IRC logs for #openttd on OFTC at 2016-02-26
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06:02:12 <MonkeyDrone> good morning folks
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06:50:00 <MonkeyDrone> well found a big with simple city builder script >.<
06:51:24 <MonkeyDrone> the ON/OFF settings don't work for resources. Even if a resource needed is kept to OFF but it has a value higher than 0 set in its settings, it will show up
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18:04:30 <DorpsGek> DanMacK: andythenorth was last seen in #openttd 9 hours, 29 minutes, and 27 seconds ago: <andythenorth> o/
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19:07:30 <V453000> selling baby on steam since yesterday
19:09:21 <Wolf01> already redeemed my code ;)
19:10:24 <andythenorth> what is a good map size
19:11:04 <andythenorth> I usually play 256x256 or 256x512
19:11:13 * andythenorth tries 512x512, and ‘low towns’
19:11:18 <andythenorth> long distance trains?
19:11:26 <andythenorth> reduce use of RVs :P
19:11:29 <monsted> 4k x 4k seems ideal :)
19:11:41 <V453000> for one player who doesn't want to build huge network, 256*256 is optimal to my taste
19:11:55 <V453000> you can still have shitload of trains on a super dense network there
19:11:55 <andythenorth> I just use RVs everywhere at that size
19:12:13 <andythenorth> andythenorth is as andythenorth does :P
19:14:03 <andythenorth> Alberth: is there room to add ‘industry chains’ button to minimap industry view?
19:14:54 <Alberth> assuming you have the minimap open, I guess you're in a better position to judge that :p
19:16:10 <Alberth> I usually open one from an industry I want to connect to
19:17:15 <Alberth> not sure it would really work nicely
19:17:51 <Alberth> you may expect that the cargo selection is hooked to the industry chain window
19:18:16 <Alberth> or that cargo selection enables/disables industry types at the map
19:18:19 <andythenorth> I wanted to find ‘goods’ on the minimap
19:18:23 <andythenorth> so I went to minimap
19:19:09 <Alberth> hmm, there isn't a cargo selection at the minimap, is there?
19:23:58 <argoneus> hey V453000 congrats
19:25:49 <argoneus> the strategy guide is free now
19:28:17 <V453000> yeah but we are going to rewrite it almost completely
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19:35:48 <argoneus> V453000: it will probably be more useful too
19:35:59 <V453000> it is just wall of text
19:43:23 <andythenorth> ctrl-pushpin eh?
19:43:28 * andythenorth learns a new thing
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19:45:45 <DorpsGek> Commit by translators :: r27513 trunk/src/lang/spanish.txt (2016-02-26 19:45:36 +0100 )
19:45:47 <DorpsGek> spanish: 5 changes by SilverSurferZzZ
19:51:39 <supermop_> andythenorth is actually playing a game?
19:52:01 <andythenorth> quite often actually, time allowing
19:54:15 <argoneus> V453000: you mean stuff copied from the wiki
20:28:37 * andythenorth needs a lot more trains
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20:56:14 * andythenorth needs more trains
20:57:15 <andythenorth> where the lions live
21:01:05 <supermop_> maybe some chinese style electrics in the post-2010 era?
21:01:45 <supermop_> new SG line in ethiopia seems to use these:
21:03:13 <supermop_> most new rail projects in africa seem to use at least some chinese equipment, rather than GM/GE
21:03:31 <andythenorth> I have a list :)
21:03:38 <andythenorth> but I have not drawn it
21:06:25 <supermop_> so nothing after 1975?
21:07:11 <supermop_> misses the biggest period of industrial growth
21:07:57 <andythenorth> there’s an electric in 1990
21:08:13 <andythenorth> I could add 1 of each other type around 2000 or so
21:08:17 <andythenorth> which matches to RL also
21:08:31 <andythenorth> I often don’t play past 2000 or so
21:08:46 <andythenorth> and speed is maxed out by 1975
21:08:57 <supermop_> if you want an early post-colonial game
21:09:14 <andythenorth> I figure on 1900-2000
21:09:55 * andythenorth wonders if TE is broken somewhere, these trains are insanely powerful
21:09:57 <supermop_> i think the 2000 onward era of rapid population growth, and global industrial interest could also be interesting, less colonial
21:10:46 <andythenorth> just limited progression opportunities
21:10:51 <supermop_> i assume IH is not meant to be a lesson on global racial-political progress though
21:13:34 <supermop_> so you want help drawing something?
21:13:43 <supermop_> or finding something to match list?
21:16:12 <andythenorth> just need to draw :)
21:16:27 <andythenorth> the standard-gauge roster is done
21:16:34 <andythenorth> need to do Cape gauge next
21:16:46 <andythenorth> I started a game to see how fun it is with just standard gauge
21:17:02 <supermop_> yeah, looks like meager selection
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21:19:11 <andythenorth> just seems wrong, building heavy rail to a fruit plantation :)
21:19:15 * andythenorth infected by realism
21:35:42 <andythenorth> can’t remember which :P
21:56:14 <Eddi|zuHause> tatra is trams...
21:56:47 <Eddi|zuHause> (or a mountain range)
21:56:56 <andythenorth> with funny axles
21:59:30 <Wolf01> lol... I found the cow level in D3.... it is in a nephilim rift
22:06:05 <andythenorth> what else have I forgotten?
22:06:24 <Alberth> everything you don't remember?
22:06:42 <andythenorth> I will try to remember it
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22:21:53 <andythenorth> “Rotary Gondola Car"
22:22:00 <andythenorth> is that too obscure
22:22:31 <andythenorth> should I just call it “Hopper Car”?
22:23:52 <Alberth> hopper car is sort of common, isn't it?
22:24:08 <andythenorth> too much realism ™
22:24:11 <Alberth> I'd prefer more exotic names :)
22:25:06 <Alberth> rotary gondola would be fine
22:25:56 <Alberth> caboose is also "Car" ?
22:26:08 <Alberth> I usually see them without "car" at the end
22:26:34 <Alberth> at least I think I do :p
22:27:54 <andythenorth> I think I just got carried away with the ‘Car’ suffix :)
22:28:03 <andythenorth> it’s all wrong for en-gb anyway :P
22:28:15 <andythenorth> is there en-an? :P
22:29:09 <andythenorth> I could remove “Car” in some cases
22:29:43 <andythenorth> is “Reefer Car” problematic somehow?
22:37:11 <andythenorth> the drug reference stems from the vehicle, not the other way round :P
22:37:44 <Alberth> /me wasn't aware of drug references
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23:56:20 <Eddi|zuHause> isn't the entire point of drug references that people who are uninitiated think they're just normal words?
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