IRC logs for #openttd on OFTC at 2016-04-21
        
        
        
            ⏴ go to previous day
00:28:55  * Supercheese really should play KSP some time
 
00:29:35  <Eddi|zuHause> i had some good fun, but i kinda got distracted by the "which mods to try" metagame
 
00:29:56  <Eddi|zuHause> and starting the game with mods took forever
 
00:30:05  <Samu> ((128 * 1024L) + (128 * 1024L) / 16 + 64 + 3)
 
00:30:20  <Samu> i dont know how to calculate this thing
 
00:41:48  <Samu> ok i give up, this is too much for my head
 
00:59:15  <Samu> what do u think of auto-loan?
 
01:00:21  <Samu> performing an action that costs money, raises loan to maximum, performs the action, reduces loan to minimum
 
01:18:09  <supermop_> apparently i left work later than i hoped
 
01:18:31  <Eddi|zuHause> is that not the normal way these things go?
 
01:19:05  <supermop_> better than yesterday, when i left at 8:45 and the polls closed at 9:00
 
01:19:20  <supermop_> and my poling place was 15 minutes away
 
01:19:21  *** tokai|noir has joined #openttd
 
01:19:21  *** ChanServ sets mode: +v tokai|noir
 
01:27:30  <Eddi|zuHause> serves you right for living in a place that has polls on weekdays
 
01:31:46  *** Myhorta has joined #openttd
 
02:09:49  *** Clockworker_ has joined #openttd
 
02:39:09  *** strohalm has joined #openttd
 
03:39:38  <supermop_> Eddi|zuHause: ideally the goal is to make it a public holiday, but that faces opposition from the people who stand to lose if the people who cannot afford to take off from hourly work to go vote were able to vote in larger numbers
 
03:40:30  <Eddi|zuHause> just make it on a sunday, like a civilized country
 
03:41:47  <supermop_> the same people oppose that for the same reasons
 
03:43:15  <supermop_> current electoral laws in this country mean that the electorate skews older, more affluent, suburban, and whiter than the adult population as a whole
 
03:44:27  <supermop_> and new york is fairly liberal in having its polls stay open from 7 am to 9pm
 
03:45:19  <supermop_> more conservative states have polls close much earlier, or even require that you show a driver's license or similar to vote
 
03:47:22  <supermop_> although those laws are fairly new and being challenged in the courts now
 
04:06:26  *** Clockworker__ has joined #openttd
 
04:14:10  *** Clockworker__ has joined #openttd
 
04:48:58  *** Supercheese has joined #openttd
 
07:59:00  *** TrueBrain has joined #openttd
 
09:20:10  *** Myhorta has joined #openttd
 
10:17:00  *** zeknurn has joined #openttd
 
10:36:55  *** Hiddenfunstuff has joined #openttd
 
10:44:37  *** MonkeyDronez has joined #openttd
 
10:52:02  *** TheMask96 has joined #openttd
 
11:06:49  *** JacobD88 has joined #openttd
 
11:22:39  *** Ketsuban has joined #openttd
 
11:53:36  <Samu> in your experience, what is an appropriate map size for 15 companies? 512x512? more?
 
11:53:51  <Samu> if all companies are active
 
11:54:07  <Samu> i should check reddit server often :(
 
11:59:11  <Samu> ok gonna try insane sizes first
 
12:02:17  *** greeter has joined #openttd
 
12:13:56  <V453000> 1024*512 is good if the companies get bigger
 
12:13:59  <V453000> 512x512 for noobs is enough
 
12:21:09  <Samu> 256x256 good for 1 company, 512x512 for 4, 1024x1024 for 16, hmm ok gonna try 1024
 
12:22:48  <Samu> map_x = 10 and map_y = 10
 
12:24:07  *** smoke_fumus has joined #openttd
 
12:25:10  <V453000> 256x256 good for 1 company has to be quite a big company
 
12:40:20  <Samu> i dont know if i should report the same issues to the author if others have reported the same issue already
 
12:41:13  <Samu> FastPTPAI about train depots facing wrong direction
 
12:44:34  <Wolf01> success \o/ I found that the app does not load the resources
 
12:44:47  <Wolf01> now I must find WHY it does not load them
 
12:47:21  <Wolf01> the documentation is self-referential like "how to use string resources" -> "loading string resources" -> "how to use string resources"
 
12:55:59  <Samu> sometimes i wonder what's the point of some AIs
 
12:56:34  <Samu> CityConnecter builds roads, but that's just it... what's the point
 
12:57:02  <planetmaker> you described its point very well...
 
