IRC logs for #openttd on OFTC at 2016-05-17
            
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01:55:24 <Eddi|zuHause> today's xkcd is terrible. it doesn't use A4...
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02:36:33 <supermop> today's work is terrible. I am still here
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11:24:19 <Wolf01> moin
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11:33:39 <Samu> hi
11:37:19 <argoneus> good morning train friends
11:37:20 <argoneus> made it!
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12:19:21 <lukasz1985> Hi there. Just simple question - is there a way I can change name of my grf in Bananas? If not then what would be the solution - just upload as new grf and let the old one just die?
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12:44:16 <Eddi|zuHause> lukasz1985: or catch the sysadmin on a good day?
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13:03:13 <lukasz1985> Haha, yeah, I guess that's another way to go. Better way - give him some beer.
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15:05:14 <supermop> yo
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15:25:49 <Samu> i finally got rid of silver slots
15:26:45 <Samu> text in every slot is either orange or white, in every game mode.
15:26:52 <Samu> white for selected
15:27:00 <Samu> orange for selectable
15:27:43 <Samu> static bool IsSelectable(CompanyID slot) { return slot >= COMPANY_FIRST && slot < MAX_COMPANIES || slot == OWNER_DEITY; }
15:29:49 <Samu> I reduced this to 2 colors, from 3 in the original, and from 5 on my previous attempts
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15:40:24 <supermop> ok
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16:01:22 <Samu> simplifying bools wastes most of my time, it's fun, but gets boring if I don't get it right the first few times
16:01:54 <Samu> ((_game_mode == GM_MENU && GameConfig::GetConfig()->GetInfo() != NULL) || (GameConfig::GetConfig()->GetInfo() != NULL && Game::GetInstance() == NULL))
16:02:05 <Samu> trying to simplify this one now
16:07:52 <_dp_> easy, conjunction is distributive with disjunction
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16:11:26 <Alberth> moin
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16:12:20 <Samu> there are 3 game modes NORMAL, EDITOR, MENU , the wanted result differs in the 3 modes
16:12:48 <Samu> i was only working with MENU and NORMAL before, only now I realised EDITOR also needs to be taken care
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16:22:40 <Alberth> wb
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16:27:17 <Samu> yay, 12 possible combinations
16:27:25 <Samu> and only 3 must return true
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16:34:39 <Samu> must return true to these 3 https://paste.openttdcoop.org/pi7vgev0n
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16:35:33 <Samu> there are 3 game modes, 2 different "info" modes, and 2 different "instance" modes
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16:46:25 <Samu> _game_mode != GM_NORMAL && GameConfig::GetConfig()->GetInfo() != NULL && (Game::GetInstance() == NULL || _game_mode == GM_MENU)
16:46:45 <Samu> this should do it, gonna test
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16:55:55 <Wolf01> stupid isp :(
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17:09:54 <Wolf01> it is internet or what? I can't browse the websites even with the smartphone data connection
17:15:22 <Alberth> internet of 1 person :)
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17:19:30 <Wolf01> maybe we have problems again on the backbone, shit happens every 3-4 weeks
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17:20:18 <Wolf01> usually they fuck up in Milan and leave half of the Italy almost disconnected from internet
17:21:27 <Alberth> how nice :p
17:22:24 <supermop> italy is a better place to be without internet than most at least
17:23:12 <Wolf01> the best part comes when you are working for a web agency and customers call you to ask why their site doesn't work... while every site doesn't work, even google
17:23:54 <Wolf01> but for the customers their website is more important and must work always
17:28:25 <supermop> of course
17:29:01 <Wolf01> one time it was really funny "my site doesn't work and I had to phone you because the email doesn't work too, also since your site doesn't work I had to find the phone number in the phonebook"
17:49:27 <Eddi|zuHause> how is that special? if you're stuck in a traffic jam, the boss also doesn't care whether all others came late to work, YOU came late to work.
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18:04:19 <supermop> all others at my office are at the trade show i went to on my own time sunday...
18:04:39 <supermop> i wonder if i should bill for those hours sunday
18:05:03 <supermop> dont get paid overtime though
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18:42:10 <Samu> so many bugs i wasn't aware
18:42:13 <Samu> t.t
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19:21:53 <andythenorth> o/
19:24:56 <V453000> hi
19:25:06 <V453000> how are pixels?
