IRC logs for #openttd on OFTC at 2016-05-18
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00:02:29 <Samu> wow, trAIns AI is going to replace 2345 trains now
00:02:43 <Samu> he's upgrading all to monorail
00:02:52 <Samu> heh, I wonder how much time that takes him
00:17:49 <Samu> oh, he upgrades the tracks piece by piece
00:17:53 <Samu> that's gonna take forever
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00:30:02 <Montana> I think creator did it to avoid a high level of CPU usage could cause crashing
00:31:21 <Samu> he got 197k railway pieces to go yet
00:32:17 <Samu> his profit plummeted really big
00:58:33 <Samu> it looks like he needs 3~4 more years to finish the whole upgrade
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09:21:09 * andythenorth made some 5/8 wagons
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11:08:01 <peter1138> apocolypse in 9/8 wagons
11:16:19 <Samu> I spot a few issues here and there, but overall, 99% of is was successful
11:39:34 <Wolf01> heh, maybe the prototype works, but irl first of all you need to get rid of the people on the roof
11:42:31 <peter1138> I can't imagine that helping much.
11:47:10 <Alkel_U3> "Sharma further said that as per the plan, the train would be pulled by conventional diesel-run engines while the solar panels will provide all the internal electricity needs for lights and fans on both AC and non-AC coaches."
11:48:20 <peter1138> "first solar train"
11:50:02 <Alkel_U3> having roof-passangers crank dynamos might be cheaper :-)
11:50:03 <Wolf01> first solar ac on train
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12:26:04 <Samu> hmm, why is that the AIs manually replace engines when a new model is released?
12:29:14 <Samu> don't they have access to autoreplace?
12:34:44 <peter1138> basically they don't need it :p
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13:30:35 <argoneus> good morning train friends
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15:17:41 <Mazur> Damp! Torrential rain and strong winds. Glad to remain home.
15:20:33 <supermop> damnit. welll i wasn't at work at 3 am, but i also made a 5/8
15:22:24 <sim-al2> An 83.25 tile engine would be interesting :p
15:22:35 <supermop> V453000: some glitching in curves
15:23:12 <supermop> sim-al2: it would be 41.625 tiles
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15:42:23 <supermop> i also drew a 5/8 wagon
15:43:31 <andythenorth> supermop: is it on the ticket? o_O
15:52:25 <supermop> repainting roof to be lighter
15:52:48 <supermop> bc i imagine its white painted wood rather than galvanized metal
15:54:29 <andythenorth> a bit of roof variety can be nice
15:54:44 <andythenorth> I was all set to make all roofs the same everywhere, but it’s restrictive
15:58:18 <andythenorth> there are vehicles in the pony roster with clashing roofs, but I got accustomed to it :D
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16:32:10 <supermop> ook andythenorth , updated
16:33:27 <andythenorth> supermop: love it
16:33:32 <andythenorth> might be 1px too long in \ / views
16:33:44 <andythenorth> those views are not science, depends if it looks right in consists
16:34:01 <andythenorth> I’ll do the buy menu sprite for you ;)
16:34:03 <supermop> based on first box in this rake:
16:34:31 <supermop> if it looks too packed in game can shave a px off
16:35:01 <supermop> i made it conspicuously 2-axle to look more old timey
16:36:19 <supermop> box in the photo looks 3 axle, but at that point in game it just looks like generic undercarriage junk, indistinguishable from a modern wagon
16:37:17 <supermop> if it looks ok, easy enough to paint into 5/8 stock, boxcar, etc
16:39:29 <supermop> updated file with buy menu sprite
16:40:13 <supermop> hows it look in / or corners?
16:40:29 <supermop> you did the tank already?
16:42:56 <V453000> those are quite nice :)
16:44:53 <V453000> I cannot recall seeing better drawn boxcars in openttd tbh
16:45:16 <V453000> the roof feels a bit too shiny but nice
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17:15:34 <Mazur> Anyone got a link to info for improving a slow openttd, even on a water-cooled i7?
17:16:00 <Mazur> Public currently slows out here.
17:16:20 <Xaroth|Work> define 'slow openttd'
17:17:03 <Xaroth|Work> quits as in crashes
17:17:07 <Xaroth|Work> or quits as in... closes?
17:17:27 <Mazur> General timeout comes calling.
17:18:11 <Mazur> It closes and goes back to start-up screen.
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17:22:28 <Mazur> Running 32bit, dunno how much that slows things down.
17:23:24 <Alberth> using zbase, or an 8bpp baseset?
17:23:36 <Alberth> sprite cache could be a problem
17:23:44 <Alberth> how new if your config file?
17:23:59 <Mazur> zBase, sprite-chache=512
17:24:52 <Mazur> 64 bit binary, I meant the graphics I run are 32bit.
17:25:25 <Alberth> hmm, my cache is smaller :p
17:25:39 <Mazur> Ok, so the suggestion is to move config and have a new one made and then incorporat personaol prefs in the new one?
