IRC logs for #openttd on OFTC at 2016-10-15
            
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00:50:09 <Wolf01> 'night
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01:29:47 <Samu> bug: http://imgur.com/a/sZN65 - grass on waypoint, should I report to flyspray?
01:29:57 <Samu> or is it known
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06:41:28 <supermop> could buy a whole lot of nice shoes for the cost of a laptop with 32gb of ram
06:42:12 <supermop> could probably buy shoes with 32gb of ram in the soles
07:17:27 <Flygon> I got a laptop with 16GB of RAM, 1920*1080 screen....
07:17:32 <Flygon> Thought I got an awesome bargin
07:17:42 <Flygon> Then I noticed it had an AMD GPU inside I was not informed about
07:17:50 <Flygon> I only wanted an Intel iGPU
07:18:06 <Flygon> Laptop's motherboard is being replaced for a SECOND time on Monday, due to GPU-related faults.
07:23:39 <supermop> also i dont want a laptop thats like 20 pounds
07:43:05 <supermop> maybe i should get a giant noisey desktop that will double my electric bill
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08:29:52 <Alberth> o/
08:32:23 <supermop> yo!
08:32:31 <supermop> good morning
08:33:11 <Alberth> hi hi
08:33:40 <supermop> im actually about to go to bed, but you europeans are up early
08:34:13 <supermop> actually i guess 8:30 is a pretty normal time
08:35:54 <Alberth> yeah, doesn't really count as early :)
08:35:58 <Alberth> good night :)
08:36:33 <andythenorth> o/
08:36:35 <supermop> later all
08:36:39 <Alberth> UK is 7:30, which is more early-ish
08:36:39 <Rubidium> early?
08:36:48 <supermop> see you in a few hours
08:36:52 <Rubidium> for a normal weekday schools would have started already
08:37:07 <Alberth> moin Rb
08:37:18 <supermop> andythenorth: has small children, i don't expect him to have the luxury of sleeping in on a saturday
08:37:28 <andythenorth> nope
08:42:07 <supermop> bye
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09:55:19 <tainaka> hi
10:10:09 <Alberth> o/
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10:54:56 <Wolf01> o/
10:55:52 <Alberth> moin
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11:29:20 <Wolf01> o/
11:29:36 <Wolf01> NRT or BWE?
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11:41:09 <Alberth> whatever the saturday feels like?
11:41:37 <Wolf01> Shit :)
11:41:51 <Wolf01> Like any other day
11:44:41 <Wolf01> andythenorth, I just added a function to avoid writing that absurd contraption to combine road types with the ones from a tile
11:45:04 <Wolf01> So the contraption is hidden inside that function
11:45:06 <andythenorth> Wolf01: I will pull
11:45:46 * Wolf01 is not sure about the name, but names could be changed
11:46:30 <Wolf01> SetRoadTypes(tile, CombineTileRoadTypeIds(tile, rtid)); <- this is way more readable now
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11:47:32 <Alberth> o/
11:47:52 <Wolf01> Quak
11:51:38 <frosch123> moi
12:02:52 <argoneus> good morning train friends
12:08:29 <Wolf01> o/
12:25:23 <Wolf01> Mmmh, I don't know how to handle the bridge gui... I don't pass anymore the transport type and I can't check for 2 completely different values
12:28:21 <Wolf01> Maybe that doesn't need to be changed
12:28:53 <Wolf01> It only separates rail from road bridges and doesn't check the railtype/roadtype
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12:37:30 <Alberth> sounds fine
12:38:16 <Alberth> at least until we get combined road/rail bridges :)
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12:43:48 <Milek7_> cargomonitor counts deliveries to industries also as deliveries to town
12:44:09 <Milek7_> but pickups from industries are counted only in industry
12:44:13 <Milek7_> i think it's a bug
12:44:47 <Wolf01> Nah, it's just looking for which list return bridges, it could be a problem when we'll have different bridges for different rail/road types
12:45:14 <Wolf01> Right now all rail bridges are the same, and road shares bridges with tram
12:47:42 <Wolf01> The problem is that now it doesn't even open the bridge list window :D
12:59:18 <Alberth> Milek7_: no, otherwise you could pick up cargo, and drop it in the middle of nowhere, and never deliver it
13:00:01 <Alberth> iirc it's described in the doxymentation too
13:01:59 <Milek7_> but it is counted in industry monitor anyway
13:02:28 <Milek7_> only not in town
13:12:48 <Wolf01> Ok, road bridges are buildable again
13:14:18 <Alberth> Milek7_: it's inconsistent in some way, at least, not sure how
13:14:33 <Alberth> it's heavily based on subsidies
13:43:43 <Wolf01> "Disallow crossing bridges for the time being" oh man.. here it was that thing
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13:51:26 <Alberth> the trouble with postponing stuff, you run into it again later
13:52:44 <frosch123> yeah, who invented bridge pillars anyway
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14:12:39 <Samu> i changed the max vehicles to 64000, let's see if mogul ai reaches that number
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14:16:48 <frosch123> we need for helicopter grfs
14:16:55 <frosch123> noone complained that rotors do not support CC
14:18:51 <Wolf01> andythenorth, pushed the last changes, bridges now support road sub types
14:19:44 <Wolf01> I think it's enough for today
14:19:47 <Alberth> helicopters aren't useful enough
14:20:20 <Alberth> main use is for transporting tycoons, and the HQ doesn't even allow helicopters landing!
