IRC logs for #openttd on OFTC at 2016-11-24
            
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02:24:08 <Wolf01> 'night
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10:10:25 <crem> moo/
10:12:19 <V453000> slug
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10:54:04 <Wolf01> o/ù
10:54:22 <Wolf01> Without the ù
10:55:19 <__ln__> some kind of lantern you're holding in your hand?
10:57:52 <Wolf01> Is the trash bag which smells a lot
10:59:42 <Wolf01> V, I nominated F for the "5 minutes more" prize, fyi ;)
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11:01:51 <V453000> of course, I am one of them nominating it :D
11:03:15 <Wolf01> Uhm... I ran out of iron, bad, really bad
11:03:38 <V453000> I feel like running out of everything atm
11:04:09 <Wolf01> Also copper mine is not at its best
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12:15:26 <Wolf01> V, is possible to select what to deconstruct with blueprints?
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14:03:42 <Wolf01> Converted every kind of smelter/vehicle to run on wood... at least I found an use for the 40k+ wood I had in the crates
14:16:26 <V453000> Wolf01: not yet :)
14:17:14 <Wolf01> I installed the tree regrowth mod, it's fantastic if you would like to burn the world
14:17:51 <Wolf01> Every now and then I need to get rid of some trees to be able to move between outposts
14:18:12 <Wolf01> So I have *A LOT* of wood
14:24:19 <Alkel_U3> Wolf01: there's some Upgrade planner mod which also lets you deconstruct selectively
14:24:47 <V453000> ^
14:25:54 <Alkel_U3> also, a lot of wood calls for Charcoal burner mod :-)
14:26:17 <V453000> ^ :)
14:26:41 <V453000> add bergius process and you got it all the way towards rocket fuel :>
14:29:39 <Alkel_U3> I've got rocket fuel covered with Beyond - a little more complicated but also fun and also growable for the most part
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16:02:07 <Eddi|zuHause> uhm, so this happened...
16:02:29 <Eddi|zuHause> i had a job interview, and when the third thing i said was "i like python", they pretty much wanted to hire me on the spot
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16:04:26 <Wolf01> Once upo a time, a month ago, it happened that I had a job interview, when I said I have experience they said "cool", and they looked for a 20yo to hire as apprentice
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16:29:18 <V453000> XD
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17:01:06 <Alberth> o/
17:14:44 <V453000> yo
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18:43:34 <Wolf01> Quak
18:43:54 <frosch123> moi
18:44:14 <frosch123> is there new stuff to pull?
18:44:28 <Wolf01> There's a patch for roadstops in my gist
18:44:31 <frosch123> i.e. do you have stuff that is not in andy's repo?
18:44:59 <Wolf01> No, only that, andy pulled everything
18:45:37 <Wolf01> I have some weird problems getting the current roadtype on roadstops
18:46:04 <Wolf01> https://gist.github.com/Wolfolo/21b9c4f6387c8d8546ddb1d165f90f6b
18:46:14 <Wolf01> I would like to rely on m7 7..6
18:46:33 <Wolf01> Or remove the assert for MP_ROAD from GetRoadBits()
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19:11:34 <frosch123> that diff does not apply to andy's head
19:12:00 <Wolf01> Maybe he updated more things
19:12:36 <Wolf01> What does conflict?
19:12:50 <frosch123> all of road_map, maybe it is an eol-style issue :p
19:13:01 <Wolf01> Could be
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19:15:35 <frosch123> RoadTypeIdentifiers::FromTile does not exist in my working copy
19:15:48 <frosch123> you have some changeset before, which i do not ahve
19:16:23 <Wolf01> Maybe andy pulled just before that change
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19:17:18 <frosch123> there is also no new stuff in wolf/dev
19:17:55 <Wolf01> Discard wolf/dev, I deprecated that
19:18:05 <Wolf01> I work on andy/wolf
19:18:07 <frosch123> there is also wolf/gui and wolf/master
19:18:18 <frosch123> oh, origin/wolf
19:18:23 <frosch123> did not know about that one :)
19:18:39 <frosch123> yeah, that did a fast-forward
19:19:18 <Wolf01> I would like to delete my clone, having all the branches with the same names created a lot of confusion
19:19:45 <Wolf01> Also when andy merged my early gui to master which was even incompatible with my dev
19:21:16 <frosch123> i merged andy/wolf into andy/road-and-tram-types
19:21:22 <Wolf01> +1
19:21:23 <frosch123> no idea what is the point of andy/wolf
19:22:11 <Wolf01> I could work directly on road-and-tram, indeed
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19:40:14 <frosch123> Wolf01: the assert in GetRoadBits is correct
19:40:25 <frosch123> you are supposed to call GetAnyRoadBits
19:40:35 <frosch123> if it shall work for all "roady" tiles
19:40:59 <Wolf01> GetAnyRoadBits uses GetRoadBits
19:41:14 <frosch123> hmm, do you mean GetRoadTypes?