19:26:30 <andythenorth> progressing
19:26:33 <andythenorth> slowly eh
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19:27:43 <V453000> I am thinking about a new landscape concept
19:27:51 <V453000> but I decided it is wiser to finish BRIX first XD
19:28:10 * V453000 is wise as fuck
19:28:29 <andythenorth> even wiser than that
19:28:46 <V453000> O, thank you sir.
19:29:02 <andythenorth> you’re welcome
19:29:08 <andythenorth> is cat?
19:29:09 <V453000> also last night I was very wise
19:29:14 <V453000> came home from work at 1 am
19:29:14 <andythenorth> how?
19:29:23 <V453000> decided it is a good idea to play the new doom until 5 am
19:29:28 <andythenorth> unwise
19:29:29 <V453000> wisdom incarnate
19:30:00 <andythenorth> but babies wake up at 5am anyway, so you were just being prepared
19:30:18 <andythenorth> my first one used to wake up every 2 hours, all night
19:30:22 <andythenorth> might as well stay up eh?
19:30:28 <V453000> babies were sleeping in a different town so np
19:31:12 <andythenorth> well then
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19:47:39 <andythenorth> supermop can I interest you in drawing gen 2 and 3 fruit cars? o_O
19:49:22 <andythenorth> this approach rarely works, on anyone :)
19:58:57 <V453000> GIEF SPRIETZ OR ELSE
19:59:06 <V453000> more likely to succeed :P
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20:06:20 * andythenorth needs an offsider
20:06:27 <andythenorth> working on 4 large sets alone is….
20:06:30 <andythenorth> ...words
20:06:38 * V453000 needs an army of offsiders
20:07:10 <V453000> nuts, yeti, brix, part, rawr, and one more thing
20:07:16 <V453000> noep
20:08:16 <Samu> will one day, a savegame include AIs in the intro game?
20:08:23 <Samu> that would be funny
20:08:43 <Samu> seeing it building in the background
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20:13:46 <andythenorth> quak
20:13:59 <andythenorth> V453000: we should join forces, and actually finish something :P
20:14:02 <andythenorth> but eh
20:14:21 <V453000> omg what a plan
20:14:35 <V453000> I think we are joined forces enough already :P
20:14:35 <andythenorth> yair no
20:14:43 <andythenorth> we agree on principles, but not approach :P
20:15:09 <andythenorth> also if we combine, that leaves almost nobody else making actual playable sets :P
20:15:19 <andythenorth> booooring
20:15:19 <frosch123> evening mammals
20:15:23 <andythenorth> quak
20:15:39 <V453000> point XD
20:15:43 <V453000> hi frog
20:16:47 * andythenorth wonders again if OpenTTD is over :P
20:16:54 <andythenorth> every time I think that, something new turns up
20:17:19 <V453000> I think it is still nice to make new stuff
20:17:22 <V453000> I just dont have the time
20:17:30 <V453000> mainly due to factorio 0.13 having 1394379895478 features
20:18:46 <Alkel_U3> well, when that's out, nobody will have time nymore
20:19:33 <V453000> I will! :D
20:19:54 <V453000> nah, am actually looking forward to play 0.13 myself
20:19:56 <frosch123> i need to finish my 0.12 game, i expect it to break completely
20:19:59 <frosch123> in 0.13
20:20:33 <V453000> the compatibility might surprise you
20:20:39 <V453000> it doesn't break badly
20:21:11 <frosch123> i suspect train length mostly :p
20:21:18 <frosch123> purely based on ottd experience :)
20:21:22 <V453000> just need to change your stations
20:21:25 <V453000> but it doesnt break the savegame
20:21:27 <Alkel_U3> I still expect it to in heavily moded games
20:21:52 <frosch123> Alkel_U3: also judging by ottd experience? :p
20:22:39 <Alkel_U3> frosch123: well, woth openttd, negrfs don't have to be updated for every major version :-)
20:23:28 <frosch123> maybe that is our mistake :p
20:24:23 <V453000> I have been told that mods shouldn't break terribly either
20:24:28 <V453000> but I kind of fail to believe that :D
20:24:49 <supermop> yo
20:25:10 <Alkel_U3> heck, even the ancient (and for me, quite nostalgic) sets like tempset.grf still work fine
20:25:13 <andythenorth> frosch123: break them :D
20:25:23 <andythenorth> dunno what the win is there though
20:25:47 <supermop> fruite?
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20:26:06 <andythenorth> supermop: fruit
20:26:35 <Alkel_U3> well, I hear things would be a lot easier if the game wouldn't have to accommodate to the old, ignorant grfs :-)
20:26:41 <supermop> what are ytou looking for?
