IRC logs for #openttd on OFTC at 2016-03-05
            
00:01:33 *** Myhorta has quit IRC
00:03:16 *** day has quit IRC
00:04:26 *** DanMacK has quit IRC
00:04:26 *** JGR_ has joined #openttd
00:07:06 *** JGR has quit IRC
00:07:06 *** JGR_ is now known as JGR
00:23:40 *** sla_ro|master has quit IRC
00:39:13 *** Xal has joined #openttd
00:40:06 *** liq3 has quit IRC
00:45:13 <Salamander> Hey
00:45:31 <Salamander> 18:13:36 Salamander | Question about a station's coverage area: should the coverage area cover all tiles of an oil field for example, or is it enough that it covers one of them?
00:45:34 <Salamander> 18:14:09 Salamander | i.e. will there be a difference in available product at the station if it covers all of an oil plant's tiles vs just one of them?
00:45:37 <Salamander> 18:15:30 frosch123 | industry->station requires one tile, station->industry requires some specific tiles
00:45:40 <Salamander> 18:15:36 frosch123 | the build station gui will tell you
00:45:51 <Salamander> unfortunately for me I'm not clear on the answer
00:46:01 <Salamander> will this http://i.imgur.com/BpyDaM7.png
00:46:13 <Supercheese> so, if you want to pick up oil from oil wells, *any* tile within station catchment is fine
00:46:37 <Supercheese> but if you want to drop off oil to a refinery, you need *certain* tiles of the refinery within catchment
00:46:37 <Salamander> give as much oil as this? http://i.imgur.com/xxSCB5X.png
00:46:47 <Supercheese> yes, they will give the same oil
00:46:52 <Salamander> thank you
00:46:57 <Supercheese> no problem
00:47:00 <Supercheese> :)
00:49:25 *** day has joined #openttd
00:52:23 *** LongyanG has joined #openttd
00:56:24 <Salamander> been some 10 years since my last game
00:56:30 <Salamander> i suppose i should RTFM
00:57:26 *** day has quit IRC
00:57:31 <Supercheese> to be fair, details like that are scattered and not necessarily easy to find
00:57:39 <Salamander> ok
00:57:59 <Supercheese> there's quite a bit of esoteric "veteran knowledge"
00:58:00 <Salamander> how does truck filling frequency affect supply capacity?
00:58:13 <Salamander> i.e. should i send 5 or 10 or 15 trucks to pick up oil?
00:58:21 *** Long_yanG has quit IRC
00:58:54 <Supercheese> the rule for that is you should try to always have one vehicle loading, and right when it fills up and leaves, the next vehicle behind it just arrives and begins loading
00:58:59 <Supercheese> but that's tricky to get juuuust right
00:59:14 <Supercheese> so you can get away with having an extra vehicle or two to ensure one is always loading
00:59:21 <Salamander> oh
00:59:38 <Supercheese> you never want to have lots of cargo waiting
00:59:38 <Salamander> what about the choice of vehicle - truck or train or boat
00:59:43 <Salamander> is there a manual for that?
00:59:49 <Supercheese> yeah there is some wiki info
01:00:05 <Supercheese> https://wiki.openttd.org/Game_mechanics#Station_rating
01:00:07 <Supercheese> et al.
01:00:08 <Salamander> and how does distance affect profit?
01:00:11 *** mescalito has joined #openttd
01:00:30 <Supercheese> there's an in-game graph for that
01:00:35 <Supercheese> Cargo Payment Rates
01:00:57 <Salamander> i.e. what is the distance in tiles within which i shoud use trucks, trains or ships?
01:01:02 <Supercheese> or hmm does that factor in distance...
01:01:05 <Salamander> great, i'll read what i can first then
01:01:43 <Supercheese> with default vehicles, trucks should only be used for short distances, they just don't have the capacity for long hauls
01:01:53 <Supercheese> of course newgrf sets can change that
01:02:39 <Salamander> and if i have an oil field and a oil refinery close to each other, and another set of oil refinery + oil well some 100 or 200 tiles away, should i send trucks between each which are close to each other, or should i send trains between those 100 or 200 tiles away?
01:03:11 <Supercheese> if you want maximum profit, use trains and go long-distance
01:03:22 <Supercheese> but profit is easily acquired, so you can really choose which you like better
01:03:27 <Salamander> what about ships? i was never big on ships
01:03:36 <Salamander> but now im older and i feel adventurous :)
01:03:37 <Supercheese> many choices are "do whichever you like best"
01:04:02 <Supercheese> because profit is so easily acquired, many people build for aesthetics and fun rather than efficiency
01:04:18 <Supercheese> although those needn't be mutually exclusive either
01:04:25 <Salamander> i am cursed, i derive fun from efficiency :(
01:04:58 <Supercheese> Indeed, they can certainly go hand in hand
01:05:08 <Salamander> is there a way to know how much maximum a source will produce if i keep sending vehicles to stock up, before i start doing that?
01:05:37 <Salamander> e.g. how much oil i can pick up at an oil well, before i send in trucks or trains to pick it up?
01:08:22 <Supercheese> for default oil wells, the industry window will show you the maximum production per month -- they will never exceed this, but may decrease below it
01:08:31 <Supercheese> other industries can increase, but oil wells do not
01:08:42 <Supercheese> an odd quirk of the game
01:08:59 <Salamander> industry window you say
01:09:07 <Supercheese> click the oil wells
01:09:12 <Supercheese> it'll pop up
01:10:25 <Salamander> aah
01:10:56 <Salamander> hmm
01:11:10 <Salamander> ooh i was checking the wrong thing - the depot
01:11:25 <Salamander> so the depot will never go below 40k liters in this case
01:12:19 <Salamander> and one last question for the day
01:12:39 <Salamander> if i created 5 vehicles, then set orders for the first one, can i somehow copy those orders to the others?
01:13:19 <Salamander> i know i can do that before i buy them, but if i already bought them can i do it afterwards?
01:14:07 <Supercheese> yes, open the orders menu for the other vehicle(s) then choose Go To and ctrl+click on the vehicle whose orders are already set
01:14:25 <Supercheese> that will copy and share the orders between the two vehicles
01:14:58 <Salamander> how neat
01:15:05 <Salamander> i love this game
01:15:23 <Supercheese> https://wiki.openttd.org/Orders#Copy_Orders
01:15:34 <Salamander> ok i lied, there is actually one more question
01:15:39 <Supercheese> the wiki has little tricks like that buried
01:16:11 <Salamander> there are two new orientations now, at least for truck stations
01:16:26 <Salamander> they look like some sort of pass-through stations
01:16:30 <Salamander> what is the purpose of those?
