IRC logs for #openttd on OFTC at 2016-08-30
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00:08:04 <Lejving> supermop, looks like I can't solve these deadlocks without making really fuckin slow roundabouts
00:08:25 <Lejving> maybe it's time to whip out some of dat 4 way
00:10:18 <supermop> you are using a lot of diesel trains on electric rail
00:12:14 <Lejving> I liked the double ones, that's why I picked them lol
00:13:11 <supermop> the 'sh 125' is a great passenger train locomotive, but on a 4 tile freight train you lose a large share of cargo to the extra tile of locomotive
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01:01:47 <glx> not default tunnel it seems
01:27:56 <Lejving> jesus christ SORRY local authorities that I'm trying to provide a bus service for your citizens
01:31:01 <_dp_> they don't care, all they want is moar trees :p
01:32:22 <Lejving> I should dump some oil on the mayors yard, show him who's boss
01:37:40 <Lejving> is it possible to make the game spawn more mines? I know you can fund industry but doesn't look like you can on mines
01:37:50 <Lejving> without cheating that is :)
01:38:55 <_dp_> there is setting to allow funding mines
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01:41:39 <_dp_> game itself only spawns industries to keep initial amounts after some were closed
02:00:43 <supermop> i crashed one of your trains
02:01:59 <ST2> by default you need 2 trains to make a crash so, supermop, tell him that you crashed 2 ^^
02:04:10 <Lejving> man buses are imba for town growth and local authority likeness
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03:28:38 <Lejving> is it possible to migrate electric to monorail trains? I just care about the orders
03:38:19 <Lejving> looks like a big job, I'll wait until maglev...
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09:17:00 <V453000> Lejving: add a universal rail newgrf, there are a few of them
09:17:08 <V453000> it will let you autoreplace between any track types
09:17:17 <V453000> also, the tunnels look like a zbase glitch for railtype tunnels to me
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11:33:07 <Sova> I'm guessing that the welcome server is not password protected? Also, are there multiple companies there or is it all just one single cooperative?
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12:14:52 <argoneus> good morning train friends
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13:47:57 <_dp_> hi! are there anywhere engine specs in some digestible format like json?
13:51:36 <planetmaker> I guess not. The default ones are somewhere in the wiki(s), but for NewGRFs you'll have to shop around and likely won't find them anywhere, except if you happen to know the place of the repo (if any)
13:56:12 <_dp_> ok, so I guess dumping them directly from game is still the best way
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14:25:49 <Eddi|zuHause> _dp_: a game script could dump them as json through the admin port
14:26:07 <Wolf01> I think I'll need to move from home, no jobs here and the nearest is at 50km not easy to get to with public transport
14:34:12 <Sova> That sucks man. I'm guessing you don't have a car?
14:34:45 <Wolf01> I do, but I'm not putting a third of the wage on fuel
14:35:24 <Wolf01> Also I'm not able to live on my own
14:35:33 <Wolf01> (I'll die in front of the pc)
14:36:38 <Alberth> why do people believe it rains in OpenTTD?
14:37:09 <Sova> how much is gas there? :)
14:37:21 <Wolf01> Doesn't it? I always thought it rained sometimes
14:37:48 <Alberth> in RCT it does, but not in OpenTTD :)
14:38:50 <Wolf01> Maybe people get confused when snow line changes on winter and imagine it is raining/snowing
14:39:33 <Alberth> hmm, good point, but perhaps Yetis do that :)
14:41:20 <Wolf01> So, I found this new job for a C developer for logic boards of electric gates... I know about nothing of low level C, I bet it involves a lot of math and I suck on math...
14:44:21 <Sova> C is really unforigiving as far as I remember
14:44:25 <Wolf01> If they call me (I sent them a CV) I think I'll just give it a look and leave, I'm good in R&D (where R > D) and brainstorming...
14:44:47 <Sova> used it a couple of times in college
14:45:23 <Sova> and then went to web development and never looked back
14:45:36 <Wolf01> Yeah, C is too much low level, also I like more high level languages
14:46:20 <Wolf01> I "just" finished my web development job, and I really liked it
14:46:59 <Sova> awesome! What did you create?
14:47:13 <Wolf01> Mainly a closed source CMS
14:47:29 <Wolf01> I was planning a CRM too
14:47:55 <Sova> something like Zen or Cake ?
14:48:23 <Wolf01> Started with PHP and went full ajax with Symfony2, Angular and others
14:48:59 <Wolf01> Also I set up the installer system and the CVS for the company
14:49:13 <Wolf01> Which now it seem to be unused
14:49:24 <Wolf01> Too much work for them
14:49:34 <Sova> CVS is something like SVN ?
14:49:56 <Wolf01> Mainly SVN, but we had also a Composer mirror
14:51:02 <_dp_> Eddi|zuHause, is there ready-made script that does it?
14:51:24 <Eddi|zuHause> check the forum?
14:51:42 <_dp_> if not, I don't see any reason bothering with gs when I can do it in c
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17:21:08 <supermop> who can i troll about disputed territories today
17:27:14 <Alberth> you can troll about rain
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20:00:56 <frosch123> is oftc alive again?
