IRC logs for #openttd on OFTC at 2016-07-18
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03:37:56 <NekoMaster> its only after 21:30 and it feels so much later then this
03:49:22 <Eddi|zuHause> strange, it's almost 4:00 and it feels much earlier than this
03:49:40 <NekoMaster> I hate that I have to sleep
03:49:51 <NekoMaster> I have so much more to do
03:50:07 <NekoMaster> I jsut learned how to code a little and add single unit locomotives into openttd
04:00:30 <Eddi|zuHause> congratulations. now the real problems start :p
04:01:01 <NekoMaster> Well I already have a problem, the code I used from Sylf that I modified wont compile
04:01:20 <NekoMaster> "make: *** No rule to make target `NARS_ADDON.pnml', needed by `NARS_ADDON_SET.nml'. Stop."
04:01:53 <Eddi|zuHause> you might be in the wrong subdirectory
04:02:16 <NekoMaster> I'm in the directory where my NARS_ADDON_SET.pnml file sists
04:02:30 <NekoMaster> D:\GRF PROJECTS\NARS_ADDON_SET
04:03:09 <NekoMaster> Thats where "NARS_ADDON_SET.pnml" is
04:03:21 <NekoMaster> and my gfx, lang, and src folders
04:03:33 <Eddi|zuHause> yes, but it's looking for NARS_ADDON.pnml, not NARS_ADDON_SET.pnml
04:03:59 <NekoMaster> I know that, I changed the name of stuff and I can't figure out how to make it compile with the new name
04:04:16 <Eddi|zuHause> yeah, you need to update the makefile...
04:04:22 <NekoMaster> I dunno how to do that
04:04:53 <Eddi|zuHause> well, i can't help you with that. either you learn to speak makefile, or you undo the renaming
04:09:22 <NekoMaster> I already looked in the makefile and makefile.config and replaced all instances of NARS_ADDON with NARS_ADDON_SET
04:09:45 <NekoMaster> I can't find anything else that is NARS ADDON or NARS_ADDON
04:16:38 <NekoMaster> now I'm getting this after renaming the file back to NARS_ADDON.pnml
04:16:39 <NekoMaster> No rule to make target `gfx\diesel\EMD_E9.png', needed by `NARS_ADDON.nml'. Stop.
04:16:51 <NekoMaster> I don't even have a EMD_E9 in any of my files
04:19:05 <Eddi|zuHause> try one of the .dep files (which are usually automatically generated from the code)
04:19:54 <NekoMaster> I did a search of my NARS_ADDON folder and there are no .dep files
04:22:14 <Eddi|zuHause> strange, what kind of makefile are you using?
04:22:46 <NekoMaster> a makefile that came with some source code that Sylf made for my NARS ADDON project
04:23:04 <Eddi|zuHause> yes, but where did he get the makefile from?
04:24:12 <Eddi|zuHause> what does that have to do with anything?
04:24:32 <NekoMaster> I dunno, maybe theres some linux tools that they used I dunno I just started doing stuff today
04:24:44 <NekoMaster> I've spent all week trying to make sense of NML and setting up sprites
04:26:23 <Eddi|zuHause> well, maybe you should get a basic idea of what a makefile is now.
04:26:46 <NekoMaster> I dont even know where to start with that
04:27:14 <Eddi|zuHause> google is a good place to start learning about stuff
04:28:03 <NekoMaster> I still dont even konw why its complaining about a EMD_E9 when the only thing in that test code was NML code and a sprite for a EMD FP45
04:29:41 <Eddi|zuHause> well, i can't speak about your makefile, since i don't know anything about it, but how it usually works is that a tool will go through the source code, and read out all filenames referenced in there, then it puts that list into a .dep file to let make know which files are required to build the project
04:30:00 <Eddi|zuHause> and then if make doesn't find one of those files, it bails
04:30:12 <NekoMaster> Is there such a tool for windows?
04:30:30 <Eddi|zuHause> all the tools you need you already have
04:31:28 <Eddi|zuHause> both nmlc and gcc have a mode which output such dependencies
04:31:56 <NekoMaster> I'm looking on googe now on how to make a make file but I'm not getting what I want
04:32:01 <Eddi|zuHause> your problem is not with these tools, but that they find a dependency which you overlooked
04:32:59 <Eddi|zuHause> i.e. one of your .pnml files references a EMD_E9.png file which doesn't exist
04:33:35 <NekoMaster> I looked through my nml files
04:33:37 <Eddi|zuHause> possibly it doesn't have that name in the .pnml file, but only in the nml file
04:33:54 <NekoMaster> none of them have anything to do with a EMD E9
04:48:24 <NekoMaster> now I'm getting another error and this makes no sense
04:48:25 <NekoMaster> [Knmlc ERROR: "src/diesel/DIESEL_EMD_FP45.pnml", line 10: Unrecognized identifier 'spriteset_diesel_emd_fp45_depot' encountered
04:48:42 <NekoMaster> Theres nothing at line 10 in DIESEL_EMD_FP45.pnml
04:49:05 <NekoMaster> I even changed some stuff around and it still saying the problem is at line 10
04:49:29 <Eddi|zuHause> are you sure you're editing the right file?
