IRC logs for #openttd on OFTC at 2016-08-15
            
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01:16:47 <Samu> nocab managed to get 5000 aircraft, crazy
01:17:35 <Samu> the only thing he can't get to 5000 is trains
01:17:42 <Samu> t.t
01:26:10 <Wolf01> 'night
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10:53:57 <argoneus> good morning train friends
10:54:53 <V453000> fuck tranez
10:55:29 <V453000> trains are evil
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11:07:36 <peter1138> tanks are where it's at anyway
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11:14:38 <Alkel_U3> trains are taking over http://www.autorevue.cz/getthumbnail.aspx?q=100&crop=0&height=20000&width=20000&id_file=794608472
11:16:58 <peter1138> https://i.ytimg.com/vi/9kRsbQfEVgI/hqdefault.jpg
11:17:00 <peter1138> well
11:17:09 <peter1138> shoop da whoop
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11:18:35 <V453000> nice
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12:56:21 <argoneus> V453000: no u
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13:24:27 <Wolf01> o/
13:25:54 <frosch123> hoi
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13:43:51 <Samu> 2040, 2042, 1955, 2035, 2029, 2020, 1999
13:44:03 <Samu> the last 7 aircraft ais
13:44:03 <Wolf01> Bethesda: war does not change; Blizzard: war change at least once every month
13:44:30 <Samu> i expect at least 4 will finish today
13:45:38 <Flygon> Wolf01: Gravity - War of Emperium.
13:46:09 <Wolf01> Mmmh, season 7 on Diablo 3
13:46:14 <Wolf01> argoneus!
13:46:40 <V453000> XD
13:48:30 <argoneus> Wolf01!
13:48:44 <Wolf01> Did you already start the season?
13:48:44 <argoneus> wolf sorry
13:48:49 <argoneus> my life is dedicated to overcuck
13:48:52 <argoneus> for now
13:48:57 <Wolf01> lol
13:49:11 <argoneus> do you play that game
13:49:35 <Wolf01> No, I'll do in future, but not soon
13:49:41 <Flygon> <argoneus> my life is dedicated to overcuck
13:49:42 <Flygon> <argoneus> for now
13:49:44 <Flygon> Dragoneer?...
13:49:49 <Wolf01> Overwatch
13:49:53 <argoneus> ^
13:50:00 <Flygon> Shh, I'm making obscure jokes
13:50:04 <argoneus> Flygon: explain
13:50:06 <argoneus> idgi
13:50:29 <Flygon> tl;dr furries
13:50:38 <argoneus> oh
13:50:46 <argoneus> some internet famous person
13:50:47 <argoneus> I see
13:51:15 <Wolf01> Good, boiling water has finished the download, I can play Diablo
13:51:17 <V453000> overcock \o/
13:51:52 <argoneus> thanks Flygon
13:51:53 <Flygon> V453000: Let's not make shit too furry, dude
13:52:00 <argoneus> I now have furry forums in my history
13:52:09 <Flygon> Sorry!
13:52:24 <Flygon> I am forever corrupting #openttd!
13:52:30 <Flygon> ...I wanna play OpenTTD
13:52:36 <Flygon> But I've got too much work to work on >_>
13:52:36 <peter1138> what are all you pesky kids on about?
13:52:56 <Flygon> peter1138: Well, I'm currently being paid by the hour
13:53:01 <Flygon> And I'm talking in #openttd...
13:53:14 <Flygon> But I have a moral compass, so
13:53:24 <Flygon> brb for several minutes :x
13:53:35 <Wolf01> Which poor hero should I annoy this time? I'll go with a mage but the set looks one I could make at the forge by myself :/
13:53:43 <argoneus> oh wait
13:53:45 <argoneus> I have Mercy's wings
13:53:52 <argoneus> maybe I could play some badass looking dude now
13:54:08 <argoneus> eh
13:54:08 <argoneus> nah
13:58:02 <Wolf01> The witch doctor could cause havoc, but I'm not a huge fan
13:58:16 <Wolf01> I think I'll go with the mage
13:59:15 <Wolf01> I have this poor mage which already got reset twice and then I changed idea before getting the stuff XD
14:02:37 <V453000> how long does it take you guys to get to lvl70?
