IRC logs for #openttd on OFTC at 2016-06-25
            
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00:02:21 <Samu> the 3 NoCAB servers have 5000 ships :o
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00:20:40 <Wolf01> 'night
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08:53:45 <andythenorth> I should draw this powder tanker? http://www.trucknetuk.com/phpBB/download/file.php?id=114391&t=1
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11:03:12 <Wolf01> o/
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11:30:27 <andythenorth> which kind of covered hopper truck?
11:30:27 <andythenorth> http://www.nynehead-books.co.uk/images/catimages/2099.jpg
11:30:35 <andythenorth> http://lightmoor.co.uk/BDLarchive_pics/arch38_2.jpg
11:35:28 <Wolf01> the 2nd one looks cool but I think is more difficult to draw and might be confused as liquid tanker
11:38:04 <andythenorth> it only needs the tank drawing once
11:38:11 <andythenorth> because vertical cylinder
11:38:17 <andythenorth> same all angles
11:38:20 <andythenorth> but yeah
11:38:43 <Alkel_U3> I think thesecond one is more interesting, the first one would IMHO look too muuch like the a box truck
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12:03:22 <Alberth> first one is more generic, could also be a reefer(?) truck
12:04:09 <Alberth> second one is definitely nicer to see, but less generic
12:07:10 <andythenorth> sprites could be used in Iron Horse also http://www.aandhmodels.co.uk/ekmps/shops/aandhmodels/images/ah-mt15258-db-silo-wagon-set-of-10-[3]-43197-p.jpg
12:08:33 <andythenorth> and in a ship set http://www.debinnenvaart.nl/binnenvaarttaal/afbeeldingen/woordenlijst2/poedertanker.jpg
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12:14:33 <Alberth> powder tanker? :)
12:17:50 <Alberth> oh, fly ash, lime, and flour
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12:35:36 <Alkel_U3> is there an industry set with flour as cargo?
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12:38:35 <andythenorth> nah
12:38:49 <andythenorth> actually GarryG might have added it to australia
12:38:50 <andythenorth> not sure
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12:48:20 <Alberth> make a wagon set with waste products :)
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13:37:33 <Wolf01> quak
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13:41:56 <frosch123> hoin
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14:47:20 <Alberth> o/
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14:47:27 <Wolf01> o/
15:23:24 <Wolf01> mmmh, steam doing it again: price of single items 9.99€, bundle (with the single item) 14.99€
15:29:46 <Alberth> don't buy either
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15:33:44 <Wolf01> I won't buy anything, I have 450 games to play and I need money for lego... more lego... even more lego mwaahahahahaha
15:38:38 <Alberth> building a second house eh? :)
15:49:28 <Wolf01> I think one day I'll sell the steam account to buy a house
15:51:12 <Wolf01> http://farm8.staticflickr.com/7157/6554987637_e0e1d15e0e.jpg something like this
15:55:20 <Alberth> :)
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16:17:05 <Wolf01> V453000, nice work, the stations look really more tidy now :)
16:17:39 <V453000> there is this kind of improvements all over the place :)
16:20:10 <Wolf01> I think I'll steal a mod and do some improvements to the base game
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16:22:00 <Wolf01> the K&L inserters mod is really cool, but there are 4 useless inserters, only the advanced inserter is really usefull (it does everything the other ones do), so I'll take it and replace the base smart inserter :P
16:34:14 <V453000> meh
16:34:30 <V453000> if you or someone else would find use in it, it's worth the effort :)
16:39:41 <Wolf01> heh, it's a highly configurable inserter, I think the game just needs 3 inserters: the burner, the base and the K&L advanced one
16:40:19 <Wolf01> maybe the fast inserter in stations
16:48:19 <andythenorth> o/
16:49:13 <Wolf01> o/
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16:59:08 <Wolf01> http://www.factoriomods.com/mods/cargo-rocket ahahahah V453000
17:02:45 <V453000> yeah,not a terrible idea
17:05:17 <Wolf01> it was exactly what I suggested a week ago
17:06:33 <Wolf01> http://www.factoriomods.com/mods/belt-overflow this is interesting too
17:07:01 <V453000> I am trying to learn some combinator shit atm
17:07:15 <V453000> it's weird how different it is from logic in openttd
17:07:24 <V453000> in openttd it is always visible, and reasonably easy to understand
17:07:28 <V453000> in factorio it gets wtf abstract
17:07:52 <Eddi|zuHause> programmable signals?
17:07:55 <Wolf01> http://www.factoriomods.com/mods/satellite-uplink-station also this
17:13:58 <V453000> programmable signals are bullshit, but yeah factorio is similar to that but better
17:15:26 <frosch123> http://www.factoriomods.com/mods/underground-belt-spotter <- btw. why does that not report pipes?
17:15:53 <frosch123> oh, it's on the todo list
17:16:17 <V453000> idk
17:16:33 <frosch123> it makes it look as if it would be hard to add :)
17:19:22 <Eddi|zuHause> steam is fun. bundle of games: 40€, all games individually: 14€
17:19:34 <Wolf01> yeah
17:19:40 <Wolf01> I noticed it too
17:21:00 <V453000> I am trying to make a timer which would start counting from 0 under some condition
17:22:38 <Eddi|zuHause> just make sure the rising flank of the "start ticking" input also triggers a "reset"?