04:49:54 <NekoMaster> yes, there is only one Vehicle pnml
04:50:36 <NekoMaster> what the hell? I even changed the file name and it still says the same thing
04:54:25 <NekoMaster> ok i think i have to restart bash everytime i change something
04:54:44 <NekoMaster> it seems that bash doesnt see changes I make from the last attempt at make
04:55:18 <Eddi|zuHause> try "make -B" if that happens
04:55:33 <Eddi|zuHause> it usually means your dependencies are wrong
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05:44:17 <NekoMaster> why do I keep getting the stupid errors that make no sense with nml
05:50:57 <NekoMaster> nmlc ERROR: "src/vehicleID.pnml", line 23: Syntax error, unexpected token "item"
05:51:30 <NekoMaster> Everything was just fine a moment ago, and all I did was edit some off sets in my template.pnml and this happened
05:56:56 <NekoMaster> im going to bed, these stupid errors are making my brain hurt
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10:36:57 <Alkel_U3> oh, I live near that place
10:39:53 <Wolf01> good, so we can have fresh news on what happen now
10:40:44 <Alkel_U3> not much recently, I'm affraid :-)
10:40:59 <Alkel_U3> the rails are tame for now
10:42:13 <Wolf01> this is the only thing which didn't happen yet on the Venice tram route, I'm confident it will do some day
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14:11:20 <Wolf01> shit, I missed the lunch
14:26:12 <Alkel_U3> you're gonna make up for it at tommorow's lunch
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17:18:08 <NekoMaster-Awake> So, I got a question about sprites
17:18:46 <Alberth> the tension is rising..... :)
17:19:13 <NekoMaster-Awake> If a locomotive sprite that is 32px long is considered 8/8 Size, then would 34px be 9/8 and 36px be 10/8?
17:19:15 <Samu> testing OtviAI Original, NPF and YAPF ships
17:19:19 <Alberth> no need to announce it, just ask, and wait whether someone knows :)
17:19:34 <NekoMaster-Awake> I have a EMD DD40A sprite that is bigger then a 8/8 size sprite
17:19:40 <Eddi|zuHause> no, if 32 is 8/8, then 4 is 1/8
17:20:05 <Eddi|zuHause> which means for 9/8 you need 8/8+1/8
17:20:11 <NekoMaster-Awake> So sizes go up by 4px?
17:20:36 <NekoMaster-Awake> So then a 36x12px sprite would be 9/8 then?
17:21:08 <NekoMaster-Awake> ALright thanks, I'm just making sure to place the sprite size in my sprite sheets to help coders out
17:21:18 <NekoMaster-Awake> sometimes its not always obvious what size a sprite is
17:22:17 <Eddi|zuHause> well, as long as you know the size of an 8/8 sprite, everything else is just simple 5th grade maths.
17:22:40 <NekoMaster-Awake> Well now I know
17:22:51 <NekoMaster-Awake> I always thought it went up or down by 2px
17:23:06 <Eddi|zuHause> well, i'm well aware that for most people, 5th grade math is not "simple" :p
17:23:08 <NekoMaster-Awake> its been a loooong time since i've done spirtes
17:23:18 <peter1138> are you unaware what fractions are?
17:24:22 <NekoMaster-Awake> I know what they are but the teacher I had back in Grade 2 and 3 wasnt very good at teaching fractions
17:24:56 <Eddi|zuHause> unfortunately, our school system is structured in a way that when you struggle at 5th grade math, you'll spend another 7 years "learning" maths that you don't know any of the foundations for, so essentially you learn nothing.
17:25:36 <NekoMaster-Awake> Then again I'm Canadian, American and Canadian school systems have some simlarities but both are noticably different
17:26:32 <Eddi|zuHause> i'm neither american nor canadian
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18:40:45 <NGC3982> The entire world sucks at math.
19:03:17 <MonkeyDronez> damn pessimistic hippies, i swear
19:06:50 <Alkel_U3> I thought that common stereotypes dictate that asians are born with a mathematic coprocessor in their heads
19:07:13 <Eddi|zuHause> i think you're racist.
