IRC logs for #openttd on OFTC at 2016-02-10
⏴ go to previous day
00:00:12 *** FLHerne has joined #openttd
00:38:42 *** SpBot is now known as Guest3054
01:21:22 *** Supercheese has joined #openttd
01:25:53 *** sim-al2 has joined #openttd
01:30:00 *** Hiddenfunstuff has quit IRC
03:27:01 *** Sheogorath has joined #openttd
04:03:52 *** Sheogorath has joined #openttd
04:25:11 *** Extrems has joined #openttd
04:31:50 <supermop> Eddi|zuHause: i also would rather they be offices
04:44:52 <AdmiralKew> I just stamp out competition whenever it arises
04:45:44 <AdmiralKew> "Oh, new company? Sure, let me buy exclusive transportation rights to your starting town/s, fund massive roadworks, put up cities of myself, and herd all your vehicles into a space where they can do nothing"
04:46:06 *** Biolunar_ has joined #openttd
05:11:51 *** tokai|noir has joined #openttd
05:11:51 *** ChanServ sets mode: +v tokai|noir
05:31:45 *** AdmiralKew has joined #openttd
05:42:04 *** ConductorCat has joined #openttd
06:03:24 *** _johannes has joined #openttd
06:56:16 *** Eddi|zuHause has joined #openttd
07:43:07 *** Ketsuban has joined #openttd
08:23:50 *** greeter has joined #openttd
08:39:38 *** sla_ro|master has joined #openttd
09:06:59 *** FLHerne has joined #openttd
10:27:43 *** sim-al2 has joined #openttd
10:33:48 *** sim-al2 is now known as Guest3106
10:33:49 *** sim-al2 has joined #openttd
10:43:38 <peter1138> should i get a oneplus two?
10:45:37 <Wolf01> Supercheese, I think he's mad about the lack of 32bpp graphics trams after y2k
10:46:15 <Supercheese> If you say so, I could not decipher it
10:47:04 <Wolf01> and I think I was able to read better the german sentence than the english one, and this bothers me :|
10:52:29 <planetmaker> Wolf01, the German is as well syntactically and grammatically formed as is the English "translation"
10:52:53 <planetmaker> so the problem is not with *your* language skills
10:52:59 <planetmaker> good morning also :)
10:59:09 *** Hiddenfunstuff has joined #openttd
10:59:36 <Wolf01> the problem is that I knew the meaning of the words without the need of translating them, at least the 90%, it looks like a kid writing
11:01:39 <Wolf01> and it might explain his point of view :)
12:10:59 *** andythenorth has joined #openttd
12:17:05 *** TheMask96 has joined #openttd
12:24:31 *** Biolunar has joined #openttd
12:24:58 *** ChanServ sets mode: +v tokai
12:33:13 *** sim-al2 has joined #openttd
12:39:20 *** Myhorta has joined #openttd
12:47:04 <andythenorth> chemical plant has 13 smoke plumes :D
13:31:59 *** Supercheese has joined #openttd
13:52:51 <Milek7> peter1138: oneplus one
13:55:58 <Milek7> modern smartphone without nfc?
13:56:11 <peter1138> what would need nfc for?
13:56:45 <peter1138> i use my debit card for that
13:57:49 <Milek7> and strange usb-c port
13:58:41 <Milek7> and ugly samsung-like button on front
14:02:01 <Milek7> and, no custom roms with fingerprint reader and laser autofocus
14:02:08 <Milek7> and afaik oxygen is terrible
14:30:14 *** tokai|noir has joined #openttd
14:30:14 *** ChanServ sets mode: +v tokai|noir
15:03:12 *** _johannes has joined #openttd
15:13:42 *** tycoondemon has joined #openttd
15:22:38 *** _johannes has joined #openttd
15:25:20 <_johannes> this is strange... I have this code here...
15:25:24 <_johannes> for (Vehicle *v = _ol->GetFirstSharedVehicle(); v != NULL; v = v->NextShared()) { new_ol.cargo.insert(v->cargo_type); }
15:26:07 <_johannes> it should just add all cargo of order_list into the std::set "new_ol"
15:26:59 <_johannes> however, it only adds types 0 and 3, however, many of my trains have also mail, and some have wood
15:40:45 <_johannes> (0=passenger, 3=oil)
15:50:00 *** andythenorth has joined #openttd
16:00:07 *** sim-al2 has joined #openttd
16:03:46 *** Myhorta has joined #openttd
16:43:53 *** tycoondemon has joined #openttd
16:45:46 *** Alberth has joined #openttd
16:45:46 *** ChanServ sets mode: +o Alberth
16:50:04 <Alberth> nifty new industries you made :)
17:30:16 *** Progman has joined #openttd
17:37:56 *** Stimrol has joined #openttd
17:41:57 *** Wormnest has joined #openttd
17:56:58 <_johannes> Alberth: can you somehow see the question I wrote before you joined?
17:58:19 <Alberth> euhm, link would be more useful here, as "before you joined is a lot of hours :p
17:58:57 <Wolf01> meh, I had to convince the customer that a full screen slider in the middle height of the home page was not what he needed
17:59:46 <Alberth> yeah, you can click at the time to get the precise point
18:01:01 <Alberth> you only visit the first vehicle, ie the enginf
18:01:36 <_johannes> ahhh let me get the German translation for vehicle
18:02:07 <_johannes> hmm I think a mail or passenger car can also be a vehicle?
18:02:16 <andythenorth> Wolf01: did the slider control the size of the slider?
