IRC logs for #openttd on OFTC at 2016-06-26
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00:01:15 <Samu> in 6 years, the first ship AI reaches 2051
00:02:57 <Samu> and guess what, that NoCAB with Trains is still running...
00:04:02 <Samu> just reached 80 hours cpu time
00:04:16 <Samu> and it's only in year 2022
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05:31:52 <camerontarbell> Any developers of the game in the room?
05:32:23 <camerontarbell> I am trying to find some code in the project that I would like to play with. Specifically, the bus code for the busses and road vehicles
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09:36:42 <sim-al2> Yes, they are some in eGRVTS 2.0
09:36:48 <sim-al2> And a number of other sets
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10:57:41 <Wolf01> wtf is wrong with wordpress?
10:57:56 <Wolf01> oh my, bad question... is wordpress
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11:03:31 <Wolf01> meh, double hype... sister's boyfriend and factorio
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11:46:33 <Wolf01> lol... magically in the middle of the code "order_by" (idiot theme key) changes to "orderby" (wordpress correct key)
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12:09:35 <andythenorth> petition for 2nd referendum has 3m votes from angy ’remain’ people
12:09:55 <andythenorth> petition was set up by ‘leave’ supporter in case they didn’t get result they wanted
12:22:32 <frosch123> Wolf01: i am not sure what the lady thought when the guy said he wants to reverse engineer the scam module
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12:43:58 <Eddi|zuHause> frosch123: if someone was rambling incoherent sentences like that, i'd think he was crazy
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13:01:05 <_johannes> Hello, I just compiled OpenTTD with -std=c++11 flag, but I got many errors... Has someone a patch for them already?
13:02:09 <frosch123> i assumed they were all fixed in 1.6
13:02:17 <frosch123> but maybe only the error, not the warning
13:03:11 <frosch123> though warning can also be quite compiler specific
13:03:46 <_johannes> ah, then it's time for a rebase :)
13:05:04 <frosch123> well, when i say 1.6 i mean last november or so
13:09:19 <_johannes> hmm a rebase can not harm anyway, can it?
13:09:58 <_johannes> maybe I have luck and someone else fixed it recently
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13:25:16 <_johannes> I have merge conflicts in the vsproj files, IIRC I can regenerate them, and then commit the results?
13:25:36 <frosch123> yes, there is a script for that
13:25:52 <frosch123> it's called something like *generate*
13:50:26 <Samu> 3 more years and YAPF Dictactor AI ships reach 2051 :O
13:51:34 <Samu> NoCAB, with 5000 ships, reach a profit of 8,573K a quarter
13:51:53 <Samu> that's more than Road Vehicles
13:54:32 <Samu> interesting that the most profitable ship is Valuables, not Oil
14:00:39 <czaks> hi, openttd is being crashy for me recently and i suppose it may be related to gcc6
14:01:10 <czaks> with an upgrade to 1.6.1-RC1 i happened to get assertion:
14:01:12 <czaks> Error: Assertion failed at line 886 of /home/chax/rpmbuild/BUILD/openttd-1.6.1-RC1/src/saveload/saveload.cpp: _sl.last_array_index <= _sl.array_index
14:01:48 <czaks> i think it's triggered by autosave
14:02:13 <Eddi|zuHause> czaks: environment? steps to reproduce?
14:03:02 <czaks> Eddi|zuHause: fedora 24 amd64, run the game, play for a moment, it crashes
14:05:36 <frosch123> do you have a backtrace?
14:05:45 <frosch123> can you paste it to paste.openttdcoop.org?
14:06:03 <czaks> yes, but despite having a debuginfo package it isn't usable
14:06:12 <czaks> i'm still trying to figure that out
14:06:29 <frosch123> you need to compile openttd with debug, i.e. ./configure --enable-debug
14:06:31 <Eddi|zuHause> czaks: did you try with the generic binary, or a self-compiled one?
14:06:56 <frosch123> if you think it is compiler related you can also try with disabling optimisations, using ./configure --enable-debug=3
14:06:56 <czaks> Eddi|zuHause: i rebuilt a fedora rpm
14:12:38 <czaks> ok, i'm trying to reproduce the bug with --enable-debug=3
14:23:48 <andythenorth> so is $roadtypes done yet?
14:23:52 * andythenorth is working on trams
14:38:10 <czaks> ok, according to my tests, if i just run ./configure, it works, it's something with a fedora rpm script
14:38:43 <frosch123> do they apply any patches?
