IRC logs for #openttd on OFTC at 2016-10-24
            
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00:57:50 <Wolf01> 'night
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04:23:21 <supermop> yi
04:23:24 <supermop> o
04:23:27 <supermop> yo'
04:30:09 <sim-al2> yo
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09:37:11 <andythenorth> o/
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12:16:22 <Wolf01> o/
12:28:49 <andythenorth> o/
12:32:29 <Wolf01> I think I slept well tonight
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13:05:59 <andythenorth> Wolf01: so I need to patch NML, but right now I am working on an ISO27001 process
13:06:02 <andythenorth> so no NML :P
13:06:56 <Wolf01> :)
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13:59:17 <LordAro> andythenorth: ISO27k1 \o/
13:59:22 <LordAro> what fun
13:59:41 <andythenorth> such fun
13:59:44 <andythenorth> fun such
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15:00:16 <Wolf01> Mmmh, I have a strange problem in visual studio tests... Exception thrown: 'System.ServiceModel.CommunicationObjectAbortedException' in System.ServiceModel.dll
15:00:44 <Wolf01> But tests work, it happen after the tests
15:00:56 <andythenorth> the malware can’t communicate with it’s controller? o_O
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15:01:06 <Wolf01> Seem so
15:01:08 * andythenorth is doing ISO 27001, all things now look like malware to me
15:01:47 <Wolf01> Web suggest to enable the Network DTC Access without authentication
15:01:55 <Wolf01> But nothing changes
15:41:05 <supermop__> good morning
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18:05:46 <Wolf01> o/
18:06:04 <Wolf01> I'm trying to understand if it's my fault.... Assert.AreEqual failed. Expected:<{X:0 Y:1}>. Actual:<{X:-4,371139E-08 Y:1}>.
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18:08:54 <Wolf01> Nothing that a nice Round() can't address, but heh
18:11:50 <Alberth> reals are approximations by definition
18:12:05 <Alberth> which means x == y is always 'false'
18:12:34 <Alberth> usually x == x holds, but not always either
18:13:04 <Wolf01> It is more int -> operation -> double -> operation -> float
18:13:42 <Wolf01> So decimals smells here
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19:18:07 <andythenorth> cat time
19:18:31 <Alberth> o/
19:26:24 <andythenorth> for me today is sponsored by anti-virus scanners
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19:26:54 <goodger> I am sponsored by WD40 today
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19:31:32 <Alberth> cats don't like scans, I think
19:31:36 <andythenorth> not so much
19:31:46 <andythenorth> what a lot of windows trojans got found
19:31:52 <andythenorth> in ancient emails
19:32:10 <Alberth> oh, the good old times :p
19:32:26 * andythenorth ponders fish trams
19:32:33 <andythenorth> live fish
19:32:37 <Alberth> smelly :p
19:33:03 <Alberth> something reefer-ish?
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19:34:36 <andythenorth> I was thinking a tank of water
19:34:38 <andythenorth> perhaps not :P
19:35:30 <Alberth> lobster tank
19:35:30 <andythenorth> I do need to do supply trams http://villamosok.hu/nza/7052mosz.jpg
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19:35:36 <andythenorth> hmm
19:35:43 <andythenorth> are lobsters fish?
19:35:50 * andythenorth considers a FIRS seafood economy
19:36:01 <andythenorth> cod, eels, lobsters, crabs, shrimps
19:36:12 <goodger> they are crustaceans, but 'fish' is acladistic anyway
19:36:49 <Alberth> sea horses
19:37:00 <goodger> those are fish
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19:38:56 <andythenorth> maybe I can patch nml now
19:39:09 <andythenorth> roadtypes and tramtypes?
19:39:14 <andythenorth> roadtypes and lightrailtypes?
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19:39:19 <andythenorth> ach, find and replace it later
19:39:26 <Wolf01> Quak
19:39:42 <Alberth> o/
19:39:43 <Wolf01> I would go for light rail
19:40:37 <Alberth> that makes the other one dark rail or heavy rail?