01:16:40 <Salamander> http://i.imgur.com/wQvLjdp.png
01:16:46 <Supercheese> these guys: https://wiki.openttd.org/Drive-through_Road_Stops
01:17:28 <Supercheese> their primary purpose is to accomodate certain newgrf vehicles that cannot use the other types of road stops
01:17:52 <Supercheese> they also enable building bus stops deep in towns without having to bulldoze
01:18:02 <Supercheese> among other things
01:30:31 <Salamander> thank you so much Supercheese
01:30:39 <Supercheese> You're most welcome
01:31:12 <Salamander> this game should be mandatory in contemporary schools :P
01:31:34 <Salamander> need sleep now, good night
01:31:43 <Supercheese> buenas noches
01:34:57 *** Hiddenfunstuff has quit IRC
01:43:27 *** day has joined #openttd
01:51:31 *** day has quit IRC
02:16:50 *** drac_boy has joined #openttd
02:16:52 <drac_boy> hi
02:23:42 *** Supercheese has quit IRC
02:25:50 <drac_boy> little non-game topic: how often could a steam locomotive (sorry, we're going ignore the short 0-4-0 variety tho) that had a simple straight boiler aka no tapering or anything?
02:26:01 <drac_boy> that had=had*
02:28:02 *** smoke_fumus has quit IRC
02:31:27 *** day has joined #openttd
02:36:58 *** FLHerne has quit IRC
02:54:30 *** gelignite_ has joined #openttd
03:01:53 *** gelignite has quit IRC
03:15:55 *** drac_boy has left #openttd
03:24:13 *** Supercheese has joined #openttd
03:27:57 *** Snail has joined #openttd
03:35:19 *** gelignite_ has quit IRC
03:45:29 <Eddi|zuHause> did that sentence make any sense to anybody?
03:49:38 *** HammerMF is now known as Clockworker
03:49:54 *** norro has quit IRC
03:50:13 *** norro has joined #openttd
04:11:57 *** day_ has joined #openttd
04:15:04 *** Clockworker_ has joined #openttd
04:18:26 *** day has quit IRC
04:21:01 *** Clockworker has quit IRC
04:32:08 *** Biolunar_ has joined #openttd
04:34:05 *** Biolunar has quit IRC
04:45:15 *** Quatroking has quit IRC
05:08:57 *** day has joined #openttd
05:10:01 *** glx has quit IRC
06:45:40 *** Snail has quit IRC
07:11:06 *** roidal has joined #openttd
07:15:09 *** day has quit IRC
07:16:00 *** sim-al2 has quit IRC
07:38:15 *** sla_ro|master has joined #openttd
07:45:51 *** liq3 has joined #openttd
08:04:24 *** day has joined #openttd
08:50:07 *** _johannes has joined #openttd
08:50:19 <_johannes> hi
08:54:07 *** andythenorth has joined #openttd
08:55:09 *** Progman has joined #openttd
08:56:28 <andythenorth> o/
08:58:54 <V453000> hy
08:59:40 <greeter> greetings
09:01:38 <V453000> hm x16 zoom would be useful for debugging x4
09:02:35 <greeter> hmm, i'm thinking of trying to run an openttd server, and i found the page https://wiki.openttd.org/System_Requirements but it seems to be a bit outdated. is there a minimum requirements page that is up to date that i can read?
09:10:28 *** efess has quit IRC
09:11:26 <V453000> andythenorth: ever did offsets at 4 am in the morning?
09:11:34 <V453000> it's better than usual
09:11:45 <andythenorth> I probably did
09:11:53 <andythenorth> I don’t remember anything from those times, except the pain
09:12:05 <V453000> then you remember everything
09:13:51 <andythenorth> I used to do dumb stuff, like walk into door frames and so on
09:14:29 <V453000> XD
09:15:13 <greeter> walking into doors is dumb? oh dear...
09:17:55 <V453000> haha my vehicles on straight tracks fit the bounding boxes
09:17:57 <V453000> me is proud
09:18:27 <andythenorth> wot larks
09:20:15 <V453000> aliigning x4 zoom is so bullshit that I even resided to using bounding boxes
09:20:19 <V453000> insanity
09:22:27 <andythenorth> now coffee
09:22:32 <V453000> JAVA
09:24:14 <andythenorth> I had to stop drinking tea when I had babies
09:24:21 <andythenorth> I drank so much I lost the taste
09:24:28 *** Xal has quit IRC
09:25:25 <V453000> :d
09:25:45 <V453000> do babies taste like tea?
09:30:22 <V453000> let's try to make all offsets at x4 divide-able by 5
09:30:25 <V453000> 4*
09:38:15 * andythenorth makes all railcars 8/8
09:38:18 <andythenorth> for tidy stations
09:38:28 <V453000> nice
09:38:37 <V453000> your sanity just progressed :P
09:39:00 <andythenorth> railcar != wagon :P
09:39:09 <V453000> ok wtf is a railcar?
09:39:11 <andythenorth> these bus-on-rails things
09:39:18 <V453000> oh fuck sakes
09:40:28 <V453000> k you get nothing :P
09:43:06 <andythenorth> shame 16/3 isn’t a nice round number
09:43:21 <andythenorth> I could do 3 units in a 1 tile articulated train
09:43:43 <andythenorth> 5/6/5 isn’t worth it
09:44:19 * andythenorth must take child #1 to football
09:44:22 <andythenorth> bbl
09:44:24 *** andythenorth has quit IRC
09:45:43 *** Hiddenfunstuff has joined #openttd
09:59:09 *** Progman has quit IRC
10:12:56 *** Goddesen has quit IRC
10:15:08 *** Goddesen has joined #openttd
10:32:24 *** tokai|noir has joined #openttd
10:32:24 *** ChanServ sets mode: +v tokai|noir
10:39:27 *** tokai has quit IRC
10:43:51 *** day has quit IRC
10:43:51 <_johannes> I have the graph exporter now in a first useful version
10:44:08 <_johannes> has someone a C++ compiler and a medium or large map in order to test it?
10:46:00 <_johannes> a C++ compiler is not required if you trust me that I don't send you a virus ;)
11:00:32 <greeter> hmm, i have a c++ compiler, but i'm not sure about the other
11:05:04 *** efess has joined #openttd
11:08:29 <_johannes> greeter: which OS, and which version is your compiler?
11:09:26 <greeter> ubuntu 15.10 64 bit. i'll get more details in a moment
11:09:51 <_johannes> that should be sufficient :)
11:10:10 <greeter> gcc version 5.2.1 20151010 (Ubuntu 5.2.1-22ubuntu2) (a ton of compiler switches though. i'll need to pastebin those)
11:11:34 <_johannes> that should work , no need for the switches
11:11:42 *** andythenorth has joined #openttd
11:11:48 <greeter> alright then
11:11:50 <_johannes> I'll extend the README a bit and send it to you soon
11:12:09 *** zeknurn has quit IRC
11:12:40 <greeter> to be honest, i'm rather heavily intoxicated, you may need to smack me several times, sorry :-S
11:13:20 *** zeknurn has joined #openttd
11:13:22 <_johannes> haha intoxicated with alcohol? :P
11:13:22 <greeter> i'm willing to compile source code though if need be
11:13:37 <greeter> oh yeah... the room is spinning rather rapidly
11:14:30 <_johannes> lol...