17:25:47 <Samu_> why do ppl keep using it
17:26:04 <Mazur> Is there a better 32bit?
17:26:24 <Mazur> It was the first one to catch my eye when lloking into 32bit graphics.
17:26:46 <Alberth> it's also the only one, except for abase
17:27:29 <Alberth> you could try moving the config, and generate a new one to see what sprite cache is nowadays
17:28:02 <Samu_> when my mouse gets slow it's usually because I'm running AIs or GS on gigantic maps
17:29:29 <Alberth> Samu_: run zbase to get new ways to make a system slow
17:30:32 <Alberth> Mazur: not very much at home in speeding up, but dropping the details, perhaps disable water animation?
17:31:25 <Alberth> running an 8bpp baseset will likely also work :p
17:31:26 <Samu_> by slow i mean, the time it takes to update the cursor position
17:32:08 <Mazur> anyone use a specific blitter?
17:33:29 <Alberth> but my maps are probably less dense :)
17:34:42 <Samu_> it's only sluggish or delayed for the server, that's why I prefer to run server as dedicated, then join it as a client to spectate AIs
17:35:33 <Samu_> oh, speaking of gui server
17:36:37 <Samu_> there seems to be a delayed updating of the widget
17:37:32 <Samu_> it doesn't happen on single player
17:40:01 <Samu_> the widgets are WID_AIC_DECREASE and WID_AIC_INCREASE
17:44:53 <Samu_> IConsoleSetSetting("difficulty.max_no_competitors", new_value); gonna check what this do
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18:05:47 <Samu_> i followed deep into a function which comments are "If we are in network, and the command is not from the network"
18:06:06 <Samu_> "send it to the command-queue and abort execution"
18:06:25 <Samu_> it's sending the command into a queue
18:07:40 <supermop> andythenorth: 8/8 fruit car updated
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18:08:35 <andythenorth> supermop: great, you around later? I am at work, won’t put these in for a few hours :)
18:09:47 <Samu_> it sent the command into a queue of some sort and then runs InvalidateData right away... InvalidateData is still dealing with the old value
18:10:03 <Samu_> seems like the network still did not receive the new value
18:10:39 <supermop> i am at work as well
18:11:02 <supermop> ill be around past midnight gmt at least
18:12:19 <supermop> what 5s did you do already?
18:15:57 <Samu_> yeh, max_no_competitors was 13, onclick increased it to 14, sends the new value as a command and puts iit into a network queue, and invalidatedata is called, but find out the value is 13, and the WID_AIC_INCREASE doesn't get disabled, because it's still 13.
18:16:23 <Samu_> how do I sycnronize this?
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18:17:41 <Samu_> it is only disabled if the value is 15
18:18:16 <Samu_> speaking for 1.6.0 14 should set the widget disabled
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18:19:02 <andythenorth> supermop: box car (but could be changed), livestock car
18:19:11 <andythenorth> open car just needs the 6/8 one shortening
18:20:01 <supermop> the stock and box look fine to me, i'm happy to mess with them if you want though. I can make a reefer based off of fruit or box
18:20:51 <supermop> the tank looks all set?
18:21:18 <supermop> will there be a gen 1 edible tank?
18:21:54 <supermop> can't imagine it would bright stainless steel or white thogh
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18:23:23 <supermop> white stripe on black or grey tank?
18:27:18 <Alberth> haha "milk for london" :)
18:27:41 <supermop> does exactly what it says on the tin (tank)
18:28:11 <supermop> maybe in the 19th c railfans couldn't possibly comprehend why milk was on a train
18:28:26 <andythenorth> there are probably 2 edibles tanks, matching the reefer intro dates
18:28:38 <andythenorth> the gen 1 tank car is a bit janky, the perspective is off on the dome and tank :)
18:29:08 <andythenorth> that’s the one in IH pony roster ;)
18:29:26 <andythenorth> supermop edibles tank needs to be CC on white tank, realism be damned
18:29:29 <supermop> andythenorth: so does that mean gen 1.5 and gen 2.5? or 1 and 2, or 2 and 3?
18:30:01 <andythenorth> usually gen 2 and 3, and a comment saying ‘gen 1 is skipped'
18:30:42 <supermop> saves painting the tank then
18:33:49 <supermop> just started a 1870 pony game to verify - no milk tanks
18:34:02 <andythenorth> 1900 or 1910 or so
18:34:45 <andythenorth> hmm, doesn’t say the roster, does it :P
18:42:13 <Samu_> i dont understand network code
18:43:56 <Samu_> no instance of function template "max" matches the argument list openttd d:\OpenTTD\trunk\src\ai\ai_gui.cpp 1009
18:44:09 <Samu_> new_value = max(COMPANY_FIRST, GetGameSettings().difficulty.max_no_competitors - 1);
18:44:25 <Samu_> i changed 0 to COMPANY_FIRST, and he does not like it
18:45:22 <Samu_> but this works new_value = min(MAX_COMPANIES, GetGameSettings().difficulty.max_no_competitors + 1);
18:45:28 <Samu_> why doesn't it work for max?