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19:32:43 <Alberth> Math has very little to do with computing values, in my experience
19:34:49 <MonkeyDronez> Asians are good at maths cause if we don't study maths
19:34:55 <MonkeyDronez> we get a god damn whooping with a stick or a belt
19:35:04 <MonkeyDronez> it's a cultural thing, nothing racist about it
19:45:42 <DorpsGek> Commit by translators :: r27618 trunk/src/lang/latvian.txt (2016-07-18 19:45:36 +0200 )
19:45:44 <DorpsGek> latvian: 19 changes by Parastais
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20:05:59 <Wolf01> mmmh... I think I should prepare dinner or I'll miss even that
20:23:21 <andythenorth> No. 3 still not good
20:23:27 <V453000> total shit, never attempt again
20:23:47 <V453000> eh, it's not that bad <3
20:24:20 <V453000> you would probably have to make the black roof not-straight, having like a 1px dent
20:24:27 <V453000> to visualize that kind of shape
20:24:34 <V453000> now it looks like a box
20:25:37 <andythenorth> I can rework a train
20:26:34 <MonkeyDronez> V453000, can you connect to the server named as Player and start a company?
20:26:49 <MonkeyDronez> I get an annoying protocol error and get thrown back to the main menu
20:27:17 <V453000> possibly andythenorth :P
20:28:46 <V453000> MonkeyDronez: it has some FIRS 2, not joining that shitty server
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20:29:59 <V453000> report it at bugs.openttd.org
20:30:11 <andythenorth> FIRS is full of bugs
20:30:22 <andythenorth> and nobody is debugging
20:30:35 <V453000> andythenorth: this is some desync when Player joins the game
20:34:05 <andythenorth> Road Hog trams are as big as Iron Horse trains
20:35:55 <MonkeyDronez> but if you think it has to do with FIRS
20:35:58 <MonkeyDronez> i'll find out in 5 mins
20:37:12 <MonkeyDronez> booted on vanilla :P
20:37:24 <V453000> andythenorth: RVs in general are usually 8/8 just like trains
20:37:48 <V453000> I would even say it is very nice, it gives the kind of feeling that 1 RV = 1 unit, just like 1 wagon
20:40:16 <MonkeyDronez> lol, same error and booted of reddit server. Safe to say it's something we will have to live with :p
20:41:21 <MonkeyDronez> (wrong company in DoCommand), i'll go over the python scripts later, looks like a variable issue
20:41:32 <MonkeyDronez> might find something
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21:06:20 <Taede> wrong company in docommand likely has to do with the playAsPlayer setting (assuming soap)
21:06:43 <Taede> its only supposed to move pple who are named player to spectators, but sometimes that happens instead
21:11:16 <andythenorth> that tram needs to look more trammy
21:28:54 <andythenorth> V453000: is win yet? ^
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21:39:25 <Samu> 9 per carriage for vehicle 1
21:39:32 <Samu> 20 per carriage for vehicle 2
21:39:36 <Samu> 21 per carriage for vehicle 3
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21:53:36 <V453000> andythenorth: is very win
21:54:01 <andythenorth> copy-paste ftw :P
21:55:33 <Milek7> it is possible to execute some code in SaveLoad struct?
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21:58:17 <V453000> goes very low, and the bottom 1-color-area seems unfinished
21:58:25 <andythenorth> not chibi enough
21:58:31 <andythenorth> it’s from British Tram Set
21:58:43 <V453000> I would expose the wheels like on the trailers
21:58:57 <V453000> that will get mostly rid of the 1-color area, and make it more consistent nicer with wagons
22:00:57 <andythenorth> or just redraw it
22:05:04 <andythenorth> now I need to make some neat box trams
22:06:14 <V453000> doing basic visual concepts for my train set atm :)
22:07:14 <Alberth> better than visual basic concepts :p
22:14:56 <andythenorth> compiling kills my battery :(
22:16:38 <andythenorth> requires child to go to sleep
22:16:43 <andythenorth> power cord not here
22:17:24 <andythenorth> for oil tanker tram
22:17:37 <andythenorth> (no fire, just stores steam from a big static boiled)
22:17:41 <V453000> I will try tomorrow, I promise
22:17:49 <andythenorth> more weird looking shit needed
22:17:52 <V453000> send me some of your tram spritesheets so that I can make it compatible
22:17:55 <andythenorth> stuff got too vanilla
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22:18:42 <andythenorth> most views of the engine on that sheet are 3/8!
22:19:00 * andythenorth unifying all the lengths
22:20:54 <V453000> so just give me some boxes which are the correct size XD
22:21:01 <V453000> cba figuring it out with your offsets etc
22:23:27 <V453000> gonna start from dumbwreck
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