14:03:04 <Wolf01> I play solo, usually 3-4 days
14:03:14 <V453000> I feel like when I start a d3 char, it takes me so long to get to max level that I can't really enjoy playing it much further after that, even though that's where the game kind of starts
14:03:38 <Wolf01> I only play seasons and rifts
14:08:22 <MonkeyDrone> V453000: D3 has nothing to offer in gameplay wise :P
14:08:36 <MonkeyDrone> it's just mindless bashing , hehe
14:08:41 <MonkeyDrone> i gaveup on it 2 seasons ago
14:09:39 <MonkeyDrone> new season started recently, can probably get plvled to 70 in an hour or under 30 mins
14:09:44 <V453000> I loved the 0-70 campaign
14:09:52 <MonkeyDrone> oh i enjoyed the game too
14:09:53 <V453000> but then you can let a bot do it for you
14:09:57 <MonkeyDrone> but there's only so much to do in D3
14:10:17 <MonkeyDrone> V453000: oh i did let a bot play the last season, 2 seasons ago and i learned a lot from it
14:10:24 <MonkeyDrone> the drop rate is utterly bullshit in that game
14:10:34 <MonkeyDrone> so i switched to Grim Dawn
14:14:03 <MonkeyDrone> if blizzard knows one thing, they know how to get the lore really well done
14:14:15 <MonkeyDrone> though their movie....that's a whole different thing
14:17:20 <frosch123> if in doubt, it's because of old gods
14:19:07 <MonkeyDrone> Zeus at it again? =O
14:21:39 <V453000> grim dawn looks interesting yeah
14:21:58 <V453000> but when I was considering to play a RPG again, I just bought dungeon siege 2 on steam
14:22:10 <MonkeyDrone> i've never played that game, isn't that an old game
14:22:12 <V453000> I like to have a party of 4-6 chars and combine those
14:22:17 <V453000> it is quite old yes
14:22:29 <MonkeyDrone> 2005, not that old
14:22:34 <V453000> grim dawn is at least nice that you can combine 2 classes into 1
14:22:36 <MonkeyDrone> then again i'm older, harrr
14:22:36 <V453000> is that it, right?
14:22:57 <MonkeyDrone> yes, grim dawn you combine two, make hybrids
14:23:21 <MonkeyDrone> but the MP of that game is not very solid
14:23:50 <MonkeyDrone> you need to find people near your same level or else it gets very one sided , the game that is
14:24:10 <MonkeyDrone> i have been pretty disappointed with the MP aspect of Grim Dawn.
14:24:55 <V453000> mhm well it's not like DS2 multiplayer is even functional I don't think :D
14:25:42 <MonkeyDrone> i just read up on that, DS2 MP has been disabled :P
14:26:07 <V453000> /care :)
14:26:13 <V453000> I just managed to finish 1 playthrough anyway
14:26:17 <V453000> no time for more
14:26:31 <V453000> playthrough 3 is where it usually starts being really great
14:26:32 <MonkeyDrone> that i understand
14:26:57 <V453000> but yeah, it's just old, but I was missing the multi-person group RPG
14:27:00 <MonkeyDrone> time is a commodity we have less and less of over time
14:27:02 <V453000> dragon age is just slow paced as fuck
14:27:29 <MonkeyDrone> have not played that either
14:27:44 <MonkeyDrone> while you played all those games, i think i spent most of my time on WoW
14:27:48 <Wolf01> meh, I'm already stuck... I can't kill anyuthing, no good weapons and no money to purchase better weapons :(
14:27:51 <V453000> XD
14:28:14 <V453000> how do you get stuck in D3?
