IRC logs for #openttd on OFTC at 2016-07-30
            
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00:53:39 <Alaskoud> irssi or turbo irc?
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01:00:20 <Eddi|zuHause> neither.
01:02:08 <Alaskoud> well then no irc for me
01:04:30 <Eddi|zuHause> everybody here will be devastated :(
01:07:10 <Alaskoud> for serious now, top irc clients? at least 3, i dont want to pirate mirc
01:08:03 <Eddi|zuHause> well, you could just use unpirated mirc, and ignore the "this trial has ended" popup
01:08:16 <Sylf> irssi (proxy) + hexchat for me
01:08:25 <Eddi|zuHause> otherwise, i have no clue about windows clients anymore
01:09:04 <Alaskoud> oh, but what disadvantages about trial expiration
01:09:28 <Eddi|zuHause> none, except for the popup at start
01:09:42 <Alaskoud> great lol
01:09:43 <Alaskoud> thanks
01:10:05 <Eddi|zuHause> well, at least that's how it worked 10 years ago
01:10:25 <Eddi|zuHause> when i stopped using windows
01:10:27 <Sylf> the popup is naggier now, I think
01:11:13 <Sylf> if you want to you mirc and don't want to pirate it, you need to pay for it to keep your sanity
01:11:40 <Sylf> otherwise, try clients like chatzilla or hexchat etc
01:15:17 <Alaskoud> (y)
01:27:26 <Samu> https://www.techpowerup.com/224530/nvidia-settles-class-action-lawsuit-over-gtx-970-memory
01:27:31 <Samu> too late
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01:50:14 <Wolf01> 'night
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06:18:11 <MonkeyDrone> morning ladies
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08:41:19 <andythenorth> o/
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09:23:53 <V453000> yo mf
09:24:03 <V453000> let's wreck shit, shall we
09:29:32 <andythenorth> yup
09:33:43 <V453000> finishing bridges today
09:33:56 <V453000> I can't believe this is not a dream
09:42:52 <andythenorth> it might be a nightmare
09:43:07 <V453000> pretty sure it was
09:43:11 <V453000> now paradise awaits
09:43:13 <V453000> 100% sure
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09:57:16 <Wolf01> o/
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11:46:41 <Wolf01> https://blog.swiftkey.com/important-information-relating-to-the-status-of-our-sync-services/ nice breach
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12:09:57 <Wolf01> Lunch and Factorio, best if done in that exact order or no lunch
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12:14:05 <V453000> oh yeah I should eat something
12:14:06 <V453000> hm
12:14:15 <V453000> thanks for reminding
12:14:21 <V453000> bridge frenzy getting a bit serious
12:14:42 <andythenorth> there only needs to be one bridge :P
12:14:47 <andythenorth> all these silly bridge choices
12:14:55 <V453000> eh, point but :)
12:14:59 <V453000> making wooden fucker now
12:15:03 <V453000> the old one was shit
12:15:25 <andythenorth> choose bridge: ‘fastest'
12:15:36 * andythenorth chooses ‘least ugly’ usually
12:16:17 <V453000> BRIX is trying to make fastest least ugly :P to some degree
12:16:25 <V453000> the others are of course utterly beautiful as well
12:17:35 <andythenorth> tramz look awesome in ‘list vehicles'
12:17:44 <andythenorth> all 16/8, all visually different, but similar
12:17:53 <Eddi|zuHause> the bridges have the problem that the choice isn't really a choice, because the lower speeds are practically useless
12:18:33 <Eddi|zuHause> and most bridge NewGRFs have the problem that they use fancy designer bridges, which don't work as a generic "use everywhere" item
12:19:02 * andythenorth just wants the 160mph steel bridge in most cases
12:19:07 <Eddi|zuHause> needs more visual diversity, and less functional restrictions
12:19:21 <andythenorth> Eddi|zuHause: make a bridge set? o_O
12:19:24 <V453000> care not
12:19:31 <V453000> andythenorth: +1
12:20:41 <V453000> but it's true, most of the bridges are pointless
12:21:01 <andythenorth> also ugly :P
12:21:02 <V453000> also the introduction date pattern is so terrible that you only use one cantliever bridge, not the rest
12:21:19 <V453000> with the tubulars you at least get them over time
12:21:36 <andythenorth> someone should make a bridge grf
12:21:44 <andythenorth> why has no-one made one? o_O
12:21:47 <V453000> probably some stat replacement is enough
12:21:59 <V453000> /me is happy enough making base replacement
12:22:16 <V453000> which alone is a fucking self torture
12:22:20 * andythenorth making tramz
12:22:27 <andythenorth> can’t make all things at once :P
12:22:36 <V453000> that's what I discovered as well
12:22:55 <V453000> nice shit takes time and time isn't
12:23:04 <andythenorth> time is less with babies :P
12:23:16 * andythenorth prioritises ‘good’ over ‘more’ :P
12:23:32 <MonkeyDAcez> woohooo, second monitor has been fixed (replaced bad capacitors), back to dual monitors <3
12:24:08 * andythenorth had two monitors once
12:25:35 <MonkeyDAcez> andythenorth has 3 now?
