IRC logs for #openttd on OFTC at 2016-08-31
            
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00:33:20 <Wolf01> 'night
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00:43:26 <Lejving> lev4 chimaera is not very slow
00:43:31 <Lejving> it is very fast
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01:41:39 <Lejving> is it possible to see which trains do not have shared orders? or make all trains in a group share orders?
01:41:51 <Lejving> I just found one random train who did not have shared orders, possibly more =/
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07:01:56 <Lejving> is it possible to make a train switch so every other train picks the road?
07:03:54 <Eddi|zuHause> and what would a train do on the road?
07:05:36 <Lejving> :(
07:05:41 <Lejving> every other train go forward on the rail
07:05:50 <Lejving> I meant
07:09:39 <Eddi|zuHause> are you looking for a "load balancer"?
07:11:10 <Lejving> I don't think so
07:12:02 <Lejving> I have 8 ways in to a station, 4 southwest, 4 northeast... I want the trains to pick alternate route in if one route is already full
07:12:47 <Eddi|zuHause> you might need to tweak some pathfinder penalties for that
07:14:03 <Lejving> http://i.imgur.com/0wigU8K.jpg
07:14:08 <Lejving> if this explains it a lil better
07:16:04 <Eddi|zuHause> Lejving: the pathfinder has penalties for red signals and reserved track, if these penalties are higher than the length of the detour, then the detour is taken
07:16:11 <Lejving> ok
07:16:31 <Lejving> I think I will solve it like this instead, just have trains trace backwards
07:16:37 <Lejving> that means a shorter route
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10:17:59 <Wolf01> Moin
10:30:23 <Sova> morning
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15:07:02 <argoneus> good morning train friends
15:09:26 <Sova> trainz are for nubz, use ships
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15:23:20 <V453000> yomf
15:42:19 <_dp_> train deceleration is weird...
15:43:14 <_dp_> any idea why cur_speed of train stopping on station goes 25 -> 5 -> 7 ... ->25 ?
15:44:54 <_dp_> especially how does that 25 -> 5 drop happen, it's not in UpdateSpeed
15:45:10 <_dp_> train is already at the end of a station at that moment
15:45:48 <V453000> I don't want to know why do you want to know this shit XD
15:46:06 * goodger mutters something about going from 320 km/h to 0 in 3 m of track
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15:53:51 <_dp_> hm, and it stops at 8363, 16360 sub-tile coordinates
15:54:06 <_dp_> I get 16360 part, but 8363...
15:54:14 <_dp_> @calc 8363 / 16
15:54:14 <DorpsGek> _dp_: 522.6875
15:56:04 <V453000> 666
16:09:19 <_dp_> apparently train always stops on (11, 8) or (8, 11) sub-coordinate
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16:17:43 <_dp_> and single loco stops at (4, 8) and (8, 11), wtf
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16:33:31 <Alberth> o/
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16:40:42 <_dp_> hm, and train keeps sub-tile progress while staying on station...
16:43:26 <_dp_> seems logical
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18:25:58 <supermop> ok V453000 , i dragged myself kicking and screaming, into using v ray and learning how to use its materials, mapping, and unwraping over the past week
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18:37:15 <V453000> :D
18:37:17 <V453000> fun times
18:37:25 <V453000> it's nice that you have such time to learn things
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19:17:56 <Alberth> it does make a lot of noise though :p
19:26:00 <_dp_> how to translate train progress to sub-tile coordinates? for example (8, 16) with progress 128 / 256, where is it?
19:28:59 <_dp_> no matter what I do I can't get continuous line :(
19:32:40 <Alberth> 128 / 256 is just a fraction, ie 0.5
19:34:19 <Alberth> continuous line depends on your precision, if you think in 1/256 parts, it's continuous :)
19:34:51 <Alberth> but yeah not in 7 or 15 digits, only in 2 or so
19:35:37 <Alberth> still a lot better than the first time I used floating point, where the implementation modified 1.0 to 0.92 :p
19:38:44 <_dp_> well, it's obviously discrete, but dumped values from game and I'm trying to plot a train position with them. So far they don't add up: http://imgur.com/a/HQhjc
19:39:22 <_dp_> see those jumps on reverse and going to diagonal?