14:28:29 <Wolf01> Leveling too fast
14:29:00 <Wolf01> Maybe I shouldn't start at master difficulty
14:29:15 <MonkeyDrone> Wolf01: tag along some groups, leech em good
14:30:17 <MonkeyDrone> my D3 update is waiting on another installation, everything else is up to date...
14:30:36 <Wolf01> Bnet client?
14:30:41 <MonkeyDrone> yes bnet client
14:30:48 <MonkeyDrone> what else is there?
14:31:21 <MonkeyDrone> alright , my hots game started,
14:31:44 <MonkeyDrone> morales <3
14:34:11 <Wolf01> Yeah, killed an elite, got armor, 0.3 dmg more <3
14:35:00 <MonkeyDrone> getting rekt
14:35:25 <V453000> XD
14:36:24 <MonkeyDrone> well this is a good reminder why i don't paly this game as much anymore
14:36:29 <MonkeyDrone> bunch of solo wankers
14:39:51 <MonkeyDrone> lost our tier 2 towers and we have not even gotten one of their tier 1... :D hell yeah
14:40:38 <MonkeyDrone> 9 mins and core at 8% :D
14:42:17 <MonkeyDrone> http://i.imgur.com/WR2Xmhr.jpg :D
14:44:56 <MonkeyDrone> http://i.imgur.com/wbHKow9.jpg so tempting
15:02:05 <V453000> ye nope
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15:03:11 <MonkeyDrone> y the hate bro
15:03:14 <MonkeyDrone> :P
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15:22:57 <Nick> ola
15:26:11 <V453000> idk I just had some strange feeling of respect towards wow that I never wanted to get into it, at all
15:26:17 <V453000> probably seeing the time investment
15:26:34 <V453000> [he said and spent thousands of hours with openttd]
15:28:49 <Alkel_U3> actually playing or creating stuff? :D
15:29:34 <Alkel_U3> I'm also kinda nervous about getting into such games. Dwarf Fortress is bad enough
15:29:42 <Alkel_U3> also that http://www.darklegacycomics.com/547
15:32:56 <V453000> eh, first I spent a fuckload playing, after that creating newgrfs
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16:04:29 <Samu> https://www.youtube.com/watch?v=WUcXQ--yGWQ - discuss
16:05:41 <idl0r> V453000: are you planning to upgrade or enhance your newgrf guide by chance? :P
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16:10:50 <supermop> yo
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16:18:23 <V453000> idl0r: probably not, definitely not anytime soon
16:18:48 <V453000> the base ideas area still valid, and updating it with every possible newgrf there is nowadays is kind of tedious
16:18:51 <V453000> $time
16:24:37 <idl0r> i just wanted to have vanilla openttd with newgrf but it turned out to be more difficult and so i gave up for now
16:25:03 <idl0r> i can't play the 8bit stuff anymore for some reason :(
16:25:05 <V453000> how exactly do you imagine vanilla with newgrf? :D sounds like an contradiction
16:25:26 <idl0r> well, replace all default 8 bit/opengfx with 32bit newgrf ones
16:25:35 <V453000> ah
16:25:42 <V453000> well these sets simply don't exist
16:25:49 <V453000> there is the 32bpp set zbase
16:25:55 <V453000> but it's quality is so bad
16:26:32 <V453000> I am currently working on a NewGRF which only replaces graphics of terrain, rails, roads, bridges, trees and vehicles
16:26:42 <V453000> eventually all game graphics hopefully
16:28:33 <idl0r> it's really difficult to figure out what you need at all if you haven't been following the development or if you have not even played for some years :(
16:28:54 <V453000> isn't learning that stuff part of the fun? :)
16:29:32 <V453000> and I don't think the development is making massively big differences and turns so you can still expect a newgrf to work reasonably same way if you already know it
16:30:03 <idl0r> when i played back then there was no newgrf IIRC
16:30:06 <idl0r> :P
16:30:33 <V453000> right :)
16:30:51 <V453000> well, depends what type of game you want
16:31:03 <V453000> if you want gameplay options, NUTS trains are the shit
16:32:03 <Wolf01> Level 20 :|
16:32:18 <idl0r> i'd prefer european stuff, esp. german / DB but that's optinal. what i actually want is 32bit instead of 8 because i cannot see those 8 bit graphics anymore :(
16:32:52 <V453000> only 32bpp trains there are, is pineapple trains, chinese trains, and NUTS has some 32bpp trains, but not all
16:33:01 <V453000> that's all the choice you have if you require 32bpp
16:33:13 <idl0r> hm
16:33:27 <idl0r> so there's stuff called newgrf but still using 8 bit?