12:25:52 <andythenorth> one
12:25:54 <MonkeyDAcez> still on the bridges eh V453000 , damn
12:25:56 <andythenorth> monitors don’t fit in my bag
12:26:15 <MonkeyDAcez> andythenorth, awwww, get one of those future sleeve roll type monitors
12:26:37 <Wolf01> o/
12:26:44 <V453000> MonkeyDAcez: RAWR has basically stopped development because of bridges ... or at least it was one of the nails in the coffin
12:26:54 <andythenorth> has anyone made an image of the DOS palette with the numbers on it?
12:26:56 <V453000> solving them isn't trivial. :) but the most horrible shit is done
12:27:02 * andythenorth is bored of counting with fingers
12:27:05 <V453000> andythenorth: XD
12:27:13 <andythenorth> I’m sure I automated that with pixa :P
12:27:31 <V453000> is this not good enough? https://newgrf-specs.tt-wiki.net/wiki/PalettesAndCoordinates
12:28:01 <andythenorth> no
12:28:08 <andythenorth> have to count with fingers
12:28:11 <V453000> why?
12:28:18 <MonkeyDAcez> V453000, sweeet, development is back on track! power to the v!
12:28:25 <andythenorth> V453000: because counting? :P
12:28:25 <V453000> 1A, boom
12:28:37 * andythenorth must now spend an hour saving some seconds
12:29:09 <V453000> basically now I have bridges solved, but I am just improving the wooden bridge because the design has some issues at bridge heads, and it needs one re-render to just fix other things, but work is pretty much done
12:29:14 <V453000> only small tasks remain to finish 0.0.1
12:29:19 <V453000> which is perfect
12:30:32 <Wolf01> Bah, this brand of mozzarella was really a poison
12:34:26 <V453000> oh you already ate something
12:34:26 <V453000> hm
12:34:49 <Wolf01> I'm regretting it
12:35:01 <Wolf01> I think I'll get ill
12:35:32 <MonkeyDAcez> take two fingersandshove it down your throat
12:35:35 <MonkeyDAcez> problem solved
12:35:54 <MonkeyDAcez> not saying it will be pleasant, but it will stop it from getting worst
12:36:02 <V453000> I ate some bad shit on Thursday
12:36:08 <V453000> meant I didn't even go to work on Friday
12:36:15 <V453000> so I spent like 18 hours straight on bridges XD
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12:38:32 <Samu> original trans ships bankrupted in 2025
12:39:32 <Samu> i don't quite understand where he spends his money
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12:40:21 <Samu> i know it builds ships, which get lost, but still, considering the amount of money it has in the bank, i don't understand how it manages to bankrupt
12:42:07 <andythenorth> this will do http://dev.openttdcoop.org/attachments/download/7932/numbered_palette_sample.png
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12:46:59 <Eddi|zuHause> andythenorth: can't you just open the palette in gimp and look up the numbers?
12:47:05 <andythenorth> probably
12:47:08 <andythenorth> but Photoshop
12:47:18 <andythenorth> I can’t see a UI control for that
12:47:28 <Eddi|zuHause> i'm sure it has that functionality as well
12:47:42 <andythenorth> probably
12:50:12 <andythenorth> can’t find it though
12:50:26 <Eddi|zuHause> now, do i go shopping today or postpone it to monday?
12:50:39 <andythenorth> will you survive until Monday?