12:57:13  <planetmaker> ... as does its name, doesn't it?
 
13:01:29  <Samu> it only makes it harder for me to find a list of actively competitive AIs
 
13:29:02  <planetmaker> busy busy, I fear
 
13:33:02  <V453000> factorio is eating my time and soul, but I love it
 
13:34:28  <Wolf01> factorio is eating my time and soul too, and I love it too... but our approach to the game is really different
 
13:34:58  <V453000> you wouldn't believe how I am loking forward to playing it, but that is a no-go until 0.13 is out :)
 
13:35:27  <V453000> in other news, I am kind of fully moved to Prague now, so that helps a ton with schedule
 
13:36:11  <Wolf01> btw, I found a software house at about 80km away from my house, in the middle of nowhere, but I don't think I'll ask to apply :|
 
13:36:56  <Eddi|zuHause> 80km is a bit much for a daily commute
 
13:36:59  <Wolf01> if only we had a better transport service, I'm not going to drive and get a job to pay the fuel
 
13:37:41  <Wolf01> also I'm not going to get a 1000€ job to pay only a rent (which is 500-700€/month)
 
14:21:07  *** Myhorta has joined #openttd
 
14:28:51  *** andythenorth has joined #openttd
 
14:32:34  *** Supercheese has joined #openttd
 
14:45:15  <Rubidium> good evening mr andy
 
14:45:32  <andythenorth> depends on your timezone :)
 
15:15:54  *** sla_ro|master has joined #openttd
 
15:33:53  *** supermop has joined #openttd
 
15:35:21  <andythenorth> or supermop also
 
15:37:38  <supermop> hows the trains and legos and such
 
15:40:00  <V453000> mainly holy cat search?
 
15:42:50  <supermop> ok time to resume beer hotel research
 
15:43:31  <Rubidium> you need a hotel for your beers?
 
15:44:03  <supermop> andythenorth: bad feature for FIRS: Breweries and grain elevators get gentrified into hotels
 
15:44:56  <supermop> Rubidium: working on a project to turn an old grain elevator at a brewery in Guangzhou into a boutique hotel
 
15:45:21  <supermop> kind of missed the market timing by 3 years but that's the developer's problem not mine
 
15:46:10  <supermop> andythenorth: in the 90s all of your industries close, and then in the 2000s they all turn into start-up incubators and condos
 
16:04:52  <Samu> i'd like a window somewhere to display a summary of all running companies, something like companies console command, but in a gui window
 
16:05:04  <Samu> show me number of vehicles
 
16:05:25  <Samu> I was thinking of expanding this information on the Company League Table
 
16:06:29  *** Clockworker_ has joined #openttd
 
16:07:18  *** Quatroking has joined #openttd
 
16:26:17  *** Alberth has joined #openttd
 
16:26:17  *** ChanServ sets mode: +o Alberth
 
17:02:22  <supermop> after all these years i still manage to crash two fully loaded trains of metal in such a way as to block all trains going to or from my steel mill in a town where i am not allowed to build another station
 
17:02:36  <andythenorth> patience grasshopper
 
17:02:43  <andythenorth> I crash trains quite often
 
17:02:57  *** sim-al2 has joined #openttd
 
17:03:11  <Eddi|zuHause> use the undo knob
 
17:03:30  <supermop> also manages to block all passenger traffic in the town
 
17:07:52  <Wolf01> crashing trains in factorio is quite fun instead
 
17:08:09  <Wolf01> and now I can survive even if a train hits me full speed
 
17:08:30  <Wolf01> *now*... on the died pc :(
 
17:15:07  <supermop> andythenorth: dirt platforms at the steel mill look a bit odd
 
17:15:21  <supermop> but the steel mill seems to have a dirt floor?
 