14:39:01 <czaks> frosch123: one, just a #include for gcc6 compat
14:39:05 <czaks> but it isn't needed anymore
14:39:18 <czaks> i tested with that patch and without it
14:44:01 <czaks> with --enable-debug and without --enable-lto it doesn't crash, i'm trying with --enable-debug and --enable-lto
14:45:57 <_johannes> I have finished "railnet" (a railway network PDF exporter) now for a first testing round... I'd like to do a testing announcement in the forum. Should I append it as a post to https://www.tt-forums.net/viewtopic.php?f=32&t=72741 or make a new thread? I doubt many people will read it if I append it to the old thread...
14:48:13 <_johannes> because the last time I asked two questions there no one answered
14:49:31 <czaks> ok, it's exactly --enable-lto that causes the crash
14:49:55 <czaks> i still have no usable backtrace though
14:51:17 <frosch123> _johannes: how is that different from other forum topics?
14:51:25 <frosch123> the forum is not for tech-savy people
14:51:50 <frosch123> czaks: you can try running it in valgrind, but i fear to you have to fall back to printf debugging then
14:52:17 <frosch123> in any case, it will be hard to discover what breaks with --enable-lto
14:53:20 <czaks> frosch123: i will try to isolate that bug from fedora packaging
14:53:57 <_johannes> frosch123: if I reply to the same topic, people may think "that has not been interesting for me earlier, I won't read it"
15:05:15 <czaks> ok, it's fixed in master
15:05:56 <czaks> frosch123: master of openttd
15:06:59 <frosch123> i don't think there have been any changes :)
15:07:14 <frosch123> rather sounds like there is something non-deterministic in the compilation
15:08:19 <Wolf01> meh... it's difficult to play with lego :(
15:11:57 <frosch123> ah, that was the sudden smatz commit :)
15:41:07 <andythenorth> Wolf01: just swoosh it, no?
15:41:42 <Wolf01> I don't know how could you swoosh a technic mess of pistons and beams
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15:46:23 <andythenorth> wasn’t just grandma
15:46:28 <andythenorth> everyone over 45
15:46:52 <andythenorth> ‘everyone’, more like > 50%
15:46:59 <andythenorth> funny article, bit harsh
15:55:07 <frosch123> let me guess, you are you 45? :p
15:55:50 <frosch123> i always think that most age comparisons are made relative to oneself :)
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18:21:04 <andythenorth> scrap ottd time progression
18:21:09 <andythenorth> have no year or date
18:21:13 <andythenorth> just have tech levels
18:21:24 <Hiddenfunstuff> you're thinking of factorio
18:21:51 <andythenorth> I didn’t get past level 3 or so in Factorio demo
18:21:57 <andythenorth> biters turned up, I got bored
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19:25:54 <Eddi|zuHause> is there no "peaceful" mode for factorio?
19:27:51 <frosch123> there are two levels of peaceful
19:28:01 <frosch123> 1st stage: no initiative attacks
19:28:07 <frosch123> 2nd stage: no enemies at all
19:29:10 <frosch123> i am currently playing the 2nd type, but it kind of sucks that you do not have access to personal roboports without alien tech
19:29:15 <frosch123> maybe i should cheat that one
19:38:30 <Eddi|zuHause> so 1st stage is they roam around, but ignore me?
19:42:16 <frosch123> it's like the guy in level 8 of the original prince of persia
19:44:18 <Alkel_U3> Unless you attack the biters they let you go as close as you wand without being hostile. There was even a bug that running them over with vehicles didn't count as hostile action :-)
19:53:37 <Eddi|zuHause> i'm not sure i ever reached the higher levels in prince of persia (1)
19:54:17 <Eddi|zuHause> and my copy of that game got lost before i got into retro gaming moods
19:54:56 <Eddi|zuHause> or maybe i never had a copy and only played it on other people's computer
19:55:55 <Eddi|zuHause> i remember there was a level where you start by falling down, and you have to grab something
19:56:34 <Eddi|zuHause> but i mostly played prince of persia 2
19:57:43 <Eddi|zuHause> but i don't think i ever got past the skeleton on the bridge as a kid
20:34:48 <frosch123> it was not that hard, if you knew what to do
20:35:41 <frosch123> i.e. that you had to drive it over a "cliff" instead of "killing" it
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21:11:15 <Eddi|zuHause> yeah, but it involved careful timing and stuff
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22:30:51 <Samu> gah, there was an accident, i got to repeat 5 instances again... I'm not being lucky lately
22:33:10 <Samu> got to repeat NoCAB trains, omggg...