12:50:41 <andythenorth> do you like shopping?
12:50:52 <Eddi|zuHause> probably, probably not.
12:50:54 <MonkeyDrone> what kind of shopping?
12:50:56 * andythenorth makes Sugar Beet cargo
12:51:03 <Eddi|zuHause> grocery shopping
12:51:11 <MonkeyDrone> today is a good day then
12:51:37 <Eddi|zuHause> but it rains sporadically
12:51:45 <MonkeyDrone> umbrella?
12:51:47 <Eddi|zuHause> and i'm lazy
12:52:09 <MonkeyDrone> then say hello to my little friend
12:52:50 <Eddi|zuHause> i've heard this line a lot, but i can't remember where it comes from
12:53:14 <MonkeyDrone> https://www.youtube.com/watch?v=g2wD5TaMf2k
12:54:30 <Eddi|zuHause> i don't think that helps me in any way :p
12:54:55 <MonkeyDrone> it's ok, it's not for everyone:P
12:56:04 <Eddi|zuHause> i'm not crazily fond of "american solutions"...
12:56:10 <Eddi|zuHause> weapons not working? needs more weapons.
12:56:19 <Eddi|zuHause> markets not working? needs more markets.
12:56:30 <Eddi|zuHause> surveillance not working? needs more surveillance.
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13:08:59 <V453000> andythenorth: ? https://bugs.openttd.org/task/4079
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13:09:50 <andythenorth> ho ho
13:10:12 <andythenorth> mine matches the shape of the swatch in photoshop
13:10:31 <andythenorth> nice to know about others though
13:11:09 <V453000> 31M polygons in BRIX scene ._.
13:11:50 <andythenorth> cull some backfaces
13:11:54 * andythenorth says words
13:11:56 <V453000> XD
13:12:14 * V453000 doesn't react
13:14:18 <Eddi|zuHause> being lazy AND bored is a terrible combination.
13:15:45 <Samu> windows 10 is no longer free
13:15:55 <Samu> let's hope so
13:22:28 <Wolf01> V453000, do rocks grow? I was sure there wasn't a rock there before
13:22:39 <V453000> what?
13:22:42 <V453000> ah factorio
13:22:47 <V453000> pretty sure they don't
13:23:54 <Wolf01> I've seen some entities appearing from thin air, but I think it was a rendering problem, maybe lag (in a single player game) due to the fleet of construction bots swarming around
13:24:14 <Wolf01> Usually occurs while running
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13:26:54 <andythenorth> quak
13:27:05 <Wolf01> quak too
13:28:41 <frosch123> hoi
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13:41:04 <Wolf01> I should change my nick to "Trump"... I'm making so many walls
13:44:40 <debdog> :P
13:45:29 <Eddi|zuHause> it's not like he invented building walls...
13:45:56 <Wolf01> But he's the trend now
13:45:58 <Eddi|zuHause> maybe call yourself Glilgamesch
13:46:17 <Wolf01> Gilgamesh is so old time :(
13:48:20 <Eddi|zuHause> but i think i forgot that in my "american solutions" rant... wall not working? build more walls
13:53:30 <Samu> i don't understand his wall solution
13:53:41 <Samu> ppl use airports too
13:53:53 <Samu> ppl go by the sea, not just mexico
13:55:34 <andythenorth> ugly milk tram is ugly
13:55:37 <andythenorth> suggest better?
13:55:55 <Wolf01> Draw it like a cow
13:57:12 <andythenorth> http://dev.openttdcoop.org/attachments/download/7933/poptop_tram.png
13:59:29 <andythenorth> http://dev.openttdcoop.org/attachments/download/7934/such_tramz.png
13:59:53 <andythenorth> I should at least copy the catchan and paint it white
14:02:41 * andythenorth awaits inspiration
14:09:10 <Eddi|zuHause> why does the front look so weird?
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14:14:58 <Samu> Windows10-Anniversary-Ninjacat.gif
14:15:05 <Samu> thx microsoft, but wtf...
14:16:52 <Samu> Windows_Insider_Anniversary-Ninjacat-1920x1080.jpg
14:17:12 <Samu> anniversary gifts...
14:17:16 <Samu> pointless
14:17:26 <Samu> what's wrong with microsoft?
