IRC logs for #openttd on OFTC at 2016-06-11
⏴ go to previous day
00:52:57 <Samu> I don't think it's normal
00:55:37 <Alkel_U3> well, time to hit the hay, gnight
01:15:04 <Samu> heh... borkai crashed apparently
01:15:45 <Samu> yup, the script died unexpectedly :(
01:29:46 <Samu> I wonder if it's a limitation of NoAI, actually
01:30:07 <Samu> the 4 GB barrier for the working set was reached
01:30:35 <Samu> and shorlty after it crashes
01:31:01 <Samu> without any other error, just a simple line dbg: [script] The script died unexpectedly.
07:43:42 *** tycoondemon2 has joined #openttd
07:51:01 *** Alberth has joined #openttd
07:51:01 *** ChanServ sets mode: +o Alberth
08:15:06 *** NoShlomo has joined #openttd
08:30:25 *** Biolunar has joined #openttd
08:46:23 *** andythenorth has joined #openttd
08:48:26 *** zeknurn has joined #openttd
09:23:01 *** Progman has joined #openttd
09:41:08 <andythenorth> I levelled the stats of all the different truck types a while ago
09:41:22 <andythenorth> e.g. open, flat, box, tank, dump, edibles tank, freezer
09:41:30 <andythenorth> all same speed, capacity, hp for each generation
09:41:37 <andythenorth> seems to make sense in game
09:41:49 <andythenorth> but (1) fights realism (2) Iron Horse does not do that
09:42:07 <Alberth> truck type is largely decided by cargo type, I assume?
09:43:02 <andythenorth> open trucks are universal, so there’s always at least two choices (specialist / universal)
09:43:24 <andythenorth> making the specialist trucks ‘better’ just makes the universal truck look stats-crippled
09:43:45 <Alberth> freezer seems nice with slower decay
09:43:58 <andythenorth> yes, decay and loading speed vary, but player doesn’t see those
09:44:02 <Alberth> at the cost of some capacity, perhaps
09:44:13 <andythenorth> it’s probably fine, but I noticed Iron Horse has a different approach :)
09:44:46 <Alberth> how is tank different from edibles tank?
09:45:17 <andythenorth> edibles tank has a decay bonus iirc
09:45:23 <Alberth> universal type could be autorefit-ish as feature
09:45:24 <andythenorth> tank does not refit food-type cargos
09:45:47 <andythenorth> having put it into words, it *is* fine, I just need to change sprites for some trucks
09:46:55 <andythenorth> I’m getting good at changing truck lengths quickly :P
09:49:07 <Alberth> I usually pick the specialist wagon, as it gives more diversity in the trains
10:03:01 <Alberth> moin W, and so early in the afternoon! :)
10:09:26 <Wolf01> "so we just halved the mining time of rails" \o/
10:09:50 <Wolf01> "The inventory space was running out in the later game, so we made the armor give the character an inventory size bonuses (up to 30)" \o/ \o/ \o/
10:11:09 <Wolf01> also what's that crane in the picture? hype crane
10:13:18 <Wolf01> V, new belts graphics?
10:14:06 <Wolf01> also concrete walls connectable to circuit network?
10:14:37 <Alkel_U3> that looks like old belt, just the circuit network box also comes with a frame on top of the belt
10:15:09 <Wolf01> I hope they finally added sidings to the belts, they look like hovering now
10:40:58 *** roidal_ has joined #openttd
10:52:00 *** Hiddenfunstuff has joined #openttd
11:03:49 <Samu> i wish i could reproduce borkai issue in a timely manner, but having to wait 47 years for it is a big turndown
11:05:03 <Samu> when i load the savegame, his ram usage is back to nothing
11:06:10 <Samu> what went wrong with the server when borkai crashed?
