IRC logs for #openttd on OFTC at 2016-03-02
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01:20:33 <drac_boy> hi supermop, need a superbucket? sorry about that joke ;)
01:22:41 <Sylf> whoa, you guys skipped alpha and beta releases this time
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01:31:00 <drac_boy> going sleep early or going try find something to do tonight instead?
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01:38:06 <BiG_MEECH> anyone have info on FIRS II ?
01:39:27 <BiG_MEECH> yeah wanted to check it out
01:39:45 <BiG_MEECH> can we run a game in welcome server with it?
01:40:16 <BiG_MEECH> I have no Rcon access :D
01:40:39 <BiG_MEECH> if you hadn't noticed , I haven;t been here in like 2 years xD
01:49:31 <BiG_MEECH> heh, have we met before?
01:51:37 <drac_boy> not sure, but your nick is something tho :)
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02:07:39 <drac_boy> anyway going off for tonight...might be too busy with weather tomorrow to be indoor much to draw more but heh...we'll just have to see :-s
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14:45:44 <qunow> I can't seems to find where changelogs are posted, like what's new in 1.6.0RC1 compare to 1.5.3. Can someone point me the url? Can't find it on either hg or finger
14:46:46 <frosch123> it's linked from the news post
14:51:27 <planetmaker> it's also linked in the download section
14:59:30 <frosch123> some of them you can already get via newgrf
14:59:38 <frosch123> some you can get with the map features patch
14:59:42 <frosch123> the rest is unliekl
15:13:30 * planetmaker donates a 'y' and some permutation operators ;)
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15:53:52 <Randy> Hello, when I try to play a "sub-arctic" style new map, I always get this warning and the landscape never looks sub-arctic. What can I do, which "map generation parameters" are the problem? 1.5.3. http://i.imgur.com/Im065eg.jpg
15:56:15 <Eddi|zuHause> Randy: your map is too flat, you need more mountains
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15:57:23 <Eddi|zuHause> also, that screenshot thing is not a "bug", just a big fat lie.
15:58:25 <Eddi|zuHause> the message "latest user screenshot of <version>" is automatically updated to the latest release version, but the screenshot page is manually created, and was not updated in a while
15:59:10 <Eddi|zuHause> and the thumbnail next to the message is one of the oldest screenshots on there
16:00:26 <Randy> Anyone have any 1.6 screenshots? I'm curious to see whats new
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16:02:49 <Randy> I confirm that more hills makes it work right
16:15:43 <Randy> Is there a way to change the font size without having to use the "double-size scale interface" option?
16:26:50 <Eddi|zuHause> yes, but it's fiddly with the .cfg, there is no GUI for it
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16:40:01 <Randy> Eddi|zuHause: could you point me to the file? i'm a developer in other projects, i'll manage
16:47:35 <planetmaker> ^^ you were faster with the URL :)
16:48:00 <Alberth> had FAQ bookmarked :p
17:08:40 <qunow> I think the font size is cobfigurable within the GUI?
17:08:51 <qunow> At least so in Android version openttd
17:10:22 <Alberth> android version has the advantage it supports only one operating system
17:10:52 <Alberth> making the implementation of operating-system dependent features a LOT easier
17:14:19 <planetmaker> obviously the android version is actually a patched version of OpenTTD
17:14:45 <planetmaker> but then, editing the cfg by hand on an android device... not sure many people would manage that. Doing so on a PC is considerably easier
17:21:19 <qunow> so the font size adjustment is android-only feature?
17:23:12 <Randy> i must go, hope to play later :)
17:23:18 <Eddi|zuHause> the android version has quite a number of custom gui additions
17:23:26 <Eddi|zuHause> the font configuration is one of them
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17:24:26 <qunow> also, just read that openttd can't be on ios app store due to apple restrictions, how about third party jailbreak stores?
17:24:47 <qunow> And is there any effort beibg nade to merge android improvements to mainline?
