IRC logs for #openttd on OFTC at 2016-03-20
            
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00:19:51 <Wolf01> 'night
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08:44:29 <andythenorth> o/
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09:00:20 <Wolf01> o/
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09:51:48 <openbu> I need a example(NML,Simple,KISS) HOUSE_SIZE_2X2.
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12:05:21 <Alberth> o/
12:13:44 <frosch123> Lo
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12:15:56 <Doge> I need help
12:16:15 <Alberth> /me opens a can of help
12:16:27 <Doge> Hey its you again
12:16:43 <Doge> My problem is...
12:16:57 <Doge> I launched server but i cant find it at Multiplayer why?
12:17:33 * Doge
12:18:23 <Alberth> is it here? https://www.openttd.org/en/servers
12:18:48 <Alberth> page takes a while to update (every some minutes afaik, but not sure)
12:19:28 <Doge> umm i checked at My Openttd 1.5.3
12:20:26 <Doge> no its not there
12:20:55 <Alberth> that uses the same information, but one additional step (from the openttd site back to your 1.5.3 client)
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12:21:24 <Alberth> so either the server doesn't advertise or the intenet blocks the advertising
12:21:43 <Alberth> fixed the ports?
12:21:46 <Alberth> @ports
12:21:46 <DorpsGek> Alberth: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound)
12:21:58 <Doge> I finded my server yesterday
12:22:00 <Doge> i had same problem
12:22:03 <Doge> later it came
12:22:08 <Doge> but now its again cant find
12:22:14 <Doge> i started it today again
12:23:01 <Doge> my server advertises
12:23:07 <Alberth> https://wiki.openttd.org/Server servery stuff
12:24:58 <Alberth> if it advertizes, then either the computer firewall blocks the advertisement, it advertises to the wrong address (ie not a local LAN ip address, right?), or the router/modem between LAN and the Internet blocks it
12:25:29 <Alberth> theoretically, the ISP may also block 'weird' ports
12:26:57 <Doge> How i know my Server IP?
12:27:04 <Alberth> note that you don't actually need advertisements. If you type the IP address directly in the client, it will work too
12:27:28 <Doge> Where i can find my server IP
12:27:53 <Alberth> I don't use Windows at all
12:28:58 <Alberth> but your ISP gives it to you
12:29:09 <Doge> it worked
12:29:19 <Doge> i just changed server to no advertisment
12:29:21 <Doge> thx bro
12:29:33 <Doge> if you want check out my server here is ip:
12:30:30 <Doge> 192.168.43.116:3979
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12:33:11 <Doge> spam begins
12:33:12 <Doge> 3
12:33:12 <Doge> 2
12:33:13 <Doge> 1
12:33:14 <Doge> 0
12:33:14 <Doge> Open World 2.0 Join now IP: 192.168.43.116:3979
12:33:15 <Doge> Open World 2.0 Join now IP: 192.168.43.116:3979
12:33:15 <Doge> Open World 2.0 Join now IP: 192.168.43.116:3979
12:33:15 <Doge> Open World 2.0 Join now IP: 192.168.43.116:3979
12:33:17 <Doge> Open World 2.0 Join now IP: 192.168.43.116:3979
12:33:17 <Doge> Open World 2.0 Join now IP: 192.168.43.116:3979Open World 2.0 Join now IP: 192.168.43.116:3979
12:33:20 <Doge> Open World 2.0 Join now IP: 192.168.43.116:3979
12:33:20 <Doge> Open World 2.0 Join now IP: 192.168.43.116:3979
12:33:21 <Doge> Open World 2.0 Join now IP: 192.168.43.116:3979
12:33:21 <Doge> Open World 2.0 Join now IP: 192.168.43.116:3979Open World 2.0 Join now IP: 192.168.43.116:3979
12:33:24 <Doge> Open World 2.0 Join now IP: 192.168.43.116:3979
12:33:24 <Doge> Open World 2.0 Join now IP: 192.168.43.116:3979
12:33:25 <Doge> Open World 2.0 Join now IP: 192.168.43.116:3979
12:33:25 <Doge> Open World 2.0 Join now IP: 192.168.43.116:3979
12:33:27 <Doge> Open World 2.0 Join now IP: 192.168.43.116:3979
12:33:27 <Doge> Open World 2.0 Join now IP: 192.168.43.116:3979Open World 2.0 Join now IP: 192.168.43.116:3979
12:33:29 <Doge> Open World 2.0 Join now IP: 192.168.43.116:3979
12:33:29 <Doge> Open World 2.0 Join now IP: 192.168.43.116:3979Open World 2.0 Join now IP: 192.168.43.116:3979
12:33:31 <Doge> Open World 2.0 Join now IP: 192.168.43.116:3979
12:33:31 <Doge> Open World 2.0 Join now IP: 192.168.43.116:3979
12:33:33 <Doge> Open World 2.0 Join now IP: 192.168.43.116:3979
12:33:33 <Doge> Open World 2.0 Join now IP: 192.168.43.116:3979
12:33:35 <Doge> ps: im a spammer
12:36:45 <Alberth> let me guess, you get nobody?
