IRC logs for #openttd on OFTC at 2016-07-19
            
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00:34:05 <Samu> testing 4 ship ais
00:34:46 <Samu> npf nocab, yapf/original/npf otviai
00:35:23 <Samu> 1990, 2047, 2047, 1983
00:36:21 <Samu> it appears otviai prefers npf
00:36:36 <Samu> but it's slow with it
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00:56:32 <Wolf01> 'night
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01:05:19 <Wormnest> I think I have most ship problems of nonocab fixed now need to test it to make sure
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10:34:45 <Wolf01> moin
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12:58:20 <Samu> hi
12:58:35 <Samu> 1985, 1991
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14:55:26 <Milek7> warning: left shift count >= width of type [-Wshift-count-overflow]
14:55:26 <Milek7> uint64 bitmask = ~(1 << ((esize % 64) - 1));
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15:01:01 <Eddi|zuHause> Milek7: try 1ull
15:02:01 <Eddi|zuHause> (instead of the 1 before the <<)
15:02:16 <Eddi|zuHause> integer contstants might default to 32bit
15:10:39 <Milek7> yes, thanks
15:11:20 <Milek7> https://gist.github.com/Milek7/f0fe0113eaf7cac03756d8d72abe4c30
15:12:03 <Milek7> bit ugly, but maybe it will work
15:24:34 <Samu> 1987, 1992
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16:14:20 <Wolf01> o/
16:30:38 <peter1138> http://narrativia.com/wee-free-men-announcement.html
16:30:38 <peter1138> coo
16:31:55 <Wolf01> I hope they won't ruin it
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16:58:42 <Wolf01> http://img-9gag-fun.9cache.com/photo/a25oXxp_460sv.mp4 factorio in a nutshell
17:03:37 <argoneus> hmm
17:03:41 <argoneus> since when does openttd -D require libsdl?
17:10:38 <Eddi|zuHause> if it was compiled with libsdl, it also needs it with -D
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17:13:26 <argoneus> I see
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17:35:32 <Wolf01> 'night
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17:51:43 <Samu> 1989, 1993
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18:55:02 <Samu> gtx 1060 is out. rip AMD
18:55:16 <Samu> always beaten
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19:01:07 <MonkeyDronez> rip amd, 2016, never forget
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19:07:38 <Eddi|zuHause> care to elaborate?
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20:40:17 <Eddi|zuHause> i take that as a no
20:45:20 <Alberth> I guess if you don't know what gtx 1060 is, you're not the target audience :)
20:53:37 <Milek7> m1 bit 7 and m6 bits 1..0 and m1 bits 4..0: owner of the tile
20:54:37 <Milek7> a bit complicated :D
20:55:52 <Eddi|zuHause> that is a sure way to not get accepted into trunk :p
20:57:31 <Milek7> well, if i would created another byte in tile struct it would be propably "you're wasting memory, it can be packed into extising bytes"
20:58:41 <Eddi|zuHause> yes, but maybe you should look into freeing up the other bits of m1
20:59:26 <Eddi|zuHause> by moving them elsewhere, and then using the entirety of m1 for owner
21:00:19 <Milek7> i could have moved water type to m6 bits 1..0
21:01:08 <Milek7> but there is also
21:01:15 <Milek7> m4 bits 7..5 and m7 bits 4..0
21:01:22 <Milek7> m4 bits 3..0 and m3 bits 7..4
21:01:53 <Eddi|zuHause> what about those?
21:02:31 <Milek7> for storing extra owners in roads
21:02:48 <Milek7> previously it was
21:02:50 <Milek7> m7 bits 4..0
21:02:53 <Milek7> m3 bits 7..4
21:04:12 <Eddi|zuHause> well, you're going to have to figure that out yourself. i did warn you...
21:05:02 <Milek7> but it works now ;p
21:05:17 <Milek7> only linkgraph gui and graph display is broken
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22:44:24 <Milek7> why city roads have m4 set to 0x0f?
22:44:41 <Milek7> landscape_grid.html says that m4 in roads is free
22:46:15 <Eddi|zuHause> maybe it's not zeroed properly?
22:46:38 <Eddi|zuHause> anyway, "free" doesn't mean it's never written to.
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22:52:39 <Samu> 1994, 1995
22:56:13 <Milek7> Eddi|zuHause: what?
22:56:22 <Milek7> if it written to it, then it is not "free"
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