14:17:50 <Wolf01> What's wrong with my irc client? It seem I can't view the pictures
14:18:18 <Wolf01> Oh wait, it's not the fucking whatsapp there
14:18:35 <Eddi|zuHause> IRC clients don't usually display pictures...
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15:54:36 <Samu> nonocab v3 trains test complete
15:54:50 <Samu> it performed better, but there's still a few issues
15:57:30 <Samu> there are trains stuck at block signals for no reason (self-block?)
15:57:52 <Samu> there's a huge rail network without trains
15:58:03 <Samu> there's some trains with void orders
15:58:35 <Samu> this time, in comparison with v2, it had profitable trains
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19:12:38 <V453000> ._. 1 render pass for bridges = a little over 4 hours ...
19:12:42 <V453000> need 2 passes for both CC
19:12:47 <V453000> well, 1 normal, 1 CC
19:17:24 <Eddi|zuHause> V453000: my experience with long automatted tasks is that they work better when you don't wait for their result, and hide them as far from view as possible
19:18:40 <MonkeyDrone> damn, that will take a while. LOTR extended edition binge watch time?
19:18:57 <V453000> XD well I usually render over night
19:19:03 <Eddi|zuHause> that's like what, 12 hours?
19:19:05 <V453000> but yesterday I didn't have enough energy to finish it so yeah
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19:43:46 <MonkeyDrone> dwarf fortress, that game is beyond complex. I can't imagine the nightmare planning / coding all the logic in it
19:46:08 <V453000> :)
19:52:07 <MonkeyDrone> This is also the screen you can set animals to be butchered en mass. If you set a few to be butchered a dwarf with small animal dissection and butchery skills enabled will run off and start grabbing those animals and chopping them up in the Butchery. SWEEEET
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20:21:02 <Alkel_U3> MonkeyDrone: how many dorfs do you have? How old is the fort?
20:21:37 <MonkeyDrone> Alkel_U3, I am still on the tutorial savegame and still going through it. I'm not sure how to see how many dwarves i've. x.x
20:21:48 <MonkeyDrone> just got an annoying king :P
20:22:42 <MonkeyDrone> i got the basic hang of doing the multiple type of workshops, setting up queues, basic traps, multi-level base construction. About to see how to make an army / equip the dwarves
20:22:50 <Alkel_U3> oh, a tutorial savegame - i just thought the tutorial profile would set you in a non-deadly spot and let you do your magic
20:23:33 <MonkeyDrone> Alkel_U3, they had a whole tutorial world / savegame and a specific file that limits it to be non-dangerous for me for a long time etc
20:23:50 <MonkeyDrone> so i'm not seeing any action and stuff, just fort building
20:24:28 <Alkel_U3> one friend of mine made the mistake of embarking in a haunted area - the raining blood was the first surprise, then came the zombies
20:24:43 <MonkeyDrone> Alkel_U3, the lazy newb pack, it has a few mods in it, which ones do you recommend to play the game with.
20:24:56 <MonkeyDrone> lol, don't think that ended well for him xD
20:25:10 <MonkeyDrone> apparently animal sin my castle started attacking each other, finally saw the log
20:25:12 <Alkel_U3> it didn't :D
20:25:17 <MonkeyDrone> don't know why they were fighting each other x.x
20:25:34 <Alkel_U3> too little space for them, perhaps
20:25:58 <Alkel_U3> make more pastures and assign them to those so they don't get in each other's hair
20:26:15 <MonkeyDrone> i got to the pasture assigning part of the tutorial after they were all dead :D
20:26:55 <MonkeyDrone> will be setup better next time :P. As for the pastures, i can setup walls around it and have a door and the animals will go through the door?