11:18:34 <greeter> back, sorry about the delay, i fell down the stairs twice
11:20:03 <_johannes> :)
11:20:14 <_johannes> can you run "dot" in a shell? what does it say?
11:20:22 <greeter> i'll check
11:20:40 <greeter> The program 'dot' is currently not installed. You can install it by typing:
11:20:40 <greeter> sudo apt-get install graphviz
11:20:47 <greeter> i'll install it if need be
11:22:21 <_johannes> greeter: yes, it's currently required
11:22:44 <greeter> ok, i'll try installing it now. if other installation instructions are required, please let me know
11:22:52 <_johannes> should not
11:23:02 <_johannes> I have the code here now: https://github.com/JohannesLorenz/OpenTTD
11:23:07 <_johannes> README: https://github.com/JohannesLorenz/OpenTTD/blob/master/src/mkgraph/README.md
11:23:35 <greeter> hmm. i'm fetching 12.4 Mb of data right now, but i'll check that file
11:24:31 <greeter> it installed before i could read it. so what's next?
11:24:57 <_johannes> what do you mean by the last sentence?
11:25:18 <_johannes> ah I get it
11:25:21 <_johannes> ok :)
11:25:40 <greeter> i installed a package called graphviz, taking up an additional 12.4 megs of data, before i could read the file you showed me
11:26:25 <greeter> anyhow, what needs to be done now?
11:26:57 <_johannes> try cloning: git clone https://github.com/JohannesLorenz/OpenTTD.git
11:27:00 <greeter> as a heads up, if i shouldn't have gotten this far now, don't worry about it. after all, if i shouldn't have gotten this far before, why am i this far now?
11:27:41 <_johannes> and then maybe just try to do what's in the https://github.com/JohannesLorenz/OpenTTD/blob/master/src/mkgraph/README.md
11:27:44 <greeter> cloning into a directory. because i'm on slow internet, this may take a while
11:27:47 <_johannes> see "Installation"
11:28:29 <_johannes> I'd like to find out if the README is self-explanatory
11:28:40 <greeter> the git link you gave me is currently 14 percent done, so this may take a long time :-S
11:29:12 <_johannes> the progress bar sometimes jumps up many percents at once, don't worry
11:29:48 <greeter> it looks to me like the total download size is approximately 175 megabytes
11:30:04 <greeter> that will take me some time to fetch
11:30:36 <greeter> i'm willing to fetch it, just saying that i'm on a really slow connection, so it may take some time
11:30:45 <_johannes> np ;)
11:31:25 <greeter> or i may be misreading this and finding out that it's actually fetching at 186 kilobtytes per second, therefore not taking long :-S
11:31:55 <greeter> do i need to remove previous installations of openttd?
11:33:09 <_johannes> no
11:33:15 <greeter> ok
11:33:20 <_johannes> have you ever installed/compiled programs on linux?
11:33:34 <greeter> i've compiled numerous programs
11:33:49 <greeter> i have cloned the repo. what do i do now?
11:34:10 <_johannes> go into the directory you've cloned it
11:34:13 <greeter> i have cd'd into OpenTTD
11:34:30 <_johannes> then: CC=clang CXX=clang++ ./configure --prefix=/where/you/want/to/install/it --enable-debug=3
11:34:53 <_johannes> (I have installed it in /home/johannes/cprogs/openttd/install or something)
11:35:07 <Xaroth|Work> http://wiki.openttd.org/Compiling_on_(GNU/)Linux_and_*BSD
11:35:07 <greeter> i'll run the first one
11:35:38 <greeter> the CC environment variable is set, but it doesn't seem to be a gcc binary
11:35:38 <greeter> please redefine the CC/CXX environment to a gcc binary'
11:35:45 <greeter> i'll check the page
11:36:02 <Xaroth|Work> the page pretty much shows step-by-step what to do
11:36:51 <_johannes> greeter: you can also use CC=gcc CXX=g++ ...
11:37:06 <greeter> i seem to be a bit lost i'm afraid :-S i'm sorry. i'll try that though
11:37:43 <_johannes> ah np, either do that or install "clang" on ubuntu, it's both ok
11:38:10 <_johannes> thanks Xaroth|Work
11:38:14 <greeter> i'm afraid i'm a bit behind on the times. is clang a script argument?
11:38:29 <_johannes> it's another compiler like gcc
11:38:48 <greeter> ok
11:39:32 <greeter> hmm... i'm sorry, i'm afraid i'm totally lost. would it help if i gave you the command i was using?
11:39:49 <_johannes> yes
11:40:30 <greeter> ok, the command i fed it was this: CC=clang CXX=clang++ ./configure --prefix=/where/you/want/to/install/it --enable-debug=3
11:40:47 <_johannes> try "clang" in commandline, is it installed?
11:40:49 <greeter> and i got the following 4 lines
11:40:50 <greeter> detecting OS... UNIX
11:40:50 <greeter> checking build system type... clang unusable
11:40:50 <greeter> the CC environment variable is set, but it doesn't seem to be a gcc binary
11:40:50 <greeter> please redefine the CC/CXX environment to a gcc binary
11:41:09 <greeter> it says clang is not currently installed
11:41:17 <_johannes> ok greeter , just try CC=gcc CXX=g++ ./configure --prefix=/where/you/want/to/install/it --enable-debug=3
11:41:20 <_johannes> or install clang
11:41:25 <greeter> ok
11:41:26 <_johannes> (whatever you prefer)
11:41:37 <greeter> i'll try to install clang
11:42:06 <greeter> it says i need to get 212 megs of data. this could take some time :-S sorry
11:42:10 <_johannes> :P
11:42:15 <_johannes> ok then just use gcc
11:42:23 <_johannes> that should also work
11:42:33 <greeter> after grabbing the needed data?
11:42:50 <_johannes> no, I mean, if you don't want to way that long
11:43:00 <_johannes> then don't get clang, use gcc: CC=gcc CXX=g++ ./configure --prefix=/where/you/want/to/install/it --enable-debug=3
11:43:22 <greeter> well i seem to be getting the data
11:45:05 <greeter> i'll figure this one out
11:45:17 <_johannes> ok, if you have difficulties, just ask
11:46:21 <greeter> well i'm just fetching. wait till compilation :-P
11:47:06 <greeter> configure: error: no video driver development files found
11:47:17 <greeter> i have a fairly modern system. how can i fix this?
11:47:29 <_johannes> oh good question...
11:48:25 <greeter> i'll download the required files but i am a bit pressed for time :-S
11:48:57 *** kubast2 has joined #openttd
11:49:23 <_johannes> hmm I really have no idea what that error means :(
11:49:38 <_johannes> what are you downloading? clang
11:50:16 <greeter> oh dear :-S hmm... well to be honest, i'm not sure... i'm rather intoxicated at this point :-S
11:50:58 <_johannes> I've an idea
11:51:43 <_johannes> try installing libsdl1.2-dev"
11:51:50 <_johannes> without the "
11:54:22 <greeter> installing
11:55:31 *** Quatroking has joined #openttd
11:55:51 <greeter> configured with the switch "--without-liblzo2"
11:56:07 <_johannes> that should be fine
11:56:17 <greeter> it's compiling
11:56:28 <_johannes> so if you configured successfully, try make and then make install
11:56:43 <greeter> doing make now
11:56:43 <_johannes> ok good, that can take
11:57:05 <greeter> it's compiling the files :-D
11:58:17 <_johannes> do you compile with gcc or clang?
