IRC logs for #openttd on OFTC at 2016-10-16
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13:45:29 <argoneus> good afternoon train friends
13:47:39 <argoneus> this is probably a bit off topic
13:48:07 <argoneus> but any idea what the best plot for an O(nlogn) function is? a graph with a linear scale seems off
13:49:04 <argoneus> maybe a logarithmic scale could work?
14:00:45 <frosch123> use a x*log(x) scale
14:03:52 <frosch123> cat guy comes and leaves every 30 minutes
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14:22:26 <Wolf01> I "fixed" the assert about upgrading a bridge
14:22:52 <Wolf01> But I need to do "remove roadtype" now
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15:27:16 <Wolf01> I'm not a big fan of "void GetStuff()", but it seem you did a good work there :)
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15:28:15 <frosch123> no rvalue references
15:35:53 <Wolf01> Bah, reverted all the changes from working copy, git doesn't let me to pull because I have uncommitted changes
15:36:18 <Wolf01> I'll trash the project and try to chekout it with svn
15:39:08 * andythenorth has been away :P
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15:42:23 <Wolf01> How I'm supposed to know which tag is "b72e374cc5df73e16a933081117bccf7356d3b12" from a github repository?
15:46:06 <andythenorth> in bitbucket it’s usually put the hash on the url
15:46:34 <andythenorth> Wolf01: where does the hash b72e374cc5df73e16a933081117bccf7356d3b12 come from?
15:46:58 <Wolf01> It was referenced on a project I'm watching
15:47:12 <andythenorth> I was trying to get it out of your NRT fork :P
15:47:13 <Wolf01> But "use tag 0.8.0" is too mainstream
15:47:34 <Alberth> doesn't look fancy enough :p
15:47:45 <andythenorth> some people de-emphasise semantic tagging
15:47:48 <andythenorth> in favour of just the hash
15:47:57 <Wolf01> That's why svn externals are so hard to configure for them
15:48:24 <andythenorth> what happens if you checkout that hash?
15:48:50 <Wolf01> Oh I don't know, I just manually added the tags/0.8.0 as external
15:49:28 <andythenorth> has anyone ever worked with externals in a way that doesn’t entirely suck?
15:49:31 <Wolf01> Because if there's a tag I won't look on master for a specific anonymous hash
15:49:46 <Alberth> git tag -l | grep b72e3 ?
15:50:29 <Wolf01> I think I'll uninstall tortoise git and git for windows too, if I need git it's in ubuntu subsystem
16:01:55 <andythenorth> can’t escape it :P
16:02:54 <Wolf01> There's svn support for team explorer, but I can't find it
16:03:24 <Wolf01> Also, I'm updating to update 3, it might take ages
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16:56:18 <DorpsGek> Commit by frosch :: r27662 trunk/src/vehicle_gui.cpp (2016-10-16 16:56:05 +0200 )
16:56:19 <DorpsGek> -Codechange: Deduplicate code using GetSingleVehicleWidth.
16:56:40 <DorpsGek> Commit by frosch :: r27663 trunk/src/train_cmd.cpp (2016-10-16 16:56:33 +0200 )
16:56:41 <DorpsGek> -Codechange: Deduplicate code when rotating crashed vehicles.
16:56:58 <DorpsGek> Commit by frosch :: r27664 trunk/src/effectvehicle.cpp (2016-10-16 16:56:52 +0200 )
16:56:59 <DorpsGek> -Codechange: Deduplicate code for animating effect vehicles.
16:57:19 <DorpsGek> Commit by frosch :: r27665 trunk/src/vehicle_gui.cpp (2016-10-16 16:57:13 +0200 )
16:57:20 <DorpsGek> -Fix: When dragging crashed vehicles, also draw them as crashed at the mouse cursor.
16:58:01 <DorpsGek> Commit by frosch :: r27666 /trunk/src (22 files in 2 dirs) (2016-10-16 16:57:56 +0200 )
16:58:02 <DorpsGek> -Codechange: Pass vehicle sprites around using a struct VehicleSpriteSeq.
16:58:05 <andythenorth> also did someone patch articulated vehicle dragging in depot recently?
16:58:43 <DorpsGek> Commit by frosch :: r27667 /trunk/src (11 files) (2016-10-16 16:58:38 +0200 )
16:58:44 <DorpsGek> -Codechange: Add VehicleSpriteSeq::GetBounds and Draw.
16:59:51 <DorpsGek> Commit by frosch :: r27668 /trunk/src (10 files in 2 dirs) (2016-10-16 16:59:44 +0200 )
16:59:52 <DorpsGek> -Feature: [NewGRF] Allow composing vehicles from multiple sprites.
16:59:59 <frosch123> andythenorth: yes, three months ago or so
17:02:27 <frosch123> it is truncated after 24/8 or so
17:03:15 <frosch123> oh, it's only 2 months ago
17:03:23 <andythenorth> be weird if it wasn’t truncated
17:08:22 <Eddi|zuHause> i think the main problem with the vehicle-drag cursor was that you don't quite know where the pointer is, e.g. when trying to drop it off over the trash can button
17:09:09 <frosch123> in theory you can now draw the default mouse cursor and still attach the vehicle to it
17:09:13 <frosch123> so, if you care, you can do it
17:09:25 <frosch123> you will have to assume some size for the mouse cursor though
17:09:40 <frosch123> actually, you can also ask the cursor sprite for its size
17:10:21 <andythenorth> I find it easy to know where the cursor is now
17:10:40 <andythenorth> the hover state really helps
17:11:11 <andythenorth> but the hover state is not new?