17:22:52 <ST2> [16:21:45] <+OTTD-5> Lightwave (Blue): admin, adjust the parity pound/euro after Brexit please :) <<-- the point Brexit hits OpenTTD
17:23:06 <Wolf01> XD
17:26:24 <V453000> yeah Eddi, now how to XD
17:26:29 <Alberth> huh, they will get the euro now, or so?
17:27:55 <ST2> GB always "had" the euro... only now will get less for each pound ^^
17:28:36 <frosch123> i read the brittish now get banned onto a rainy island
17:28:47 <Alberth> iceland :p
17:29:20 <frosch123> i don't know about iceland's status on immigration
17:30:28 <Alberth> ST2: currencies go up and down all the time, OpenTTD never corrects for them
17:30:42 <ST2> I'm not complaining ^^
17:31:01 <ST2> but was funny being mentioned by a player :)
17:33:25 <Alberth> Hmm, game script options... :p
17:34:34 <Alberth> devaluate the currency, take money from you, and you don't even notice it :p
17:57:36 <Mazur> Well, I think a lot of Brexiteers _did_ notice it yesterday morning.
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18:09:52 <Eddi|zuHause> Alberth: i think "never" is not quite correct, i do remember rates being changed
18:10:44 <Eddi|zuHause> (but i think it's a bad idea)
18:15:30 <Alberth> ok :)
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19:33:47 <andythenorth> covered hopper RVs http://dev.openttdcoop.org/attachments/download/7869/covered-hoppers.png
19:33:57 <andythenorth> not 100% happy, but might move on to next thing
19:34:10 <andythenorth> 1st gen kind of sucks
19:34:58 <FLHerne> Oh, someone put the UKRS grain wagons on trailer chassis
19:35:10 <FLHerne> They look nice :-)
19:35:19 <andythenorth> you noticed :P
19:35:46 <frosch123> the shape is too modern
19:35:51 <frosch123> it is fine for the 3rd gen
19:36:00 <frosch123> but the 2nd gen should be more edgy
19:36:12 <frosch123> 1st gen is fine
19:37:58 <andythenorth> more variants? :P
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19:38:35 <andythenorth> irl, fwiw http://wjriding.webs.com/TRPC72.jpg
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20:26:51 <Eddi|zuHause> http://imgur.com/gallery/bW0og
20:28:13 <andythenorth> cockwomble remains in the top 10 of insults
20:28:18 <andythenorth> when properly used
20:33:10 <Wolf01> lol
20:33:29 <Wolf01> so you will face another referendum on the referendum?
20:36:05 <andythenorth> nah
20:36:27 <andythenorth> won’t happen
20:36:51 <Wolf01> too bad, I was trying to figure out what could be the choices... "we were kidding" and "we were serious"?
20:37:48 <andythenorth> if it had gone to ‘in’ at 52%, ‘out’ would be demanding a referendum too
20:37:55 <andythenorth> but they’d probably be denied it
20:38:34 <frosch123> but would england have declared indepenence from the uk?
20:39:45 <andythenorth> only if we could annexe aberdeen
20:40:10 <andythenorth> and Faslane (nuclear sub base)
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20:41:59 <frosch123> i see, scot leaving uk i even more weird than uk leaving eu
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20:54:25 <Wolf01> 'night
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20:54:39 <supermop_> andythenorth: building new sub pen could be spun as a 'job creation project' to the types of Englishmen who would want to be independent
20:55:31 <supermop_> or just let Scotland be the nuclear power going forward - would be an interesting change of pace
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20:56:57 <Eddi|zuHause> only small countries allowed to own nukes?
21:06:40 <andythenorth> they could put the subs in Devonport (south coast), but apparently Faslane has a tactically better location
21:07:02 <andythenorth> English Channel is a bit easy to find things in, it’s not very deep or wide
21:07:07 <andythenorth> and very very busy
21:23:19 <andythenorth> hmm
21:23:24 * andythenorth should play a game
21:33:50 <andythenorth> Alberth: could BB populate the initial game-start goals without waiting 6 months? o_O
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21:35:20 <Nickname> Hello? owo
21:35:21 <Alberth> hmm
21:35:26 <Alberth> hai
21:36:08 <Alberth> Perhaps by detecting lack of company-owned stations
21:36:54 <Alberth> ie it tries to decide whether you are already serving the industry or town
21:37:34 <Alberth> I usually just lay a random track
21:38:20 <Alberth> I once tried to find a way to detect lack of company stuff, but the radius to search was not clear to me
21:39:08 <Alberth> industry is perhaps easy, as you know what industry tiles it has
21:39:15 <Alberth> towns are more complicated
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21:55:15 <Eddi|zuHause> andythenorth: i honestly don't understand the problem, it's not like countries renting bases in other countries is unheard of
21:55:43 <andythenorth> Eddi|zuHause: oh but ‘sovereignty'
21:55:49 <andythenorth> is apparently a very big deal now
21:56:11 <Eddi|zuHause> i would have put the russian port in sewastopol here, but i think that ship has sailed :p
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