IRC logs for #openttd on OFTC at 2016-09-01
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00:11:15 *** Lejving has joined #openttd
00:35:59 <_dp_> I hate removing one line fixes the bug
00:36:19 <_dp_> Now need to figure out who and why even added it
00:43:38 <_dp_> check log, train moves extra subtile
00:48:09 <_dp_> yeah, you can't rly notice that in game,
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03:31:44 <Lejving> any reason not to just do block signal every train track?
03:31:53 <Lejving> it looks ugly I guess :P
03:32:18 <sim-al2> If you have infrastruture maintainence on it gets expensive
03:32:37 <Lejving> I have 14126 millions anyway
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11:07:09 <Wolf01> Windoz Updatorz, reboot
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13:27:50 <planetmaker> that is totally over-engineered for that town size. Half would suffice
13:28:02 <planetmaker> It's ok, if you expect the town to grow
13:29:30 <Lejving> hehe my last play was 60k and had 4 stations and that was a little bit of queue, 16 should satisfiy for like quarter mill or so citizens
13:29:54 <Lejving> let's pray for some town growth ^^
13:30:37 <planetmaker> depends on the trains/engines you use, especially their acceleration
13:30:40 <Eddi|zuHause> you need more (bus) stations for town growth
13:31:44 <Lejving> should be enough accel ^^
13:32:21 <Eddi|zuHause> they say lev3 has better acceleration
13:32:44 <Eddi|zuHause> even though it has less top speed
14:02:41 <Flygon_> Lejving: You made one mistake
14:02:47 <Flygon_> You didn't plan a Tram network
14:02:54 <Flygon_> And you didn't plan an urban transit network
14:02:57 *** Flygon_ is now known as Flygon
14:03:17 <Flygon> srsly tho, using Cargodist?
14:04:08 <Lejving> I'm new to this shit :)
14:04:13 <Flygon> Then completely ignore my criticisms
14:04:17 <Flygon> You're on to a good start :3
14:04:53 <Lejving> that... should've totally be in the game from the start
14:05:58 <Alkel_U3> nah, baby steps. You don't want the game to barf everything at you right from the start :D
14:06:43 <Lejving> did you force towns that way
14:06:50 <Lejving> mines actin all retarded when building roads
14:07:15 <Flygon> Yeah, I built the roads myself
14:07:21 <Flygon> It's all down to player preference
14:07:37 <Flygon> It's more of a semi-simulatory sandpit than an actual game
14:07:58 <Flygon> I forgot to add an * to that last claim
14:08:18 <Alkel_U3> also, I'm really glad I started playing vanilla TT so I got incremental upgrades. That way when it started to get a bit mundane I just grabbed a fresh from the oven upgrade (TTD, TTDPatch, more trainsets...) and it was suddenly a bit different experience
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14:08:48 <Flygon> And #openttd hates me for it
14:09:06 <Lejving> I'm not totally vanilla, I have some swedish graphics and zbase
14:09:14 <Lejving> otherwise not much more
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14:10:24 <Alkel_U3> well I do play with lot of newgrfs nowadays, mainly FIRS, but I got there gradually
14:10:38 <Lejving> but I don't like designing towns and stuff like that, I like trains ^^
14:10:48 <Flygon> The world's most biggest locomotive :3
14:11:02 <Flygon> Good town design comes with the trains :P
14:11:58 <planetmaker> bah... professionals at work... "did you do anything with the servers?" "no" "but the license manager fails" "oh, yes, we restarted it". "oh, thank you, you killed 24h of calculation"
14:12:01 <Lejving> this is me but I say "I like turtles" instead
14:12:06 <Lejving> I like Trains* got dammit
14:12:57 <Alkel_U3> I liked Tropical Refurbishment Set for its huge 3-part steam engines and ones with huge condensing tenders :-)
14:13:03 <Lejving> one thing I need to figure out is the timetables
14:13:12 <Lejving> they just don't make sense in my head
14:14:14 <Alkel_U3> timetables... well, they make a lot of sense with autoseparation feature but that's implemented in a bit awkward way in stable
