IRC logs for #openttd on OFTC at 2016-07-22
            
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00:05:15 <Samu> 2018, 2006
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00:30:41 <argoneus> I just realized
00:30:44 <argoneus> minmaxing this game is pointless
00:30:52 <argoneus> it's about having fun and building nice things
00:30:55 <argoneus> as money isn't an issue anywya
00:32:49 <Eddi|zuHause> congratulations. you win at stating the obvious.
00:33:48 <argoneus> well
00:33:52 <argoneus> I used to look up "best" designs
00:33:54 <argoneus> but
00:33:58 <argoneus> the best design is the one you like the mots
00:34:03 <argoneus> most, even
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00:47:53 <Eddi|zuHause> i was never good with "looking up designs" for any game i played... i want to make my thing and see what comes out
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01:12:33 <Wolf01> 'night
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09:15:04 <V453000> holy shit @ the amount of foundations
09:15:16 <V453000> figuring out which is which isn't exactly nice either :D
09:25:20 <planetmaker> they're mostly for different climates
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09:26:21 <V453000> that I understand
09:26:32 <V453000> the wtf is within the group of the 90 foundations :P
09:26:39 <V453000> and, monorail tunnels/junctions done :) https://dl.dropboxusercontent.com/u/20419525/BRIX/mono-tunnels.png
09:26:53 <V453000> also hi pm, haven't seen you in a while :)
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11:42:39 <Wolf01> o/
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15:11:04 <Wolf01> bbl, adding a fan to chassis
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15:56:57 <Wolf01> It seem impossible 20°C lower with just one 5.5" fan
15:57:43 <Wolf01> *3.2"
15:57:53 <Eddi|zuHause> good airflow can work wonders
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16:33:59 <Samu> hi
16:34:13 <Samu> 2020, 2006
16:37:27 <Milek7> any developers here?
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16:42:03 <Alberth> o/
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17:34:16 <Samu> 2021, 2007
17:34:39 <Samu> Wormnest: is there a limit for the number of ships for OtviAI?
17:34:51 <Samu> he doesn't seem to get 1000
17:34:59 <Samu> he's always near 1000
17:35:30 <Wormnest> Samu: No idea I haven´t looked much at Otvi a lot and certainly not lately
17:35:54 <Samu> always around 960, 980, 990, never 1000
17:36:35 <Wormnest> Maybe it sets that limit because it knows it will get too slow with ships
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17:57:09 <Samu> 995 ships
17:57:42 <Samu> highest i've seen
17:58:28 <Samu> 996
17:58:35 <Samu> hmm will it reach 1000?
17:59:59 <Samu> there is a ship 1001, so i guess he can go over 1000
18:00:06 <Samu> must have missed it
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19:25:48 <Samu> 1002 ships :)
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19:39:33 <andythenorth> o/
19:40:04 <Alberth> o/
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19:41:23 <andythenorth> V453000: it’s probably unavoidable, but the mono tracks look off-centered in the tunnels
19:42:05 <V453000> tbh
19:42:08 <V453000> I don't see it :D
19:44:51 <Alberth> think of the light-gray as flat
19:45:15 <V453000> well ye
19:45:23 <V453000> doesn't hit me in the eyes though
19:45:52 <V453000> :D
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20:04:49 <andythenorth> @seen frosch123
20:04:49 <DorpsGek> andythenorth: frosch123 was last seen in #openttd 22 hours, 53 minutes, and 29 seconds ago: <frosch123> at some point it installs itself
20:06:22 <andythenorth> ha
20:06:25 <andythenorth> Road Hog passed r1k
20:10:36 <V453000> nice
20:10:41 <V453000> BRIX is closing up to r1
20:10:58 * andythenorth been moving pixels around http://dev.openttdcoop.org/attachments/download/7926/reefer-tram-reworked.png
20:11:12 <V453000> nice as always :)
20:11:13 <andythenorth> trams you might actually want to use?
20:11:14 <andythenorth> :P
20:11:22 <V453000> yeah
20:11:31 <V453000> me is coding road crossings atm :) finishing monorail
20:11:32 <andythenorth> trying to make them a bit chibi
20:11:49 <andythenorth> keeping same lengths = win
20:11:59 <V453000> last time I tried roadhog, I really liked it a lot
20:12:07 <V453000> I don't know a better RV set
20:12:11 <andythenorth> currently my favourite thing to work on
20:12:11 <V453000> and I believe I tried almost all of them
20:12:36 <V453000> atm I am in a frenzy to finish BRIX 0.0.1
20:12:43 <andythenorth> type faster
20:12:43 <V453000> then I will probably move to PART
20:12:49 <V453000> wut
20:13:12 <andythenorth> paint faster
20:13:19 <V453000> myeah nope
20:15:37 <V453000> my problem is that lately before I finish a set, I have learned so much by then that I already hate it and want to do something else
20:15:49 <V453000> I really don't like BRIX now
20:15:54 <V453000> just want to finish it
20:18:59 <andythenorth> ha ha :)
20:20:47 <MonkeyDrone> hey V453000 , read your map guide, good stuff. Implemented all your recommendations now
20:20:56 <V453000> nice =D
20:21:12 <V453000> there is a lot of them :P
20:22:09 <MonkeyDrone> i impelmented what I needed, the acceleration, spread, water properties. and disabling variety makes the map look so much better
20:24:07 <V453000> yarr
20:24:27 <MonkeyDrone> enabled the twoway signal thingy in yapf also
20:24:34 <MonkeyDrone> just need to see what it really is and how it works ;p
20:25:03 <V453000> it's good for experienced players
20:25:10 <V453000> if you want those on your server, it is a good idea to have it on
20:26:38 <MonkeyDrone> yeah, it's on. I'm sure one day i will use those ;p
20:28:39 <MonkeyDrone> just need to see how to implement !reset into soap, i see it here http://dev.openttdcoop.org/attachments/6707/diff
20:28:50 <MonkeyDrone> but it's not implemented into the soap version i grabbed , argh
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20:39:30 <MonkeyDrone> how the hell do i import this patch to the hg soap project, it says no diff found, arghhh
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20:49:31 <Wolf01> meh... just read about Munich :|
20:50:57 <Eddi|zuHause> my guess is that there's more to come...
