IRC logs for #openttd on OFTC at 2016-07-29
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00:08:37 <Samu> im updating, i hope it doesn't need to restart windows
00:09:25 <glx> if you closed VS it should be ok without reboot
00:58:27 <Samu> meh, it asks for restart _(
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08:33:00 <MonkeyDrone> slenderman yeti! ideas!
08:33:32 <MonkeyDrone> how you doing today man?
08:34:13 <V453000> not doing openttd stuff at work
08:34:40 <MonkeyDrone> hehe, i figured factorio on downtime on art work
08:35:10 <V453000> eh, browsing irc, writing trello, painting tests in photoshop maybe, but nothing major
08:35:55 <V453000> also, BRIX requires different software than what we use at work, and it uses 13GB of memory when open, 22GB when rendering...
08:36:44 <V453000> it's not exactly "a small project for downtimes" :D
08:37:04 <V453000> and in downtimes I usually do "secondary tasks for factorio" so yeah :)
08:38:00 <MonkeyDrone> damn, that's a lot of RAM usage
08:38:08 <MonkeyDrone> how much do you have installed in your system?
08:40:19 <V453000> if things go to shit I can always render from smaller separate scenes
08:44:15 <V453000> rendering from one is just convenient so that's what I do so far
08:44:22 <V453000> since everything in openttd is retardedly linked
08:44:46 <V453000> terrain is in tunnels, rails are in bridges, roads are on bridges and road crossings, ...
08:45:45 <MonkeyDrone> heh, what's next upgrade looking like for your system? 64GB?
08:46:01 <V453000> had 32GB before, but CPU burned out 1 slot XD
08:46:02 <MonkeyDrone> since you were going for the 1080 i believve
08:46:16 <V453000> well it's not like I am upgrading now
08:46:18 <MonkeyDrone> that is some intense heat
08:46:22 <V453000> if something like 1080Ti comes out then hell yeah
08:46:23 <MonkeyDrone> what cooling was the cpu on?
08:46:32 <MonkeyDrone> it'll come out, just a matter of time
08:46:36 <V453000> it had some shitty passive cooler and fans around it but in a really poor way
08:48:00 <MonkeyDrone> aah, no aftermarket cooling solutions on the cpu....
08:48:09 <MonkeyDrone> and you abused it like a little bitch
08:49:28 <Eddi|zuHause> i had some passive cooling for my RAM once, not sure where it ended up
08:50:01 <Flygon> 1080Ti to run 32768*32768 OpenTTD maps
08:50:10 <Flygon> You'll need the processing power :B
08:50:31 <V453000> yeah since that's the only thing I do on my pc flygon, and like gpu matters for openttd
08:50:41 <Flygon> (though, more likely, I can see such a ludicrously large map needing a map table bigger than 16GB :U)
08:50:49 <Flygon> V453000: I was joking :P
08:50:51 <MonkeyDrone> when i made my system, the first thing i did was snap an aftermarket cooler on the cpu. the stock coolers are a fucking joke
08:51:00 <Flygon> I didn't get a GTX 960 for OpenTTD, afterall
08:51:21 <MonkeyDrone> sure you didn't Flygon :P the human eye can't see over 60 fps anyway :P
08:51:24 <V453000> I'll probably go for water cooled system next time
08:51:31 <V453000> with lengthy renderings it might be worth it
08:51:35 <Flygon> My Graphics Tablet doesn't go over 60fps anyway :U
08:51:44 <MonkeyDrone> V453000, for the burning, definitely do recommend water cooling, 5C cooler than air cooling
08:52:01 <Flygon> (limited deskspace = Graphics tablet does both the art and the games >_>)
08:52:03 <Eddi|zuHause> Flygon: openttd uses 10 bytes per tile
08:52:03 <MonkeyDrone> Flygon, awwww, you should install speedboost apps on it :P
08:52:14 <Flygon> (So, yeah. Whee, colour corrected games :P)
08:52:22 <V453000> well the burning was cause it was poorly built, air cooling can work if done properly, but yeah water better
08:52:23 <Flygon> Eddi: I actually never knew that O_o
08:52:59 <Eddi|zuHause> used to be 9 before the more height levels
08:53:21 <Flygon> A 32768*32768 map would require at least 10.7GB of RAM just for the map data alone :I
08:53:35 <Eddi|zuHause> but then you still have no industries, vehicles, cargo packets, etc.
08:53:49 <Flygon> I have no idea how games like Minecraft store their map tables so efficiently
08:54:05 <Eddi|zuHause> they unload areas that are not in range
08:54:32 <V453000> unlike factorio which simulates everything XD
08:54:34 <Flygon> I mean, even if getting rid of wormholes and allowing truly '3D' map space was a thing in OpenTTD, I can't see the map tables as becoming anything but ludicrously huge without changing how that works O_o
08:55:05 <V453000> wouldn't you just change rendering without touching the map array Flygon ?
08:55:23 <Eddi|zuHause> Flygon: in minecraft, if you go too far from your house, your crops stop growing, etc.