20:27:47 <supermop> haven't played antelope long enough to get gens 2 or 3
20:28:03 <supermop> maybe should start up something here
20:28:38 <supermop> what year should I expect to see gen 2 and 3?
20:30:03 <andythenorth> 1915 or so for gen 2
20:30:11 <andythenorth> but I only added it recently, won’t be in your game
20:30:23 <V453000> 1915 is insanely earl
20:30:23 <V453000> y
20:30:26 <V453000> :d
20:30:37 <andythenorth> starts in 1860 or so
20:30:39 <andythenorth> quite fun
20:31:26 <supermop> andythenorth: i'm at work so don't have that game here anyway
20:32:29 <andythenorth> supermop: strictly I need to work out the progression for the 3 wagon generations in antelope
20:32:35 <andythenorth> I have 1 or 2 sets of sprites for most
20:33:04 <andythenorth> need to work out whether it’s 6/8 -> 8/8 -> 8/8 (taller) or 6/8 -> 6/8 (taller) -> 8/8
20:33:05 <andythenorth> or whatever
20:33:21 <andythenorth> meanwhile, this 8/8 boxcar could be painted to fruit van http://dev.openttdcoop.org/projects/iron-horse/repository/entry/src/graphics/box_car_ng_antelope_gen_3_template.png
20:33:26 <supermop> these are NG?
20:33:28 <andythenorth> yup
20:33:39 <andythenorth> they’re from NARS 2 mostly, but that’s scaled teeny-tiny
20:33:45 <supermop> 6 - 7 -8? or 5 - 6 - 8?
20:33:52 <andythenorth> maybe
20:34:01 <andythenorth> I dunno, wagon length changes are a bit annoying imho
20:34:15 <andythenorth> I try to minimise them, but it’s a balance against having new and different sprites
20:34:17 <supermop> true
20:34:41 <andythenorth> also practically, redrawing a wagon taller takes a few minutes in photoshop
20:34:48 <andythenorth> changing length takes longer
20:35:02 <Samu> do you know of a GS without configurable parameters? need one for testing
20:35:19 <supermop> i would probably not do a high-cube 6/8
20:35:21 <andythenorth> I reckon 6/8 -> 8/8 -> 8/8
20:35:26 <supermop> might look too tall
20:35:29 <supermop> yeah
20:35:35 <andythenorth> third gen is high cube, or has full width doors or whatever
20:35:40 <supermop> yeah
20:35:44 <andythenorth> they grow 10t capacity each time
20:36:03 <supermop> it say gen 3 is maybe 1px taller, show more change in doors
20:36:15 <supermop> thats what players see as the 'face' of the car
20:36:19 <andythenorth> yes
20:36:30 <andythenorth> increasingly, I’m only really focussed on the – view
20:36:49 <andythenorth> | is almost irrelevant, and / \ just have to look ‘not crap’ :)
20:36:58 <supermop> is SG an effective gen 4? or is gen 3 a parallel modern car?
20:37:19 <andythenorth> SG is bigger, faster, shorter
20:37:25 <supermop> andythenorth: also, the buy menu is where you really want to make the impression on users
20:37:25 <andythenorth> gen 3 is a parallel
20:37:52 <supermop> ok so gen 3 can look 'modern-ish'?
20:37:55 <andythenorth> yes
20:37:59 <andythenorth> full width doors or so
20:38:01 <supermop> 50s?
20:38:02 <andythenorth> even ‘realistic’ :)
20:38:06 <andythenorth> I’ll find a picture
20:39:01 <andythenorth> supermop: http://grela.rrpicturearchives.net/rsPicture.aspx?id=279225
20:39:15 <supermop> andythenorth: did you code termite?
20:39:20 <andythenorth> nah, foobar did it
20:39:40 <andythenorth> shitloads of NG wagons here http://grela.rrpicturearchives.net/rsTypeList.aspx
20:39:42 <supermop> gen 1 is 4 axel?