12:41:02 <Doge> yeah i got nobody
12:41:05 <Doge> but i got trick
12:41:13 <Doge> i will load many Openttd pages
12:41:24 <Doge> and i join with them to my servers
12:41:41 <Doge> then somebody thinks oh thats popular i wanna play that
12:43:26 <Wolf01> let me guess... you are that king od guy who rush to buy something because he seen it on a tv commercial?
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12:47:01 <Doge> ok but can i see my server with no advertisment at public server list at openttd website
13:02:36 <frosch123> Don't bother:p there are already way too many servers. If you do not have a unique setup noone will join. So, unless you want to play with some friends, just stop your server and play on already existing ones
13:07:12 <frosch123> Hmm, i bought malaysian almond chocolate. According to ingredients it has more almond than cocoa. Yet i have not found an almond...
13:07:35 <frosch123> I wonder where the color comes from :p
13:07:44 <Alberth> :)
13:09:47 <Alberth> hi hi andythenorth
13:10:05 <frosch123> Well, chips/crisps are the best products so far
13:10:19 <Alberth> http://devs.openttd.org/~alberth/chk_ind_compatibility.py
13:10:24 <frosch123> And weird chinese fruits
13:10:36 <Alberth> s/weird/unique/ :)
13:11:30 <Alberth> andythenorth: drop in 'src', and run :)
13:11:37 <frosch123> 'haw' tastes like apricot
13:12:26 <Alberth> fruit is probably mostly the same everywhere
13:12:44 <frosch123> I don't think that fruit even has a german name
13:13:35 <Alberth> I wouldn't know one, but that does not mean much :)
13:14:35 <andythenorth> Alberth: thanks \o/
13:14:38 * andythenorth hasn’t tested it yet
13:14:51 <andythenorth> doing house jobs
13:15:03 <Alberth> it does default properties only
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13:15:51 <Alberth> not sure what should be changed for economies
13:16:33 <Alberth> also, it just dumps a list of missing/weird things, maybe you want something more there?
13:16:52 <Alberth> but that would need folding it into the build process somehow
13:17:01 <andythenorth> I can extend it to check economies
13:17:05 <andythenorth> and pass the economy when I call it
13:18:03 <Alberth> well, have a look at it first :)
13:19:14 <Alberth> in theory, industries hating other industries would become economy specific
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14:48:44 <_johannes> I have a train here with cargo where it says: "15 tons of wood from station <station-name> (x2)"
14:48:51 <_johannes> what does the "x2" mean?
14:51:11 <FLHerne> _johannes: Cargo weight multiplier
14:51:51 <_johannes> FLHerne: it means that the cargo "wood" weights twice as much as "passenger"?