11:06:22 <Samu> I wonder what happened exactly then
11:06:37 <Samu> my spectating instance got a network-connection lost
11:06:42 <Samu> right when borkai crashed
11:08:47 <Samu> *** Xarick Preto has left the game (leaving)
11:08:55 <Samu> that's definitely not what I did
11:09:32 <Samu> dbg: [net] [udp] advertising to master server dbg: [script] The script died unexpectedly. One of the running scripts crashed. Please report this to the script author with a screenshot of the AI/Game Script Debug Window *** Xarick Preto has left the game (leaving) dbg: [net] Closed client connection 10
11:11:46 *** andythenorth has joined #openttd
11:14:29 <Alberth> if it eats memory very slowly, I can see it would take 47 years
11:14:57 <Samu> (1303406 / 74) / 365 = 48.2
11:27:07 <Samu> no, this was the frame when i re-joined after it crashed
11:27:22 <Samu> there is no real way to tell exactly when bork crashed
11:27:32 *** frosch123 has joined #openttd
11:28:21 <Samu> erm, no that's someone else joining before me, gah... this is complicated to debug
11:29:55 <Samu> oh, that's actually my ip address
11:30:14 <Samu> strange, sometimes it connects me via intranet, sometimes via internet
11:33:06 <Wolf01> that's why they invented the hosts file
11:33:22 <Samu> Your IPv4 Address Is: 84.91.250.188
11:33:31 <Samu> dbg: [net] [server] Client connected from 84.91.250.188 on frame 1303406
11:34:22 *** Wormnest has joined #openttd
11:37:07 <Samu> hi Wormnest , maybe u can bring light to this issue
11:37:57 <Samu> do u know what borkai is doing that i hogs ram like nothing?
11:38:42 <Wormnest> I haven´t really looked into borkai´s code so I´m afraid not
11:39:54 *** Quatroking has joined #openttd
11:43:52 <Wormnest> hosts contains website name to ip translations/redirects
11:45:22 <Wolf01> also static routes might help
11:46:56 <Wolf01> but if you set up a host or a static route in the same pc you use as server, the advertising to master server won't work
11:49:44 <Wolf01> you might want to connect via direct ip -> localhost instead of the server list
11:50:28 <Samu> i see, it must have been my error
11:50:43 <Samu> i was connected via server list indeed
11:51:08 <Wolf01> it's useless to advertise a private server for testing only
11:51:34 <Samu> i see my server listed twice
11:51:49 <Samu> 127.0.0.1 and 84.91.250.188
11:52:00 <Samu> i must have joined the wrong one
11:52:40 <V453000> guys are finding a lot of desyncs and crashes lately, should be release-ready soon :)
11:53:10 <V453000> I like how much mystery and wtf did I cause with the circuit connector module preview :)
11:54:19 <V453000> so, the "crane" is new train station graphics, wall is gate
11:56:02 <Wolf01> I like it, it fits the setting more than the old "pole"
11:56:19 <V453000> it has some extra features, too
11:56:35 <V453000> (lights for actiity showing)
11:57:23 <Wolf01> I hope you changed the ticking sound too, it is driving me mad when I'm working on stations, I still hear it also when I go to sleep XD
12:05:17 <Samu> sometimes this one is 192.168.1.11
12:05:39 <Wolf01> you do really know how these things work, don't you?
12:08:58 <Samu> sometimes I think I don't
12:10:17 <Samu> that's the only thing I observe, and I'm not sure about it "never" changing
12:19:46 <Samu> i seem to have an ipv6 address too, a tunnel of some sort... this is hell
12:20:19 <Wolf01> welcome to the IT world :)
12:20:19 <Samu> fe80::a9a4:c62b:4b52:93ca%3
12:22:52 <Samu> 2001:0:9d38:6ab8:87a:36aa:aba4:543
12:45:35 <Samu> dbg: [net] [server] Client connected from ::1 on frame 2280508
12:49:13 <Samu_> start /D "C:\Program Files\OpenTTD" openttd.exe -b 8bpp-optimized -n :3980#255
12:49:58 <Samu_> this means I'm joining my server 1 as spectator with ipv6 address ::1
12:50:21 *** gelignite has joined #openttd
12:50:32 <Samu__> why am I being dropped from chat
12:51:02 *** Samu___ has joined #openttd
12:51:57 *** Samu____ has joined #openttd
12:52:57 *** Samu_____ has joined #openttd
12:54:32 *** OsteHove` has joined #openttd
12:54:51 <Wolf01> lol, chat annoyed by him?