19:40:44 <goodger> I think the public has a right to know when OTTD will have tram-trains
19:40:55 <frosch123> mola
19:41:09 <andythenorth> goodger: the only safe answer is ‘never’ :)
19:41:26 <Alberth> hopefully before infinity
19:41:26 <goodger> yeah, that was a joke
19:59:57 <supermop_> andythenorth: see both trucks with tanks of fish here as well as tank like pallets
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20:12:01 <Wolf01> <Alberth> that makes the other one dark rail or heavy rail? <- I think we could move narrow gauge to lightrails in future
20:12:32 <Wolf01> Too bad we don't have signals for roads... yet
20:13:11 <Alberth> signals would too much train-ish, imho
20:13:31 <Alberth> traffic lights may work
20:13:43 <Wolf01> Yes
20:15:36 <Wolf01> Also roundabouts, it shouldn't be so difficult to allow inversion on crossings
20:17:27 <Alberth> cant just build them as 3x3 tiles?
20:17:49 <Wolf01> Too much space in the middle of cities
20:18:06 <Wolf01> Also you can't put one way on curves
20:18:26 <Wolf01> So you need to make them 5x5
20:19:15 <Wolf01> Which could be nice for an industrial area junction, not much in the middle of a city
20:19:29 <Alberth> 2x2 and use eg 'left' side on all tiles?
20:20:15 <Wolf01> Still allow vehicles going the wrong way
20:20:40 <Alberth> 4x4 would be enough, you need only 1 tile with directin at a side
20:21:05 <Alberth> oh, 3x3, with connect at the side
20:21:13 <Alberth> but too big :)
20:21:14 <Wolf01> Bigger than 1x1 XD
20:21:34 <Alberth> :D
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20:31:38 <Wolf01> What's the best way to clamp x = (CIRC - (float)d * hPI) between 0 <= x < CIRC?
20:33:38 <Wolf01> Just a "if (d == 0) return 0;"?
20:46:07 <Alberth> simplest way is to let nothing go wrong if x==CIRC, perhaps
20:46:21 <Wolf01> Test fail because 0 = 360
20:46:21 <Alberth> open upper limit is hard
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20:47:26 <Wolf01> "d" is limited, it's an enum with [RIGHT, UP, LEFT, DOWN]
20:47:36 <Wolf01> But RIGHT = 360 :D
20:48:15 <Alberth> make an array so you can just lookup the value
20:48:44 <Wolf01> It's already like that
20:49:16 <Wolf01> I mean, in game I don't really care if it's 0 or 360, but test...
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20:50:16 <Alberth> I mean x = x_val[d]
20:50:56 <Alberth> where x_val is an array with 4 floats
20:51:13 <Wolf01> Eh, but I don't want to change 3 parts in the code just if I want to add a new direction in future
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20:57:01 <andythenorth> hmm
20:57:23 <andythenorth> vehicles with special cargo aging or loading speed effects
20:57:29 <andythenorth> should the buy menu tell that?
20:58:25 <andythenorth> and if so, what to say?
21:00:24 <frosch123> entertainer on board - keep your livestock happy
21:09:07 <andythenorth> what about if it’s frozen fishfingers?
21:09:20 <andythenorth> they like entertainment too? o_O
21:10:02 <Alberth> they like frozen-ness
21:12:11 <frosch123> bad entertaienr on board - faster unload tmies
21:13:17 <andythenorth> lower payment rate also?
21:13:22 <andythenorth> I could randomise it per journey
21:14:17 <andythenorth> boring virus scan is boring
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21:50:42 <andythenorth> hmm, RH trams are really low capacity compared to RL
21:50:43 <andythenorth> nvm
21:57:24 <Wolf01> You never played Train Fever... trams for 5 passengers
22:00:49 <andythenorth> pax trams are a bit boss currently
22:00:57 <andythenorth> they have more power than an Iron Horse metro train
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23:37:34 <Eddi|zuHause> train fever was a bit extreme i think
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23:38:15 <goodger> too real-time
23:38:37 <Wolf01> I play it FF for the first 25-30 years
23:38:43 <Wolf01> Starting in 1850
23:39:18 <Wolf01> So I can play without money problems after :P
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