18:02:44 <Alberth> _johannes: yes, every locomotive (engine) and wagon is a vehicle
18:03:02 <Alberth> a single train is a chain of vehicles (with next/prev or so)
18:03:11 <Wolf01> no, the slider is dynamic, I can put it in a 1/6 column too
18:03:22 <_johannes> Alberth: ok, but I use this for loop over all verhicles, so why does it only add the first vehicle?
18:03:22 <Alberth> front has orders and shared next/prev links, afaik
18:04:02 <Alberth> NextShared() jumps to the front of the next train in the shared orders
18:04:40 <Alberth> so does the front have cargoes 0 and 3 ? (for all trains in the shared list)
18:04:50 <Wolf01> but the customer wanted full size clickable images... I couldn't even see the slider controls because of the images being too high
18:08:14 <_johannes> Alberth: there are trains that have other cargoes right behind the locomotive (if you meant that)
18:08:44 <_johannes> yes, I can see from the logs that I never visit them
18:08:54 <Alberth> there is a linked list between wagons in a single train
18:09:04 <Alberth> there is another linked list for shared orders
18:09:31 <Alberth> latter only visits the front engine
18:09:48 <_johannes> ok now its getting clear
18:10:16 <Alberth> too bad it's hard to get a drawing of these things from the code :)
18:11:30 <_johannes> yeah... it always looks very easy at first... you have a function that seems to do it ... but then there are three other function that also seem to do it...
18:12:22 <Alberth> improvements on the doxymentation are welcome :)
18:12:52 <_johannes> but it's still very good code imo, especially if you got parts of this from assembler...
18:13:08 <Alberth> biggest problem is that most know how it works, and then documentation is always good
18:13:29 <Alberth> nah, shared orders don't exist in the original game
18:15:40 <Eddi|zuHause> i don't think a lot of places still use the original disassembled code
18:25:45 *** Myhorta has joined #openttd
18:31:32 *** Ketsuban has joined #openttd
18:32:14 <Ketsuban> I didn't mean that to be a mic-drop. I typoed a keyboard shortcut and accidentally hit Ctrl-Q, which for reasons known only to themselves and their pastor Hexchat has as a bespoke shortcut for quitting the application.
18:33:52 <Alberth> you left here as well :)
18:37:25 <Ketsuban> I didn't say anything here, though, so it wasn't a mic-drop.
18:49:32 *** TheMask96 has joined #openttd
18:54:39 *** Quatroking has joined #openttd
18:57:44 *** sim-al2 has joined #openttd
19:03:08 *** frosch123 has joined #openttd
19:08:33 *** HerzogDeXtEr has joined #openttd
19:23:50 *** gelignite has joined #openttd
19:45:09 *** HerzogDeXtEr1 has joined #openttd
19:54:51 <andythenorth> hmm wrong window :D
20:24:03 * andythenorth must to finish FIRS soon :o
20:24:11 <andythenorth> April 1st approaches
20:28:00 <frosch123> what is missing? :p
20:28:20 <andythenorth> sprites for 3 industries, multiple bug fixes,
20:28:26 <andythenorth> and some gameplay tweaks
20:28:42 <andythenorth> drawing a nice industry takes 2-3 days, depending how interrupted I am
20:28:58 <frosch123> don't get distracted by "32bpp" then :p
20:30:24 <andythenorth> chemical plant is done
20:30:37 <andythenorth> now for pyrite smelter
20:36:47 <andythenorth> you do a whole base set in that time :P
20:45:26 *** Wormnest_ has joined #openttd
20:46:59 *** stardude has joined #openttd
20:47:11 <stardude> hey is there a way to make the station tags (like the thing that says the name) smaller?
21:14:36 <andythenorth> both valid suggestions
21:14:47 <frosch123> plastics are kind of "clean" compared to the other cargos
21:14:49 <andythenorth> frosch123: nice find
21:17:01 <Ketsuban> That picture implies a story I'd love to know. Like, why is there a path of sparser-than-normal dirt on that patch of unused land?
21:18:54 <andythenorth> likely a demolished building
21:19:16 <andythenorth> look at the parking spaces in front of the plot
21:19:29 <Ketsuban> I wanna know what the demolished building was, though.
21:21:33 <andythenorth> and that’s how google works :)
21:27:34 <andythenorth> tyre factories are super-non-interesting visually
21:31:42 <frosch123> if you make them not only make new tyres, but also retreated tyres, you can add some other piles
21:35:26 *** Wormnest_ has joined #openttd
21:37:39 <andythenorth> the main feature of tyre plants seems to be catching fire
21:37:46 <andythenorth> at least as far as Google is concerned
21:38:01 <V453000> there is always too much CC
21:38:32 <frosch123> if noone would use cc, we could scrap support for them :p
21:38:46 <V453000> ooh, you got meconvinced now :P
21:39:39 <andythenorth> sad andythenorth
21:39:48 <V453000> CC is nice for 8bpp yes
21:40:52 <V453000> though, if white and orange weren't so shit-ugly, 8bpp would also be nicer
21:41:05 <frosch123> cc is fine, i just got teird of big areas :)
21:43:03 *** Wormnest__ has joined #openttd
21:43:10 <andythenorth> that plastics plant is an offense, in that respect
22:15:22 *** supermop has joined #openttd
22:37:33 *** Clockworker has joined #openttd
22:42:42 *** ghost64 has joined #openttd
22:47:41 *** gelignite has joined #openttd
23:34:07 *** gelignite has joined #openttd
continue to next day ⏵