IRC logs for #openttd on OFTC at 2016-09-02
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09:00:06 <Lejving> any tips on how to scramble passenger trains? now they all go for the same place and building a long ass queue :/
09:03:03 <Alkel_U3> yeah, use timetables with slightly longer times than needed for one trip and set starting dates of vehicles so that they're spaced appart
09:04:28 <Alkel_U3> there's also some feature that will adjust the starting dates of the group with shared orders automatically that involves ctrl-click in timetables window, but I don't remember precisely how to do that
09:06:16 <Alkel_U3> so as I said yesterday - use autofill to fill the timetable and then raise the time for the train to stay in stations where it won't be too much in the way
09:06:16 <Lejving> ctrl+click on start date
09:06:27 <Alkel_U3> yeah, that makes sense
09:06:38 <Lejving> somehow that first sentence made so much sense
09:14:53 <Lejving> I would really like a random function though, so they go to any random station on the list ^^
09:15:22 <Alkel_U3> That would be total mayham
09:15:46 <Alkel_U3> above all, cargodist wouldn't work with that
09:18:12 <Lejving> btw do you know if universal rail makes things crash? I had a lot of crash, but once I took that off it seems fine
09:31:28 <Alkel_U3> sound like ysomething you should report
09:31:55 <Alkel_U3> I don't use that so I don't know
09:32:08 <Alkel_U3> but it probably shouldn't
09:32:29 <Lejving> well maybe it's like a known thing maybe
09:37:24 <Lejving> Alkel_U3, if it's say 10 days late, that means I have an too optimistic timetable... right?
09:37:35 <Lejving> and I need to increase either travel time or stay time for stations
09:38:36 <Lejving> I noticed you could also set speed limit, setting it to 611km/h since that's top speed for bridges should help with spacing (breaking is really bad in traffic isn't it)
09:43:19 <Alkel_U3> I only apply the speed limit with level crossings but having the traffic go at one top speed might be benefical especially with heavy freight trains
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11:08:41 <Wolf01> Too many signals, my eyes are bleeding
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11:21:07 <andythenorth> Unsinkable Sam should have been called “Skipskatt”
11:21:16 <andythenorth> Norwegians can translate ;)
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13:16:26 <Lejving> Wolf01, sorry for your bleeeding =/
13:21:15 <Flygon> Why did I read that as Breeding
13:32:28 <Lejving> you're in wrong channel
13:32:51 <Lejving> factorio is that way V453000 ---->
13:34:29 <Wolf01> So V, I'm trying the new 0.14, something seem to work better
13:35:04 <Lejving> did you have ministutters?
13:35:35 <Wolf01> Also did you change the oil wells graphics? They look smoother, or maybe I have a short memory
13:39:19 <V453000> I think 0.14 is literally only the multiplayer Wolf01
13:40:00 <Wolf01> Maybe I just changed some graphic setting with nvidia games optimization
13:40:49 <V453000> I don't think that should hcange anything
13:41:13 <Lejving> well wasn't it like 13.17 or so that introduced vsync again
13:41:38 <Lejving> (if he maybe updated from 13.16->14)
13:42:58 <Wolf01> I was a bit behind with versions, maybe even 0.13.4
13:44:09 <Lejving> Reverted the change from Version: 0.13.12 that would disable and hide vsync in some cases.
13:44:22 <Lejving> some people said that messed with their framerate
13:44:33 <Wolf01> 0.13.12 I think it was the last time I played
13:44:45 <andythenorth> where is BRIX tho
13:46:58 <Lejving> V453000, wanna know something crazy? I've played a lot of factorio, and I read some stuff about trains and someone mentioned you did mods for openttd, that got me into trying it now ^^
13:47:46 <V453000> turns out trainz are fuckload more work than me thought
13:48:23 <Lejving> my biggest factorio map with like 150 trains is like 10 ups
13:48:36 <Lejving> and if I place one train section down, every train repath and I get 2 ups
13:49:10 <Lejving> sometimes train update time is like 20/0/0
13:50:21 <andythenorth> V453000: I think I’ll have new ship set done in a few days
13:51:46 <V453000> well yeah but you are probably reusing graphics, OR daring to use some placeholder caterpillar boxes vehicul spritoz
13:53:07 <andythenorth> more like about 18 months I think
13:53:14 <andythenorth> before I have something I’d release properly
13:53:31 <andythenorth> I want ships-not-shit
13:53:37 <andythenorth> cargo sprites and stuff
13:53:51 <V453000> cargo sprites are win
13:54:09 <andythenorth> game mostly is cargo sprites
13:54:12 <andythenorth> you convinced me
13:54:38 <andythenorth> when I started, it was ‘I want to draw this cool looking vehicle'
13:54:39 <V453000> now go request layered ship sprites from frosch :P
13:54:57 <V453000> I am totally going to do wild shit with it with my next train set
13:55:19 <andythenorth> now it’s “I want to see cargo, and vehicles need to look distinct in buy menu” :P
13:55:30 <andythenorth> ‘draw cool vehicles’ is a long way down list
14:00:14 <Wolf01> Oh, I just found that white stack inserter graphic is inconsistent between up and down orientation
14:04:13 <Wolf01> No, it's just the angle
14:04:39 <Wolf01> The double beam is not really visible when facing up
14:12:21 <Wolf01> When do you go full 3D so we could have 22.5° map rotation? ;)
14:30:29 <Flygon> Nah, we just need a Civ II-style map mode :B
14:30:33 <Flygon> Square Map, Diamond Tiles
14:30:43 <Flygon> Able to warp around xP
14:30:57 <Wolf01> It would be a great improvement
14:31:17 <Flygon> Just a shame that'd require rewriting all the pathfinder code (probably) :U
14:32:53 <Wolf01> Also hex tiles, many more combinations!