17:16:19  <Rubidium> with some extra track those trains should get moving again
 
17:16:45  <supermop> yeah thats ehat i did, but the extra track is ugly
 
17:17:02  <Rubidium> not as ugly as a crashed train
 
17:17:48  <supermop> crashed train adds a little interest to the train
 
17:18:19  <supermop> maybe the charred, burnt out flatbeds of steel are a little unrealistic though
 
17:18:32  <Rubidium> actually in the NLs a train once destroyed a number of switches while derailed, so for a (short) while they just put in some straight bits of rail as they couldn't get switches quickly enough to fix it in a reasonable time (the location where thousands of meters of railway tracks, sleepers and ballast are stored was a few km from the accident site)
 
17:19:51  <Rubidium> and a few months later they readded the switches
 
17:20:16  <supermop> the subway here often stores the x part of x junctions just laying between the rails a few meter from the X
 
17:20:43  <supermop> so they dont need to carry one in from queens or the Bronx to do a midday fix
 
17:21:26  <supermop> but i never see parts of the actual switches laying about
 
17:21:40  <supermop> i imagine they are too expensive and delicate?
 
17:21:43  <Rubidium> having to replace them so regularly that you place spare parts near them sounds like a case of bad maintenance
 
17:22:20  <supermop> Rubidium: the subway couldn't afford to do almost any maintenance from 1960s to around 2010
 
17:22:36  <Rubidium> what sounds more logical is that those ones laying around are old broken/worn ones
 
17:23:11  <supermop> also they will often schedule upgrade or replacement work in the few hours between morning or evening rush hour
 
17:23:37  <supermop> so they bring the parts near by some night a few weeks in advance so they can do the work quickly
 
17:23:55  <supermop> more major work they do at night or weekends
 
17:23:58  <Rubidium> in any case, in case of a derailment you likely also need to replace sleepers and catenary, so having spare parts around leads to easily stealable objects
 
17:24:36  <Rubidium> but here they do preparations as well by placing some parts nearby, but usually in the night before not in the weeks before
 
17:24:41  <supermop> never tried carrying a big from out of a subway station but i imagine it is very heavy!
 
17:25:31  <Rubidium> well, normal rail is, I'd guess, between 45 and 60 kg per meter
 
17:25:37  <supermop> the sleepers here are part of a concrete slab floor,
 
17:26:05  <supermop> so that usually gets replaced more rarely, as the section of track must be closed for a few days
 
17:27:15  <supermop> but last few months, when they have been replacing rails and the clamps that hold them to the sleepers, i've noticed they are adding a blue pad of some kind instead of just the plain steel plate
 
17:27:36  <supermop> i guess to minimize vibration
 
17:28:41  <supermop> my apartment is a couple hundred meters from the manhattan bridge, and the N and Q subway that runs under Canal street over the bridge
 
17:29:06  <supermop> at night when it is quiet I can still feel/hear N trains from my living room
 
17:29:33  <supermop> i dont know if from the tunnel or the bridge
 
17:30:10  <supermop> standing under that bridge when a train goes over is a whole body experience
 
17:31:27  <Rubidium> my apartment is maybe 20 meters from a 5 track bit of railway, but it's not like I have any problems with it. Okay, I can hear the trains when it's quiet in my room, but mostly because of them going through some frogs
 
17:31:46  <Rubidium> I don't feel them, and in summer when the windows/doors are open they are more noticable
 
17:32:06  <supermop> i usually feel but dont hear
 
17:32:18  <Rubidium> guess I should propose replacing the 1:9 switches with 1:34.7 switches (movable frog point)
 
17:32:45  <supermop> i think because the vibration goes right through the granite rock underneath
 
17:33:17  <supermop> Rubidium: hopefully they dont ask you to chip in to pay for those
 
17:34:57  <Rubidium> one way or another I already would be ;)
 
17:38:28  <supermop> back when there was a 1.3B$ lottery here i was thinking that if i were to buy a ticket and win, i should just pay that money to the city to finally get the 2nd avenue subway built down to Canal street
 
17:39:41  <Rubidium> I would definitely not pay it to the city
 
17:40:20  <Rubidium> I would fund a company to get everything off the ground and running, and then sell it for 1 unit of currency to the city
 
17:40:39  <Rubidium> where I would obviously be the CEO/president
 
17:44:10  <supermop> i wonder if the city would still allow a private subway
 
17:44:53  *** ConductCat has joined #openttd
 
17:45:08  <supermop> other us cities have had them in the later 20th c, but they are no longer common here like they were before 1940 or still are in asia
 
17:47:06  <Eddi|zuHause> wasn't the "problem" that private companies frequently got in financial trouble and asked for being bailed out?
 
