IRC logs for #openttd on OFTC at 2016-11-25
            
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01:18:21 <Wolf01> 'night
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07:35:35 <Flygon> Not gonna lie
07:35:54 <Flygon> The worst bit about OTTD is setting up a Bus/Tram network with at least four stops at every small town on a sparsely populated map
07:36:05 <Flygon> In the HOPE it eventually grows big enough to sustain a railway station
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11:18:56 <Wolf01> Moin
11:30:40 <V453000> yo
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11:54:52 <Alberth> o/
11:56:17 <Flygon> Urgh
11:56:34 <Flygon> Vehicle Groups telling me 'Hofn Main Loop' is already taken
11:56:43 <Flygon> (Hint - It isn't. Closest thing is 'Hof Main Loop')
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12:25:39 <Wolf01> http://img-9gag-fun.9cache.com/photo/ao2g5OX_460s_v1.jpg really true
12:26:33 <peter1138> Flygon, different vehicle class?
12:26:41 <Flygon> oh, no
12:26:43 <Flygon> As in
12:26:51 <Flygon> The folders you put vehicle into
12:27:00 <Flygon> Vehicle groupings
12:27:24 <Eddi|zuHause> Flygon: the custom strings are shared between all vehicle types, stations, etc.
12:27:35 <Flygon> Hmm
12:27:38 <Flygon> I see O_o
12:28:26 <Eddi|zuHause> although i'm not entirely sure what the justification is for having them be unique
12:28:37 <Eddi|zuHause> probably just "it was always like this"
12:40:34 <Wolf01> Maybe the name is converted to uint and used as pointer?
13:14:52 <Flygon> I assumed it was a ease-of-use feature
13:14:58 <Flygon> Even if it seems to have bugs
13:19:33 <peter1138> yeah really it's not something that needs to be unique at all
13:19:42 <peter1138> i think at one point it was even unique across all players
13:24:15 <Flygon> Well, with infra-sharing, it does become to make sense again
13:24:44 <Flygon> Though, ultimately, I guess it's a choice of "Let the player risk being confused by dupes, or prevent them at all costs"
13:26:44 <peter1138> well you can buy other companies, i guess.
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14:06:23 <Flygon> I wonder if using Boats to circumvent needing to build Trainlines is rude
14:07:51 <Wolf01> You can always terraform the whole sea/lake if you are afraid of using ships
14:08:32 <Flygon> Yeah, but in terms of
14:08:40 <Flygon> People don't use Aircraft because it's 'cheating'
14:08:48 <Flygon> Are ships cheating because they only need water?
14:08:55 <Flygon> (I'm playing on the Iceland map)
14:09:30 <Wolf01> Make running costs for aircrafts 4x and it's cheating anymore
14:09:37 <Wolf01> *it isn't
14:09:40 <Flygon> :P
14:10:53 <Wolf01> The only problem of aircrafts are the huge profits, which can be addressed, I can't see why the ability to travel in straight line over mountains should be considered cheating
14:11:13 <Wolf01> Ships cheat because you can cram infinite cargo in a single tile, as they don't have collisions
14:11:46 <Wolf01> We'll address even that soon or later
14:11:50 <Flygon> Oh, I'd LOVE if thy couldn't collide
14:11:55 <Flygon> Luckily, I'm not cheating THAT way
14:11:58 <Flygon> It's all open sea
14:12:27 <Wolf01> You can have 500 ships (un)loading at the same dock at the same time
14:12:40 <Flygon> Yep
14:12:48 <Flygon> Nah, here, it's mostly just busy shipping ROUTES
14:12:51 <Wolf01> Bigger docks, state machines, no more ship cheating
14:13:01 <Flygon> I'd love bigger docks
14:13:37 <Wolf01> I would like to try to make a dock like an airport and try to adapt the ships to it
14:13:54 <Flygon> Yep
14:14:00 <Flygon> Agreed
14:14:09 <Wolf01> Maybe once NRT is done
14:15:25 <Flygon> But, as it is
14:15:49 <Flygon> I've basically had Cargo chains of Trains shipping primary materials (ie. Wood) to a Boat, which ships that to a Sawmill by sea.
