IRC logs for #openttd on OFTC at 2016-04-05
            
00:18:50 <Wolf01> 'night
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00:22:23 <Eddi|zuHause> anyone using KDE's "effects"? i have this annoying thing where when i switch a youtube video to full screen, it slowly fades to black and then back in, which is annoying. but i can't change this anywhere
00:24:35 <Ketsuban> I don't think that's KDE.
00:24:49 <Ketsuban> I think that's Youtube's HTML5 player.
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00:30:22 <Eddi|zuHause> well, it wasn't there in my previous KDE (but there i had "effects" disabled completely)
00:30:54 <Eddi|zuHause> anyway, is there a way to disable that?
00:34:04 <Eddi|zuHause> https://support.mozilla.org/de/questions/1091933 this might look useful
00:38:28 <Eddi|zuHause> hm, not good. that resulted in a completely black screen
00:49:49 <Samu> i found a bug in the ai/game script config window
00:50:03 <Samu> start multiplayer game
00:50:23 <Samu> move yourself to spectator
00:50:35 <Samu> on console resetcompany 1
00:50:50 <Samu> now open the AI window, set max no competitors to 0
00:51:10 <Samu> now the bug happens here: raise the max no competitors to 1
00:51:19 <Samu> the < arrow is still grayed out
00:51:26 <Samu> cannot decrease to 0
00:51:47 <Samu> it fixes itself when the no copetitors is raised to 2
00:54:37 <Samu> tested it on 1.6.0
00:54:53 <Samu> not one of my patched crap
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00:58:14 <Samu> oh, found another bug, still about raising and decreasing max no competitors setting
00:59:04 <Samu> decreasing from 2 to 0, the < arrow won't gray out, meaning i could click it to decrease below 0
00:59:35 <Samu> by clicking it, it grays out
01:00:43 <Samu> this bug doesn't happen when setting it from the main menu
01:07:07 <Eddi|zuHause> well, so it sort of works, but there's still a short black period inbetween
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01:28:00 <Samu> in fact, the reset company step isn't even needed
01:28:14 <Samu> just being in a multiplayer game
01:28:20 <Samu> i'm creating a bug report, brb
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02:05:26 <Samu> bug reported -> https://bugs.openttd.org/task/6438
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02:26:24 <sim-al2> >Please help test the release candidate for yet undocumented features
02:26:39 <sim-al2> lol
02:54:53 <Eddi|zuHause> is that still "lol"-funny? i heard that term like 20 years ago
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03:27:43 <Absay> Hi. I'd like to know if it would be possible to add a new translation of the game.
03:28:19 <Absay> The language is Mexican Spanish (es_MX), based on the existing Spanish es_ES translation.
03:29:02 <Absay> I already have created my Openttd.org account and emailed the transaltions manager a week ago
03:29:15 <Absay> but he hasn't answered my message yet.
03:29:59 <Eddi|zuHause> that is unlikely to happen at this time of day
03:30:29 <Absay> Well, maybe other day?
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10:53:22 <Wolf01> moin
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11:21:46 <Samu> hello
11:22:56 <Samu> i got a difficult bug to reproduce, I think it's NoAI related, it only happens on dedicated server, and not on single player or multiplayer
11:23:46 <Samu> how do I report such a bug like this?
11:25:05 <Samu> RoadRunner is the AI I used
11:26:00 <Samu> Your script made an error: the index 'GetCompanyValue' does not exist
11:26:16 <Samu> this error only seem to happen on dedicated server, though
11:27:27 <Samu> *FUNCTION [Start()] roadrunner-9\main.nut line [150]
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11:32:36 <Samu> who's George Weller?
11:57:48 <Samu> what is "Api compatibility script not found"?
11:59:47 <Samu> nevermind, i figured out, not a bug, just my stupidity
11:59:52 <Samu> :(
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12:11:12 <Samu> darn, some of the AI crashes i've been logging were because of missing compat .nut files, t.t I'm so stupid, got to start this all over
12:11:55 <Samu> oh well, at least now I got the files in place
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13:04:14 <Wolf01> o/
13:04:20 <andythenorth> o/
13:04:43 <Eddi|zuHause> :o
13:05:03 <Eddi|zuHause> /combobreaker
13:05:12 <Wolf01> :)
13:07:33 <andythenorth> player is down >––>o
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13:53:15 <Wolf01> "insert coin"
13:56:10 <Wolf01> mmmh I'm looking for a way to use styles on UWP like I do with CSS classes, for now I understood how to use them only with element, but I have different elements (with the same properties) :|
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14:31:17 <Eddi|zuHause> "insert coin" always reminds me of this: https://www.youtube.com/watch?v=0sNxRji1STg
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14:48:52 <Wolf01> whoa, that's a lot of work
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15:58:10 <supermop> good morning
16:03:18 <andythenorth> lo supermop
16:03:22 <andythenorth> will read the tracking table later ;)
16:03:30 <supermop> tracking table?
16:04:12 <andythenorth> roster
16:06:01 <supermop> ah
16:06:19 <supermop> tracking table implies someone is actually working off it!