08:55:45 <Eddi|zuHause> openttd is not built like that
08:55:54 <Flygon> V453000: So you can have multiple different signals on the same tile on different z axises?
08:56:22 <V453000> does 3D mean you can build things on top of things? :D
08:56:24 <Flygon> More than a rendering change!
08:56:37 <Flygon> Tunnels with curve and height changes
08:56:41 <Flygon> And stations inside of them :U
08:56:52 <Flygon> And bridges that do the same
08:56:58 <V453000> just the same features as openttd has now with rendered 3D
08:57:13 <Eddi|zuHause> Flygon: factorio does not appear to have heightlevels at all
08:57:16 <Flygon> O_o So it's theoretically possible to stack multiple platforms on top of eachother?
08:57:41 <V453000> /me is back to bridges, this is not getting anywhere
08:58:10 <Flygon> O_o I'm just saying, wouldn't that need changing the map array up?...
08:58:27 <V453000> but does anybody plan on doing anything related to that?
08:58:42 <V453000> the only reasonable plan to me sounds like just making 3D rendering with the same map array
08:58:49 <Flygon> As bloody awesome as it would be
08:58:51 <MonkeyDrone> hmmm Flygon , brilliant idea, multiple level train stations!
08:59:12 <Flygon> MonkeyDrone: The idea's been thrown around for 20 years. I'm hardly the first sob to suggest it.
08:59:16 <MonkeyDrone> subway tracks! more trains per tile
08:59:16 <Eddi|zuHause> i wonder how nobody ever came up with that idea before...
08:59:24 <MonkeyDrone> Flygon, get to work then!
08:59:33 <MonkeyDrone> who's rewriting the engine?
08:59:35 <Flygon> I'm working on a different project, sorry
09:00:07 <MonkeyDrone> does it involve adult entertainment?
09:01:13 <Alkel_U3> MonkeyDrone: how's your first fortress? :-)
09:01:38 <MonkeyDrone> Alkel_U3, hehe maaaaaaaan
09:01:48 <MonkeyDrone> Alkel_U3, i can see why the game might be addictive :P
09:02:05 <MonkeyDrone> these new dwarves came in and started eating all my food and beer
09:02:29 <MonkeyDrone> and then my horses had a baby, but the adult horses died, i think sickness or hunger, don't know. their corpses were lying int he trash that's when if ound out
09:03:10 <MonkeyDrone> got a lot of cats/dogs running around now, they keep having babies, i don't know what's going on with those , but overall, it's a mess but i have the hang of basic building
09:03:19 <Alkel_U3> classic beginner problems :D
09:04:12 <Alkel_U3> just be warned - catsplosion is a real thing :D
09:04:16 <MonkeyDrone> well have not ben attacked yet, which is good
09:04:29 <MonkeyDrone> i'll have them exterminated then xD
09:04:40 <MonkeyDrone> apparently you can turn them into cake
09:04:45 <MonkeyDrone> or biscuit, not sure
09:04:58 <Alkel_U3> your first fortress will most probably succumb to something else, though
09:06:43 <Alkel_U3> I won't spil it for you ;)
09:07:18 <Alkel_U3> anyway, gotta go to work now
09:07:24 <MonkeyDrone> Alkel_U3, laters mate
09:07:38 <MonkeyDrone> Flygon, it's cool, i will survive :D
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09:51:43 <MonkeyDrone> heh, laptop froze completely while generating new world for DF
10:01:19 <MonkeyDrone> gg DF, started a new game , figured i start next to a river, make a farm. Turns out no fertile land near, cause all the mud is left by the river and it's not farmable...
10:15:41 <Alkel_U3> did you dam the river or just farm near?
10:16:38 <Alkel_U3> also you don't have any above ground crop seeds at the start, you have just dwarven underground crops which need to grow indoors (incave)
10:22:32 <MonkeyDrone> Alkel_U3, indeed, i was thinking just that plume something
10:22:42 <MonkeyDrone> that's what i'm doing now, indoor farming
10:22:58 <MonkeyDrone> hehe, but now i go to the swimming pool at my brother's place <3
10:23:02 <MonkeyDrone> woooooooooooooooooooooooooo
10:59:57 <Alaskoud> 6 am hits, Wolf in, and I'm out
11:16:41 <V453000> hm, making bridges properly is REALLY tough
11:17:27 <Wolf01> Just make 2 ramps and let trains jump
11:29:01 <V453000> I think I will have to redo ALL of the roads/rails in bridges
12:07:00 <V453000> cars in openttd can't overtake on bridges, correct?