14:16:05 <Flygon> Because while it's way slower, the sawmill's SO cramped it's the only real usable solution
14:16:27 <Flygon> And then the Sawmill's Good Exports go by Boat... back to train for inland towns at a more convenient location
14:16:37 <Wolf01> I don't see the problem
14:16:56 <Flygon> Ehh
14:17:11 <Flygon> I know it'd upset some 'purists' by me avoiding a complete station redesign
14:17:34 <Wolf01> It's a transport game, not a train game
14:17:35 <Flygon> And new trunklines
14:17:44 <Flygon> Aye
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14:18:05 <Wolf01> o/
14:18:08 <Alberth> o/
14:25:53 <Flygon> Annd I just realized I'm screwed
14:26:21 <Flygon> My Wood-Paper-Goods chain is screwed by the Goods and Paper platforms being just 6 tiles long
14:26:43 <Flygon> and now I'm planning to quadruple the amount of wood processed
14:28:35 <Eddi|zuHause> how is "i annoy <X>-player-type" even an argument? you're playing the game for yourself, not for others (unless you live-stream or something)
14:29:05 <Wolf01> And even if you livestream you have your own play style
14:32:15 <Wolf01> My friend with whom I play together usually build straight pieces of track going uphill, while I like to not go up for more than 1 level every 5 tiles, but we don't kill ourselves about that
14:33:33 <Alberth> good, good, I like non-dead wolfs
14:38:04 <Eddi|zuHause> tell that to the sheep
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14:44:11 <Flygon> <Wolf01> My friend with whom I play together usually build straight pieces of track going uphill
14:44:17 <Flygon> It's 1935, that's a no-go atm :B
14:44:24 <Flygon> Not enough money for the locos to do it
14:44:39 <Flygon> Not enough locos that're powerful enough :B
14:44:41 <Flygon> 2CC srt
14:44:43 <Flygon> set*
14:44:51 <Flygon> Anyway, shower time
14:45:09 <Wolf01> It's a no go even in 2000 with some billions on bank, I use realistic acceleration and that's a good way to kill speed, but he's happy anyway
14:46:14 <crem> moo/
14:48:06 <Alberth> \o
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15:06:17 <Flygon> I really
15:06:31 <Flygon> Really wish the Bank let you get bigger loans if you have more company Equity
15:06:42 <Flygon> So a company can grow
15:06:45 <Flygon> Get more loan
15:06:45 <Flygon> Grow
15:06:47 <Flygon> Get more loan
15:06:54 <Flygon> Then pay it all off when they print lots of $$$
15:07:00 <Flygon> Like an IT tech business :U
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15:29:19 <Flygon> Urrgh
15:29:26 <Flygon> The rollingstock, is now there
15:29:31 <Flygon> For efficient operation
15:29:33 <Flygon> Budget is not
15:29:34 <Flygon> :D
15:31:17 <Wolf01> Sell some useless stuff
15:31:25 <Flygon> That's the problem
15:31:30 <Flygon> Almost everything's useful
15:31:45 <Flygon> Only real non-profitable stuff (currently) is some Trams to build some towns along planned lines
15:31:57 <Flygon> It's just that I keep investing so hard I am perpetually broke
15:32:04 <Flygon> Mostly in rollingstock and boats
15:32:35 <Wolf01> Bad investments, and banks know it, so no -> <Flygon> Really wish the Bank let you get bigger loans if you have more company Equity
15:32:44 <Flygon> <_>
15:32:52 <Flygon> OTTDnomics is my excuse!
15:33:54 <Flygon> Really enjoying these 3,800t capacity ships
15:34:10 <Flygon> Each making 250kEUR/yr
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17:00:42 <Wolf01> o/
17:00:44 <andythenorth> @seen danmack
17:00:44 <DorpsGek> andythenorth: danmack was last seen in #openttd 30 weeks, 5 days, 23 hours, 25 minutes, and 39 seconds ago: <DanMacK> @seen andythenorth
17:00:50 <andythenorth> @seen pikka
17:00:50 <DorpsGek> andythenorth: pikka was last seen in #openttd 2 weeks, 4 days, 0 hours, 12 minutes, and 14 seconds ago: <Pikka> yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
17:02:26 <Alberth> o/
17:02:43 <LordAro> @seen LordAro
17:02:43 <DorpsGek> LordAro: LordAro was last seen in #openttd 2 weeks, 0 days, 0 hours, and 6 seconds ago: <LordAro> Alberth: needs more smart pointer, clearly :)
17:02:53 <LordAro> Alberth: can confirm
17:03:01 <LordAro> wait, damn
17:03:05 <LordAro> 6 seconds too slow
17:06:25 <Alberth> o/
17:07:14 <LordAro> o/
17:08:23 <Alberth> weren't smart pointer not deprecated by move semantics?