20:27:06 <Alkel_U3> also, mods? I haven't played with any mods changing gameplay. I just use dfhack to apply bugfixes and enhance UI
20:27:58 <Alkel_U3> but I got to this game when someone mentioned "sweet, dwarf fortress has a MLP mod" :D
20:29:08 <MonkeyDrone> well i was thinking of
20:29:17 <MonkeyDrone> not mods, more like utilties section
20:29:19 <Alkel_U3> my first thoughts were "anothe LoL-like game or it sounds like something simmilar". Boy was I surprised
20:29:33 <MonkeyDrone> Annoucnement Window, Armok Vision(userful?) , Dwarf Therapist
20:29:43 <Alkel_U3> oh
20:29:46 <MonkeyDrone> lol, this game is sadistic from what i can tell :P
20:30:09 <MonkeyDrone> i've no idea what to do with DFHack, it runs but no idea what i can do with it
20:30:50 <Alkel_U3> I used to use Dwarf Therapist (now Splinterminds is the maintained version), but dfhack adds something like that into the game directly
20:31:28 <MonkeyDrone> i see it ' called, Automatic job Assignments
20:32:21 <Alkel_U3> when you open (u)nits screen and press l - do you get a table of dwarves and their skills?
20:32:36 <MonkeyDrone> uno momento, checking
20:34:51 <MonkeyDrone> ah, don't have it here, been playing tutorial on laptop, just got on pc a little bit ago
20:34:57 <MonkeyDrone> but l key you say, i'll check it out
20:36:01 <Alkel_U3> well, the added stuff from dfhack still has hints onscreen, you should see it in red instead of green, so it can be distinguished from the base game
20:37:10 <MonkeyDrone> alright, thank youf or the info, i will check it out soon. Gonna start a new game on the PC once i finish the tutorial tomorrow morning
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20:40:44 <Alkel_U3> oh damn, last one I played was .42.06 -and I just started playing Starbound today (they finally pushed out 1.x) and I still haven't dedicated enough time to factorio and I want to finally program this mcu...
20:40:56 <Alkel_U3> this weekend should be longer
21:01:20 <MonkeyDrone> Alkel_U3, lots of big plans :D good luck xD
21:01:58 <Alkel_U3> oh, and bake bread rolls
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21:13:14 <MonkeyDrone> hehe enjoy
21:13:17 <MonkeyDrone> i'm off to bed, goodnight :D
21:14:19 <Alkel_U3> gnight
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21:28:13 <andythenorth> Eddi|zuHause: realism
21:28:26 <andythenorth> needs adjusted
21:28:42 <Eddi|zuHause> ?
21:28:48 <andythenorth> tram front
21:29:01 <andythenorth> sprite came from another set
21:29:47 <Eddi|zuHause> andythenorth: realism on fictional vehicles doesn't work well i fear
21:29:51 <andythenorth> agreed
21:50:32 <Wolf01> Did you make any step forward on compiling the game?
21:54:08 * andythenorth tries now
21:55:14 <andythenorth> Wolf01 yeah it works for me
21:55:19 <andythenorth> just needed the right compiler flags
21:55:54 <Wolf01> I think I'll retry from scratch
21:56:09 <andythenorth> I do have all the baseset deps already
21:56:24 <andythenorth> OS X version of OpenTTD finds them all in one location
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21:59:35 <Wolf01> Same error "can't find a sound set"... and the other working copy works like a charm
22:03:13 <andythenorth> what’s in bin/baseset?
22:03:29 <Wolf01> mmmh nothing
22:04:05 <Eddi|zuHause> should probably have .obg/obs/obm files
22:04:06 <Wolf01> oh wait, I have the baseset in content_download
22:04:19 <Eddi|zuHause> for the original stuff
22:05:53 <andythenorth> http://dev.openttdcoop.org/attachments/download/7935/bin-baseset.png
22:06:25 <Wolf01> no, I tried even to copy the folders from the document folder to the win32\debug one, where is the executable
22:06:48 <Eddi|zuHause> that will not replace the missing files
22:06:54 <Eddi|zuHause> they are not in the documents folder
22:07:29 <Wolf01> it seem it doesn't make the default structure, just the exe
22:07:39 <andythenorth> not sure what I did to make this appear
22:07:45 <andythenorth> I use ‘make run’ if that helps :P
22:08:17 <Eddi|zuHause> Wolf01: i think you do that backwards, you need to copy the exe out of win32\debug into bin
22:09:14 <Wolf01> what I can't understand is why the vanilla trunk works
22:09:17 <Eddi|zuHause> Wolf01: the exe is not the only file needed from the repo
22:10:34 <Eddi|zuHause> Wolf01: maybe you set it up differently and forgot about it
22:11:11 <Wolf01> No, I checkout, add the dependencies to the project, changed a flag because it bitches for security and compile
22:11:41 <Wolf01> vanilla trunk works, andy's trunk not
22:11:59 <Eddi|zuHause> Wolf01: so have you looked for the obs/obg files?