12:08:25 <Wolf01> I still need to find an occasion which allows to overtake, but that only occour with vanilla game
12:09:21 <V453000> well articulated cars can't overtake
12:09:29 <V453000> so if your newgrf defines those, yea
12:10:03 <Wolf01> The state machine really needs to be rewritten
12:10:19 <Eddi|zuHause> V453000: if the overtaking process started before the bridge, it will continue on the bridge, but it cannot start (or end) on the bridge
12:11:53 <Flygon> Wolf01: I am surprised they didn't go for the cart solution myself
12:12:01 <Flygon> Hell, NES carts are still very easy to manufacture
12:12:23 <Flygon> Hell, Mega Drive carts are STILL very easy to make a full package for
12:12:34 <Flygon> The hardest bit is printing the right sort of label, and the instruction manual
12:13:33 <V453000> right XD I thought I remembered something like that
12:14:58 <Eddi|zuHause> V453000: not sure why that matters though. it could change in the future. or maybe it did change already and i did not notice.
12:25:38 <V453000> I was just considering having full road stripe on bridges
12:25:45 <V453000> just as a nice detail
12:47:02 <Samu> 1979, 2003, 2033, 1979, 1995
12:48:27 <V453000> best part is that 3.5 million people are able to watch that regularly
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14:00:49 <Eddi|zuHause> i totally get watching gamers on youtube. i don't get watching guys who scream into the camera on youtube...
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15:56:39 <Samu> 1992, 2005, 2034, 1990, 2007
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19:05:40 <Samu> 2005, 2006, 2034, 2000, 2019
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19:42:39 <Wolf01> did you try to fix the repo andy?
19:45:48 <andythenorth> did I break it? :o
19:46:15 <Wolf01> It seem to miss something, but I didn't figure out what
19:47:16 <Wolf01> At least, it seem I can't run the game from the repo
19:49:21 <skrzyp> Can I list settings invisible in the GUI but with impact on a dedicated server?
19:54:06 <Eddi|zuHause> only from the console
19:54:07 <andythenorth> Wolf01: I have to work, so can’t figure it out :)
19:54:24 <andythenorth> I thought OpenTTD didn’t run from a fresh checkout without additional files?
19:54:46 <Eddi|zuHause> the command is strangely named list_settings, not sure how anyone would guess that functionality...
19:57:56 <andythenorth> meh, openttd doesn’t compile for me
19:58:01 * andythenorth has to look up the flags
20:08:10 <skrzyp> Eddi|zuHause: you didn't understand, I'm looking for setting which can't be changed from UI
20:08:15 <skrzyp> like autoclean companies
20:16:29 <andythenorth> tough fly, took 7 hits to kill
20:19:59 <Samu> hey Wormnest , im testing v3 nonocab
20:20:21 <Samu> trains still get stuck for no reason
20:20:57 <Wormnest> That´s too bad I thought I had that mostly fixed
20:21:22 <Samu> i think im using v3, let me confirm
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20:26:28 <Eddi|zuHause> skrzyp: yes, that was the question i answered.
20:29:15 <Wormnest> looks like its crossing its own rails must be a new problem I introduced
20:29:25 <Wormnest> But I currently have no time to look at it
20:29:35 <skrzyp> Eddi|zuHause: okay, anyways…
20:30:12 <skrzyp> Can I re-download NewGRFs from Content Download service using a dedicated server, when I've only copied the openttd.cfg file?
20:30:27 <skrzyp> Without selecting them manually using rcon
20:36:25 <Eddi|zuHause> you can download them if you have a specific savegame that uses them
20:36:32 <Eddi|zuHause> or you can simply download all of them...
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20:54:48 <Wolf01> But I must confirm that some train windows could not be closed
20:56:42 <Eddi|zuHause> well, that'll sort itself out in 20 years or so, when the last trains with openable windows will be phased out
20:57:27 <Eddi|zuHause> then you "just" have a problem with inoperational air-conditioning
20:57:38 <Wolf01> Then we'll have trains with air conditioner in winter and heaters in summer... oh, my bad, they are already like this now
20:59:13 <frosch123> yeah, but how does the train know whether it is summer or winter?
20:59:43 <frosch123> (some jokes from my childhood just don't work anymore :p )
21:00:21 <Eddi|zuHause> i tried to think of a witty comeback, but it just wasn't meant to be, i think...
21:00:48 <Wolf01> I tried to write 3 different replies to that...
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22:03:55 <V453000> lol I thought I had some weird issue when rendering bridge spritesheet
22:04:06 <V453000> apparently it wasn't a freeze, it simply takes that long XD
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22:18:26 <V453000> I have watched some dota2 casts today, I have to say that they are top class professional, awesomely done
22:18:49 <V453000> I haven't seen that level even in starcraft 2
22:28:59 <Samu> i play heroes of the storm
22:29:39 <Eddi|zuHause> i was never into either of those games
22:29:47 <V453000> omg, seeing the bridge alignment fixed brings a tear to my eyes, wanting to run around the room and be happy like an idiot
22:30:17 <Samu> i tried dota on wc3, didn't like it, but for some reason i enjoy hots
22:30:26 <V453000> Eddi|zuHause: it requires retarded amount of time investment to even start understanding it, and the community is so ultra toxic that I don't enjoy it either. However, the complexity of the game is amazing and makes for very interesting viewing experience for me.
22:30:52 <V453000> well hots is built around the idea to make dota but not so stressful
22:30:57 <V453000> in which I think it succeeds big time
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