14:51:56 <FLHerne> _johannes: You can set freight cargos to weigh [n] times more than passengers, so that freight trains will be inconveniently sluggish
14:51:58 <FLHerne> Yes
14:52:08 <_johannes> ah :)
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15:02:33 <Eddi|zuHause> that's not entirely true
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15:03:19 <Eddi|zuHause> it means that for game mechanic purposes (mostly acceleration) the "15 tons" will be treated as "15 tons x2"
15:03:34 <Eddi|zuHause> 1 passenger does not weigh 1 ton
15:04:28 <Eddi|zuHause> there's also a (newgrf-definable) property that defines how much one unit of cargo weighs. that means by default 16 passengers weigh a ton
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15:16:56 <_johannes> oh ok then wood does weight a lot more than passengers
15:18:22 <_johannes> one passenger waggon carries 40 passenger, e.g. ~ 2.5 tons, while wood can weight up to 30 tons
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15:41:35 <argoneus> good morning train friends
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15:45:30 <Alberth> it makes building tracks so much more interesting in hilly country :)
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16:06:34 <Birko> Hi everyone, can somebody exaplain me how works AITile::GetCornerHeight(TileIndex tile, Corner corner) ? According to documentation (https://noai.openttd.org/api/1.4.4/classAITile.html#f3a597cec6ff7537047d52285f34d272) it should return "The height of the lowest corner of the tile, ranging from 0 to 15. " Isnt it illogical? I supposed, it should return the height of the corner which is as input in function
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16:08:13 <Alberth> yep, looks like it
16:08:25 <Alberth> also, 0..15 seems old :)
16:09:54 <Birko> why old?
16:10:37 <sim-al2> There's many more height levels avaliable now
16:11:49 <Birko> I see
16:13:10 <sim-al2> Looks like the maximum level is 255 now
16:18:06 <Birko> ok, but it isnt main problem of this weird function :) i do not understand how it works. If anybody know, please explain me :)
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16:26:20 <Alberth> your idea sounds good to me, did you try it?
16:29:14 <Birko> yes, im trying it now, but I have somewhere mistake, and I dont know if i do not understand that function, or if it is mistake somewhere else ... i try to debug it
16:33:01 <Snail> hey guys… anyone here tried to use NFORenum on some code that uses OTTD’s new “Extended format” spriteblock feature?
16:33:36 <Snail> because to me, NFORenum is giving me some error messages, but I think my NFO is still right
16:43:50 <Rubidium> Snail: what version of nforenum do you use?
16:44:47 <Snail> I just compiled the latest… like a week ago
16:44:53 <Snail> what is the command to check the version number?
16:45:35 <Rubidium> nforenum -v
16:47:09 <Snail> strange, if I type that in the Terminal it tells me “command not found”
16:47:20 <Snail> but from my download files, it should be 6.0.5
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16:48:28 <Snail> the files I downloaded (and compiled) are dated may 9th, 2015
16:48:57 <Rubidium> oh, it's a feature from 2011
16:49:24 <Rubidium> then I would say that it should work
16:49:52 <Rubidium> but besides that I have too little experience with that format to say anything sensible about it and the one that made the format is on holiday
16:57:21 <Snail> ok, so should I just open a new bug report on the devzone?
16:57:30 <Snail> hope they still look at it :)
17:14:42 <Snail> btw I wasn’t talking about the “advanced sprite layout” (added in nforenum 5.1.2)
17:15:01 <Snail> I was talking about the OpernTTD extended format, introduced in r22925
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17:18:42 <Alberth> yeah, at Sun Sep 11 15:10:56 2011 +0000 :)
17:22:19 <Snail> yep, and in NFORenum’s changelog, I can’t see that being added
17:27:52 <Alberth> ok, that would count as bug
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19:07:04 <Snail> ok, just added a bug report :) http://dev.openttdcoop.org/issues/8130
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19:45:46 <DorpsGek> Commit by translators :: r27524 trunk/src/lang/esperanto.txt (2016-03-20 19:45:37 +0100 )
19:45:47 <DorpsGek> -Update from Eints:
19:45:48 <DorpsGek> esperanto: 3 changes by LaPingvino
19:47:40 <Eddi|zuHause> Snail: sometimes nforenum keeps old files around in a directory like ~/.nforenum
19:47:59 <Eddi|zuHause> try to find and clear those
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19:48:20 <DanMacK> @seen andythenorth
19:48:20 <DorpsGek> DanMacK: andythenorth was last seen in #openttd 6 hours, 31 minutes, and 15 seconds ago: <andythenorth> and pass the economy when I call it
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19:49:49 <Snail> Eddi|zuHause: what do you mean?