19:41:20 <Wolf01> No, bits
19:41:43 <frosch123> GetAnyRoadBits does not use GetRoadBits for stations
19:43:21 <frosch123> btw. doxygen comments start with /**, not /*
19:43:57 <frosch123> how do i trigger your problem?
19:44:16 <Wolf01> Remove a roadstop with base road or tram
19:44:25 <Wolf01> All other ones work
19:44:39 <Wolf01> They all restore the correct road type
19:45:43 <frosch123> i see, it doesn't even set the right bits :p
19:46:28 <Wolf01> Because it sees "0" and thinks there is no road, but 0 is the normal road
19:47:54 <frosch123> sounds like it compares roadtypes with roadsubtypes
19:51:18 <frosch123> RoadTypeIdentifiers::FromTile fails
19:51:29 <Wolf01> Yes
19:51:38 <frosch123> ah, there is a todo
19:51:58 <Wolf01> Because can't figure out how to get the roadtype/subtype reliably
19:54:47 <frosch123> why do you check the roadbits? there are roadtypes
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19:55:39 <Wolf01> Because the spec said to deprecate the m7 bits 7..6
19:56:00 <Wolf01> And use roadbits to check if road exists in the tile
19:56:37 <Wolf01> I would like to not deprecate them and use them in RoadTypeIdentifiers::FromTile
19:57:00 <frosch123> i don't know that spec then :)
19:57:24 <frosch123> but for roadstops m7 7..6 are needed, they are the only criterion
19:57:47 <Wolf01> https://github.com/andythenorth/NotRoadTypes/wiki
19:58:15 <Wolf01> Ho, he didn't copy all the pastes
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19:59:19 <frosch123> that page does not mention m7
19:59:28 <frosch123> it talks about 15 subtypes, while we have 16
19:59:50 <Wolf01> There's a rogue paste from openttdcoop
20:00:50 <Wolf01> https://paste.openttdcoop.org/psgp4tw79
20:01:08 <Wolf01> Dinner, bbl
20:02:40 <frosch123> Wolf01: ok, that paste implies that we only have 15 subtypes, and one of them means "no road/no tram"
20:03:02 <frosch123> not sure we really want to do that though
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20:03:27 <frosch123> otoh, using 1 bit for road present, and then 4 for the type is also redundant
20:04:16 <frosch123> ok, so using only subtypes without the roadtype, would mean to use subtype 0xF as "no type"
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20:22:54 <Wolf01> Back, line 4 meant the RoadTypes bits, or m7 7..6
20:25:22 <frosch123> https://paste.openttdcoop.org/pwaywzcai
20:25:32 <frosch123> i think the spec means option 1
20:25:38 <frosch123> and i think i like it more than option 2
20:26:17 <frosch123> it reduced the number of road/tramtypes to 15, but if we would add the extra bit we could rather support 31 types
20:26:23 <frosch123> so, i prefer the 15 version
20:26:36 <Wolf01> Me too
20:27:16 <Wolf01> I already had a talk with andy about this, he decided for 16 because he liked the number, but no real need
20:27:49 <frosch123> 16 makes no sense, either 15 or 31 :)
20:27:56 <Wolf01> So even with 8 is good... who'll use 16 different roads and 16 different trams?
20:28:15 <frosch123> oh, i have no doubt that people could fill up 31 typs
20:28:24 <frosch123> with different speed and weight restrictions
20:28:51 <frosch123> but i would consider those newgrf to have BAD FEATURES :)
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20:31:33 <Jinassi> NuTracks expaning features? I welcome the new NuRoads overlords
20:31:48 <Wolf01> Lol
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21:40:23 <V453000> anydbody haz link to jenkins?
21:40:24 <V453000> I can't seem to find it :D
21:40:29 <V453000> want to see how yeti goes
21:42:32 <Alberth> V453000: https://jenkins.openttdcoop.org/job/yeti/
21:42:43 <V453000> thanks :)
21:43:10 <Alberth> just search "jenkins" on the site, then adjust a random link to yeti :)
21:44:13 <V453000> hm I don't seem to have a login at jenkins
21:44:21 <V453000> would love to cancel the current build and force the next one
21:45:50 <Alberth> you could try the #openttdcoop.devzone for more powerful users
21:46:34 <V453000> I'll probably wait
21:46:40 <V453000> I won't be awake when it finishes anyway
21:46:47 <Alberth> otherwise: https://xkcd.com/303/
21:46:47 <V453000> so I will have to do in the morning regardless
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21:51:06 <andythenorth> o/
21:51:15 <Alberth> o/
21:51:21 <V453000> yo cat
21:51:57 <andythenorth> is BRIX?
21:52:05 <Eddi|zuHause> BRIXIT?