11:58:48 <greeter> to be honest, i'm not sure what is being used
11:59:07 <_johannes> :D
12:00:26 <greeter> currently i'm listening to ann margret singing a song for the flintstones. i'm out of it enough to think that i have no idea where on earth this train of thought this is going
12:00:57 <_johannes> ok pls let me know when you've done "make install"
12:01:57 <greeter> still on make atm
12:02:17 <greeter> nergrf.cpp right now
12:13:00 *** kubast2 has quit IRC
12:13:21 <_johannes> greeter: how far is it?
12:13:42 <_johannes> you can also abort and try make -j <number of cores you have>
12:14:14 <greeter> linking seems to be done. i'll try make
12:15:05 <greeter> hmm, i can't seem to make it work right now. i'll bbl
12:15:31 *** kubast2 has joined #openttd
12:38:32 *** kubast2 has quit IRC
13:09:41 *** sla_ro|master has quit IRC
13:16:36 *** Alberth has joined #openttd
13:16:36 *** ChanServ sets mode: +o Alberth
13:31:15 *** Supercheese has quit IRC
13:31:49 *** Supercheese has joined #openttd
13:32:58 *** Wolf01|Phone has joined #openttd
13:33:08 <Wolf01|Phone> o/
13:33:55 <Alberth> hi hi
13:33:56 <Wolf01|Phone> Trains here are wonderful :D
13:34:22 <Alberth> we need a video link, or pictures :p
13:34:59 <Alberth> visiting a museum or so?
13:35:46 <Wolf01|Phone> Right now I'm in hotel, its 21.35 now
13:36:20 <Eddi|zuHause> japan?
13:36:56 <Wolf01|Phone> But I visited some temples and palaces in Kobe, Osaka, Nara and now I'm in Kyoto
13:39:03 <Wolf01|Phone> The railways are built a bit strange, they have 2 or 3 different railways for different operators for the same route, usually built at 100-200 meters of distance
13:39:22 <Wolf01|Phone> It really looks a waste of space
13:39:47 <Eddi|zuHause> well, if there's anything the japanese have plenty of, it's space... oh, wait.
13:40:03 <Wolf01|Phone> Eheh :D
13:41:21 <Eddi|zuHause> btw have you seen this? https://www.youtube.com/watch?v=Mh5LY4Mz15o
13:42:01 <Wolf01|Phone> It's really cool that everything works like a metro, trains every 3-5 minutes and metro EMUs everywhere
13:43:47 *** Wolf01|Phone has quit IRC
13:43:51 <andythenorth> oh he gone
13:43:52 <andythenorth> http://tokyorailwaylabyrinth.blogspot.co.uk/
13:43:57 * andythenorth was going to post
13:46:00 *** Wolf01|Phone has joined #openttd
13:46:10 <Wolf01|Phone> Mmh stupid irc client
13:46:22 <Wolf01|Phone> Nice video :P
13:47:35 <Wolf01|Phone> Also I've seen the longest suspended bridge, it's really huge
13:48:45 <andythenorth> Wolf01|Phone: http://tokyorailwaylabyrinth.blogspot.co.uk/
13:48:55 <Wolf01|Phone> What do you achieved this week? Made some pixels?
13:49:04 *** kubast2 has joined #openttd
13:49:13 <andythenorth> some small ones
13:51:20 <Wolf01|Phone> Eheh, I know the Tokyo's railways, I'm studying them because I'm moving there in 2 days
13:56:39 <Wolf01|Phone> Ok boys, I'll leave soon, we'll see again in a week, or sooner if I'll be able to connect in decent hours ;)
13:56:46 *** gelignite has joined #openttd
13:57:17 <andythenorth> \o
13:57:26 <andythenorth> bye Wolf01|Phone
13:57:36 <Alberth> bye
13:57:43 <Alberth> and hi andy :)
13:57:57 <Alberth> and Eddi
13:58:20 *** Clockworker_ is now known as Clockworker_MF
13:58:45 *** Wolf01|Phone has quit IRC
13:58:52 *** Wolf01|Phone has joined #openttd
14:17:00 *** Biolunar_ has quit IRC
14:21:02 * andythenorth must sell some trains
14:21:06 <andythenorth> but maybe not today
14:24:41 <_johannes> If a train goes from station A to B via a depot, would you say that the connection A->B should be drawn in a route network?
14:25:08 <_johannes> in reality, trains don't go to depots when they have passengers inside...
14:26:39 <_johannes> on the other hand, some game player may have games where A->B is only reachable via a depot?
14:28:24 <Eddi|zuHause> you should probably handle that case
14:28:58 <Eddi|zuHause> also, conditional orders and stuff
14:29:06 <_johannes> you mean that A->depot->B should be drawn as a usual route?
14:30:23 <Eddi|zuHause> consider this case: player has turning around in stations disabled, and puts depots at the end of the platform, with "goto A; goto B" orders. the trains will always go to depot
14:31:06 <_johannes> ah true!
14:31:33 <_johannes> also... do many player use depots as waypoints, or is it more likely to use waypoints as waypoints?
14:31:54 <_johannes> ah, dumb question
14:33:15 <Eddi|zuHause> you should really not concern yourself with "which one do more players do". if the game mechanics allow it, someone will do it.
14:34:22 <Eddi|zuHause> you should take the compiler construction approach here: it doesn't matter if the specs make sense. you implement them letter by letter.
14:35:28 <_johannes> ok
15:04:42 <fonsinchen> _johannes: You might check how cargodist does that. I've solved the exact same problem when doing the link prediction
15:04:50 <fonsinchen> You can just use that code.
15:17:16 *** andythenorth has quit IRC
15:21:40 <_johannes> fonsinchen: What problem have you solved there?
15:21:40 *** smoke_fumus has joined #openttd
15:24:49 *** Ketsuban has quit IRC
15:26:00 *** drac_boy has joined #openttd
15:26:01 <drac_boy> hi
15:30:35 *** sla_ro|master has joined #openttd
15:43:15 <Alberth> sequence of stations visited by a train, would be my guess
15:43:35 <Alberth> since you need that to route cargo
15:46:26 <_johannes> ah, that problem is already solved
15:51:12 *** kubast2 has quit IRC
15:51:26 *** srhnsn has joined #openttd
15:55:27 *** sim-al2 has joined #openttd
15:57:51 <drac_boy> hi mr.trainnut? hehe
16:02:11 <sim-al2> oh hai
16:02:56 <drac_boy> how doing?