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21:26:56 <andythenorth> proper connection :P
21:27:37 <Wolf01> Your connection work, but OFTC explodes 6 times at day
21:29:43 <andythenorth> sometimes it seemed oftc was down
21:52:21 <Wolf01> So, I should get back to work on NRT, but today I'm so blue I look like a smurf
21:58:05 <andythenorth> that was a shitload of black beams for the rear deck
21:58:11 <andythenorth> and unbearable number of pins
21:58:24 <andythenorth> sometimes I look at it to remember why big is not best
22:01:24 <Wolf01> Yeah, I've seen one already :D
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22:11:16 <Lejving> is it possible to stop towns building on my rail tracks?! or why do they not build any signals on it, making all my trucks crash
22:11:58 <Wolf01> Yes it is, just enable autoslope (it should be already enabled) and make a V trench under 2 parallel tracks
22:12:34 <andythenorth> ha, never thought of that
22:12:51 <andythenorth> I build signals, or buy adjoining land :P
22:13:28 <Wolf01> I build 4 signals on every line, I had to find a more suitable and clean solution :P
22:13:38 <Alkel_U3> I think there's a setting to disallow that. Or was it just in a patch?
22:14:18 <Lejving> but does anyone know why they stoped making signals on the rail
22:14:36 <Wolf01> You can disable town growth iirc, but I don't know if there are downsides
22:14:47 <Alkel_U3> yeah, Environment > Towns > Towns are allowed to build level crossing
22:18:24 <Lejving> man these towns really need to learn their place
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22:32:19 <Eddi|zuHause> what's wrong with this network lately?
22:32:39 <Eddi|zuHause> problems connecting for days now
22:33:00 <glx> splits a lot when connected :)
22:36:26 <andythenorth> devzone is down too
22:36:34 <andythenorth> all the broken things
22:44:22 <Wolf01> It was my router, too much heating, it should be fixed now ;)
22:45:35 <^Spike^> sort of official word is attack on oftc network and to stop it they killed the A record to (irc/irc.geo).oftc.net
22:46:02 <Wolf01> Oh, the attack of some days ago?
22:46:19 <^Spike^> something like that can have a log effect
22:46:25 <^Spike^> experience has learned shamefully
22:46:41 <Eddi|zuHause> ^Spike^: but i tried directly connecting to some of the servers instead of irc.oftc.net, that timed out as well
22:46:59 <^Spike^> there are several up...
22:47:02 <Wolf01> They seem to have changed dns
22:47:09 <^Spike^> try /links or /quote links
22:47:17 <^Spike^> depending on your irc client :)
22:47:25 <Wolf01> At least I had to flush my dns cache to be able to connect today
22:47:28 <^Spike^> it's a common tactic to stop attacks
22:49:55 <^Spike^> at work we mitigated an attack like that by suddenly spreading 2000 domains over 200 ips
22:50:09 <^Spike^> to figure out which of the 10 domains was being attacked
22:50:28 <^Spike^> so spreading them the whole time leads to the "victim" :)
22:51:13 <Wolf01> At least you had 200 ips, we had only 8 and 2 of them were used for our own stuff
22:51:40 <Wolf01> So it was a problem the last time we got an attack
22:52:42 <^Spike^> we got a few ranges around... :)
22:52:48 <Lejving> how come my best mine only has 91% transported? pretty sure there's a train there all the time
22:52:53 <^Spike^> and this customer had like 2 /21's so
22:53:05 <Wolf01> Oh ok, I worked at a web agency :P
22:53:59 <Wolf01> Also, that time was the isp which got attacked and we had to move locally all the biggest sites
22:54:19 <^Spike^> mitigation is a bitch that's all i say....
22:54:32 <^Spike^> ok i just realized what i said... and somehow happy i didn't get kicked :)
22:56:16 <Wolf01> Lejving, it's not what it is loaded on a waiting train
22:56:56 <Wolf01> If you have a mammoth 255 wagons train which takes 4 months to load, you'll get 0% transported
22:57:32 <Lejving> so I shouldn't just care to make it 100% then
22:57:57 <Wolf01> You should balance the production and the running cost
22:58:15 <Wolf01> Or just ignore the % transported
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23:07:52 <_dp_> Station ratings section is up to date
23:08:09 <_dp_> except for destination penalty
23:19:57 <Lejving> cool I just removed all my loops... no more deadlocks!
23:40:33 <Lejving> any good money sink? I got 3344 millions lol
23:41:26 <Alkel_U3> bulldoze water for fun?
23:42:26 <Wolf01> There aren't, the game is about making money
23:42:45 <Wolf01> Fund a lot of industries, and then service them
23:42:53 <Wolf01> To make even more money
23:42:58 <Alkel_U3> ending up with much bigger income than you can really keep up spending is pretty normal
23:44:50 <Alkel_U3> actually, building on water a lot might be a usefull option in some cases, like on one of my favorite maps from the base TTD - Mountain :-)
23:46:07 <Lejving> hmm I can increase areas close to water to make more room
23:49:35 <Lejving> that was one 1k million gone
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