17:48:23  <Eddi|zuHause> also, you tend to win more in a lottery when the jackpot is low, because fewer people are playing
 
17:50:05  *** Progman has joined #openttd
 
17:52:43  <supermop> Eddi|zuHause: in new york's case I believe they bought the IRT and BMT primary because they wanted to merge them into their new publicly owned system, rather than have 3 separate networks
 
17:53:11  <Rubidium> Eddi|zuHause: the point is to use the money for construction, so up to a budget of I'd say 400 million you can start building and depending on how much remains you can extend the line. Since we are not talking about a loan for construction and the actual operations would be for the local government (i.e. buying of trains, running and maintaining), the network would essentially get a free extension
 
17:53:32  <supermop> in other cities passenger rail operators were certainly bought by government because they were not profitable
 
17:54:15  <supermop> and the alternative was complete cessation of service
 
17:54:37  <Eddi|zuHause> well, in berlin they're currently breaking up the S-Bahn network into 3 more or less isolated groups, which they then can send out contracts for 3 potentially different operators (for X years)
 
17:54:45  <Rubidium> in the NLs the transport companies were actually privatized a while ago to reduce cost
 
17:55:21  <supermop> a european style privatization may happen eventually here
 
17:55:21  <Eddi|zuHause> so you have the ring network, the north-south network and the east-west network
 
17:55:27  <Rubidium> which is basically weird... failing transport companies become public, but in other cases they are made private again to reduce cost... so what's that?
 
17:55:50  <Eddi|zuHause> Rubidium: the grass is always greener on the other side
 
17:56:12  <supermop> this was in the 40s-70s, before the european style franchise system was really established
 
17:56:29  <Rubidium> although... for busses this is easier since there is barely any infrastructure
 
17:56:58  <supermop> at that time most successful transit providers in Europe and Asia were nationally owned, so that was the model used her
 
17:57:32  <Rubidium> for trains the infrastructure is part of a separate company that is effectively owned by the government, which arranges track maintenance (using tenders) and traffic control
 
17:57:33  <Eddi|zuHause> each has some advantages and disadvantages
 
17:57:56  <supermop> the idea of a publicly subsidized private operator was neither precedented or politically attractive at the time
 
17:58:08  <Eddi|zuHause> the disadvantage of a huge public operation is that in such a monolithic environment it's difficult to assess what each individual part is worth
 
17:58:27  <Eddi|zuHause> like, judge which lines are profitable, or which lines could be improved
 
17:58:50  <supermop> and the US at that time was moving towards more big government run agencies, a trend reversed in the 80s and 90s
 
17:59:15  <Eddi|zuHause> which then leads to lawn-mower type cuts, which in turn reduce the efficiency and make it overall less profitable
 
17:59:25  <Eddi|zuHause> which is what happened in the 60s
 
18:00:13  <supermop> Eddi|zuHause: yes most services became worse in a downward spiral of service and profitability after the government took over
 
18:00:34  <supermop> as the passenger service was also no longer subsidized by freight revenue
 
18:00:50  <Eddi|zuHause> then there was a huge "private is the holy grail" movement in the 90s, which for all intents and purposes failed. and now we have this system where the infrastructure stays in one central place, but the operations is broken up into smaller chunks
 
18:01:35  <Rubidium> the fringe lines, in effectively the back country, have gone from the original state government train company to being tendered by local-ish (province) government that also included a load of bus lines. Now the bus lines and train connect better, result: busier trains resulting in increased number of trains resulting in even more passengers. So a great improvement in quality for lines that were previousl
 
18:01:52  <Rubidium> so having the trains connected well to the other forms of transport really helps
 
18:02:25  <Eddi|zuHause> because it's now a much smaller operation, and better to see the optimization potentials
 
