive for vehicles, just exclusive for adding bits :)
21:22:21 <frosch123> i.e. a premium trap for competitor vehicles
21:22:36 <frosch123> but well, that has always been the case for trams
21:24:42 <Wolf01> You can build a bridge eh
21:25:25 <Wolf01> Mmmh, need to duplicate STR_ERROR_CROSSING_DISALLOWED, or fix the information it provides
21:25:47 <Wolf01> Level crossings not allowed for this rail type -> Level crossings not allowed (but why?)
21:26:07 <Wolf01> (BTW, this flag is a 2 lines change)
21:28:08 *** Progman has joined #openttd
21:29:53 <Wolf01> Level crossings not allowed for this road/rail type <- so, what could I break by changing an existing translation?
21:36:55 *** orudge` has joined #openttd
21:36:55 *** ChanServ sets mode: +o orudge`
21:41:39 <andythenorth> you could break the internet…
21:41:58 <andythenorth> but is it TrueBrain?
21:42:17 <Wolf01> I'll make new translations, and we'll remove the old one, how do I sign the old one as deprecated?
21:43:01 <TrueBrain> why the highlight :(
21:43:24 <Wolf01> For the glory of satan, of course :D
21:43:49 <TrueBrain> owh, he wanted me to kick him? Well, that can be arranged
21:43:52 <TrueBrain> but he should just ask!
21:44:44 <TrueBrain> the last 5 "forks" I added to the CF build, only ran once
21:44:48 <TrueBrain> never to be seen again
21:44:50 <TrueBrain> a lot of trouble :P
21:45:10 <andythenorth> it’s a lot of configuration?
21:45:27 <TrueBrain> cant really remember ... has been months since anyone asked me that
21:45:39 <TrueBrain> I believe the trickiest part is to find a place to publish the binaries
21:46:38 <andythenorth> eh it’s not essential, wondered if it was an interesting project
21:47:12 <TrueBrain> I can set it up this weekend, that really isnt an issue :)
21:47:30 <TrueBrain> just as long as it is something that lives longer than 1 week
21:47:36 <TrueBrain> that would be greatly valued
21:47:43 <andythenorth> well it’s hopefully on a track to trunk
21:47:52 <andythenorth> so maybe it lives until near April
21:47:58 <andythenorth> unless it’s harder than we thought :P
21:48:01 <TrueBrain> as long as someone maintains it :)
21:48:50 <peter1139> HE'S GOT A PATCH FOR THAT
21:49:02 <andythenorth> peter1139: do you want commit rights? :D
21:49:48 <peter1139> i'm probably revoked on the main one by now
21:50:01 <TrueBrain> I guess as frosch commits to it, I just promote it to a dev-branch on his name :D
21:50:55 <peter1139> then we can just blame frosch later
21:51:13 <andythenorth> blame…the true destiny of anyone offering to help
21:52:47 <TrueBrain> so I will nickname this RATT :D
21:54:26 <TrueBrain> no clue what is going to happen, but I pressed a button or something ...
21:57:28 <TrueBrain> it doesnt want to accept the repos :(
21:58:41 <Wolf01> TB, as you are here, I need to remove ScriptError::RegisterErrorMap(STR_ERROR_CROSSING_DISALLOWED, ScriptRail::ERR_RAILTYPE_DISALLOWS_CROSSING);
21:58:57 <Wolf01> And add 2 more, I can do it by hand?
21:59:08 <TrueBrain> I have no clue if you are capable of doing so
21:59:33 <TrueBrain> and if you are more interesting in a reply in terms of the code, I am not the person to ask :D
21:59:45 <TrueBrain> I havent touched the code in months/years, and WT runs eints, which I havent written either :)
21:59:53 <andythenorth> ottd uses eints now, right?
22:00:04 <Wolf01> The last commit on that file with deletions was yours :P
22:00:04 <andythenorth> Wolf01: ask alberth tomorrow
22:00:36 <TrueBrain> well, if nobody touched it in years, I Suggest you dont either :P
22:00:48 <TrueBrain> most of the scripting stuff is autogenerated, not?
22:01:19 <TrueBrain> who's problem is that?
22:02:11 <Wolf01> Error C2065 'STR_ERROR_CROSSING_DISALLOWED': undeclared identifier (compiling source file ..\src\game\game_instance.cpp) openttd e:\progetti\openttd\notroadtypes\src\script\api\game\game_rail.hpp.sq 59
22:02:38 <TrueBrain> so recreate the sq files
22:02:49 <TrueBrain> as far as I remember, there is a script that does that
22:02:53 <TrueBrain> but .. again .. years ago ...
22:04:49 <TrueBrain> it is even on the wiki :o
22:05:15 *** gelignite has joined #openttd
22:05:55 <TrueBrain> andythenorth: itis compiling
22:05:59 <TrueBrain> I hope it is the right thing it is compiling
22:06:06 <TrueBrain> and Documentation already failed
22:06:50 <andythenorth> oh YT is showing me ads that we made
22:06:54 <TrueBrain> cannot open tag file ... lol
22:07:03 <andythenorth> funny when YT does that
22:07:40 <TrueBrain> openttd-ratt-g7bd4a7e9-road-and-tram-types-linux-generic-i686
22:08:04 <TrueBrain> no clue what version it picked up .. but it is not the branch I asked him to :P
22:09:29 <TrueBrain> lol; I cannot find that hash in the repo ..
22:11:31 <TrueBrain> owh, the g of git ... duhh
22:11:38 <TrueBrain> took me too long to understand it was not hex :D
22:11:48 <TrueBrain> okay, so it picked up the right source :)
22:17:30 <TrueBrain> andythenorth: it tries to build it every day at 0400
22:19:30 <andythenorth> where does it publish to?
22:28:09 <TrueBrain> meh; disabled Documentation; like you would care if that works or not :P
22:31:13 <TrueBrain> there you go andythenorth
22:32:13 <TrueBrain> the binaries are even mirrored :P
22:35:24 <Wolf01> Mmmh, shit-git stupid again, I'm trying to merge the last commit to a branch "you have local edits"... no
22:36:02 <Wolf01> 73 uncommitted changes, I have no changes
22:36:11 <TrueBrain> and I am off; night boys and girls
22:46:22 *** Supercheese has joined #openttd
22:47:05 <Wolf01> You have the NO_LEVEL_CROSSING flag now
22:47:23 <andythenorth> two in one day :D
22:47:35 *** andythenorth has left #openttd
22:51:45 *** chomwitt2 has joined #openttd
23:40:33 *** chomwitt has joined #openttd
23:48:22 *** Myhorta has joined #openttd
23:59:49 *** Biolunar has joined #openttd
continue to next day ⏵