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14:16:35 <Alkel_U3> you can autofill it, increase the time the train spends in terminus stations to act as buffer and then you can have more trains with shared orders maintain their distances from each other so you don't end up with them all cluttered together
14:17:11 <Lejving> yeah that's what happens now, I have 10 trains at one town and 0 trains at other towns heh
14:17:19 <Alkel_U3> I'd recommend a patchpack but I don't want to pull you out of exploring vanilla so soon :P
14:17:59 <Alkel_U3> (for autoseparation purposes)
14:19:03 <Lejving> I guess once you go down that rabbit hole there's no coming back =)
14:22:23 <Alkel_U3> manually separating 20+ road vehicles each time I create a route or upgrade vehicles is tedious, yes :P
14:22:50 <Alkel_U3> but the patchpack has much more magic than that
14:23:59 <Lejving> what I miss most is signals in tunnels and diagonal tunnels/underground if that works
14:24:52 <Lejving> and signals on more pieces, like when two join
14:26:43 <Alkel_U3> well, signals on bridges / on tunnels is part of that pack
14:41:18 <Lejving> crap I come from factorio, and there I had trains driving on left side
14:41:29 <Lejving> I keep thinking wrong all the time now :P
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15:53:34 <goodger> I believe I have researched this as well as possible independently, so: is there a console command to force a town to grow in-game, as there is a GUI command in the scenario editor?
15:57:40 <_dp_> goodger, I think you need to write gs for that, but in citymania client there is powerfunding it's pretty good at growing cities too
15:58:13 <goodger> I have a gs on this save, but I can't edit or replace it, unfortunately
15:59:36 <_dp_> goodger, what do you want to grow town for?
16:03:26 <_dp_> I mean if you just want big town in game then, yeah, go for funding
16:03:37 <goodger> _dp_: I demolished about 90% of the towns' buildings in order to experiment with road and station layouts, and now I'd like to not wait years for them to re-establish
16:05:30 <goodger> ...hmmmmm, whenever I load a save, the 'allow funding buildings' patch has been disabled
16:06:51 <_dp_> Just enable it and resave, it keeps settings in savegame
16:07:02 <goodger> no, it is disabled when loading
16:07:19 <goodger> I suspect the gamescript, but I haven't found such a call yet
16:08:05 <_dp_> ah, yeah, if you have some gs for town growth they like to disable it
16:09:41 <goodger> okay, I found it; now, to open a lovely can of worms, how do I edit a gs in a save? :D
16:19:46 <goodger> it appears editing its tarball directly worked
16:19:50 <goodger> thanks for your help, _dp_
16:32:28 <Wolf01> _dp_: 2. Reversing is wrong. <- Yes, I would like trains which go backward without reversing :P
16:40:13 <Alkel_U3> well, some versions of UKRS and NARS emulated that grphically with some consists :-)
16:40:51 <Alkel_U3> swapping engine with braking car
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18:15:11 <Lejving> wish I could auto fund buildings =/
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18:30:52 <Alberth> why? a tycoon must make money, not buildings!
18:31:47 <_dp_> Lejving, did you see citymania client? It has regular funding and powerfunding
18:33:32 <Lejving> oh cool _dp_ I'll look into it
18:35:30 <Alkel_U3> true tycoon genetically engineers more people who give him even more money
18:35:58 <Alkel_U3> oh, no, wait, that was a supervillain
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18:44:04 <Lejving> Kinda weird to have a statue of me in every town lol
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18:56:28 <Lejving> hmm... one mail wagon, one valuables, 3 passengers... probably not enough for passengers =/
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20:01:27 <Alberth> names of what are you looking for?
20:01:58 <andythenorth_> With similar two word name to Iron Horss, Road Hog
20:02:11 <Alberth> not something along the direction of fish and squid?