22:14:07 <Wolf01> http://imgur.com/a/33Ypz
22:14:10 <Eddi|zuHause> so, a video with a thumbnail showing a wheel of fortune board with the letters "BIG TI_S" on it, i'm sure i don't want to watch it...
22:14:44 <Eddi|zuHause> Wolf01: there are no .obm/.obg files there
22:15:04 <Eddi|zuHause> Wolf01: you need to find them
22:15:30 <Eddi|zuHause> Wolf01: .obj files are irrelevant and unrelated
22:15:49 <Wolf01> they are in trunk/media/baseset
22:17:06 <Eddi|zuHause> and?
22:17:27 <Eddi|zuHause> there must be an equivalent in the other checkout
22:17:54 <Wolf01> in the other one they are in media and bin
22:18:24 <Wolf01> now I copied the bin folder from the other checkout
22:18:38 <Eddi|zuHause> that won't be useful
22:19:16 <Wolf01> I don't know what do you expect me to do
22:19:31 <Wolf01> But at least now it works
22:19:38 <Eddi|zuHause> i think you got your working directories crossed somehow, so the .exe in the debug folder can't find the .obg files in the bin folder
22:20:16 <Wolf01> the bin folder was empty with the only exception for the "lang" folder
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22:27:03 <Wolf01> 4>------ Skipped Rebuild All: Project: generate, Configuration: Debug Win32 ------
22:27:03 <Wolf01> 4>Project not selected to build for this solution configuration
22:27:09 <Wolf01> could this be a problem?
22:28:02 <Wolf01> the other projects build fine
22:29:27 <Wolf01> https://paste.openttdcoop.org/ptxp4e8f5 the build log
22:30:20 <glx> bin is always empty
22:30:20 <andythenorth> Wolf01: I’m exploring
22:30:57 <glx> msvc doesn't move files from objs to bin
22:31:57 <glx> and generate project is skipped because it's used to generate solution files
22:32:19 <andythenorth> Wolf01: I’m unclear how those files got into my bin dir
22:32:40 <andythenorth> I coped it from my clean checkout of openttd trunk
22:32:56 <Wolf01> so wtf I used last checkout to be able to make it work?
22:32:58 <andythenorth> the files in bin have not been accidentally added to git
22:33:03 <andythenorth> afaict
22:33:29 <Wolf01> the bin folder should not be under vc
22:33:33 <andythenorth> it’s not
22:33:41 <andythenorth> but nor do I have a gitignore ignoring it
22:34:31 <Wolf01> maybe I copied the 2 checkouts locally instead of doing them from scratch
22:34:53 <Wolf01> the trunk folder is there since... 0.4.7
22:35:34 <andythenorth> I have deleted bin and now I see the same missing files as you
22:36:20 <Wolf01> maybe in the ages I used different IDEs and compilers (initially for sure, I was using msys)
22:37:35 <andythenorth> looks like I must have populated the bin folder in my openttd trunk checkout some time long ago
22:38:14 <andythenorth> I am surprised it didn’t get added to git though when I copied the files from my trunk dir to NotRoadTypes
22:38:29 <Wolf01> I must have did the same ages ago
22:39:21 <Wolf01> mmh, not really, the vanilla trunk has the bin folders under version control, it just didn't show the icons because tortoise meh
22:39:48 <Wolf01> so, git just misses the files
22:42:23 <Wolf01> misses even the .gitignore/.hgignore in the root
22:42:43 <andythenorth> I am going to remake the repo contents I think
22:42:51 <andythenorth> but not tonight
22:44:20 <Wolf01> np, I just needed to find what happened, I even started to think that I tampered with the IDE and broke things
22:45:00 <andythenorth> ok, I’ll fix the repo, or just make a new one :)
22:45:17 <andythenorth> but now bed :)
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22:45:55 <Wolf01> "saturday" "bed"?
22:46:20 <Wolf01> btw... factorio
23:05:05 <frosch123> the new low density structure is kind of invisible on belts
23:12:34 <Wolf01> agreed, V put a purple square under the entity :P