13:00:24 <Samu_> there is no certificate whatsoever that I can accept
13:00:30 <Samu_> I don't know what's that about
13:29:27 *** FLHerne has joined #openttd
13:37:56 *** zeknurn has joined #openttd
13:53:57 <Samu> i'm gonna start logging scripts in a different manner
13:54:45 <greeter> have fun reading those logs lol
14:09:55 *** Myhorta has joined #openttd
14:33:49 *** andythenorth has joined #openttd
14:39:11 <greeter> greetings andythenorth
14:44:09 *** FLHerne has joined #openttd
14:49:18 *** zeknurn has joined #openttd
14:52:56 *** LondonCentralB7TL has joined #openttd
15:01:36 *** LondonCentralB7TL has quit IRC
15:09:16 <Alberth> no london central here
15:13:01 <Samu> if i rejoin, i will trigger a save
15:13:49 <Samu> i need to do only one save, in 1st jan 2051
15:14:05 <Samu> is there a way to schedule a save?
15:16:41 <Samu> dbg: [net] send failed with error 10054 *** Xarick Preto has left the game (connection lost) dbg: [net] Closed client connection 3
15:18:43 <Samu> Connection reset by peer.
15:19:54 <Samu> An existing connection was forcibly closed by the remote host. This normally results if the peer application on the remote host is suddenly stopped, the host is rebooted, the host or remote network interface is disabled, or the remote host uses a hard close
15:20:22 <Samu> not really closed the connection
15:20:48 <Alberth> without disconnecting? yeah, that counts as "application suddenly stopped" :p
15:21:23 <Alberth> you have to send answers when you receive data
15:22:23 <Alberth> like "I received it in good/bad shape"
15:23:02 <Samu> most of the time it stands, but lately i've been getting a mix
15:23:14 <Alberth> either the connection was really never there, or it is silently re-established
15:23:51 <Alberth> eg games just send you data without caring that you received it
15:24:13 <Alberth> that is faster, but not reliable
15:24:43 <Alberth> openttd wants confirmation, and sets up a proper network connection that gives reliability checks
15:24:47 <Samu> what does windows do when it hibernates?
15:25:07 <Alberth> just die, from an external network point of view
15:25:27 <Samu> i got 8 servers and 8 spectating instances, i tell windows, HIBERNATE NOW, i thought it pauses everything and saves current windows session state
15:25:39 <Samu> but i dunno what happens under the hood
15:25:44 <Alberth> sure, inside your system
15:26:08 <Samu> yes, they're all the same system
15:26:26 <Alberth> likely it uses timers with system time
15:26:42 <Alberth> so when you boot up again it finds a huge gap of time missing
15:29:07 <Alberth> how fast does that truck go?
15:31:46 <andythenorth> probably 55mph or so
15:32:14 <Alberth> normal speed thus, which makes sense, I guess
15:32:33 <Alberth> sounds a bit dangerous that fast with so much weight behind you :p
15:36:17 <andythenorth> 74t gross weight
15:37:32 <Samu> nice console command, getdate
15:37:43 <Samu> i need to be using it often
15:38:01 <Samu> there's no other way to tell the current date of nocab server, is it?
15:39:11 <andythenorth> seems they are 55mph, and 35mph in winter
15:39:30 <andythenorth> and restricted to travelling at certain times of day
15:39:40 <andythenorth> and they have more brake force per wheel than ‘normal’ trucks
15:40:05 <Alberth> you'd really want that :)
15:40:13 * andythenorth wonders about resurrecting RV-wagons concept
15:40:27 <andythenorth> optional trailers for trucks, like building trains
15:40:57 <andythenorth> there was a spec
15:41:11 <Samu> do you know how I can trigger a save on 1st Jan 2051?