16:03:03 <sim-al2> I'm good
16:04:20 <drac_boy> btw have I ever told you that I sometimes just don't understand some of the uk steam locomotives especially for having so few drivers etc?
16:04:50 <sim-al2> 2-2-2 seems especially suspect
16:05:01 <sim-al2> *Welcome to SLIP CITY*
16:05:47 <drac_boy> https://s-media-cache-ak0.pinimg.com/736x/17/2c/31/172c31f017a550d5400465d9735c0f48.jpg heres another one where part of the boiler and most of that coal are sitting over dead axles
16:06:21 <sim-al2> You basically have to do that on tank locomotives though, that's probably a suburban design
16:06:53 <drac_boy> well the 0-6-0T were used in a lot of pushpull and never had any issues, and thats 100% drivers :)
16:07:20 <drac_boy> not to mention the 'ducks' handling these autocoaches as well
16:07:20 <sim-al2> Those locomotives had to run full speed in either direction, so the support axle helps there
16:07:40 <sim-al2> 0-6-0 isn't particularly stable at speed though
16:08:11 <sim-al2> Hence the popularity of 2 and 4 wheel pilot trucks
16:08:34 <drac_boy> well they somehow ran them a lot tho which is all I can seem to say, especially a 0-6-0T terrier sharing the line with a mallard 0_o
16:09:32 <drac_boy> admittly these drowsy looking freight 0-6-0 tenders ended up on local passenger trains a few times early on, not sure what anyone thought there
16:09:52 <drac_boy> at least as they were local I guess they probably only had branch speeds to contend with
16:11:03 <sim-al2> Yeah, branch lines often didn't have especially high scheduled speeds in that era
16:13:21 <drac_boy> btw this at least is one reasonable tank locomotive ;) http://www.rickwebster.co.uk/Photos/7236.jpg especially the big water weight directly onto drivers and just a little bit of unpowered weight behind the cab floor
16:13:59 <drac_boy> I forgot the nickname a magazine mentioned for these but it started with "big ____" something (doesn't surprise me seeing how there was the Big Bertha itself after all)
16:14:31 *** Clockworker has joined #openttd
16:17:39 <drac_boy> mind you if you want something thats built to just go slow all the times, try a 0-4-0 with optional small water saddle and otherwise an equally-as-long-as-the-loco-itself little coal tender behind :)
16:17:49 <drac_boy> the ffestington line not surprisingly had a few exactly like that
16:18:58 <drac_boy> heres an interesting one with the boiler almost lost among all that water frame http://dams.llgc.org.uk/behaviour/llgc-id:1124156/fedora-bdef:image/reference
16:20:09 <sim-al2> Hmm, that tender looks more like a mine cart
16:21:08 *** Clockworker_MF has quit IRC
16:21:08 <drac_boy> yeah 2-axle tenders were sometimes a bit more crude than usual
16:21:58 <drac_boy> in some instances it really used to be a 0-4-0T with small bunker but someone wised up and torch out the rear and throw a built-up flatcar or stripped down mineral car behind it to carry much more coal instead
16:22:13 <drac_boy> (even usa did that for their industrial lines a long time ago too)
16:25:22 <sim-al2> One of the LSWR Class 415 4-4-2Ts was used for almost 50 years on a small branchline whose curves prevented larger locomotives from operating
16:26:23 <sim-al2> Sorry, two. They were built in the mid-1880's, and one became the last surviving member of the class, long enough to be preserved
16:26:41 <drac_boy> no 0-6-0T with lateral motion? but hm actually you remind me of a different story which I recall was even in uk too...
16:27:08 <sim-al2> They eventually fixed the curves so that 2-6-2T's could run
16:27:23 <sim-al2> But the branch line closed 4 years later, in 1965
16:27:35 <drac_boy> one branchline had a rather low tunnel under road or something to that effect where it couldn't be daylighted or so ... and the few locomotives assigned to stay on this line had their cab roof literally chopped down a bit which explained why they outlasted the conventional versions which were scrapped a long time ago
16:28:18 <drac_boy> the line finally closed which bought the end of needing these "low height" locomotives, all scrapped a short time later
16:29:48 <sim-al2> The viaduct still exists though: https://upload.wikimedia.org/wikipedia/commons/8/83/Cannington_viaduct_010808.JPG
16:31:48 <sim-al2> It's the Lyme Regis branch line, sufiiciently steep and curved enough that both engines needed to pull the six coach trains
16:31:53 <drac_boy> btw I can't recall which class it was but there was one fleet of larger tank locomotives that were often used for suburban duty too .. story was that one was to be sent to the works for gauge cutdown as to be shipped to an island railway but this never happened and eventually the locomotive was moved to another shed before it finally got preserved and in that case it finally had its first coal-steamup test last year
16:32:07 <sim-al2> The later 2-6-2Ts could do it with one engine though
16:32:14 <drac_boy> wonder what kind of gauge work would had been required had it actually been carried out!
16:35:04 <drac_boy> (because with the tank locomotive there doesn't seem to be a lot you can really do about clearance, even the cab roof is almost touching the boiler's top too on some classes)
16:39:59 <drac_boy> either way slight change of topic: heres a tank that was designed to go fast in the first place, https://s-media-cache-ak0.pinimg.com/736x/8c/42/2b/8c422bfec80434e754ee813386e3559e.jpg
16:40:16 <drac_boy> always did find it a bit unique for re having no tender which one normally always expect
16:41:18 <sim-al2> Seems that fuel could be a problem, but.... damn, haven't seen a streamlined tank before
16:42:25 *** glx has joined #openttd
16:42:25 *** ChanServ sets mode: +v glx
16:43:42 <drac_boy> well fuel wasn't an issue when it was basically kinda like a "kangaroo" route, that is hop fast between only a few major points
16:51:18 <drac_boy> btw I'm not sure but I suspect it was designed for bidirectional running as otherwise why else would they had wrapped the coal bunker in a round curve?
16:58:08 <drac_boy> heres something thats not quite a tank locomotive but is quite queer to us people nowaday still heh http://www.gearedsteam.com/dunkirk/images/gw-wilson-1-log-rr-mrylnd.jpg and yeah thats the low-cost water tank near left side
17:17:54 <drac_boy> either way have fun with whatever else you might had been doing..I'm going for now mainly re food
17:17:57 *** drac_boy has left #openttd
17:18:18 *** srhnsn has quit IRC
17:18:29 *** srhnsn has joined #openttd
17:19:03 <_johannes> hmm just found out that you can have multiple trains in one group, even if they have different order lists
17:19:33 <_johannes> it even makes sense, but is there a way to assign one common order to all trains in one group?