18:02:38  <supermop> also i think more people in this country are coming to see that strict profitability of the lines is not the primary goal of a transit network
 
18:02:52  *** TheMask96 has joined #openttd
 
18:02:56  <supermop> a city doesnt have a subway just to make money from the fares
 
18:04:26  <supermop> a city sees other advantages, such as more development, more people living and working in areas more efficient to serve with other city services, etc
 
18:04:43  <Rubidium> that said, removing as much obstacles to transfer between types of transport is really useful as well
 
18:05:21  *** Clockworker_ has joined #openttd
 
18:05:45  <supermop> so if you spend 10B on a subway, but now you make 12B more in taxes, or you save a few B on sewer, or healthcare costs
 
18:06:31  <supermop> the loss making public train can still be considered economically viable
 
18:07:55  <supermop> obviously easier to see these benifits in a compact city of 10M people than in a sprawling city of 200,000
 
18:08:22  <Rubidium> also, because a connection doesn't exist and therefor a small amount of people would use it, making the connection might create a need for the connection
 
18:09:23  <Rubidium> e.g. people going to other schools, others starting to take public transport to work, ...
 
18:09:46  <Rubidium> this all will reduce the load of some of the neighbouring routes and thus improve those as well
 
18:10:14  <Alberth> playing the nice network effects game :p
 
18:10:23  <supermop> if you have a small town that never had good transit before though, you may need 10 years or so to start to see change...
 
18:10:48  <supermop> as people change their habits, maybe build new house closer to transit routes, etc
 
18:25:29  <Wolf01> here they build a transit route, then build houses around it, then sue the company of the transit route because eg. the train is noisy, then the company shuts down the service
 
18:32:17  <supermop> Wolf01: rubber tyred monorails and low speed maglevs everywhere
 
18:33:40  <Rubidium> or just proper construction
 
18:35:04  <Rubidium> i.e. welded tracks instead of jointed track, using "silent" wagons, etc.
 
18:35:18  <Wolf01> nobody wants to spend money here
 
18:35:21  *** sim-al2 has joined #openttd
 
18:35:49  <Rubidium> the advantage of using proper construction is that your track remains better and that your vehicles do not deteriorate as quickly
 
18:36:06  <supermop> luckily all the money for our subways was legally locked up 8+ years ago
 
18:36:18  <Rubidium> in India trains from the 2000s look worse than Dutch trains from the 80s
 
18:36:31  <supermop> new subways that is, still no money for ongoing repairs
 
18:36:43  <Wolf01> government already takes all the money (in the last 4 years we paid 26.9B€ of taxes more than the previous 4 years... where are the money?)
 
18:44:06  <supermop> in EU, is a wall between two apartments a standard 100 or 150mm, or do the use a thicker 200 like with a concrete block?
 
18:47:49  *** frosch123 has joined #openttd
 
18:54:20  *** ConductingCat has joined #openttd
 
18:58:01  <andythenorth> supermop: the steel mill ground tile needs work :)
 
18:58:57  <supermop> coffee shipment arrived from maui!
 
19:18:56  *** HerzogDeXtEr has joined #openttd
 
19:26:45  <peter1138> Someone's dyndns url is setup wrong.
 
19:27:32  <Samu> i notice a trend quite common with several ais
 
19:27:52  <Samu> they don't compete with themselves that well
 
19:28:01  <Samu> they pick the same routes
 
19:28:22  <supermop> dont know how you'd prevent that really
 
19:28:24  <Samu> they very much repeat themselves
 
19:29:02  <Samu> some few ais deal with this decently
 
19:32:52  <planetmaker> Samu, yes, competing with itself is a harder challenge: They all use the *exact* same mechanism to decide what is best. Given the (nearly) same situation, they thus do the (nearly) same thing
 
19:33:25  <planetmaker> Samu, the only way to combat this is to add some kind of fuzzing to randomly pick one decision when the results are close enough together
 
19:34:24  <planetmaker> Thus the programming effort to do well in a competition with itself is higher than doing well in a competition with something which uses other cirteria to cast decisions
 
19:34:31  <planetmaker> good evening everyone also :)
 