15:41:23 <Samu> it's important that I save it by then
15:45:14 <Samu> also note I can only save once, only got 1 shot, else nocab will take too long to save and crashes
15:45:47 <Samu> i dont mind when it crashes on 1st jan 2051, that's when I end my testings
15:49:44 <Alberth> RVs can use a lot of love :)
15:50:24 <andythenorth> currently they’re a bit restrictive
15:50:36 <andythenorth> Road Hog is going to end visually quite bland, like default vehicles
15:50:53 *** Myhorta has joined #openttd
15:51:24 <andythenorth> upgrading from single-unit to trailer trucks isn’t possible (due to drive in stops)
15:51:32 <andythenorth> so ~everything has to be a trailer truck
15:51:44 <andythenorth> similar appearance and size for all generations
16:05:46 <Wolf01> why do give fucks about this? with trains nobody stops you to upgrade to electrified if a station isn't and the train can't enter the station and deadlock the entire network
16:10:14 <andythenorth> because that’s railtypes and fair mistake
16:10:23 <andythenorth> RV stops are just a booby trap
16:10:45 <andythenorth> it’s like the game punching you in the face just for lulz
16:11:29 <Wolf01> I don't see it this way, it's part of the puzzle ;)
16:12:18 <FLHerne> It sort of has to work that way, a HEQS tram backing into a drive-in stop would look ridiculous :P
16:12:29 <andythenorth> doesn’t apply to trams ;)
16:12:46 <andythenorth> you can’t ever have a tram with a drive-in stop in its orders
16:12:49 <FLHerne> A string of crawlerwagons wouldn't be any better
16:13:36 <andythenorth> those examples assumes the ‘problem’ is that RVs should be able to use drive-in stops ;)
16:14:51 <andythenorth> it bugs me when the UI loads a gun for you, then asks you to point it at your head
16:15:08 <andythenorth> then sends you helpful ‘you screwed up' messages after you’ve shot yourself
16:16:25 <Wolf01> the only places I've seen trucks with semi trailers going in drive-in stations had an enormous free space to let trucks to maneuver
16:16:51 <Wolf01> and clearly TT drive-in stations are thought for lorries, not trucks
16:17:19 <Samu> mogul server is reaching 2051 real soon, same as AIAI
16:18:11 <Wolf01> so, if I want to purchase a truck with semi trailer, or even a lorry with trailer, I should check where I need to send it
16:18:41 <Wolf01> the same when you have 5 tile long stations and you purchase a mammoth 72 tiles train
16:19:12 <andythenorth> nah, drive-in stops should just be removed
16:19:22 <andythenorth> but no-one will do that because somebody will make a counter case
16:19:45 <Wolf01> for the first stage of game and inner city delivering I like drive-in stops
16:19:56 <FLHerne> andythenorth: Yep, they're quite useful
16:20:00 <Wolf01> and I use lorries for those
16:20:27 <andythenorth> someone suggested maybe showing station compatibility in buy menu
16:20:35 <ST2> I'll do a counter counter case, by the fact I agree with andythenorth xD
16:21:31 <Samu> mogul has ended without crashing
16:21:34 <FLHerne> Bleh, I have to confess these crawlers are bloody useless :-/
16:22:15 <andythenorth> completely stupid :)
16:22:21 <andythenorth> they only make sense with NotRoadTypes
16:22:23 <FLHerne> I try to use everything just to counter your and Pikka's "no-one uses everything!" grumblinkg
16:22:40 <andythenorth> HEQS is stupid, but somehow it’s ok
16:22:48 <FLHerne> But they're just so damn slow, a sane vehicle with a third of the capacity has just as much throughput
16:23:10 <Wolf01> if it was for them, we only had trains and trucks now :P
16:23:11 <andythenorth> they are a solution looking for a problem
16:24:56 <Samu> Company Value: £2,007,985,370 - MogulAI
16:25:44 <andythenorth> $someone should test push build of Road Hog
16:25:53 <andythenorth> to see if I’m smoking crack with all this redrawing
16:26:29 <FLHerne> (also, yes, roadtypes, otherwise they just look silly :P)
16:26:38 <Samu> Company Value: £1,723,079,300 - AdmiralAI
16:27:22 <andythenorth> FLHerne: want to help implement NotRoadTypes? o_O
16:28:58 <Samu> Company Value: £1,390,486,908 - Terron
16:29:06 *** sla_ro|master has joined #openttd
16:29:16 <FLHerne> andythenorth: I'll put it on the list of things to do once I've done all the other things I never get round to :P
16:29:45 <andythenorth> can’t be helped, eh? :P
16:30:15 <andythenorth> so, tanker lorry, powered by steam? o_O
16:32:31 <FLHerne> Sounds slightly anachronistic?