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19:41:31 <Alberth> I think you'll find that too if you save every image, the train does not get painted at every pixel
19:41:40 <Alberth> likely it does jump
19:41:59 <Alberth> but fast enough to make use believe it doesn't :)
19:42:25 <_dp_> I'm not talking about visuals here
19:42:59 <_dp_> it goes 13 subtiles when going up a tile and 12 when going down, it must be a bug
19:43:21 <Alberth> sounds like it indeed
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19:43:51 <Alberth> or at least something worth finding out why
19:45:19 <_dp_> yeah, that's what I'm trying to do)
19:45:34 <_dp_> but it depend on how to interpret progress
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19:47:57 <Alberth> o/
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19:54:58 <andythenorth> o/
19:56:02 <Alberth> \o
19:59:04 <frosch123> hoi
20:01:06 <Alberth> _dp_: If you take a platform of eg 5 tiles long, and a train exactly 5 tiles long, and it leaves the platform, on flat tiles, then progress should be the same in every main compass direction, after taking main direction into account, would be my guess
20:01:37 <Alberth> or at least on the same main axis it should be
20:02:12 <Alberth> you should be able to put those numbers next to each other, and compare
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20:26:05 <_dp_> ok, I think I got it right) http://imgur.com/a/din3a
20:26:06 <_dp_> x + int(dx == -1) + dx * progress
20:26:31 <_dp_> where dx dy come from current train direction
20:31:16 <_dp_> then, yeah, reverse is one subtile off: http://imgur.com/a/Dz9yb
20:42:56 <Alberth> good hunt!
20:48:01 <supermop> V453000: involved being in the office until past 9 saturday, sunday, monday, and yesterday
20:48:15 <supermop> had presentation to client today
20:53:11 <andythenorth> how does one edit hg history?
20:53:23 <andythenorth> I’ve got files committed that devzone won’t permit
20:53:28 <andythenorth> ah fuck it
20:53:33 <andythenorth> standard hg, just delete the repo :(
20:54:48 <andythenorth> I love using a vcs where my only viable strategy for mistakes is ‘redo the work’ :P
20:56:10 <frosch123> hg qimport
20:59:41 * andythenorth reads docs
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21:04:45 <andythenorth> hmm
21:04:56 <andythenorth> I have completely borked this repo
21:08:41 <Wolf01> I completely borked the Claas instead, I'm adding motors :P
21:09:23 <andythenorth> ha
21:14:07 <Wolf01> Moved the battery box on the front attachment, I have plenty of space to add motors now
21:14:49 <andythenorth> hmm
21:14:57 <andythenorth> project that starts this badly is jinxed
21:15:03 <andythenorth> I’ll have to find another name
21:15:08 <andythenorth> hg literally lies to me
21:15:23 <andythenorth> “hg st” and “hg add .” are just not accurate
21:17:06 <frosch123> what are you actually doing?
21:17:17 <frosch123> copying fish without history?
21:17:23 <frosch123> or starting from scratch?
21:18:25 <andythenorth> copying the fish .hgignore, and files, but not .hg
21:18:29 <andythenorth> or .hgtags
21:18:30 <andythenorth> etc
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21:34:54 <Eddi|zuHause> andy still didn't find the option to disable killing idle connections?
21:35:55 <_dp_> need newgrf with loco that has odd length
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21:38:11 <frosch123> _dp_: "debug vehicles" has all lengths
21:38:15 <frosch123> get it from bananas
21:38:40 <Eddi|zuHause> try CETS for added fun
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21:50:16 <_dp_> frosch123, indeed, ty
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22:16:51 <supermop> so deadline was today
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22:19:53 <supermop> and already worked more that 40 hours so far this week
22:20:00 <supermop> so i can just not do anything now, right?
22:20:09 <supermop> maybe i wont show up tomorrwo
22:20:50 <Eddi|zuHause> better communicate that intent with your boss beforehand :p
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22:30:36 <supermop> Eddi|zuHause: he's in france!
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22:30:55 <Eddi|zuHause> how is that relevant?
22:32:14 <supermop> might make him less likely to need me in the office
22:44:29 <Eddi|zuHause> presence in the office is rarely about being needed, but about appearing to be busy
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22:54:02 <supermop> neither is boss here to see me being not busy
23:00:59 <Wolf01> andythenorth: https://youtu.be/p6qlxz2u2zQ?t=373
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23:07:59 * andythenorth looks
23:09:21 <andythenorth> train thing
23:26:22 <andythenorth> bed :)
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