20:53:40 <MonkeyDrone> what happened in munich, opening news
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20:54:45 <MonkeyDrone> well that's fucking sad
20:57:31 <V453000> nice, let me guess what religion they were
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20:59:29 <MonkeyDrone> bunch of psychopaths
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21:05:11 <milek7> hm
21:05:18 <milek7> why there is 32 industries limit?
21:05:26 <milek7> /s/industries/cargos/
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21:10:53 <frosch123> because for dummies no number is big enough
21:14:42 <MonkeyDrone> kek
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21:15:47 <MonkeyDrone> damn my tablet was still connected, i threw that thing away 2 hours ago
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21:26:57 <andythenorth> frosch123: o_O http://dev.openttdcoop.org/attachments/download/7925/covered-hopper-tram-capacities-2.png
21:28:01 <MonkeyDrone> improved looks much nicer
21:28:16 * MonkeyDrone gives nod of approval
21:28:46 <frosch123> is there a difference between "covered hopper" and "boxvan"?
21:28:49 <frosch123> when loading?
21:30:54 <andythenorth> covered hopper loads twice as fast
21:31:05 <andythenorth> visually? Not at the moment
21:31:06 <Eddi|zuHause> one would assume a covered hopper opens fromt he top and the boxvan opens from the side :p
21:31:19 <andythenorth> yup
21:32:58 <frosch123> how about putting the red thing on the roof in different spots for the two generation?
21:33:19 <frosch123> so that they look less similar
21:33:24 <andythenorth> possible
21:34:48 * andythenorth trying to balance consistency vs. variety
21:34:59 <andythenorth> all models of a type need to look related, but not identical
21:35:29 <andythenorth> tbh, the roof hatches don’t even look good
21:36:15 <frosch123> well, a few random things make stuff look unique :)
21:36:37 <andythenorth> the equivalent Iron Horse sprite does the roof diferently http://dev.openttdcoop.org/projects/iron-horse/repository/entry/src/graphics/covered_hopper_car_pony_gen_2_template.png
21:36:52 <andythenorth> the red ones are copied from http://dev.openttdcoop.org/projects/iron-horse/repository/entry/src/graphics/covered_hopper_car_pony_gen_1_template.png
21:37:04 <frosch123> they somehow help to make the stuff look more box shaped, compared to a tanker
21:38:09 * andythenorth experiments
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21:47:02 <Samu> 2024, 2008
21:47:31 <andythenorth> frosch123: http://dev.openttdcoop.org/attachments/download/7927/covered-hopper-tram-capacities-2.png
21:49:31 <frosch123> i like it :)
21:51:49 <andythenorth> better eh?
21:53:01 <frosch123> yes, they look less similar, and still boxy
21:54:57 <andythenorth> I am pleased with the white one
21:55:06 <andythenorth> there is no irl equivalent, it’s completely invented :D
21:56:13 <Alberth> someone will find a matching RL train for you :)
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22:09:04 <andythenorth> https://railforthevalley.files.wordpress.com/2009/08/comingfromice.jpg?w=450&h=244
22:09:05 <andythenorth> :P
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23:18:15 <andythenorth> bed
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23:25:43 <DorpsGek> Commit by frosch :: r27619 /trunk/bin/baseset (4 files) (2016-07-22 23:25:37 +0200 )
23:25:44 <DorpsGek> -Update: Baseset translations
23:29:07 <DorpsGek> Commit by frosch :: r27620 trunk/src/smallmap_gui.cpp (2016-07-22 23:29:04 +0200 )
23:29:08 <DorpsGek> -Codechange: Inline GetEffectiveTileType (adf88)
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23:38:56 <DorpsGek> Commit by frosch :: r27621 trunk/src/smallmap_gui.cpp (2016-07-22 23:38:49 +0200 )
23:38:57 <DorpsGek> -Fix (r27620): Committed too early.
23:44:59 <DorpsGek> Commit by frosch :: r27622 trunk/src/smallmap_gui.cpp (2016-07-22 23:44:54 +0200 )
23:45:00 <DorpsGek> -Change: In industry map view, give visible industry types the highest tile priority, and hidden industry types a lower one. This way filtered and highlighted industries are not hidden by overlapping tiles in zoomed-out smallmap. (adf88)
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