16:32:52 <Wolf01> and even electric vehicles >2000
16:32:53 <FLHerne> Barrels on dropside thing?
16:33:27 *** shirish has joined #openttd
16:33:43 * andythenorth was wondering about fire risk
16:48:17 *** ChanServ sets mode: +v tokai
17:09:07 <Samu> ST2: Company value is the most generally accepted performance indicator
17:09:15 <Samu> or do you have another view on it?
17:09:53 <Samu> well, how to make it fair?
17:10:30 <ST2> consider the Bank account is a start ^^
17:10:49 <ST2> CV can be exploited by buying alot of trains
17:11:35 <Rubidium> and bank account by taking out a loan
17:12:08 *** zeknurn has joined #openttd
17:12:22 <Samu> i dont know if AIs can exploit that
17:12:40 *** Myhorta has joined #openttd
17:12:52 <ST2> Bank account = Cash you have - Loan
17:13:21 <ST2> gladly OpenTTD allows GS's to read both and do the math ^^
17:14:01 <Samu> i see some AIs that are always wasting money
17:14:09 <ST2> the sad part is that info is only provided quarterly :(
17:14:50 <Samu> what about yearly profits?
17:15:28 <ST2> that can be used too but easelly exploited too, by human players, I mean ^^
17:16:18 <Samu> i dont think humans can exploit 5000 vehicles in the last year anyway
17:16:23 <ST2> but hard to define values
17:17:43 <Samu> company value + last year income
17:18:21 <Samu> most profitable vehicle last year
17:18:29 <Samu> is what i've been looking
17:18:47 <Samu> there are certain AIs, like terron, who like to sell vehicles tooo damn often
17:18:56 <Samu> they don't even get a last year profit
17:19:20 <andythenorth> why are the mining trucks in Road Hog? Anyone played it and used them?
17:20:12 <Wormnest> Bank account is not always a good indicator
17:20:38 <Wormnest> an ai that invests a lot will have a lower bank account than one that does invest a lot in improvements
17:21:54 <Samu> i noticed that, but not always the case, it reaches a point where the many actions they need to do don't outpace the profit they earn
17:21:56 <ST2> there's not a perfect one, if used isolated, imo
17:22:15 <ST2> CV and performance can be a good mix
17:23:00 <Wormnest> Yea a combination is best
17:25:07 <ST2> we don't use it (community choice), but n-ice goal servers have a combo
17:25:11 <ST2> like: [16:24:31] <+OTTD-3> --- First company with 100,000,000 EUR CV and a perf. score of 300 wins the game. ---
17:25:42 <frosch123> i need better names :/
17:25:50 <frosch123> "Stations:" is weird
17:25:58 <frosch123> also, what to display for trams?
17:26:34 <Samu> performance rate, well all AIs reach 900 in less than 10 years
17:26:58 <frosch123> also, where to put this line between all the other ones?
17:28:31 <andythenorth> frosch123: ‘Stations:’ is not bad
17:28:35 <andythenorth> it’s exactly the noun
17:28:43 <andythenorth> ‘routing’ or something would be worse
17:28:49 <andythenorth> name the thing for what it is
17:29:36 <andythenorth> what would you put for trains? o_O
17:29:47 <frosch123> nothing for ships and trains :)
17:30:07 <FLHerne> andythenorth: I have, they're alright for short shuttle
17:30:09 <frosch123> but since i added bus/truck for road vehicles, it may need tram/cargo-tram for trams?