20:39:50 <andythenorth> nah, 2 bogies
20:39:57 <andythenorth> doesn’t really matter at this scale though
20:40:24 <andythenorth> if I can get some help with these antelope wagons, they can be repurposed for llama and the japan roster
20:43:33 <supermop> might base it a bit on some of these reefers
20:44:01 <supermop> thinking ill keep 2 greenish, maybe grey for 3
20:44:12 <andythenorth> nah, keep them all green, somehow ;)
20:44:16 <andythenorth> then we know they’re fruit
20:44:23 <supermop> ok
20:44:24 <Samu> think i'm ready to upload my next revision
20:44:25 <andythenorth> do the roof, or a 50% stripe or something
20:44:34 <andythenorth> I’ve got really into theming the wagon colours
20:44:34 <supermop> good call
20:44:55 <supermop> i really like that in locomotion
20:44:58 <supermop> liked
20:45:17 <andythenorth> I didn’t play lomo, but I think it makes it a game for me, not model trains
20:45:38 * andythenorth has enough model trains in the loft, does not need to confuse them with openttd
20:45:56 <supermop> the chemical plant hand big blue storage tanks, and cargo waiting for chemicals was blue 50 gal drums
20:46:03 <andythenorth> nice
20:46:09 <andythenorth> also, reefer cars are needed, and they’re basically a box car with white sides and CC ends
20:46:22 <supermop> i think chemical tankers were blue too but idk - i last played this game like 12 years ago
20:46:40 <supermop> i like this guy:
20:46:41 <supermop> http://grela.rrpicturearchives.net/showPicture.aspx?id=598246
20:46:55 <andythenorth> big eh?
20:47:00 <andythenorth> could be 9/8 or 10/8
20:47:13 <supermop> like how some of the equipment is notched under at the end
20:47:57 <andythenorth> this is all I have for ng antelope: hack of the brit one, not happy with it http://dev.openttdcoop.org/projects/iron-horse/repository/entry/src/graphics/reefer_car_ng_antelope_gen_1_template.png
20:48:08 <andythenorth> SG one is generic and looks fine http://dev.openttdcoop.org/projects/iron-horse/repository/entry/src/graphics/reefer_car_antelope_gen_1_template.png
20:48:28 <andythenorth> 2 generations of ng reefer needed
20:51:01 <supermop> will any ng wagons be longer than 8/8?
20:51:57 <supermop> gen 1 and 2 box cars look the same on repo
20:52:28 <supermop> might base by gen 2 fuit off the gen 3
21:00:02 <Samu> bah dinner first
21:00:05 <Samu> afk
21:03:39 <andythenorth> supermop: yeah, I need a gen 3 box car, and move gen 3 to gen 2, I think
21:04:01 <andythenorth> there might be some 9/8 or 10/8 wagons, if they look good
21:05:02 <andythenorth> need to do stock cars too, probably just box cars, painted grey, with black slats? http://grela.rrpicturearchives.net/showPicture.aspx?id=624978
21:05:14 <supermop> pony certainly gets big wagons in the 90s
21:05:44 <andythenorth> yup
21:06:00 <supermop> i actually was sort of basing the fuit car on the idea of a stock car
21:06:04 <andythenorth> yeah
21:06:08 <andythenorth> same thing in mind here
21:06:16 <supermop> just because it felt right for time and place
21:06:27 <supermop> to have something a bit more airy
21:06:37 <andythenorth> given a general shape (van) colour is more important than fine detail :)
21:07:03 <supermop> now i dont want to stick out my neck and become 'boxcar guy'
21:07:17 <supermop> but i have some ideas for color scheming stock cars too
21:08:05 <supermop> i like that grey steel, but smething in the more rust shades in the pallet could also work
21:08:27 <andythenorth> would have to repaint the UK ones too ;)
21:08:32 * andythenorth is open to suggestions
21:08:36 <andythenorth> UK only has 2 so far
21:08:49 <andythenorth> and Road Hog cattle trucks/trams aren’t really right yet either
21:09:16 <supermop> yeah, that's why i don't want to open that can
21:09:18 * andythenorth trying to tie both trains and trucks together
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21:09:34 <andythenorth> well, I will take any help I can get (unless I don’t like it) :D
21:09:51 <supermop> also - somehow it seems almost that stock cars should be 1st cc ever more than boxcars are
21:10:12 <andythenorth> dunno, think it’s because we did brit first
21:10:23 <andythenorth> and Dan chose grey
21:11:19 * andythenorth has not much opinion on this, except they need to look distinct
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21:11:53 <supermop> flipping box and stock blue and grey not worth it in all likelyhood
21:12:44 <andythenorth> nah, I like the CC box cars
21:12:55 <andythenorth> especially for american style wagons
21:13:26 <supermop> send me an example of the doors you have in mind for gen 3, i dont know off the top of my head what the full width doors would be
21:13:38 <supermop> are the hinged or sliding?