14:39:15 <Flygon> Hex tiles in OpenTTD has it's flaws <_>
14:39:21 <Flygon> No more vertical or horizontal
14:40:23 <peter1138> simple solution, don't use tiles
14:43:03 <Flygon> Shame that needs a new engine =/
14:55:24 <andythenorth> square tiles ftw
14:55:55 <goodger> underground stations would also need a new engine
15:00:09 <andythenorth> “Mitten Kittens”
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16:32:16 <supermop_> any excuse to ramble about metabolists on the forum, i will take
16:39:50 <Alberth> I haven't read that part yet, I think :)
16:40:15 <Alberth> unless it involves people that want to hide vehicles at bridges :p
16:40:31 <andythenorth> does it involve cats on boats?
16:40:36 <andythenorth> with extra toes?
16:40:50 <Alberth> could be, at least there are houses on the bridge
16:41:07 <Alberth> and I truely don't understand why they do that
16:41:25 <Alberth> I mean, will the bridge drown when it rains or so?
16:45:20 <supermop_> Alberth: back before we had steel truss bridges, we built them with roofs so that the wood would last longer before rotting
16:45:55 <supermop_> i've never seen one for trains, only small country roads in remote counties across the northern US
16:46:20 <Alberth> wooden bridge and train may not be compatible :p
16:46:30 <supermop_> some are from the 20th century, but typically only when built to replace a much older pridge
16:46:43 <supermop_> Alberth: not in america! we have lots
16:46:48 <peter1138> "The purpose of the covering is to protect the wooden structural members from the weather."
16:47:24 <peter1138> also keeps the surface clear of snow i suppose
16:47:58 <supermop_> for trains, we had these after creosote was discovered
16:48:13 <supermop_> some are still in use, many are on hiking trails now
16:48:21 * andythenorth ponders bridge set
16:48:38 <Alberth> only 13 bridges, shouldn't be much of a problem :p
16:48:51 <andythenorth> choosing bridges is boring?
16:49:00 <supermop_> they always smell strongly of creosote, but they do not ever have the over-deck truss and roof that a covered bridge has
16:49:10 <supermop_> locomotive would likely have set the roof on fire anyway
16:49:44 <Alberth> bridge for 1-time use :p
16:50:02 <supermop_> i only use regular steel truss in game unless i've started too early for it
16:50:21 <supermop_> looks good, trains go fast enough on it
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17:38:54 <supermop> had dream about firs last night
17:50:00 <supermop> british economy had a ceramics chain
17:50:15 <supermop> that oddly enough began at a cermaics farm
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19:15:44 <Wolf01> Rail track turing machine
19:16:00 <Wolf01> Let's go try it in OTTD
19:31:07 <Samu> I've finally tested W <-> E direction for roads
19:31:49 <Samu> travel time W -> E and E -> W is nearly consistent
19:32:07 <Samu> albeit the result is not what I was hoping for t.t
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19:58:12 <_dp_> Samu, you can try using my script from FS#6503 to check subtile coordinates of vehicle, it may shed some light on the issue
19:59:09 <_dp_> Samu, though it may require some adjustment as rv coordinates probably work slightly different
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20:36:38 <Samu> too bad i don't have access to my computer now, I'd like to take a look at that
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20:41:10 <andythenorth> Alberth: what is “Ship’s Cat” in Dutch? o_O
20:41:51 <andythenorth> I need a roster name
20:42:07 <andythenorth> it’s quite North Sea: brit, dutch, swedish, etc
20:42:16 <andythenorth> as much as realism is going to apply to this set
20:43:21 <andythenorth> Nordsee Kittens?