18:48:23 <Samu_> new_value = max((int)COMPANY_FIRST, GetGameSettings().difficulty.max_no_competitors - 1); - this fixes it
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19:48:09 <supermop> andythenorth: can pallet magic color tarps to be olive or khaki before certain date?
19:48:43 <supermop> otherwise i will draw gen 1 and 2 tarps to be olive or khaki
19:48:58 <andythenorth> if they were drawn purple, it could be sorted out
19:49:05 <andythenorth> I would just CC tbh :)
19:49:06 <supermop> should be oiled or waxed canvas before the war
19:49:22 <supermop> in pony they are blue plastic
19:49:40 <andythenorth> I don’t think we thought about it that much :)
19:50:32 <supermop> going to draw gen 1 passenger car next
19:54:09 <supermop> you want darker or lighter roof?
19:54:43 <supermop> im doing those little bumps instead of clerestory
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19:59:06 <Eddi|zuHause> old wagons tend to have a very silver/white roof, but i always found the roofs in CETS too bright for the game
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20:37:26 <supermop> andythenorth: match height to gen 1 fruit car or to gen 2 passenger car? (1 or 2 px of space under car floor)
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21:04:10 <Samu_> there's right to left on clicking arrows?
21:08:08 <Samu_> "This version of OpenTTD does not support right-to-left languages. Recompile with icu enabled." - this is happening on 1.6.0
21:10:07 <Samu_> 1.6.1 is out? eh i missed it
21:11:45 <Samu_> clicking left arrow on a right to left language increases the value
21:11:55 <Samu_> is this really what they expect?
21:12:09 <Samu_> those weird languages are really weirdo
21:19:29 <andythenorth> supermop: sorry, was afk, match to gen 1 fruit car
21:19:36 <andythenorth> the pax car is a standard gauge sprite
21:23:28 <Samu_> it's like mirroring the entire content
21:24:13 <Alberth> of course, why would the rtl people want less than we have?
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21:25:57 <frosch123> Samu_: did you consider how you read numbers with more than 6 digits?
21:26:18 <frosch123> how do you detect billions from millions?
21:32:31 <Eddi|zuHause> one would assume i'd have learned by now that when someone says a line that has absolutely no connection to anything said before, i should think of my ignore list...
21:33:10 <Eddi|zuHause> instead of scrolling back looking for the reference
21:34:01 <Alberth> you need a certain minimum number of positives to take action :p
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21:36:46 <Eddi|zuHause> also, whenever anyone says RTL, i think of the TV channel...
21:38:27 <andythenorth> ditto, and I’m not even German
21:38:34 <andythenorth> or Luxembourgian
21:38:37 <andythenorth> or whatever it is
21:38:50 <Eddi|zuHause> i think they also have dutch language channels
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21:41:47 <frosch123> andythenorth: i didn't even know the meaning of the abbreviation
21:42:06 <andythenorth> “you don’t all have my advantages”
21:42:48 <Eddi|zuHause> i still remember when i heard for the first time somone saying they now have this channel "RTL", and that letter combination sounded so very strange and foreign to me
21:43:06 <Eddi|zuHause> of course, everything was strange and foreign at that time...
21:43:29 <Eddi|zuHause> because the world as i knew it ended, and in flooded this whole new world
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21:46:48 <Eddi|zuHause> but that was a truly weird feeling. my brain kept telling me "wait, that can't be right", and tried to reorder and substitute the letters into something that made sense, but nothing worked...
21:47:24 <Eddi|zuHause> i was probably around 8 or 9
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21:48:34 <andythenorth> supermop: fruit cars done, cheers
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23:04:29 <supermop> andythenorth: almost done with little passenger and mail cars
23:29:50 <andythenorth> supermop: gen 1 pax carriage \o/
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23:30:16 <supermop> open end platforms and little chimney things like in that picture
23:30:44 <supermop> as for the mail car, i just made a passenger car that looked less pleasant to ride in...
23:38:39 <andythenorth> supermop: mail car needs a big door probably :)
23:39:45 <supermop> they cant go in and out on the end platform?
23:40:59 <andythenorth> they could, but it might look more distinct with a big door ;)
23:41:05 <andythenorth> game style > reality
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23:50:38 <Samu_> should there be an icon for GS "company"?
23:51:21 <Samu_> I'm looking to improve AI/Debug window
23:51:50 <Samu_> having "Game Script" takes quite a bit of space
23:52:07 <Samu_> hum... will look around
23:54:43 <Samu_> i could perhaps relocate Game Script button to that 16th disabled button
23:55:16 <Samu_> and use this space for script name
23:57:03 <Samu_> hell, i could even change 2x8 to 1x16, seems to fit, as the only thing it is displaying is the company color icon
23:57:15 <Samu_> save 2 lines for more text log
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