19:35:02  <_dp_> not the only, analyzing other players (or ais) actions would be better probably
 
19:35:53  <Samu> fastptpai actually does decently competing with itself, but it has some weird issues
 
19:36:08  <Samu> not related with competing with self
 
19:37:56  <Samu> AroAI is one of the worst when self-competing
 
19:38:39  *** andythenorth has joined #openttd
 
19:40:24  <andythenorth> supermop: nice FIRS screenie
 
19:40:33  <andythenorth> finally, a post that isn’t disappointed people :)
 
19:40:58  <supermop> ran out of room to expand steel station at edge of map
 
19:42:03  <andythenorth> that scrap line is shameful
 
19:42:07  <andythenorth> should be trucks :)
 
19:44:17  <Samu> it fake-crashes but doesn't crash
 
19:44:37  <supermop> noo needs tiny trains
 
19:45:16  <supermop> takes ensp back to the scrap yard
 
19:45:47  <DorpsGek> Commit by translators :: r27548 trunk/src/lang/korean.txt (2016-04-21 19:45:38 +0200 )
 
19:45:49  <DorpsGek> korean: 1 change by telk5093
 
19:46:07  <supermop> ensp brought from a port to the SW and transfered at the mill, scrap train and ore trains each take a bit back
 
19:48:25  <Samu> choochoo is impressive in a big map
 
19:49:48  *** gelignite has joined #openttd
 
19:49:57  <andythenorth> supermop: oic :)
 
19:50:29  <supermop> i guess trucks could also haul both scrap and ensp?
 
19:52:29  <supermop> adding coal drop station on the SW edge of the mill now, that the town finally lets me
 
19:56:42  <Samu> have you considered more news messages?
 
19:57:17  <Samu> "new bridge type available! cantilever rail bridge, tubular, etc..."
 
19:57:41  <Samu> "new station type available! city airport, or helidepot"
 
20:00:22  <supermop> just need to hook up the stockyard and the map will be done
 
20:05:59  <V453000> I would find that quite nice tbh, bridges should be announced
 
20:06:16  * andythenorth needs more diverse goals
 
20:07:19  <frosch123> maybe you should not require to build new bridges... instead bridges could gain experience and level up
 
20:08:03  <andythenorth> can a GS unlock bridges? o_O
 
20:08:12  * andythenorth wonders about Tech Rewards Bee
 
20:08:19  <Samu> no, i'm not speaking about game scripts
 
20:08:29  <Samu> about those end game bridges
 
20:09:04  <frosch123> i think tunnels fit better into an endgame scenario
 
20:11:01  <V453000> fair point frosch123 :>
 
20:11:11  <V453000> and yes tunnels ^ all
 
20:11:57  <Samu> choochoo pathfinder isn't too impressive actually
 
20:12:49  <andythenorth> tunnels with different speeds? o_O
 
20:13:47  * peter1138 ponders firing up openttd
 
20:14:22  <peter1138> ew, i don't have the proper graphics installed
 
20:14:25  <andythenorth> although I have 2 running right now
 
20:14:59  <andythenorth> peter1138: proper graphics are ‘available’
 
20:15:15  <peter1138> yeah they're on a cd somewhere :)
 
20:25:19  <peter1138> 1.6.0's intro game is the best
 
20:25:44  <frosch123> i thought of yuo when adding it
 
20:25:47  <peter1138> especially with the proper graphics and sound
 
20:26:23  <supermop> actually the 1.5.0 game would cause my laptop to slow noticeably on loading
 
20:26:43  *** Myhorta has joined #openttd
 
20:26:46  <peter1138> was it one of these newfangled "giant maps"?
 
20:30:51  <supermop> had a shitload of stuff on it
 
20:30:57  <Alberth> title game map? ot likely
 
20:31:19  <supermop> should i double head the gridiron on this 6 tile coal train?
 
20:31:30  <supermop> doesn't really need it but looks better
 
20:33:32  <peter1138> k, i fired it up and looked around a server
 
20:33:38  <peter1138> don't think i bring myself to play though
 
20:33:41  <Wolf01> so, Prince too, this year must be really bad
 
20:33:57  <supermop> Wolf01: my fiance and been talking about it all day
 
20:34:05  <supermop> peter1138: what server?
 