16:33:38 <V453000> everything is newgrf
16:33:47 <V453000> that's how "mods" are called
16:33:51 <idl0r> oh, ok
16:33:56 <idl0r> so i misunderstood it then
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16:34:32 <idl0r> i thought that's (more or less) implicit 32 bit
16:35:51 <V453000> for years NewGRFs had only 8bpp
16:36:15 <V453000> even now 8bpp is mandatory, you must define those sprites (even though pineapple trains define broken placeholders there)
16:36:21 <V453000> 32bpp is a bonus
16:36:47 <V453000> the reality is that there is one shitty base set, pineapple trains, and a few tiny newgrfs in 32bpp
16:37:13 <V453000> I am currently working on BRIX - a 32bpp/extra zoom set which aims to do this shit properly ...
16:37:46 <V453000> https://www.tt-forums.net/download/file.php?id=193729
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16:38:45 <idl0r> wow, that looks great
16:38:53 <Alberth> \o/
16:39:16 <Wolf01> o/
16:39:31 <V453000> I am working on vehicles recently ... hopefully done in a few weeks time
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16:45:07 <stefino_cz> hey guys
16:46:45 <Wolf01> Oh, finally unlocked the death ray, now its downhill from here
16:52:52 <frosch123> that sounds like c&c, not like diablo
16:53:05 <Wolf01> :D
16:53:30 <Wolf01> It's like havina an ion cannon on your hands
16:54:34 <stefino_cz> I have some troubles with articulated syntax. Wanna to make 2 trams in one vehicle group. Trams are quite long so I have there short invisible blocks to make leght what I need. Trams are good but somewhere is a mistake cause it gives a bus in base graphic ahead of these trams. Can someone tell me what's wrong? Thanks. Img and code under this mess
16:54:44 <stefino_cz> https://paste.openttdcoop.org/pgvqutri1
16:54:56 <stefino_cz> https://s3.postimg.io/dxrjpr5pv/Bez_n_zvu.jpg
16:56:42 <frosch123> well, you did not define any graphics for
16:56:44 <frosch123> item_tram_tatra_t3_double
16:57:30 <frosch123> 0: return item_invisible_1; <- that does not work, the first part is always item_tram_tatra_t3_double
17:00:53 <V453000> is tram articulation different to trains?
17:01:01 <frosch123> no
17:01:20 <V453000> guess I never tried to re-define the 0th vehicle
17:05:04 <Samu> omg i forgot to save nocab
17:05:09 <Samu> it's past 1 jan 2051
17:05:15 <Samu> time to repeat
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17:46:43 <Samu> rise of the tomb radeon
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17:50:49 <Wolf01> Level 33 is enough for today
17:51:18 <MonkeyDrone> Wolf, how long have you played d3?
17:51:27 <Wolf01> Today?
17:51:31 <MonkeyDrone> Overall
17:51:50 <Wolf01> Not much, maube 200 hours
17:51:53 <Alberth> infinitely long
17:51:53 <Wolf01> *maybe
17:52:05 <MonkeyDrone> Ahhh, that's nothing.