22:45:24 <Wolf01> time to play factorio with mods for the last time
22:48:48 <Wormnest> You should really try my fixed version although I still have some pending changes :p
22:52:05 <Wolf01> it's a "haha it won't come out tomorrow"? :D
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22:55:37 <V453000> I don't have any such info. All looks like it will.
22:56:55 <Wolf01> btw, I'm enough busy looking at my sister's bf work... he's a comic designer and in 5 minutes *BAM* a wonderful drawing
22:58:52 <V453000> I tried prison architect today and got bored super quick :/
22:59:11 <V453000> idk if it's the way how the game is silent, yet there is shitload of stuff it forces you to read
22:59:15 <Wolf01> me too, I thought it was more like evil genius...
22:59:19 <V453000> and the freeplay being complete unintuitive
22:59:51 <V453000> soooo biter wrecking tomorrow
23:00:13 <Wolf01> I would like to try the ion cannon before 0.13 :P
23:00:24 <Wolf01> but I need hours of research
23:00:40 <Wolf01> Or I could just place more labs
23:00:59 <Wolf01> I run the entire game with 4 labs :P
23:03:42 <Wolf01> I'm trying to figure out factorio with cartoonish graphics, like carbot starcrafts
23:04:42 <V453000> the videos are awesome
23:08:12 <Wolf01> oh, did you fix also the harvesting under trees?
23:09:17 <Wolf01> I know the game isn't about saving trees, but it would be cool to not needing to harvest a tree to harvest what is covered by it
23:13:35 <Wolf01> it's because the trees have a full selection rectangle instead of just the base like the big electric pole
23:14:14 <V453000> I understand what you mean
23:14:58 <Wolf01> which is totally nonsense because trees even span for up to 2 tiles above the selection rectangle, so why it's so big in first place?
23:18:09 <V453000> not a big problem though? :D
23:18:21 <V453000> just place mining drills around if you really want XD
23:18:40 <Wolf01> no, I can always cut the entire forest, so no trees problem
23:19:02 <Wolf01> but I like some green around... at least while it stays green
23:20:36 <Wolf01> maybe for the 1.0 version it would be cool to have different approaches to nature, like it does in anno 2070
23:20:59 <Wolf01> maybe even for multiplayer
23:23:16 <Wolf01> I mean, one player can go green, low production, raise biters etc, another one could go full pollution, huge mines, another one can focus on weapons
23:23:59 <V453000> I can't imagine how would that work
23:24:05 <V453000> each player having their own factory?
23:24:15 <V453000> also, you can go green :) it is just not a very fun way :P
23:24:26 <Wolf01> each "path" should limit the access to technologies, if you want to go green, you won't have huge mines and advenced industries
23:24:57 <Wolf01> but you can plant trees, raise biters/spitters and unleash them versus other polluting players
23:25:53 <Wolf01> in sandbox/freeplay you should have access to anything
23:27:05 <Wolf01> it's just another way to make the game more various, in the long period, maybe the next 4 years
23:27:32 <V453000> you will probably always have options to everything
23:27:36 <V453000> but never say never :)
23:28:03 <Wolf01> there's enough time to think for the features of the "release"
23:28:15 <Wolf01> everything could change, indeed :)
23:30:50 <Wolf01> and one thing I noticed (again) now, a priority system for the logistic chests, when you set up some requester chests it would be really useful to tell which chests must be filled first
23:44:45 <V453000> well you can limit how much you need to be produced of what
23:45:05 <V453000> requester chests linked to those assemblers can be turned off when there is enough of it
23:45:23 <V453000> but honestly, I hate logistic bots
23:45:32 <Wolf01> no, not that, I mean I have 2 chests which request iron plates from the station, in 2 different places
23:46:20 <V453000> yeah sure, I understand
23:46:25 <Wolf01> I want chest A to be filled before the B, because the B is the surplus it could go to a stockpile or to another outpost
23:47:10 <V453000> I don't think bots should be able to be that smart
23:47:18 <V453000> that's why you use belts and inserters
23:49:20 <V453000> anyway, going to sleep
23:49:21 <Wolf01> yeah, for example I redirect the excess of production to a stockpile when an inserter is not able to unload a chest to the belt (because it's full)
23:49:57 <V453000> well you can "not have excess production" by looping belts back
23:50:04 <V453000> if assembler doesn't need it, it loops back
23:50:25 <V453000> buuuut I believe in factorio it is always better to just have more furnaces instead :P
23:50:30 <Wolf01> I usually build long straight lines :P
23:51:14 <V453000> shit to be automated tomorrow
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