20:34:57  <supermop> hmm does the coolness of a supplies car on back of my train outweight the practicality of gondolas which can carry coal the other way?
 
20:35:15  <supermop> i'd be down to play on a server
 
20:35:42  <Eddi|zuHause> Wolf01: as you age, every year will be "worse" than the last wrt people that you know dying. because you know more and more people, and they are getting older and older
 
20:36:10  <Eddi|zuHause> also, you tend to forget how bad the past was
 
20:36:23  <Wolf01> this app is really strange, it notifies me that one wrote my nick when I'm looking at it, but not if it's on background
 
20:36:27  <Samu> I suppose i need to set choochoo pathfinder to slow
 
20:36:45  <Eddi|zuHause> that sounds very backwards :p
 
20:37:19  <peter1138> yeah but this year really is bad. bowie ffs...
 
20:39:43  <andythenorth> it’s also what Eddi|zuHause said though
 
20:39:51  <Wolf01> eddi, I know, but meh, 57yo... I expect somebody like Keith Richards or at least somebody really old, but I'm starting to think that some of them are so tempered that will bring it on for decades
 
20:42:05  <Eddi|zuHause> well, also really old people die, like Christopher Lee
 
20:42:18  <Eddi|zuHause> nobody "expects" a death
 
20:42:50  <andythenorth> eh, lots of people expect a death
 
20:43:52  <Eddi|zuHause> maybe their own death, but not random people's death that they barely know
 
20:46:14  <Wolf01> I didn't mean that I wish that, but the probability, knowing the life of those people...
 
20:47:21  <Eddi|zuHause> i don't want to generalize things, but people who have a high likelyhood of long time drug involvement have a higher probability of dying earlier than expected
 
20:48:30  <andythenorth> so you do want to generalise things :)
 
20:48:43  <andythenorth> hmm, this bread is very mouldy
 
20:51:41  <Eddi|zuHause> andythenorth: people who say "i don't want to <X>" generally follow that statement up with something that exactly does <X> :p
 
20:51:52  <Wolf01> time to try this new game I got for free
 
20:52:01  <andythenorth> I don’t want to generalise, but I think you’re right
 
20:52:24  <andythenorth> that was more specific-ise
 
20:53:23  <Eddi|zuHause> what i didn't want to imply was that people in showbusiness are all drug addicts :p
 
20:57:14  <andythenorth> is forums today?
 
20:57:30  <V453000> most likely no shit happening?
 
20:57:32  <Eddi|zuHause> isn't forums every day?
 
20:57:56  <andythenorth> forums is mostly not today
 
20:58:14  <andythenorth> still a dearth of gamescripts
 
20:59:54  <frosch123> sometimes i "forget" to look on the forums
 
21:00:05  <frosch123> those days are usually garanteed to be nice :p
 
21:00:40  <Wolf01> it's a bit ottd-ish this game, too bad it's really resource heavy to be played well here
 
21:00:52  <Wolf01> maybe on the smartphone
 
21:04:19  *** FLHerne has joined #openttd
 
21:05:14  <Eddi|zuHause> i piled up a giant list of unread posts in some forums
 
21:05:46  <frosch123> how many unread posts do you have in the "forum games" section?
 
21:06:21  <andythenorth> people read all posts? :o
 
21:06:33  <andythenorth> like it’s usenet or something? :O
 
21:06:41  <Wolf01> I was thinking the same thing
 
21:07:13  *** Clockworker__ has joined #openttd
 
21:07:21  <Eddi|zuHause> frosch123: i only read the openttd section anyway, but among those subforae i still amassed stuff
 
21:08:18  <frosch123> i think you can filter out > 50% from that section by blacklisting two nicks
 
21:08:36  <Eddi|zuHause> i tried that, but forum blacklisting is terrible
 
21:08:37  <supermop> now i get the pleasure of watching the little trains run around
 
21:09:04  <Eddi|zuHause> like, it still marks ignored user's posts as unread
 
21:09:24  <peter1138> well you haven't read them...
 