17:27:55 <Alberth> not that I know
17:28:31 <Alberth> but I never use groups, so I am not terribly interested in its capabilities
17:29:48 <_johannes> hmm I find the feature practical for naming trains
17:30:07 <_johannes> the group is displayed above each train
17:36:09 *** Xal has joined #openttd
17:36:34 *** kubast2 has joined #openttd
17:37:11 <Alberth> ah, never give trains a name
17:37:30 <Alberth> I just buy enough until all cargo gets moved :)
17:47:53 *** Mazur has quit IRC
17:48:32 *** Mazur has joined #openttd
17:54:20 <Hiddenfunstuff> too much of micromanagement of naming trains and grouping them
18:19:42 <Alberth> depends on how you play the game
18:20:33 <Alberth> if you model a real company if full detail, it fits your game play
18:21:09 <Alberth> if you just build tracks and move cargo, it doesn't fit (imho)
18:36:56 *** Snail has joined #openttd
18:42:37 *** FLHerne has joined #openttd
18:42:41 *** minimoo has joined #openttd
18:51:02 *** minimoo has quit IRC
18:51:07 *** minimoo has joined #openttd
18:53:48 <Dakkus> Alberth: I kind of like giving train lines names. But giving individual names is pointless, because each train already has an unique identifier.
18:55:33 <Alberth> Ha, that's a new one, but I can see it could be useful
18:57:07 <Dakkus> There even a mechanism for that.
18:57:23 <Dakkus> Create a new train group, drag one of the trains into that.
18:58:13 <Dakkus> Then choose that group and in the drop-down menu in the bottom of the screen choose "All trains with shared orders"
18:58:29 <Dakkus> Then give the groups ome shortish identifier.
18:58:37 <Dakkus> one*
18:59:50 <Dakkus> Especially since I like to play with a maximum size map and very low population density, I end up having very important long trunk lines with up to 30 train consists serving one line.
19:00:19 <Dakkus> (Also, my daylengthfactor is set to 9)
19:02:20 <Dakkus> In the last 20 years I've gotten totally fed up with 90% of the map being covered by a single continuous railway intersection.
19:03:09 <Alberth> :)
19:03:35 *** rapower has joined #openttd
19:04:00 <Dakkus> For the record, OTTD was the third game I ever bought in my life.
19:04:01 <Alberth> I tend to get very much lost at large maps
19:04:07 <rapower> hi all Somthimes on ubuntu openttd does not save the game
19:04:27 <rapower> its so frustrating if you load the old one and see 1gameyear ore more lost
19:04:41 <Alberth> Dakkus: I hope you mean TTD, OpenTTD is free :)
19:04:55 <Alberth> rapower: disk-space?
19:05:03 <Dakkus> rapower: I'm far from an expert but that sounds very much like what has been complained to be idiotic behaviour n the ext4 filesystem.
19:05:12 <Dakkus> alberth: Indeed :D
19:05:51 <rapower> i save at every year pop up
19:06:10 <rapower> and it worked well for 15game years now it missed up at 16
19:06:42 <rapower> there is 60GB free space
19:07:25 <rapower> Alberth: 512x512 is best to play
19:08:05 <Alberth> I usually play 256x512, or 512x512
19:08:21 <Alberth> 128x1024 can be fun too :)
19:08:21 <Dakkus> rapower: No fanciness such as user quotas on your system?
19:08:35 <Alberth> or 64x64 :p
19:08:43 <Alberth> no space for trains, really :)
19:08:50 <rapower> workes fine here Dakkus in standard mode
19:09:12 <rapower> ok i see thats a known problem i got to live with
19:09:35 <Dakkus> Hmm, googled it? Interesting. A known problem in what?
19:09:38 <rapower> its triggy if you hit the 500 train mark
19:09:50 <Dakkus> Uh-oh, good to know.
19:09:59 <Dakkus> I've got some 60 at the moment.
19:10:05 <Dakkus> 650.
19:10:38 <rapower> i set the limits to 500 more cool playing to get free trains on piling stock
19:11:04 <rapower> ok im off GN8 late in germany
19:11:08 <Dakkus> When you play with the x-USSR set you have to pile stok :D
19:11:18 <Dakkus> Ehh... Late? :D
19:11:31 <Dakkus> It's 20:11 in Ukraine.
19:11:38 <Dakkus> Or my clock is wrong?
19:11:39 *** rapower has quit IRC
19:12:16 <Alberth> depending on how early to need to get up tomorrow I guess :)
19:12:28 *** _johanne1 has joined #openttd
19:12:39 <Dakkus> Yeah, but it's only a bit later than 19 in Germany.
19:12:58 <Dakkus> I'm scared of perverts such as them!
19:13:13 <Alberth> :)
19:13:18 <Dakkus> I remember when I crossed a stae border on the motorway in Germany.
19:14:04 <Dakkus> And it said "Der Land der Frühaufsteher" ("The land of the early-wake-upper")
19:14:24 <Dakkus> I don't want to see that monster, so it's a good thing the sign warns of it. But it was still a shock!
19:15:03 <Dakkus> There's of course the positive thing that it's a danger only half a day. After the first half of the time I'm awake, it's already sleeping.
19:16:42 <Alberth> Hmm, I feel I must warn you, I get up early too :)
19:19:29 *** _johannes has quit IRC
19:20:44 <Alberth> http://ubuntuforums.org/showthread.php?t=1153056 haha, save problem on ubuntu, oh let's use root instead :p
19:29:28 *** FLHerne has quit IRC
19:29:43 *** FLHerne has joined #openttd
19:30:21 <_johanne1> what is the encoding for openttd strings?
19:30:38 <Alberth> utf-8
19:30:52 <_johanne1> thanks
19:31:44 <Alberth> but you're using the web interface right?
19:31:56 <_johanne1> no
19:32:06 <Alberth> ah, ok
19:32:07 <_johanne1> I just grep strings from savegames
19:32:27 <Alberth> there are even strings there?
19:32:38 <Alberth> it's mostly binary data, compressed
19:33:13 <_johanne1> not directly, but there are numbers for cargo, and in the sources, there are strings for what the numbers mean
19:33:23 <_johanne1> I export these strings with the graph exporter
19:34:43 <Alberth> hmm, wouldn't that fail with newgrf industries? unless you mean amounts of cargoes, I guess
19:36:13 <_johanne1> what I mean is "oil", "passengers" etc
19:36:33 <_johanne1> for most of my games, there are only ~ 10 cargoes ever transported
19:39:06 *** kubast2 has quit IRC
19:39:27 *** FLHerne has quit IRC
19:39:44 *** FLHerne has joined #openttd
19:42:33 <Alberth> play a game with FIRS :)
19:43:11 <Alberth> but then the industry newgrf defines the cargoes, and with it all strings
19:43:34 <Alberth> you only keep the 4 letter identification I think
19:43:56 <_johanne1> what is FIRS?
19:44:50 <Alberth> first column http://newgrf-specs.tt-wiki.net/wiki/CargoTypes#Cargo_Labels
19:45:31 <_johanne1> cool :(
19:45:34 <_johanne1> *:)
19:45:36 <Alberth> http://www.tt-forums.net/viewtopic.php?f=67&t=44177
19:45:46 <DorpsGek> Commit by translators :: r27521 trunk/src/lang/malay.txt (2016-03-05 19:45:38 +0100 )
19:45:47 <DorpsGek> -Update from Eints:
19:45:48 <DorpsGek> malay: 5 changes by rionix88
19:46:00 <_johanne1> languages really suck
19:46:10 <_johanne1> why can not all people speak the same language?