17:52:43 <MonkeyDrone> I heard it has new torment levels now, i should try it
17:52:56 <Wolf01> I never got past T8
17:52:59 <MonkeyDrone> Probably get plvled tonight
17:53:31 <MonkeyDrone> Ah, it's easy to do torments when you go with meta builds
17:53:51 <MonkeyDrone> Otherwise you ain't getting anywhere inthat game, it's all about the meta
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17:54:15 <MonkeyDrone> I wonder what build barbs are running this seasob
17:54:17 <Wolf01> Yeah, I have the monk and the demon hunter with full sets of the last 2 seasons
17:54:18 <MonkeyDrone> Season
17:54:35 <Wolf01> Without the sets I reached at most T2
17:54:40 <MonkeyDrone> I always and only play barb. Don't enjoy anything else
17:55:29 <Wolf01> I tried them all
17:55:44 <MonkeyDrone> Me too, barb 4 life
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18:10:52 <stefino_cz> frosch123 : yeah, that's the thing what I tried . But there was still this bus. I rewrited it - I have item_tatra_t3_double with "invisible" graphic like the first sprite in the row
18:12:09 <frosch123> your screenshot also had one articulated part more than the screenshot
18:12:47 <frosch123> the articulated stuff takes effect when bulding the vehicle, so make sure to not just update the grf in a savegame
18:13:21 <stefino_cz> I try it again so give me the minute to try it :)
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18:16:22 <stefino_cz> maybe one thing....is that graphics definition true? You wrote that there is no graphics definition so I added "default" -> graphics { default: spriteset_invisible_1; articulated_part: switch_articulated_t3; cargo_capacity: switch_capacity_t3; }
18:18:18 <frosch123> yes, the articulated vehicle is itself the first vehicle in the chain
18:18:54 <stefino_cz> aaah nice :) it works :)
18:19:01 <stefino_cz> thank you frosch :)
18:19:12 <frosch123> yw
18:19:54 <frosch123> Alberth: https://devs.openttd.org/~frosch/diffs/articcursor/ <- drawing of complete articulated vehicles when dragging in depot or vehicle list
18:20:17 <frosch123> i am not sure how to "center" long articulated vehicles though
18:20:24 <frosch123> like 15-wagon heqs trams and such
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18:24:25 <frosch123> https://devs.openttd.org/~frosch/diffs/articcursor/articcursor.png <- no idea where the "focus" of that "cursor" should be :)
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18:28:36 <frosch123> hmm, i could limit it to the depot cell size
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18:32:54 <stefino_cz> My development :) https://s3.postimg.io/krlyvoi35/Uhersk_Hradi_t_Transport_24_dub_1980.png
18:33:01 <Alberth> where you grab it ?
18:33:44 <stefino_cz> me?
18:34:00 <frosch123> i mean the point where you drop it
18:34:10 <frosch123> stefino_cz: more zoomed vehicles :)
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18:36:42 <stefino_cz> frosch - mmm, yeah, have "bug" with drop that set
18:37:29 <frosch123> do you mean "invisiblitity when dragging"?
18:37:36 <stefino_cz> yes
18:37:41 <frosch123> i was about to "fix" that in ottd anyway
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18:38:04 <frosch123> it's also needed for other stuff :)
18:38:58 <stefino_cz> it's only "look" bug but it will be good to fix that
18:39:00 <Wolf01> How cute, and just thinking how me and andy are going to break all that stuff :P
18:39:36 <Alberth> haha, I never realized, but using ZZZzzzz to express "busy" :p
18:40:41 <Alberth> frosch123: 40: typo in commit message Perpare
18:43:02 <frosch123> i limited it to only the first few vehicles (16/16 length), looks better now :)
18:43:15 <Samu> i thought it was a cursor for actic tileset
18:44:47 <Alberth> 40 + _cursor.sprite_pos[0].x = _cursor.sprite_pos[0].y = 0; <-- make that 2 assignments?
18:51:08 <Alberth> nice patch, frosch123
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18:51:25 <frosch123> thanks for checking :)
18:51:32 <frosch123> next up: stacked vehicle sprites :p
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19:08:10 <Samu> today's match history
19:08:12 <Samu> 3 wins 8 losses
19:08:38 <Samu> trans reached 2051
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19:31:16 <Samu> admiralai server is slow with aircraft
19:31:18 <Samu> what is wrong
19:32:12 <Alberth> perhaps the AI itself is using a lot of CPU ?