16:07:32 <andythenorth> yes well no
16:07:46 <andythenorth> is the Japan set GPL? :P
16:10:40 <supermop> i think it is
16:10:57 <supermop> but its not exactly in foster/IH style
16:11:29 <andythenorth> yeah
16:11:30 <supermop> everything but the monorails could find a prototype in there though
16:11:52 <supermop> and the monorails can be just EMUs with side skirts
16:11:59 <andythenorth> re: inspiration, it often pays off to look for prototypes, or theoretical locos
16:12:07 <andythenorth> it breaks the link with ‘but must be realism'
16:12:16 <andythenorth> makes it easier to dibble stats to suit gameplay
16:14:18 <andythenorth> 10 out of 18 engines in Iron Pony are based on either one-off prototypes, or just drawings
16:14:40 <andythenorth> and we composite things together
16:15:24 <supermop> i was trying to avoid basing too much on real locos
16:15:27 <andythenorth> supermop: e.g. the Vulcan is https://en.wikipedia.org/wiki/British_Rail_HS4000 mashed with https://en.wikipedia.org/wiki/British_Rail_DP2
16:15:35 <supermop> but yeah
16:15:35 <andythenorth> ‘real enough’
16:16:19 <supermop> JNR electrics are a bunch of carbody boxes with very similar styling and dozens of models from 50s-60s
16:16:31 <supermop> and only a few since
16:17:38 <supermop> andythenorth should make a BR livery simulator
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16:58:28 <planetmaker> o/
16:59:45 <supermop> hi planetmaker
17:07:31 <Alberth> o/
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19:12:33 <frosch123> heffer: blathijs: release btw :p
19:16:30 <Alberth> o/
19:16:36 <frosch123> hoi
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19:19:22 <blathijs> frosch123: Tnx
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20:16:06 <andythenorth> o/
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20:44:58 <Alberth> o/
20:46:51 <Wolf01> o/
20:55:51 <Wolf01> does somebody know a good c# irc channel?
20:56:53 <Alberth> channel list doesn't have one?
20:57:45 <Wolf01> yes but some are empty, others just one person or doesn't seem to talk about the right things reading the topics
20:58:03 <Wolf01> I'm trying on freenode now
20:59:19 <Wolf01> or they talk brazilian or dutch
21:00:59 <Wolf01> or 515 people not talking
21:01:20 <planetmaker> 145 people not talking here ;)
21:01:21 <Alberth> better than 500 people that do talk :p
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21:02:28 <Alberth> could also try mono, I guess
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21:02:59 <Wolf01> nah, I'm more targeted to UWP
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21:05:41 <Wolf01> ok, they are throwing shit to UWP, I think that's the right channel :)
21:07:17 <Alberth> :)
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21:32:54 <andythenorth> http://www.brothers-brick.com/2016/04/04/modular-boats-the-new-word-in-shipbuilding/
21:32:55 <andythenorth> bah
21:32:59 <andythenorth> I should finish Squid
21:33:02 <andythenorth> don’t like it though
21:34:22 <Wolf01> why not?
21:34:32 <Alberth> try to improve it so you hate it less?
21:34:40 <andythenorth> because ships :)
21:34:46 <andythenorth> ships are just daft eh?
21:35:13 <Wolf01> it's an interesting idea, it reminds me about these https://s3-us-west-1.amazonaws.com/pinshape-production/uploads/image/file/4076/container_modwheels-modular-toy-car-set-1-3d-printing-4076.png
21:35:20 <Alberth> getting a decent waterway is complicated
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21:35:43 * andythenorth considers again refittable ship capacities
21:35:53 <andythenorth> or a % loaded order type
21:36:03 <Alberth> usually the map generator makes one big land area
21:36:48 <Wolf01> mmmh https://s-media-cache-ak0.pinimg.com/236x/82/2e/fe/822efed420997820a3f18382f8b5591a.jpg woode vehicles grf set
21:36:52 <Wolf01> wooden
21:36:52 <andythenorth> ship set needs such a wide range of sizes; trains, RVs, airplanes, not
21:37:03 <andythenorth> Wolf01: toyland replacement :)
21:37:11 <andythenorth> probably too cute to be interesting
21:37:17 <Alberth> make a smallships newgrf :p
21:38:27 <Wolf01> yeah, a fleet of motorboats
21:38:53 <Wolf01> 150 motorboats in place of one container ship
21:39:20 <Alberth> how to kill CPU time efficiently :p
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21:39:55 <andythenorth> low_battery.grf
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22:04:38 <Samu> is the main menu background game loaded as single player? there seems to be a human player in it. no matter how I edit the ai_gui.cpp file, all points to a human player being in there
22:08:41 <Samu> how do I move this company away?
22:12:27 <Wolf01> make a new title screen game from a dedicated server using one ai player?
22:12:56 <Wolf01> but I bet it doesn't work
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22:31:49 <Wolf01> bah, enough of morons this evening, I'll go back to the old tutorial lessons on the web :|
22:32:33 <Wolf01> I tried to be polite and nice, but when people are so fucking retarded that even Cortana is more smart it's a lost battle
22:34:15 <Wolf01> tell me directly "I don't want to help you" not "go see a little detail in a shitload-of-code file and try to spot where it's used"
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23:43:11 <Wolf01> is it me or the intellisense of vs2015 learns how do you program?
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