17:17:59 <supermop> man tretorn really pushing the tennis brand image
17:19:12 <Eddi|zuHause> who the what what?
17:19:56 <frosch123> hmm, is it "composing vehicle using multiple sprites" or "composing vehicles from multiple sprites"?
17:21:25 <Eddi|zuHause> but what do i know...
17:22:31 <Eddi|zuHause> that would be weird indeed.
17:22:40 <DorpsGek> Eddi|zuHause: __ln__ was last seen in #openttd 38 weeks, 3 days, 17 hours, 16 minutes, and 19 seconds ago: <__ln__> somebody could suspect you are obsessed with trains
17:32:32 <supermop> who could that possibly be about
17:33:09 <supermop> unrelated not i will now spend 20 minute watching little 8 bpp dmus run about
17:34:37 <supermop> stupid lack of stations in nml
17:35:57 <supermop> pixel wise one could cobble together a pretty nice ogfx+ station set just from the sprites that already exist
17:37:09 <supermop> simply adding tiles that have open platforms without signs and benches, roofed platforms that do, and cut up a bit of platform to make a buffer, with and without roof
17:37:13 <frosch123> what to call the flag in NML ?
17:37:25 <frosch123> TRAIN_FLAG_SPRITE_STACK ?
17:37:32 <frosch123> TRAIN_FLAG_MULTIPLE_SPRITES ?
17:37:54 <supermop> stacks on stacks on stacks
17:38:06 <andythenorth> supermop: you could patch nml to add stations? o_O
17:38:30 <supermop> maybe i could pay my wife $10,000 to
17:39:06 <supermop> shes too busy studying for interviews to teach me any C++ atm
17:40:02 <andythenorth> it’s only some python
17:40:07 <andythenorth> Eddi|zuHause could do it
17:40:07 <frosch123> is she interested in moving to germany? can i hire her for my company?
17:40:47 <supermop> frosch123: berlin maybe, if trump wins probably
17:41:06 <supermop> you need a data scientist/machine learning engineer?
17:41:08 <frosch123> ok, i'll wait for elections :)
17:41:44 <frosch123> supermop: na, actually someone who knows c++ and power engineering
17:41:49 <supermop> shes tired of being a data scientist at a startup where the tech side is not really well understood/appreciated by the founders
17:42:09 <supermop> so interviewing for more rigorous positions
17:43:06 <supermop> these days she doesnt use much c++
17:44:12 <supermop> she uses python all the time though
17:44:51 <frosch123> i recently read about the difference of python and ruby
17:45:03 <andythenorth> there’s a difference? :o
17:45:31 <andythenorth> frosch123: naming looks fine to me
17:45:46 <andythenorth> I don’t think there’s anyone else making newgrfs anymore, so it’s probably fine :D
17:46:55 <andythenorth> that python vs. ruby article, they should have put the last line as TL;DR at the top
17:47:02 <andythenorth> it’s a long setup to the joke :P
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18:23:51 <Wolf01> Oh, it finished to install :o
18:28:29 <Wolf01> Meh, it uninstalled again all the UWP stuff
18:55:40 <Wolf01> Ok, not it works again
18:56:51 <Wolf01> Btw, I should update all the emulators too
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19:05:08 <Wolf01> >_> Windows 10 SDK (26624) Released July 2015 (Version 10.0.26624.0); Windows 10 SDK (10586) Released November 2015 (Version 10.0.10586.212); Windows 10 SDK (14393) Released August 2016 (Version 10.0.14393.0) ... something not right in the version number
19:07:06 <Wolf01> I always knew that Microsoft liked to take 2 steps forward and one backward, but 26624 before 10586
19:07:59 <Alberth> nah, microsoft jas its own ideas about numbers and order between them
19:09:41 * andythenorth has to live with iNumbers and iVersions
19:10:09 <Wolf01> At least I only spent 4 hours to update from 2 to 3 instead of 3 days lost to update from 1 to 2
19:11:58 <andythenorth> we should all just use docker
19:11:59 <goodger> (def microsoftnumbers [1 2 3 3.1 3.11 95 98 "Me" "XP" "Vista" 7 8 8.1 10])
19:12:30 <goodger> I wonder if a third maintenance release of windows 3 would have been versioned 3.111
19:18:10 <goodger> (def windowsversions [1 2 3 3.1 3.11 95 98 "Me"]) (def ntversions [3.1 3.5 3.51 4 2000 "XP" "XP x64" "Vista" 2008 7 "2008 R2" 8 2012 8.1 "2012 R2" 10 2016])
19:19:01 <Wolf01> Are you sure 3.1 and 3.11 aren't inverted?
19:31:27 <supermop> this TaI pub seems to have christmas lights on it
19:31:40 <supermop> never noticed that before.
19:32:25 <supermop> hmm maybe not, they are still up past new years day
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21:34:54 <_dp_> on that poopy background of story book pretty much every other color looks bad :(
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21:43:15 <_dp_> btw having {BIG_FONT} in page title breaks the dropdown
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