19:50:13 <DanMacK> Hey Snail, LTNS
19:50:25 <Snail> yes :) how are things?
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19:51:35 <Eddi|zuHause> Snail: it stores some *.dat files from the older version installed, which supposedly allows you to modify its behaviour without reinstalling/recompiling it, but those files are not updated properly
19:51:50 <Eddi|zuHause> Snail: so the new features won't automatically be recognized after updating
19:52:12 <Eddi|zuHause> i don't know what that directory would be named on windows
19:52:46 <Snail> oh, ok
19:53:15 <Snail> you mean on my computer?
19:53:28 <Eddi|zuHause> yes
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19:55:26 <Snail__> But the thing is, I don't think this was never implemented
19:55:59 <Snail__> So even going through the old files wouldn't help I'm afraid
19:58:02 <Eddi|zuHause> i find it unlikely that nobody implemented it
19:58:06 <Eddi|zuHause> but i never tried
20:00:56 <Snail__> Thing is, I can't spot anything wrong with my NFO, but renum keeps giving me warnings. Maybe no one has tried this feature with renum yet
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20:09:43 <Alberth> what about revision #832? Feature: support the advanced sprite layout in action2 (based on patch by frosch)
20:12:32 <Snail__> Alberth: That's a different thing
20:12:45 <Alberth> ok
20:12:47 <Snail__> What I'm talking about is part of action 1
20:13:06 <Eddi|zuHause> you mean like the zoom levels?
20:13:20 <Alberth> I know nfo has actions, and that's about it :)
20:13:30 <andythenorth> o/
20:13:37 <Alberth> hi hi andy
20:13:47 <Eddi|zuHause> i still think it's about old files hidden somewhere on your installation
20:13:54 <Snail__> No, that's not the zoom levels
20:14:28 <Snail__> It's about having a spriteblock with more than 256 entries, and that can start at numbers higher than 00
20:14:42 <andythenorth> DanMacK: o/
20:15:50 <Snail__> Eddi|zuHause: Well I compiled it myself. Should I look anywhere in particular in the source files?
20:16:05 <Eddi|zuHause> not in the source files
20:16:12 <Eddi|zuHause> in some hidden personal directory
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20:16:16 <Eddi|zuHause> check the readme
20:18:59 <Snail__> What makes me perplex is that it's not in the changelog. Had it been implemented, it would be there somewhere
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20:26:52 <Eddi|zuHause> well, i really do not know anything about the feature you are talking about
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21:53:40 <supermop> there should be a terminus tram stop
21:53:56 <supermop> for short, non-articulated trams
21:56:26 <sim-al2> Maybe a little turn-back siding?
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22:00:05 <sim-al2> The problem I see is that trams use the same paths as road-vehicles, so the trams would do that 180 turn thing like trucks...
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22:18:11 <supermop> as is there is no real way for trams to lay up though
22:19:52 <supermop> so there is no way for them to wait and let a late tram behind them pass
22:31:53 <FLHerne> supermop: You can always build stops in parallel
22:32:12 <FLHerne> Or on little stubs
22:32:19 <supermop> doesn't reliably work -
22:33:10 <supermop> if you have a late tram immediately following an on time tram, it follows the first one into the stop on the same track
22:33:22 <supermop> so it cannot pass
22:34:35 <supermop> if i have busses running every 10 days, I can but a terminus bus stop at the end of the line, and set the waiting time to 11 days
22:34:52 <supermop> just like at a two-track rail terminal
22:35:26 <supermop> so there is enough time for a late bus to skip ahead of an on time one to regain it's slot
22:35:53 <supermop> but there isn't a way to do that with trams
22:36:40 <supermop> which is odd as trams seem better suited to turning around at a dead end than a bus would be, seeing as the generally have cabs at both ends
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22:43:44 <Wolf01> 'night
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