17:30:19 <frosch123> tram-stop, cargo-tram-stop :/
17:30:42 <frosch123> or i just disply nothing for trams as well :)
17:31:24 <andythenorth> frosch123: I figured nothing for trams
17:31:35 <frosch123> not sure whether removeing the "bus-" and "truck-" part is good
17:31:37 <andythenorth> but maybe the pax/freight thing is a point
17:31:48 <frosch123> i just may be esier for translators
17:32:21 <frosch123> "all stops" and "drive-through-stops only" would work in english
17:33:08 <frosch123> but maybe people don't get the bus/truck thingie :p
17:33:15 <andythenorth> ‘all’ might cause bus/truck problems :P
17:36:14 <andythenorth> nice feature though
17:37:30 * andythenorth removes all the mining trucks from Road Hog
17:38:08 <Samu> oops, CPU (the AI named like that), needs some fine tunning in its parameters to be any decent, thing I better test him some other day
17:42:26 <Samu> Company Value: £1,780,553,625 - AIAI
17:42:42 <Samu> slightly better than AdmiralAI
17:43:04 <Samu> i suspect they use the same code
17:46:39 <Samu> Automatic Idiot AI version iota (95)
17:46:55 <Samu> resuses code from: bla bla bla, AdmiralAI, bla bla
17:48:07 <Samu> they were mimicing many stuff
18:10:25 *** Quast65 has joined #openttd
18:21:47 *** andythenorth has joined #openttd
18:22:56 *** Myhorta has joined #openttd
18:22:58 *** roidal_ has joined #openttd
18:26:29 *** sla_ro|master has joined #openttd
18:33:45 *** HerzogDeXtEr has joined #openttd
18:51:31 <Eddi|zuHause> i'm usually hesitant when andythenorth says "i remove every X", but yes, mining (or all off-road) stuff belongs into HEQS
18:55:37 * andythenorth makes bold assertions :P
18:59:12 <Wolf01> bah, with this font it doesn't look so bold :(
18:59:42 <Wolf01> should I purchase another arocs?
19:00:28 <andythenorth> Lego is like food
19:00:38 <andythenorth> you keep eating, you don’t know you’ve eaten too much until you feel sick
19:00:46 <Wolf01> but I'm slim and hungry :(
19:03:27 <andythenorth> articulated steam trucks eh
19:03:43 <andythenorth> bit of variation from ‘cargo truck + cargo trailer’
19:03:49 <andythenorth> buy menu was getting very boring
19:04:17 <andythenorth> ‘roughly’ the same size
19:04:22 <andythenorth> I think it’s the correct approach
19:05:50 <Eddi|zuHause> if there's like 2 decades between them, it should be fine
19:06:29 <Eddi|zuHause> of course, truck capacities are hugely exaggerated in this game.
19:07:15 *** FLHerne has joined #openttd
19:08:13 *** sim-al2 has joined #openttd
19:10:14 <andythenorth> there are about 29 years per generation
19:10:20 <andythenorth> seemed about right
19:11:31 <andythenorth> the more I fake the trucks against reality, the better they look :P
19:21:37 <Samu> 12 more years and RoadRunner server reaches 2051
19:27:05 <Samu> is it even worth trying rondje?
19:27:26 <Samu> he doesn't build anything on his own solo, or did that change?
19:28:08 <Samu> choochoo also doesn't look worth trying, but... oh well
19:46:19 <Rubidium> Samu: it did win the TJIP AI challenge
19:49:56 <Samu> what's a tjip challenge?
20:03:42 *** supermop has joined #openttd
20:04:53 *** rahtgaz has joined #openttd
20:09:58 <Wormnest> Too bad several of the contestants never made an online release of their ai
20:10:38 <Samu> nice read, odd to see NoCAB having trouble
20:10:47 <Samu> i don't recognize many of the AIs there
20:11:17 <Samu> so, if rondje didn't change at all
20:11:31 <Samu> it's worthless to even try it
20:11:43 <Samu> and solo he does nothing
20:11:56 <Samu> unless some human player joins the server
20:12:02 <Samu> I won't be counting on that
20:13:57 <Samu> this is its 4th day? 5th?