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17:09:26 <LordAro> auto_ptr was
17:09:51 <LordAro> unique/shared/weak_ptr are the new(ish) fancy ones
17:11:54 <Alberth> ah, indeed
17:13:03 <LordAro> i've been doing silly things with std::function and std::variant recently
17:13:15 <LordAro> despite std::variant not actually being released anywhere yet
17:13:19 <Wolf01> Must to go
17:13:21 <Wolf01> Bye
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17:43:00 <Alberth> o/
17:43:16 <andythenorth> quak
17:43:41 <frosch123> moi
17:44:28 <LordAro> quak
17:45:33 <V453000> yo
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18:51:47 <frosch123> https://devs.openttd.org/~frosch/nrt_roadstop.png <- seems to work as intended
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19:00:26 <Rubidium> lies... the catenary in the road stop is wrong
19:00:46 <frosch123> any did not draw other sprites
19:00:48 <frosch123> *andy
19:01:36 <Rubidium> how couldn't he? I would have thought he had already drawn every possible combination of pixels by now
19:02:05 <frosch123> he focused on colors for now
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19:32:06 <andythenorth> hmm
19:32:17 <andythenorth> clock-speed-for-clock-speed, an i7 still spanks an i5
19:32:30 <andythenorth> but it will eat battery much faster :|
19:32:59 <Eddi|zuHause> isn't that supposed to be that the higher number will be faster?
19:33:32 <frosch123> no, it only means more expensive
19:34:31 <andythenorth> 2.4Ghz i7 beats a 3.1Ghz i5
19:34:43 <andythenorth> but there are many other variables
19:34:55 <andythenorth> in the real-world benchmarks I’m looking at
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20:18:09 <andythenorth> people should stop talking on the internet
20:19:52 <Rubidium> yeah, that would free up a lot of bandwidth
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20:29:17 <andythenorth> is forums?
20:29:59 <frosch123> https://devs.openttd.org/~frosch/nrt_roadstop.png <- i pushed that btw
20:30:13 <andythenorth> woo :)
20:30:48 <andythenorth> catenary too :)
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20:31:51 <frosch123> interestingly the station picker does not show catenary for traditional tram and elrail
20:31:55 <frosch123> so i kept it like that
20:32:49 <andythenorth> seems fair
20:43:03 <andythenorth> frosch123: any more sprites needed? o_O
20:43:09 <andythenorth> we have most things?
20:43:51 <frosch123> at some point we need a roadtype conversion icon, but i guess that is a bit far away to draw now
20:48:35 <andythenorth> pseudo 3D arrow in original baseset
20:48:44 <andythenorth> that will be…interesting to replicate without copying
20:55:19 <Alberth> huh, original didn't have convert afaik
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20:55:59 <andythenorth> maybe it was drawn
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20:56:04 <andythenorth> for patch or something
20:56:31 <Alberth> my guess it's in openttd extra newgrf
20:57:36 <frosch123> i think it's some ottd 0.3 feature or something
20:58:06 <andythenorth> yup
20:58:11 <andythenorth> openttdgui.png
20:58:25 <andythenorth> that’s easier then, can reuse it
20:58:37 <andythenorth> did TTD lack convert? :o
20:58:57 <Alberth> yes :p
21:06:08 <andythenorth> bah
21:06:24 <andythenorth> stainless steel would use pig iron, scrap metal, manganese and nickel
21:06:27 <andythenorth> 4 into 3 don’t go
21:06:35 <Alberth> :(
21:06:44 <andythenorth> there will be a solution, there always is :)
21:07:26 <Alberth> construct a 'mix' factory before ?
21:10:41 <andythenorth> two kinds of steel plant
21:10:53 <andythenorth> it’s called steeltown, might as well go for broke :P
21:11:05 * andythenorth might accidentally copy factorio :P
21:11:35 <Alberth> :)
21:12:04 <Alberth> enough fans here :)
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21:52:41 <frosch123> rip factorio
21:52:51 <frosch123> will be shut down by music drm :p
21:55:53 <andythenorth> hrm
21:56:23 <V453000> wat
21:56:24 <andythenorth> FIRS has ‘steel mill’ (coal + iron ore + scrap -> metal)
21:56:39 <andythenorth> now I am adding ‘blast furnace’ to different economy
21:56:45 <V453000> ah :) welcome to madness andythenorth
21:56:51 <V453000> furnaces all the way
21:56:54 <andythenorth> :P
21:56:57 <andythenorth> coke + iron ore + limestone -> pig iron
21:57:01 <andythenorth> same graphics
21:57:06 <andythenorth> but are they different industries?
21:57:28 <andythenorth> farms are all different, and have shitloads of reused sprites
21:58:05 <andythenorth> i.e. do I give blast furnace separate ID?
21:58:31 <andythenorth> only name string and cargos are different
21:58:44 * andythenorth thinks same
21:59:42 <frosch123> oh dear, saw the nyancat...
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22:00:00 <V453000> the video player is totally mental :)
22:04:18 <frosch123> i like the nyancat one because of the insane usage of the train to follow the "movie"
22:12:40 <V453000> XD yes
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23:33:16 <rddim> hello there, I have a question about file version in BaNaNaS
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23:34:34 <rddim> when I upload 1st version did my file must be filename-1.0.tar or must be only filename.tar
23:35:56 <rddim> and when I upload 2nd version will be filename-1.1.tar or again only filename.tar
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