19:33:30 <Samu> yes i think so, but why
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19:39:03 <MonkeyDrone> aaaah so lazy today
19:39:19 <MonkeyDrone> someone get me some cookies please
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20:27:33 <andythenorth> o/
20:30:58 <DorpsGek> Commit by frosch :: r27625 trunk/src/gfx_type.h (2016-08-15 20:30:50 +0200 )
20:30:59 <DorpsGek> -Doc: CursorVars
20:32:32 <DorpsGek> Commit by frosch :: r27626 trunk/src/toolbar_gui.cpp (2016-08-15 20:32:25 +0200 )
20:32:33 <DorpsGek> -Codechange: Do not use the cursor sprite as PlaceObject status in the main toolbar.
20:32:54 <DorpsGek> Commit by frosch :: r27627 /trunk/src (5 files in 2 dirs) (2016-08-15 20:32:48 +0200 )
20:32:55 <DorpsGek> -Codechange: Deduplicate some cursor magic into SetMouseCursorBusy.
20:33:15 <DorpsGek> Commit by frosch :: r27628 /trunk/src (5 files) (2016-08-15 20:33:08 +0200 )
20:33:16 <DorpsGek> -Codechange: Prepare for drawing cursors consisting of multiple sprites.
20:33:35 <DorpsGek> Commit by frosch :: r27629 trunk/src/train_gui.cpp (2016-08-15 20:33:29 +0200 )
20:33:36 <DorpsGek> -Fix: When dragging multiple vehicles in the depot, make the destination gap as long as the chain instead of just considering the first vehicle.
20:33:58 <DorpsGek> Commit by frosch :: r27630 /trunk/src (4 files) (2016-08-15 20:33:52 +0200 )
20:33:59 <DorpsGek> -Codechange: Deduplicate code to attach vehicle to cursor.
20:34:15 <DorpsGek> Commit by frosch :: r27631 /trunk/src (vehicle_gui.cpp vehicle_gui.h) (2016-08-15 20:34:09 +0200 )
20:34:16 <DorpsGek> -Codechange: Split GetSingleVehicleWidth from GetVehicleWidth.
20:34:37 <DorpsGek> Commit by frosch :: r27632 trunk/src/vehicle_gui.cpp (2016-08-15 20:34:31 +0200 )
20:34:38 <DorpsGek> -Feature: When dragging vehicles in group or depot GUI, draw the complete articulated vehicle.
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20:55:02 <Wolf01> Does it work with a mammoth train?
20:56:23 <frosch123> i actually cut it before 24/16 vehicle length
20:57:04 <frosch123> https://devs.openttd.org/~frosch/diffs/articcursor/articcursor.png <- the first try to draw all turned out hard-to-use :)
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20:58:18 * Wolf01 remembers cometcursors
20:58:38 <frosch123> i had some of them earlier today :)
21:00:31 <frosch123> if someone cares, you can also experiment with drawing the arrow mouse cursor in addition to the vehicle
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21:03:12 <Wolf01> About drawing, I should need to fix the station picker
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21:12:45 <MonkeyDrone> omg, anyone here any good at nginx, he's trolling me >.<
21:14:02 <Wolf01> Hell yeah, found the fix, now I only need to explain the "+2"
21:14:49 <frosch123> static const int TWO = 2; <- that will document it
21:15:54 <Wolf01> The "widget" was passed as "sprite number", which indeed was different for the road since I removed the bays for trams
21:16:11 <Wolf01> I think I'll change the StationPickerDrawSprite function
21:16:56 <Wolf01> Touching rail_gui, road_gui, station_func, waypoint...
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21:24:50 <Wolf01> It would be easier to duplicate the _station_display_datas_truck and _station_display_datas_bus for lightrail
21:26:40 <debdog> in http://www.tt-ms.de/forum/showthread.php?tid=5396&pid=89074#pid89074 a train set "DB Set XL" is mentioned but I cannot find it on the NewGRF list. is there a way to figure out why it has been removed?