20:15:25 <Wormnest> I may have a look at it when im done with nocab.
20:15:37 <Wormnest> It does interesting things sometimes but at other times it seems to get stuck
20:16:46 <Samu> he's not stuck, he's just spamming "we got enough money to connect stuffs" "can't build; max vehicle limit reached", and looping all over again non-stop, it's stressing the server with major stalls
20:21:59 <Samu> CPU time for Otvi server: 38 hours, 42 minutes
20:31:52 <Samu> mogulai does an interesting thing
20:32:11 <Samu> Processing Damn Authorities: and he starts planting trees
20:32:32 <Samu> Damn Authorities is the name he called it
20:32:52 <Samu> Processing is the action
20:33:14 <Samu> he processes several normal stuff, but i got a laugh out of that one
20:38:25 <Samu> otvi buys out other companies, also says interesting stuff about them
20:38:40 <Samu> cleaning up, firing people and stuff
20:38:48 *** tokai|noir has joined #openttd
20:38:48 *** ChanServ sets mode: +v tokai|noir
20:39:15 <Samu> he goes on to destroy empty stations
20:40:46 <Samu> AIAI also has some weird lines
20:46:48 <andythenorth> livestock trucks are really long
20:46:57 <andythenorth> cows must be low density :P
20:59:42 *** drac_boy has joined #openttd
21:00:08 <drac_boy> been quite a while since I last checked here heh .. then again hmm things been a bit quiet with the grf here tho
21:05:48 <Samu> ugh, that cpu evaluatior fix breaks too many AIs
21:06:09 <Samu> add choochoo to the list
21:06:41 <drac_boy> trying to bugfix or make a new AI?
21:07:45 <Samu> cluelessplus can't start
21:08:16 <Samu> gonna test all them, see who can't start due to that fix
21:11:15 <drac_boy> ah I see...have fun with that anyhow
21:14:15 <drac_boy> just asking, any of you working on or planning some inkling for a grf of any sort?
21:17:00 <drac_boy> just asking, you from a nonenglish country?
21:17:09 <jaenster> The netherlands, yes
21:17:27 <jaenster> im not programming @ openttd, or help in anyway
21:17:33 <drac_boy> netherlands? hm really? funny because I'm trying to work out ordering a bicycle from a well known company there :)
21:17:42 <jaenster> im just one of those many autistic people that enjoy ttd
21:18:17 <andythenorth> drac_boy: I don’t work on grfs
21:18:59 <drac_boy> added a few small options such as full rear carrier and engraved nameplate but otherwise its alike to that photo (in mild green not plain black tho)
21:19:28 <jaenster> i got a bike costing 25 euros, second hand
21:19:33 <jaenster> so.. i dont really seem to care about it
21:19:46 <drac_boy> I'm ordering oversea because tbh almost noone in this stupid country knows what a gear hub is or how to design a frame for heavy weights :-s
21:19:49 *** HerzogDeXtEr has joined #openttd
21:20:01 * jaenster is from the netherlands
21:20:24 <drac_boy> the only non-derailuer bicycle you can even buy are basically single-speed bicycles ... >_<
21:20:48 <Rubidium> drac_boy: where does it need to go to?
21:20:50 <drac_boy> I'll have fun with the shimano 8spd coasterbrake gearhub as soon as the bicycle can get here :)
21:21:09 <drac_boy> from NL to CAD? or thats not what you were asking me? :)
21:21:38 <Rubidium> drac_boy: there are dealers in North America
21:21:53 <Rubidium> so maybe shipping is cheaper from there to you
21:23:04 <drac_boy> ah .. well no the only dealers are in usa and they don't even do customizations at all
21:23:26 <jaenster> why everyone is so amazed when they see all the bikes here in the netherlands
21:23:39 <jaenster> i dont see the point, where i work i meet allot of forgein people and they all are amazed xD
21:25:34 <drac_boy> jaenster well like I said .. the local bicycles here have no gearhub option and often come with weak light-duty frames :->
21:26:03 <jaenster> y.. like i said.. i dont really care about bikes
21:26:17 <jaenster> in an hour i got to work, i will bike=)
21:26:34 <andythenorth> drac_boy: I sell you my bike?