14:20:38 <frosch123> i see :)
14:21:25 <Wolf01> I tried to set up a route to deliver engineering stuff to oil rigs and the helicopter wasn't making any profit
14:21:55 <Alberth> main goal was to make oil rig profit :)
14:22:24 <Wolf01> I wanted to get 100% on performance :P
14:22:34 <Alberth> haha :)
14:23:21 <Wolf01> I have 957 points now, the min profit is stuck at 57%
14:24:03 <Wolf01> I'm trying to kick some trucks to work harder
14:25:17 <frosch123> enable inflation :p
14:25:25 <Wolf01> It's enabled
14:25:25 <frosch123> iirc the score is that stupid
14:25:32 <Wolf01> I always play with inflation
14:26:10 <Wolf01> Inflation, breakdowns and maintenance costs enabled
14:26:26 <Wolf01> I disable only the aircraft crashes
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14:36:38 <andythenorth> Wolf01: I pulled :D
14:37:24 <Wolf01> I think almost all of my changes could be done in a better way, but it's a start
14:38:15 <andythenorth> I triggered the assert when trying to overbuild a tunnel / bridgehead with road / tram (or vice versa)
14:38:19 <andythenorth> I thought that might happen
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14:39:50 <Wolf01> I might not have handled it right
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16:20:38 <andythenorth> ach
16:21:24 <Wolf01> I should make a switch to check if the tile is road, bridge or station
16:23:46 <supermop> y
16:23:47 <supermop> o
16:25:29 <supermop> who knew that "vaio" is still making computers? Albeit with an incredibly tiny selection and selling them on what looks like a pretty default Squarespace website
16:32:07 <andythenorth> who knew that Jobs intended to sell Apple to Sony at one point? o_O
16:34:13 <supermop> ha
16:34:41 <Eddi|zuHause> who knew that Honecker intended to sell cement to cuba?
16:35:03 <supermop> thats it - i need a cement computer
16:36:14 <andythenorth> how about a pycrete one?
16:36:17 <andythenorth> it would float also
16:36:38 <supermop> ha
16:37:15 <supermop> ukrs2 cant really service firs2 industries
16:37:22 <supermop> at least not in te mid 60s
16:38:31 <supermop> now that the bulk terminal is at enhanced, line is clogged with 8 tile trains to aluminum plant
16:39:18 <frosch123> Eddi|zuHause: for building a wall?
16:39:43 <andythenorth> ukrs2 doesn’t progress much on capacity?
16:39:49 <Eddi|zuHause> reference: http://programm.ard.de/TV/Programm/Alle-Sender/?sendung=282055688097305
16:39:50 <andythenorth> frosch123: who paid?
16:40:03 <Eddi|zuHause> frosch123: where would cuba build a wall? it has only shores
16:40:30 <frosch123> Eddi|zuHause: yes, that's why it remained at "intended"
16:41:07 <supermop> andythenorth: it hasn't progressed much yet at least - best hoppers are 20t, 80kmh, need a brake van
16:41:22 <andythenorth> wow UKRS2 is very realism eh?