17:30:50 <Eddi|zuHause> additionally to app store being no possibility, nobody has attempted an iOS port in a long time
17:31:20 <Eddi|zuHause> and most of the android changes are touchscreen-specific, which do no good in mainline
17:36:16 <qunow> Which I wanted to play on an windows tablet recently but can't even pan the giew..
17:40:52 <frosch123> there is an option for that in maniline
17:46:59 <frosch123> search for "scroll" in the options
17:47:06 <frosch123> there is something to enable it for the left button
18:03:56 <roidal> i saw there is an android-version of openttd
18:04:01 <roidal> is this a official one
18:04:07 <roidal> or some sort of clone?
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18:11:21 <Alberth> how do you define "official"?
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18:13:36 <Salamander> Question about a station's coverage area: should the coverage area cover all tiles of an oil field for example, or is it enough that it covers one of them?
18:14:09 <Salamander> i.e. will there be a difference in available product at the station if it covers all of an oil plant's tiles vs just one of them?
18:15:30 <frosch123> industry->station requires one tile, station->industry requires some specific tiles
18:15:36 <frosch123> the build station gui will tell you
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19:06:01 <planetmaker> roidal, there - afaik - only one android version. That is maintained by on person alone.
19:06:17 <planetmaker> who keeps it and the modifications in a separate repository
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19:53:42 <roidal> Alberth: hm, oppenttd.org?
19:54:48 <Alberth> you typed a "p" too many, or is there something you want to say?
19:55:59 <Alberth> why do you highlight me?
19:56:23 <roidal> Alberth | how do you define "official"? <-
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19:56:41 <Alberth> then it's not official
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19:57:07 <glx> official meaning supported by our team
19:57:37 <roidal> may it possible that the
19:57:55 <roidal> predicted costs for flattening a terrain
19:59:01 <Alberth> I never predict costs, I just do it :p
19:59:28 <Alberth> but assuming it gets computed by the "flatten" command, would be somewhat weird
19:59:49 <roidal> and it sadi about 67 million
19:59:54 <roidal> and it was about 18 million
19:59:54 <Alberth> on the other hand, could be newgrf involved there, so anything is an option
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20:00:20 <roidal> hm, iam using zbase graphics
20:00:32 <Alberth> baseset should not matter
20:00:52 <Alberth> it's really only graphics :)
20:01:20 <roidal> don't have anything else activated
20:02:08 <roidal> maybe some problem with difficulty? i calculates costs with higher building-cost settings?
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20:04:27 <Alberth> I have no idea at all, never looked at that code in much detail, let alone I remember such details
20:05:15 <Alberth> I totally rely on reading source to find answers to such questions
20:06:38 <roidal> who is still involved in developement?
20:08:46 <Alberth> the source code is 300,000+ lines of code, nobody knows all the answers to such detail questions
20:09:56 <Alberth> it's probably even more, now, that number was from before adding cargo-dist :)
20:13:27 <roidal> my question was not meant that way :D
20:13:54 <roidal> it was only for interesst, how many, and how many of them are in this channel :)
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20:17:41 <Alberth> find a list at the wiki, put it next to the list of present people here, and you know
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20:42:27 * andythenorth should do FIRS 2 alpha or something :)
20:42:36 <DorpsGek> andythenorth: danmack was last seen in #openttd 1 hour, 24 minutes, and 58 seconds ago: <DanMacK> o/
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21:43:21 <qunow> ...Why the savefile i am playing have disabled breakdown but it still ask me to replace new car? Is there some associated settings I forgot to set elsewhere ?
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21:56:13 <qunow> And when there's tons of planes around an airport awaiting landing is there a easier way to count how many of them are there waiting?
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22:08:20 <Alberth> pause the game and count?
22:09:23 <Alberth> I think vehicle news outputs that replacement warning?
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22:39:58 <qunow> the problem is that I can't differentiate planes that are leaving from planes that are waiting..
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23:24:54 <DorpsGek> DanMacK: andythenorth was last seen in #openttd 1 hour, 10 minutes, and 56 seconds ago: <andythenorth> yes
23:25:23 <Supercheese> Equally predictable
23:30:19 <Eddi|zuHause> i'm glad it's back to normal :p
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