21:27:34 <Rubidium> drac_boy: just get into contact with them using the form you get after clicking on "Purchase Information"
21:27:40 <andythenorth> 8 speed hub, zero maintenance so far, except brakes
21:27:53 <drac_boy> jaenster well as soon as the workcycle gets here I'll be happy to use it for occasional trips including getting some food then head back home just like that :)
21:28:11 <jaenster> Use it for everything, point over
21:28:17 <jaenster> get a cheapass bike, use it for everything
21:28:24 <drac_boy> plus the kelvar-skinned tires would make easier work of the rutty surfaces some of the streets here have :-s
21:28:26 <jaenster> You dont need a special bike to use it
21:28:41 <drac_boy> jaenster..I told you noone here even knows how to make a frame for heavy duty uses
21:28:43 <jaenster> Learn to bike without hands and steer without hands.. then you dont feel the rutty surface's
21:30:28 * Rubidium uses a bike whenever it's not incredibly annoying to use one (e.g. I won't use it when public transport takes less than 50% of the travel time by bicycle)
21:30:44 <jaenster> y, i got a car too Rubidium, so i use that too sometimes
21:32:20 <jaenster> im thinking of giving it up too
21:33:18 <drac_boy> (sidenote: the frame is rated for 250kg so that would make easy work of 40kg in middle and two large juices plus some fruits in front then misc bags strapped to the rear bars ... and bounce down the uneven road at same time :)
21:34:54 <Rubidium> drac_boy: you could also come to the shop in Amsterdam. Getting here from Canada can be dirt cheap (if your flight gets delayed by more than 4 hours and the flight costs less than EUR 600
21:35:55 <jaenster> depends where you live tho
21:37:52 *** shirish has joined #openttd
21:37:55 <jaenster> Why are there no rentable bikes in openttd?
21:38:12 <Rubidium> same reason there are no taxis
21:38:22 <jaenster> cuz they suck, or cuz they are not public transportation?
21:39:06 <andythenorth> you don’t need it though :P
21:39:07 <Alberth> there is no tycoon money in it
21:39:15 <jaenster> haha Alberth, thats it y
21:39:59 <andythenorth> breaking your frame is rare
21:40:13 <andythenorth> breaking your rack is more common :P
21:40:24 <jaenster> or breaking your face when you fall
21:41:52 <drac_boy> jaenster I think the problem with bicycle in ottd is it only can carry one single passenger so its not even worth using much at all :)
21:42:10 <drac_boy> although it could almost just work in simutrans if you have a very small village with only one worker once in a while
21:42:42 <andythenorth> if that’s the only problem...
21:45:46 <drac_boy> I think theres at least one taxi car grf somewhere for sure tho
21:46:10 <Rubidium> but that still picks up people from a bus stop and drops them there
21:46:37 <Rubidium> so one could also implement rickshaws
21:47:05 <Rubidium> but that doesn't really implement the door-to-door behaviour of those things
21:48:26 <Samu> got another AI crashing with that CPU evaluator: MailAI
21:54:59 <peter1138> my bike goes where it wants, i just pedal it
22:07:20 *** rahtgaz has joined #openttd
22:17:57 <drac_boy> anyway think will just go off soon .. sorting out some hardware :->
22:21:37 <Alberth> better than a real house being moved :)
22:37:51 *** chomwitt has joined #openttd
23:18:54 *** supermop__ has joined #openttd
23:47:43 *** rahtgaz has joined #openttd
23:49:40 <Samu> a quick testing through most AIs that I use, ChooChoo, CluelessPlus and MailAI can't start
23:50:30 <Samu> isn't there another way to fix it?
23:51:38 <Samu> cluelessplus really got killed with it
23:52:23 <Samu> choochoo may take a bit of time to trigger the cpu evaluation fix, but usually within the first year, it is killed
23:52:35 <Samu> mailai, swame as choochoo
23:57:37 *** Myhorta has joined #openttd
continue to next day ⏵