20:45:07 <Samu> the minimum speed I can set is 1 km/h
20:45:13 <Alberth> "descendants of ships cats"
20:45:52 <Alberth> You don't want to stop :)
20:45:55 <andythenorth> "maar ook de afstammelingen van scheepskatten”
20:46:14 <Alberth> yep, "descendants of ships cats"
20:46:50 <andythenorth> literal middle of nowhere
20:47:02 <andythenorth> south of Mauritius
20:48:57 <Alberth> but I can see the value of it for early shipping
20:50:31 <Samu> W->E: 368 days, E->W 374 days
20:51:03 <Samu> NW->SE: 434 days, SE->NW: 434 days
20:51:33 <Samu> N->S: 310 days, S->N: 431 days
20:51:50 <Samu> NE->SW: 434 days, SW->NE: 434 days
20:52:16 <Samu> at 1 km/h, 222 tiles distance
20:53:48 <Samu> strange however, that at 10 km/h it takes more days, i think it's a limitation of the timetable?
21:01:47 <frosch123> noone would guess the roaster meaning :p
21:03:05 <andythenorth> I have been looking at that
21:03:09 <andythenorth> there are 9 to choose from
21:03:18 <andythenorth> but some of them died in tragic circumstances :P
21:03:46 <andythenorth> ‘Convoy’ and ‘Camouflage’ seem pretty good, but totally unrelated to Europe / US rosters :P
21:04:07 <frosch123> well, even if they were related, noone could tell by the name :p
21:04:37 <andythenorth> I also found Timmynocky, Toolbox, Tiddles and Sinbad as famous ship cats
21:04:40 <frosch123> i looked into cat species, but there are no distrinct regional cat species
21:04:54 <andythenorth> but these polydactyl cats have nicknames
21:06:45 <frosch123> just avoid making a japanese roaster
21:06:56 <frosch123> or you will end up with pictures of manga kittens
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21:36:27 <andythenorth> I’ll leave the ships for a bit
21:36:32 <andythenorth> "Road Hog is not done”
21:42:55 <Samu> i tried running openttd on a really old notebook
21:43:19 <Samu> it first complained about sprite cache
21:43:37 <Samu> then complained about zoom and cache
21:44:16 <Samu> then windows xp goes on about page file limitation issues and autoadjusted it
21:45:25 <Samu> what is the lowest value i can set there?
21:45:41 <Samu> and uhm... what else can I do to reduce ram usage ?
21:46:30 <Samu> openttd does run, but there is a lot of page file swap and hdd seeks a lot
21:50:10 <peter1138> use 8bpp graphics set
21:50:19 <peter1138> use a normal size map (256x256 max)
21:52:07 <Samu> ah, i remember something else, there was some autosaving errors, albeit rare
21:52:16 <Samu> could not initialize compressor or something
21:55:57 <Samu> 8bpp simple or 8bpp optimized?
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21:57:48 <Alberth> optimized sounds better
21:58:19 <Alberth> but the biggest gain is not 32bpp :)
22:01:19 <andythenorth> nobody has drawn these trams while I was on holiday :(
22:01:22 * andythenorth can’t get the help :P
22:01:27 <supermop> whats andy pondering
22:01:48 <supermop> can it be solved with more green boxcars?
22:02:06 <andythenorth> I have drawn beautiful – views
22:02:11 <andythenorth> but not the rest :P
22:02:13 <supermop> i feel like drawing some comeng style trams
22:02:19 <andythenorth> and they’re asymmetric, for extra lawks
22:02:34 <andythenorth> I should stick to symmetrical
22:03:02 <andythenorth> you could do the melbourne parcels tram :P
22:03:05 <andythenorth> I need parcels trams
22:04:07 <supermop> all ottd trams should be single ended as they never reverse
22:04:16 <andythenorth> harder to draw :P
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22:07:38 <supermop> thats not flinders lane,
22:07:55 <supermop> flinders lane doesnt have tramway
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22:19:50 <Samu> where is this GfxClearSpriteCache() defined? I don't have access to visual studio on this computer
22:21:54 <Samu> better yet, _sprite_cache_size
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22:30:11 <Samu> ErrorMessageData msg(STR_CONFIG_ERROR_OUT_OF_MEMORY, STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG);
22:30:15 <Samu> yeah that was the error i got
22:32:02 <Samu> so, 1 MiB is the minimum that can be set? seems quite low
22:42:48 <Samu> erm, 8bpp-simple seems bugged on max zoom out
22:43:22 <Samu> i get screen corruption on scrolling
22:43:39 <Samu> 8bpp-optimized doesn't have this problem
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22:59:20 <peter1138> simple still exists?
23:01:28 <frosch123> debug was removed at some point :p
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23:23:23 <peter1138> yeah i think simple was meant to be as well
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