21:27:09 <frosch123> you have to download it from the private site from the owner
21:27:24 <frosch123> you can get there via the "search external websites" in ottd content download
21:27:49 <debdog> http://ttdpatch.de/download.html found it. I thought, if it's not listed there might be issues
21:28:10 <frosch123> no technical ones :)
21:28:26 <debdog> aight, thanks
21:36:46 <Wolf01> Too much to change, better leaving the + 2 there
21:39:36 <Wolf01> Or I could invert the widgets on the road_gui too and the indexes on station_land
21:40:08 <Wolf01> And it will explode when drawing on the tile
21:43:20 <Samu> wormai reached 2051
21:43:53 <Samu> 4 ais remain
21:44:01 <Samu> admiralai, nocab, nonocab, wrightai
21:44:18 <Samu> admiralai was one of the first to start, seems it's going to be the last to finish
21:44:26 <Samu> server slow
21:51:14 <Wolf01> A question I forgot to ask yesterday: should I commit even the projects after I regenerate them when adding source files?
21:53:15 <frosch123> in trunk we do :)
21:54:27 <Wolf01> Good point
21:55:08 <Wolf01> I still need to figure out how to set the includes and libraries without changing the default project
22:02:37 <Wolf01> Everything points me toward the document which says to use the .user property sheet (and the page says its deprecated)
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22:06:58 <glx> Wolf01: I use user.props files in c:\users\<username>\AppData\Local\Microsoft\MSBuild\v4.0
22:07:36 <Wolf01> Which is bad because it's global for the machine, and that's why they deprecated it
22:08:09 <Wolf01> For example, you might need different version of the same library
22:08:37 <Wolf01> I just want to have one local user.props ignored by vcs
22:08:53 <glx> yes I have some magic in it for OTTD essentials depending on visual studio version :)
22:10:07 <MonkeyDrone> i do say WoW graphics have improved considerably with the new AA options
22:10:24 <glx> and for me it's easier to have a global setting so I can have many trunk dirs
22:10:41 <glx> without configuring each of them manually
22:10:45 <Wolf01> Yes, but I work on at least 3 other different projects :P
22:10:55 <Wolf01> Not just manu ottd patches
22:10:58 <Wolf01> *many
22:11:11 <glx> I think you can use .user in projects dir
22:12:43 <Wolf01> I added a custom property sheet now
22:13:01 <Wolf01> as .user was there only for vc80/90
22:14:35 <Wolf01> I still need to import it on every regeneration
22:17:24 <glx> vcxproj.user should work, it's listed on https://msdn.microsoft.com/en-us/library/hx0cxhaw(v=vs.140).aspx
22:24:32 <Wolf01> No, it doesn't get loaded automatically
22:25:31 <Wolf01> I named it "openttd_vs140.vcxproj.user"
22:26:28 <Wolf01> And put into it the same properties of the custom property sheet I made before
22:29:26 <Wolf01> But it seem to compile even if does not show the changes
22:34:34 <glx> I think the properties in vcxproj.user are merged into properties of vcxproj
22:34:52 <Wolf01> Yes, seem so
22:35:09 <Wolf01> It usually shows the non default properties in bold
22:35:15 <Wolf01> Not this time
22:35:33 <glx> and vcxproj.user is created if you modify some debug properties if the file doesn't exist
22:35:35 <Wolf01> But if I evaluate the vars, the path of the essentials is there
22:36:06 <glx> like command line or working dir
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22:38:16 <Wolf01> Ok, so it seem this problem is resolved too
22:38:32 <Wolf01> Thx glx
22:39:05 <glx> until next time MS decides to change how things work :)
22:46:02 <andythenorth> bye
22:46:06 <Wolf01> o/
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23:36:34 <Samu> only 3 ais remain, they won't finish today
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