16:41:26 * andythenorth had forgotten
16:42:02 <supermop> and im getting nearly 400t a month each of chemicals and bauxite from th terminal
16:42:25 <supermop> wanted a game with 08s for a change
16:43:01 <Eddi|zuHause> i could never quite get into UKRS
16:43:03 <supermop> trying to divert some chemicals to a metal shop, so alu trains can be 1/3 chem and 2/3 baux
16:43:21 <supermop> Eddi|zuHause: i think you had to see a lot of BR trains as a kid?
16:43:31 <frosch123> i remember playing ukrs for the first time
16:43:33 <Eddi|zuHause> that would have been difficult
16:43:38 <supermop> otherwise it's kind or tortuous
16:43:43 <frosch123> i had some side line, so i bought the cheapest engine
16:43:46 <andythenorth> supermop: add IH for the wagons :P
16:43:55 <frosch123> turned out it had topseed of 10 km/h or so
16:44:00 <supermop> haha
16:44:17 <andythenorth> UKRS 2 is probably the best realism set
16:44:24 <Eddi|zuHause> why would you not check the top speed before buying?
16:44:45 <frosch123> i assumed that engines would have at least *some* use
16:45:09 <Eddi|zuHause> i'm sure that engine has a use :p
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16:46:05 <supermop> Eddi|zuHause: parking pretty wagons on a siding for decoration
16:47:00 <supermop> also at least my N scale class 08 can run as fast as my N scale class 91
16:48:43 <frosch123> also, wasn't ukrs the set, where only pax engines are pretty, while freight engines are just black?
16:49:02 <andythenorth> plausible
16:49:08 <andythenorth> although Iron Horse kind of does that too
16:54:08 <supermop> for steam at least
16:54:41 <supermop> in the 60s at least all my freight diesels are CC
16:54:54 <supermop> not grey
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17:13:21 <Samu> mogulai is managing about 20k road vehicles
17:13:39 <Samu> goes up to 22k, down to 20k, it's between this range
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17:38:58 <Samu> heh, 20k vehicles and the map still looks empty
17:39:06 <Samu> 4k map is really big
17:45:54 <Alberth> I have that problem with 1K maps already
17:46:04 <Alberth> scrolling forever to find anything
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18:13:52 <Eddi|zuHause> what's wrong with scrolling? shift+arrow keys, and if it's really far away, use the minimap
18:15:56 <Alberth> what's the point of all the empty land?
18:16:14 <Eddi|zuHause> looking pretty
18:16:51 <Eddi|zuHause> i'm not concerned with empty land, but having longer stretches of tracks where trains can reach their top speed is nice
18:17:10 <frosch123> build more downhill track
18:17:16 <Alberth> :)
18:17:51 <Alberth> 254 levels down should be enough :)
18:18:26 <Eddi|zuHause> that's fine, but you need to go 254 levels up again :p
18:18:50 <Eddi|zuHause> and if you add the rule to have not more than one elevation per train length... :p
18:18:51 <Alberth> nah, do rondje-style, sell at bottom, buy new one at the top :)
18:19:14 <Eddi|zuHause> sure. that is certainly the game i want to play :p
18:19:19 <Rubidium> use 1/2 tile trains
18:19:50 <Eddi|zuHause> in one of my TTO games i used 1-tile-trains
18:20:07 <Eddi|zuHause> that was fine, until the DMU expired
18:20:33 <Eddi|zuHause> had to expand that to 2 tiles with monorail
18:26:04 <andythenorth> 1 tile trains ftw
18:26:09 <andythenorth> most optimised
18:29:30 <Samu> can't go over 22k :(
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18:30:55 <Samu> which other ai makes road vehicles very fast?
18:30:59 <Samu> gonna try aiai
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18:31:55 <Samu> what would happen if someone loads this savegame? with over 22k
18:32:30 <Rubidium> the savegame gets loaded just normally?
18:32:51 <supermop> making little metro systems out of 1-tile dash dmus in tto was one of my favorite things to do
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18:34:03 <supermop> i can see extra space being nice so you can have commuter trains travel more than 2 train lengths before the next stop
18:34:58 <supermop> forgot track grf in this ukrs2 game... no 3rd rail emus
18:35:23 <supermop> leaving my a bit out in the cold in 1967
18:49:25 <Alberth> severe lack of steel in 1967
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20:36:53 <Samu> excessive cpu usage in valuator function :(
20:37:03 <Samu> this crash is annoying
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