21:14:14 <andythenorth> they probably look roughly like this http://dev.openttdcoop.org/projects/iron-horse/repository/entry/src/graphics/reefer_car_antelope_gen_1_template.png
21:14:24 <andythenorth> but open 50% of vehicle width or something
21:15:07 <supermop> more like a euro style thing with the sliding closure?
21:16:07 <andythenorth> here’s one with the doors off http://grela.rrpicturearchives.net/showPicture.aspx?id=1834049
21:16:12 <andythenorth> and doors on http://grela.rrpicturearchives.net/showPicture.aspx?id=621116
21:16:33 <andythenorth> here we go, doors open http://grela.rrpicturearchives.net/showPicture.aspx?id=929896
21:17:31 <supermop> hmm doors off, or open for loading? or 3 off one on?
21:21:10 <andythenorth> open 2 of them
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21:23:13 <supermop> ok ill do a gen 2 fruit and the gen 3 box and fruit maybe later today
21:24:02 <supermop> the gen 2 should be don't shortly as i plan to just pallet swap your current gen 3 boxcar
21:24:12 <andythenorth> thanks :)
21:24:15 <andythenorth> this really helps
21:26:54 <supermop> no prob just procrastinating realy work for an hour or so
21:30:40 <supermop> i hope people associate the green bits that poke out of fruit crates on platforms with these cars.
21:31:07 <andythenorth> ha
21:31:15 <andythenorth> I wondered about drawing the load states to match
21:31:21 <andythenorth> but I couldn’t be arsed :)
21:37:06 <supermop> i certainly cant
21:37:46 <supermop> hmm wondering if i should put cc on the doors, stripe on carbody, both, or stripe on doors
21:38:26 <supermop> could also do 1 door 1cc, other 2 cc, or green car, grey door, cc stripe n door
21:38:36 <supermop> might save that idea for gen 3
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21:45:14 <andythenorth> supermop: just mix them up as you see fit
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21:45:50 <andythenorth> the 1st and 2nd CC are randomised anyway when building (the sprites are copied at compile time and the colours flipped)
21:47:25 <andythenorth> 10/8 long? http://grela.rrpicturearchives.net/showPicture.aspx?id=930840
21:47:30 <andythenorth> :)
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22:01:40 <supermop> regular boxcar?
22:02:14 <supermop> so much for loading gauge!
22:04:40 <andythenorth> SAR is big ;)
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22:12:04 <supermop> gen 2 fruit uploaded as issue
22:14:01 <supermop> horse has no JP translator
22:22:44 <supermop> don't think i really could tackle that though
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22:30:50 <andythenorth> supermop: fruit car is in
22:31:00 <andythenorth> looks good, dunno if my 8/8 idea works for 1915 though
22:31:03 <andythenorth> looks a big...long
22:31:07 <andythenorth> bit *
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22:37:20 <supermop> hmm
22:37:22 <supermop> chop?
22:37:49 <supermop> i dont think a tall 6 makes though,
22:39:00 <supermop> makes sense
22:40:01 <andythenorth> supermop:
22:40:02 <andythenorth> http://dev.openttdcoop.org/attachments/download/7816/antelope_fruit_car_length.png
22:40:16 <andythenorth> well, is the problem the 8/8 fruit car, or the other gen 2 wagons being 6/8? o_O
22:42:51 <supermop> well if the other gen 2 are staying 6, so should the fruit car
22:43:19 <andythenorth> dunno yet, using this to help decide
22:43:40 <andythenorth> other problem is the SG box cars are 6/8 then 8/8, but *much* higher capacity
22:43:49 <supermop> haha you've already got 3 rakes of them running about
22:44:24 <supermop> pony ng cars are like little wheelbarrows
22:45:50 <andythenorth> I think it has to go 6/8 -> 6/8 -> 8/8
22:45:56 <andythenorth> or I have to redraw SG wagons
22:45:57 <supermop> looking at those doors in those colors i feel the stripe is a mistake
22:46:11 <andythenorth> that leaves me with a problem distinguishing gen 1 / gen 2 NG :P
22:46:12 <supermop> should be bigger, or smaller, or not there
22:46:33 <andythenorth> yeah the stripe is a bit….something
22:46:34 <andythenorth> :)
22:46:48 <supermop> use gen1 6s as gen 2, draw new 4s or 5s?