19:46:29 <_johanne1> setlocale() does not have any effect
19:46:35 <_johanne1> with UTF-8
19:46:43 *** HerzogDeXtEr1 has joined #openttd
19:46:44 <Alberth> they can, if only we would agree on which language that would be
19:47:21 <Alberth> and then you have the "minor" problem that some languages have concepts that do not exist at all in other languages
19:47:55 <Alberth> eg people in greenland have lots of words for different forms of snow and ice
19:48:17 <Alberth> I think people living in the desert have a lot less of such words :)
19:48:36 <_johanne1> lol
19:50:16 <Alberth> I don't know what you're doing, but save games do not contain much text, unless you mean text of eg trains that you gave a name
19:53:04 *** HerzogDeXtEr has quit IRC
19:59:32 *** Snail has quit IRC
20:04:49 <_johanne1> Alberth: I don't know either :)
20:05:51 <_johanne1> my program just did output the cargo names from STR_JUST_CARGO_LIST , but some German letters are looking wrong
20:06:11 <planetmaker> but wth are you trying to do?
20:06:30 <_johanne1> SetDParam(0, 1 << carg->Index()); GetString(buf, STR_JUST_CARGO_LIST, lastof(buf)); file.cargo_names.insert(std::make_pair(carg->Index(), buf));
20:06:40 <planetmaker> why grep the savegame for strings when you get them from the source code of all related programmes and NewGRFs?
20:07:01 *** kubast2 has joined #openttd
20:07:06 <_johanne1> I did get the strings from the source, like above
20:07:27 <_johanne1> after the code I showed you I just std::cout the file.cargo_names
20:08:15 <Alberth> carg->IsValid() checked?
20:08:24 <_johanne1> Alberth: yes
20:08:43 <_johanne1> it's just l instead of l (German for "oil")
20:09:08 <Alberth> looks like X liter to me
20:09:37 <_johanne1> np, I'll just have to find out how setlocale() works
20:12:32 <Alberth> ah, right
20:13:18 <Alberth> LOCALE=<something> ./openttd iirc, but I never really bothered with locale stuff
20:13:43 <Alberth> it's the first thing I disable, since it gets in the way when editing souce code
20:13:47 <Alberth> *source
20:14:37 <planetmaker> but... the locale shouldn't matter really, _johanne1 as you can set your preferred language in the game options - independent of locale
20:15:21 <_johanne1> planetmaker: I know, but the exact problem is this:
20:15:35 <_johanne1> I have a German game with things like Kohle, l, Passagiere
20:15:47 <planetmaker> _johanne1, from when I still had an ubuntu running, I know that it messed up fonts generally after hibernation. It was an ubuntu 14.x.
20:16:12 <_johanne1> hmm I only did s2ram
20:16:42 <planetmaker> it was ticking me off enough that I replaced my ubuntu by fedora ;)
20:17:07 <_johanne1> now, there should be a way for the converter to specify what kind of cargoes you'd like int the graph: "mkgraph --cargo=Passagiere,Kohle"
20:17:57 <_johanne1> since the exporter does not link again openttd, it must know what "Kohle" actually is, which is why I store the word "Kohle" in the binary files that the converter expects
20:19:08 <_johanne1> it's like this: openttd -> binary data (including string like "l") -> converter -> graph
20:21:05 <_johanne1> anyways, maybe I'll just use English strings, most Germans probably understand what "passengers" means
20:23:26 *** andythenorth has joined #openttd
20:35:21 <Alberth> o/
20:42:11 *** oskari89 has joined #openttd
21:00:41 *** andythenorth has quit IRC
21:37:43 *** kubast2 has quit IRC
21:42:03 <Eddi|zuHause> _johanne1: as long as openttd exports the language string correctly, it shouldn't matter what string or language it actually is
21:42:25 <Eddi|zuHause> _johanne1: note that NewGRFs can change all cargos, so you can't rely on external data
21:44:16 *** FLHerne has quit IRC
22:28:30 *** FLHerne has joined #openttd
22:33:35 *** Alberth has left #openttd
22:33:52 *** Progman has joined #openttd
22:34:46 *** Clockworker has quit IRC
22:35:12 *** Clockworker has joined #openttd
22:39:55 *** oskari89 has quit IRC
22:40:33 <_johanne1> Eddi|zuHause: yes, this is also why I want to put the strings into the file
22:40:47 <_johanne1> that way, there's no need to rely on what cargo the game offers
22:41:23 <Eddi|zuHause> yes, but i meant: just write out whatever language openttd is currently set to.
22:41:52 <Eddi|zuHause> or potentially the 4-letter cargo label, for more technically inclined people
22:43:13 <Eddi|zuHause> (incomplete) list of cargo labels: http://newgrf-specs.tt-wiki.net/wiki/CargoTypes#Cargo_Labels
22:43:54 <Eddi|zuHause> note that it's actually just a 32-bit number, using 4 letters is just a convention
22:46:12 *** sim642 has quit IRC
22:49:48 *** Clockworker has quit IRC
22:50:30 *** Clockworker has joined #openttd
22:55:56 *** srhnsn has quit IRC
23:02:26 *** Ketsuban has joined #openttd
23:07:31 *** sla_ro|master has quit IRC
23:07:49 *** DanMacK has joined #openttd
23:07:50 <_johanne1> ok, I'll probably use those 4-letter cargo labels, good point
23:07:59 <DanMacK> @seen andythenorth
23:07:59 <DorpsGek> DanMacK: andythenorth was last seen in #openttd 8 hours, 46 minutes, and 53 seconds ago: <andythenorth> but maybe not today
23:24:03 *** DanMacK has quit IRC
23:24:18 *** Progman has quit IRC
23:34:15 *** Clockworker has quit IRC
23:34:15 *** smoke_fumus has quit IRC
23:34:15 *** efess has quit IRC
23:34:15 *** liq3 has quit IRC
23:34:15 *** Thasan has quit IRC
23:34:15 *** Tharbakim has quit IRC
23:34:15 *** Smedles has quit IRC
23:34:15 *** Antheus has quit IRC
23:34:15 *** Eddi|zuHause has quit IRC
23:34:15 *** Starn88 has quit IRC
23:34:15 *** ConductorCat has quit IRC
23:34:15 *** Flygon has quit IRC