20:02:23 <andythenorth_> Needs to be different
20:02:35 <andythenorth_> Those sets are dead :d
20:04:04 <andythenorth_> I liked Unsinkable Sam but I think it's jinxed
20:05:01 <andythenorth_> Doesn't have to be animal
20:05:33 <Alberth> what about that animal in the water that uses a stone on his belly ? I don't remember its name :(
20:06:11 <supermop_> thats a good ship name
20:07:35 <supermop_> i actually sent 2 days on a boat named 'dolphin junk' in lan ha bay
20:08:29 <andythenorth_> Longshore Drift
20:08:56 <andythenorth_> Dock of the Bay
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20:09:19 <andythenorth_> Tick Tock Croc?
20:10:12 <andythenorth_> Queens Shilling
20:10:18 <andythenorth_> Treasure Island
20:10:34 <andythenorth_> Merchant Marine
20:13:44 <frosch123> don't take is as excuse to make all ships blue cc
20:15:49 <frosch123> usually ships are associated with women, not with animals
20:26:24 <Eddi|zuHause> in game of thrones they call them "wooden horses"
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20:48:44 <andythenorth> Blue Lagoon spa is located in Grindavik, Iceland
20:48:59 <andythenorth> Grindavik is the name of the refrigerated ship in Squid
20:49:06 <andythenorth> it’s a sign? o_O
20:51:07 <frosch123> well, i actually liked "sam" :p
20:52:58 <supermop_> andythenorth: boats cant go into that particular lagoon
20:54:59 <Eddi|zuHause> there's more than one place in iceland?
20:55:23 <andythenorth> maybe it’s not jinxed
20:55:31 <andythenorth> maybe I just delete the repo and try again :P
20:55:50 <andythenorth> also I can name the rosters after famous ship cats in sam
20:56:29 <andythenorth> I had fat fingers yesterday, an iPad full of dragon games bricked during an iOS upgrade
20:56:47 <andythenorth> causing much risk of tears at chez andythenorth
20:58:06 <andythenorth> better with sound on though
20:58:19 <frosch123> "get to five points to unlock another animal, or donate to unlock it early"
20:58:32 <Eddi|zuHause> frosch123: pay to win!!
20:59:20 * andythenorth wishes FIRS had pay to win
20:59:29 * andythenorth wants a residual income :P
21:00:24 <frosch123> the cow is better than the goat
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21:54:26 <andythenorth> Unsinkable Sam, round 2
21:54:34 <andythenorth> three chances to sink it
21:56:19 <Alberth> people may associate Sam with USA
21:56:58 <andythenorth> initials are US also
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22:16:25 * andythenorth considers refittable trawlers
22:17:07 <andythenorth> which ways more, a ton of feathers, or a ton of coal?
22:18:56 <Alkel_U3> feathers, given you forget to cover it and it rains on it
22:19:54 <Alkel_U3> I can't recall an industry set with pillow factory, though
22:20:37 <supermop_> was one next to my old train station when i lived in yorkshire
22:26:27 <andythenorth> maybe trawlers should have capacity in litres, not tons?
22:36:49 <Eddi|zuHause> andythenorth: isn't litres/tons decided by the cargo rather than the vehicle?
22:37:10 <andythenorth> fish are pourable bulk :P
22:37:15 <andythenorth> could be argued either way
22:37:28 <andythenorth> Eddi|zuHause: does your cat have a name?
22:37:57 <Eddi|zuHause> not sure if that's useful information to you :p
22:37:58 <andythenorth> is it nautical in any way? o_O
22:38:19 <Eddi|zuHause> they're called "Franz" and "Sissi", of the famous seafaring nation of austria :p
22:41:53 <andythenorth> if I did a danube roster...
22:47:33 <andythenorth> not convinced inland river rosters work though :)
23:06:41 <Eddi|zuHause> _dp_: well, fix it. also, retroactively add a braking value to all vehicles ever created
23:09:49 <andythenorth> I need some name for a euro-ish ship roster
23:10:22 <andythenorth> ideally cat related :P
23:12:55 <andythenorth> Polydactyl Cats are really interesting for some reason, even though I am +/-0 to cats in general
23:14:53 <andythenorth> also they fit precisely to areas within the two rosters I have in mind, mostly-brit-european, and mostly-NE-american
23:23:55 <supermop_> "He was known for chasing enemy tracer rounds across the deck"
23:24:04 <supermop_> beats a laser pointer i guess?
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