21:09:25  <Eddi|zuHause> and you can't do anything with people who reply to such posts
 
21:09:43  <Eddi|zuHause> i'd rather want to ignore certain threads
 
21:10:01  <Eddi|zuHause> like, there's not ever going to be an interesting post in the WAS thread
 
21:12:57  <frosch123> the development process of was is amazing though
 
21:13:23  <frosch123> somehow they can't be bothered to install nml locally or something
 
21:14:36  <frosch123> so they always compile-test via push+compilefarm
 
21:15:05  <andythenorth> remote compilation :)
 
21:15:19  <andythenorth> I seriously considered that
 
21:16:25  <Wolf01> lol, on the smartphone is 10 times faster
 
21:18:59  *** Clockworker__ is now known as Clockworker
 
21:21:49  <Wolf01> it's really nice, for who has windows 10 look for virtual city 2 paradise resort, the full game is free for today
 
21:24:29  <andythenorth> is it as nice as Township? o_O
 
21:25:11  <Wolf01> I just found this because I was notified of the offer :P
 
21:26:44  <Wolf01> ok, it seem almost the same game, but this is really focused on transport and a bit of city building
 
21:26:50  * andythenorth lost in a casual game site now
 
21:32:53  <supermop> i want to just go to an actual paradise
 
21:38:20  <planetmaker> supermop, what is 'paradise' for you?
 
21:38:45  <planetmaker> I recon if you have N people describe paradise, you get probably N descriptions as to what's important :)
 
21:39:21  *** Supercheese has left #openttd
 
21:45:52  <andythenorth> can I call a ship set Honolulu?
 
21:45:57  <andythenorth> I’d never be able to spell it :P
 
21:49:19  <Wolf01> a paradise for me is a warm place with a pool, a sun umbrella and a deck-chair, a pile of books... I won't even touch the water
 
21:50:02  <Wolf01> I have breathing problems with water
 
21:51:48  <andythenorth> it’s definitely harder to breather under water
 
21:51:54  <andythenorth> I don’t agree with it
 
21:52:07  <andythenorth> on top of water is ok :P
 
21:52:22  <Wolf01> it shouldn't when the water just arrives at your waist
 
21:53:03  <andythenorth> 7 goals seems to be optimum in Busy Bee
 
21:53:14  * andythenorth reverts a patch for 20 goals :P
 
21:54:47  <Wolf01> no, I can't play with lego for more than 2 hours straight
 
21:55:13  <Wolf01> back pain kicks in, also the fingers will bleed
 
21:55:37  <frosch123> get a table and a chair?
 
21:55:54  <Wolf01> why, the carpet is the best place ;)
 
21:55:57  <frosch123> bleeding fingers? i never played lego like that :p
 
21:56:45  <Wolf01> then play with technic and try to separate a hundred of pins from the beams and such
 
21:58:07  <Wolf01> I use axles when possible but some times I would like to use teeth, but I don't want to ruin the pieces
 
22:03:15  <supermop> Wolf01: water isnt cold in honolulu
 
22:04:03  <supermop> need a new suit for honolulu
 
22:04:13  <supermop> want linen, but gets to wrinkly
 
22:06:56  <andythenorth> Wolf01: I stuck my thumb in a diff + 20t yesterday with direct drive from an XL motor
 
22:07:14  <andythenorth> surprisingly painful
 
22:07:28  <andythenorth> not intentional :P
 
22:08:05  <Wolf01> yeah, that's why it is called XL, not just the size :P
 
22:08:35  <andythenorth> it did jam, but at full torque :P
 
22:13:24  *** NGC3982 has joined #openttd
 
22:13:48  <NGC3982> Do we have a problem with master.openttd.org?
 
22:14:39  *** Ketsuban has joined #openttd
 
22:16:26  <NGC3982> It was me, as usual. :-)
 
23:00:09  *** Clockworker_ has joined #openttd
 
23:00:27  <supermop> damn it just crashed 2 more metal trains
 
23:00:41  <supermop> except now they are 8 tiles long and double headed
 
23:45:03  *** Hiddenfunstuff has quit IRC
 
23:56:09  *** FLHerne has joined #openttd
 
23:57:37  *** FLHerne has joined #openttd
 
23:58:30  *** sim-al2 has joined #openttd
 
continue to next day ⏵