22:47:17 <andythenorth> yeah that could work
22:47:23 <andythenorth> that’s the most logical thing :P
22:47:33 * andythenorth was trying to avoid it
22:47:42 <supermop> also i feel like bolder color blocking is not graphically appropriate for 1915
22:47:52 <supermop> could work mid century on
22:48:10 <andythenorth> agreed
22:48:17 <supermop> ie two doors of solid different colors
22:48:36 <andythenorth> ok so 8/8 for the gen 3
22:48:39 <supermop> i sort of chose the olive drab with early 20th C in mind
22:49:18 <supermop> i mean the 6s dont look wrong for 1915, might even look too modern for 1860?
22:49:45 <andythenorth> yup ok
22:49:55 <andythenorth> more chibi
22:50:42 <supermop> your call - just let me know if you want me to work the 8/8 to look more modern
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22:51:51 <andythenorth> yes, I think that’s a good idea
22:51:52 <supermop> can do the branding either way, early or mid 20th C
22:53:48 <andythenorth> around 1970 or so for gen 3
22:54:18 <supermop> ok
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23:03:54 <andythenorth> supermop: talk some sense to me, the early brit IH wagons are 5/8, and that’s 16 foot IRL
23:04:10 <andythenorth> these SAR wagons are 20 or 30 foot or more
23:04:22 <supermop> thw 1860s ones?
23:04:30 <andythenorth> IRL
23:04:30 <supermop> or 1915
23:04:41 <andythenorth> from pictures, from about 1900 onwards
23:04:55 <andythenorth> I’m not too bothered about IRL scale, but there has to be some kind of consistency
23:05:15 <supermop> between rosters you mean...
23:05:30 <andythenorth> yeah
23:05:38 <andythenorth> otherwise it’s hard to reuse sprites
23:05:41 <andythenorth> laziness ftw :P
23:05:50 <supermop> an idea that trains in antelope land are generally bigger even when on NG?
23:06:15 <andythenorth> maybe
23:06:28 <andythenorth> wondering if I should just redraw the antelope SG wagons to be longer
23:06:37 <andythenorth> they’ll be used for US stuff probably anyway
23:07:35 <supermop> that probably makes the most 'sense'
23:08:35 <supermop> i do think there is value in keeping trains cute, maybe not value to everyone
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23:09:06 <andythenorth> current state http://dev.openttdcoop.org/attachments/download/7817/antelope_car_length.png
23:09:11 <andythenorth> NG left, SG right
23:09:18 <supermop> what's less work? a new batch of 1860s 4 or 5/8 wagons? or a new batch of 10/8 wagons
23:10:07 <andythenorth> potato / potato
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23:12:35 <supermop> i still feel like the gen 1s are too modern for 1860 but i can't be sure nor imaging what the earlier ones would look like
23:12:37 <andythenorth> http://4.bp.blogspot.com/_Z9E1NXY9yzI/TGlt_5WZNKI/AAAAAAAAEL8/Rn5pGD-k67o/s1600/Grahamstown+locomotive+with+train+at+Port+Alfred+and+other+tank+loco+in+background+(1024).JPG
23:12:47 <andythenorth> 4 wheel
23:12:52 <andythenorth> it’s fine, they should be 5/8
23:12:56 <andythenorth> problem solved
23:12:57 <supermop> also slightly longer NG wagons probably work better for japan
23:13:14 <supermop> that is a cute train
23:13:28 <andythenorth> yeah, that’s the look for 1860
23:14:45 <supermop> found when looking for picture of japanese handcar:
23:14:47 <supermop> http://www.japantimes.co.jp/news/2016/02/01/national/crime-legal/tokyo-police-baffled-by-theft-of-hand-straps-from-commuter-trains/#.VzuJpuIrKUl
23:15:33 <andythenorth> bizarre
23:16:31 <andythenorth> need some cibi coaches too http://1.bp.blogspot.com/_Z9E1NXY9yzI/Sy_NqFr_x8I/AAAAAAAADH0/domRNKlH2GE/s1600-h/sar-zasm2.jpg
23:17:30 <andythenorth> also bedtime ;)
23:17:48 <andythenorth> bye
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23:19:40 <supermop> http://www.asahi.com/ajw/articles/AJ201604160013.html
23:19:42 <supermop> oops
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23:37:50 <Samu> new version posted, :p http://www.tt-forums.net/viewtopic.php?p=1168837#p1168837 - too much text describing the changes.
23:38:00 <Samu> doesn't even feel right
23:38:13 <Samu> they're obscure fixes
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