21:52:20 <andythenorth> BRIXIT means BRIXIT
21:52:29 <andythenorth> and tautology means tautology
21:52:37 <V453000> BRIX dying
21:52:41 <andythenorth> always
21:52:53 <V453000> and being born at the same time
21:52:56 <V453000> it's wtf
21:55:41 <Wolf01> o/
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22:38:41 <Jinassi> Farms in FIRS not grouping anymore? Or is it climate specific?
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22:43:45 <andythenorth> FIRS v2 has grouping, but much wider spacing
22:43:52 <andythenorth> and higher production
22:44:03 <andythenorth> overlapping lots of little farms was a nice idea…but FAIL
22:44:16 <andythenorth> as it’s very tedious to deliver supplies to each one
22:45:04 <andythenorth> Jinassi: ^
22:45:44 <Jinassi> Noted, the difficulty itself was very rewarding, as people had to figure out how to use them to their full potential.
22:46:35 * andythenorth is too lazy :)
22:47:09 <Jinassi> Is there a posibility to have that as a variable please?
22:48:03 <andythenorth> no, it’s too intricate
22:48:24 <andythenorth> needs to adjust probability, clustering distance and production amounts
22:48:26 <Eddi|zuHause> the correct answer would have been "i'm too lazy" again :p
22:48:32 <andythenorth> also
22:48:41 <Jinassi> Not a problem, thank you for response
22:48:59 <andythenorth> FIRS forks seem to be quite viable
22:49:17 <andythenorth> couple of people succeeding with them who are clearly not experienced programmers
22:49:38 <andythenorth> I encourage forks :) (but no support) :P
22:49:47 <Eddi|zuHause> as if FIRS were coded by an experienced programmer :p
22:50:41 <andythenorth> I am a highly experienced devloloper
22:51:25 <Eddi|zuHause> emphasis on "LOL" :p
22:52:00 <andythenorth> I have been *writing* code nearly all my life
22:52:18 <Wolf01> Copy pasting from stackoverflow?
22:52:27 <andythenorth> stack overflow in 1982 :P
22:52:36 <andythenorth> copy-paste from the BBC Basic manual
22:52:53 <andythenorth> now I have forgotten my next joke Wolf01 :(
22:53:10 <andythenorth> it was great
22:53:17 <Eddi|zuHause> then it was not a good one.
22:54:07 <andythenorth> we will never know
22:54:10 <andythenorth> a sad loss
22:54:27 <Wolf01> I have a joke for you, 15 types are enough and 0xF to identify no road/tram? https://paste.openttdcoop.org/pwaywzcai
22:54:43 <Wolf01> (proposal by the frog one)
22:54:47 <andythenorth> that kind of question needs a programmer :P
22:54:51 <Eddi|zuHause> 15 types ought to be enough for everyone
22:55:04 <andythenorth> there you go
22:55:06 <andythenorth> what eddi said
22:55:17 <Eddi|zuHause> i feel like every time that question came up i gave a different answer
22:55:28 <Wolf01> 640k
22:56:00 <andythenorth> Eddi|zuHause <= magic 8 ball
22:56:43 <andythenorth> Wolf01: more than 15 is daft
22:56:51 <Wolf01> Mmmh, we should port the factorio autorail to ottd
22:57:02 <Wolf01> More than 15 is 16
22:57:07 <andythenorth> that too
22:57:13 <andythenorth> given that each type needs a tile, and that only one type per tile
22:57:28 <andythenorth> fitting 15 types on the map would take dedication
22:57:34 <andythenorth> and probably a lot of bridges
22:57:40 <Eddi|zuHause> that's not really the question
22:57:43 <andythenorth> or they’d all be compatible
22:57:52 <andythenorth> which is silly
22:58:27 <andythenorth> Eddi|zuHause: better question?
22:59:04 <Eddi|zuHause> {dirt, cobble, asphalt, concrete}x{bare, catenary}x{town,country} and you have 16
22:59:33 <Wolf01> You wouldn't put catenary on dirt
23:00:01 <Wolf01> -> 15
23:00:23 <Eddi|zuHause> you sure? these electric mining trucks seem to disagree
23:00:31 <Wolf01> Batteries
23:00:55 <andythenorth> catenary
23:01:03 <andythenorth> it’s trivial to use up all the types
23:01:17 <Wolf01> Mmmh, I need to plan carefully this new station
23:01:26 <andythenorth> it’s just not very interesting to support the people making model train sets
23:02:01 <andythenorth> Wolf01: I am +1 for the record, I think it’s a non-controversial decision
23:03:12 <andythenorth> if 15 is absolutely definitely needed, then 16 probably isn’t enough either
23:04:36 <Wolf01> We should just decide a reasonable limit which makes also sense when developing it, 16 already proved to not make sense
23:04:56 <andythenorth> 15
23:07:54 <andythenorth> also bed :)
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23:09:35 <Wolf01> Cats going and coming... what this channel became?
23:10:17 <Eddi|zuHause> the only thing missing is danmack joining and doing @seen andythenorth
23:13:26 <Wolf01> ln even came back, what are the odds?
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