23:34:15 *** Sacro has quit IRC
23:34:15 *** urdh has quit IRC
23:34:15 *** ccfreak2k has quit IRC
23:34:15 *** Xaroth has quit IRC
23:34:15 *** guru3_ has quit IRC
23:34:15 *** Xal has quit IRC
23:34:15 *** Supercheese has quit IRC
23:34:15 *** Quatroking has quit IRC
23:34:15 *** Extrems has quit IRC
23:34:15 *** tim_s007 has quit IRC
23:34:15 *** Taco has quit IRC
23:34:15 *** funnel has quit IRC
23:34:15 *** Ttech has quit IRC
23:34:15 *** gnu_jj has quit IRC
23:34:15 *** strohalm has quit IRC
23:34:15 *** Sylf has quit IRC
23:34:15 *** txtsd has quit IRC
23:34:15 *** SWAT has quit IRC
23:34:15 *** innocenat has quit IRC
23:34:15 *** theholyduck has quit IRC
23:34:15 *** Salamander has quit IRC
23:34:15 *** tycoondemon has quit IRC
23:34:15 *** OsteHovel has quit IRC
23:34:15 *** luaduck has quit IRC
23:34:15 *** Pulec has quit IRC
23:34:15 *** argoneus has quit IRC
23:34:15 *** Sirenia has quit IRC
23:34:15 *** murr4y has quit IRC
23:34:15 *** Xaroth|Work has quit IRC
23:34:15 *** Pici has quit IRC
23:34:15 *** jonty-comp has quit IRC
23:34:15 *** mikegrb has quit IRC
23:34:15 *** sim-al2 has quit IRC
23:34:15 *** Hiddenfunstuff has quit IRC
23:34:16 *** orudge has quit IRC
23:34:16 *** Kurimus has quit IRC
23:34:16 *** dustinm` has quit IRC
23:34:16 *** NGC3982 has quit IRC
23:34:16 *** greeter has quit IRC
23:34:16 *** KouDy has quit IRC
23:34:16 *** blathijs has quit IRC
23:34:16 *** davidstrauss has quit IRC
23:34:16 *** Vadtec has quit IRC
23:34:16 *** joho has quit IRC
23:34:16 *** ABCRic has quit IRC
23:34:16 *** luca768 has quit IRC
23:34:16 *** Ram-Z has quit IRC
23:34:16 *** ST2 has quit IRC
23:35:53 *** sim-al2 has joined #openttd
23:35:53 *** Hiddenfunstuff has joined #openttd
23:35:53 *** Salamander has joined #openttd
23:35:53 *** tycoondemon has joined #openttd
23:35:53 *** OsteHovel has joined #openttd
23:35:53 *** luaduck has joined #openttd
23:35:53 *** orudge has joined #openttd
23:35:53 *** Pulec has joined #openttd
23:35:53 *** argoneus has joined #openttd
23:35:53 *** Kurimus has joined #openttd
23:35:53 *** dustinm` has joined #openttd
23:35:53 *** Sirenia has joined #openttd
23:35:53 *** Pici has joined #openttd
23:35:53 *** murr4y has joined #openttd
23:35:53 *** NGC3982 has joined #openttd
23:35:53 *** greeter has joined #openttd
23:35:53 *** KouDy has joined #openttd
23:35:53 *** blathijs has joined #openttd
23:35:53 *** Xaroth|Work has joined #openttd
23:35:53 *** jonty-comp has joined #openttd
23:35:53 *** davidstrauss has joined #openttd
23:35:53 *** mikegrb has joined #openttd
23:35:53 *** Ram-Z has joined #openttd
23:35:53 *** Vadtec has joined #openttd
23:35:53 *** joho has joined #openttd
23:35:53 *** ST2 has joined #openttd
23:35:53 *** ABCRic has joined #openttd
23:35:53 *** luca768 has joined #openttd
23:35:53 *** resistance.oftc.net sets mode: +o orudge
23:36:02 *** Clockworker_MF has joined #openttd
23:36:02 *** Xal has joined #openttd
23:36:02 *** smoke_fumus has joined #openttd
23:36:02 *** Supercheese has joined #openttd
23:36:02 *** Quatroking has joined #openttd
23:36:02 *** efess has joined #openttd
23:36:02 *** liq3 has joined #openttd
23:36:02 *** Extrems has joined #openttd
23:36:02 *** Thasan has joined #openttd
23:36:02 *** Tharbakim has joined #openttd
23:36:02 *** Smedles has joined #openttd
23:36:02 *** tim_s007 has joined #openttd
23:36:02 *** Antheus has joined #openttd
23:36:02 *** Eddi|zuHause has joined #openttd
23:36:02 *** Taco has joined #openttd
23:36:02 *** Starn88 has joined #openttd
23:36:02 *** ConductorCat has joined #openttd
23:36:02 *** Flygon has joined #openttd
23:36:02 *** funnel has joined #openttd
23:36:02 *** Sacro has joined #openttd
23:36:02 *** SWAT has joined #openttd
23:36:02 *** gnu_jj has joined #openttd
23:36:02 *** urdh has joined #openttd
23:36:02 *** ccfreak2k has joined #openttd
23:36:02 *** Xaroth has joined #openttd
23:36:02 *** strohalm has joined #openttd
23:36:02 *** guru3_ has joined #openttd
23:36:02 *** Sylf has joined #openttd
23:36:02 *** txtsd has joined #openttd
23:36:02 *** innocenat has joined #openttd
23:36:02 *** theholyduck has joined #openttd
23:36:19 *** Hiddenfunstuff has quit IRC
23:36:21 *** ChanServ sets mode: +v orudge
23:36:32 *** mikegrb has quit IRC
23:37:42 *** luca768 has quit IRC
23:37:42 *** ABCRic has quit IRC
23:37:42 *** joho has quit IRC
23:37:42 *** Vadtec has quit IRC
23:37:42 *** KouDy has quit IRC
23:37:42 *** NGC3982 has quit IRC
23:37:42 *** Kurimus has quit IRC
23:37:42 *** greeter has quit IRC
23:37:42 *** Ram-Z has quit IRC
23:37:42 *** blathijs has quit IRC
23:37:42 *** ST2 has quit IRC
23:37:42 *** sim-al2 has quit IRC
23:37:42 *** dustinm` has quit IRC
23:37:42 *** davidstrauss has quit IRC
23:37:42 *** orudge has quit IRC
23:37:49 *** dustinm` has joined #openttd
23:38:37 *** sim-al2 has joined #openttd
23:38:37 *** orudge has joined #openttd
23:38:37 *** Kurimus has joined #openttd
23:38:37 *** NGC3982 has joined #openttd
23:38:37 *** greeter has joined #openttd
23:38:37 *** KouDy has joined #openttd
23:38:37 *** blathijs has joined #openttd
23:38:37 *** davidstrauss has joined #openttd
23:38:37 *** luca768 has joined #openttd
23:38:37 *** ABCRic has joined #openttd
23:38:37 *** ST2 has joined #openttd
23:38:37 *** joho has joined #openttd
23:38:37 *** Vadtec has joined #openttd
23:38:37 *** Ram-Z has joined #openttd
23:38:37 *** beauty.oftc.net sets mode: +o orudge
23:38:51 *** ChanServ sets mode: +v orudge
23:40:05 *** mikegrb has joined #openttd
23:45:06 *** Ttech has joined #openttd
23:53:11 *** _johanne1 has quit IRC
23:56:14 * NGC3982 finds the band Rush.