IRC logs for #openttd on OFTC at 2016-02-10
            
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00:49:38 <Wolf01> 'night
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04:31:50 <supermop> Eddi|zuHause: i also would rather they be offices
04:44:52 <AdmiralKew> I just stamp out competition whenever it arises
04:45:44 <AdmiralKew> "Oh, new company? Sure, let me buy exclusive transportation rights to your starting town/s, fund massive roadworks, put up cities of myself, and herd all your vehicles into a space where they can do nothing"
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10:41:57 <Wolf01> o/
10:42:38 <Supercheese> https://www.tt-forums.net/viewtopic.php?p=1164001#p1164001 What is this post I don't even...
10:43:38 <peter1138> should i get a oneplus two?
10:45:37 <Wolf01> Supercheese, I think he's mad about the lack of 32bpp graphics trams after y2k
10:46:15 <Supercheese> If you say so, I could not decipher it
10:47:04 <Wolf01> and I think I was able to read better the german sentence than the english one, and this bothers me :|
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10:52:25 <Supercheese> http://what-if.xkcd.com/145/ ah I love What If?s
10:52:29 <planetmaker> Wolf01, the German is as well syntactically and grammatically formed as is the English "translation"
10:52:53 <planetmaker> so the problem is not with *your* language skills
10:52:59 <planetmaker> good morning also :)
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10:59:36 <Wolf01> the problem is that I knew the meaning of the words without the need of translating them, at least the 90%, it looks like a kid writing
11:01:39 <Wolf01> and it might explain his point of view :)
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12:11:03 <andythenorth> o/
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12:46:56 <andythenorth> ha ha
12:47:04 <andythenorth> chemical plant has 13 smoke plumes :D
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13:52:51 <Milek7> peter1138: oneplus one
13:53:36 <peter1138> why?
13:55:16 <Milek7> nfc
13:55:29 <peter1138> for what?
13:55:58 <Milek7> modern smartphone without nfc?
13:56:11 <peter1138> what would need nfc for?
13:56:15 <peter1138> +i
13:56:22 <Milek7> eg. paying
13:56:45 <peter1138> i use my debit card for that
13:57:10 <peter1138> or just... cash
13:57:49 <Milek7> and strange usb-c port
13:58:41 <Milek7> and ugly samsung-like button on front
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14:02:01 <Milek7> and, no custom roms with fingerprint reader and laser autofocus
14:02:08 <Milek7> and afaik oxygen is terrible
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15:25:20 <_johannes> this is strange... I have this code here...
15:25:24 <_johannes> for (Vehicle *v = _ol->GetFirstSharedVehicle(); v != NULL; v = v->NextShared()) { new_ol.cargo.insert(v->cargo_type); }
15:26:07 <_johannes> it should just add all cargo of order_list into the std::set "new_ol"
15:26:22 <_johannes> * "new_ol.cargo"
15:26:59 <_johannes> however, it only adds types 0 and 3, however, many of my trains have also mail, and some have wood
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15:40:45 <_johannes> (0=passenger, 3=oil)
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15:55:09 <andythenorth> o/
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16:47:49 <andythenorth> lo Alberth
16:47:59 <Alberth> moin
16:50:04 <Alberth> nifty new industries you made :)
16:52:45 <andythenorth> got inspired :)
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17:56:58 <_johannes> Alberth: can you somehow see the question I wrote before you joined?
17:58:19 <Alberth> euhm, link would be more useful here, as "before you joined is a lot of hours :p
17:58:30 <_johannes> hehe hang on
17:58:53 <Alberth> http://irclogs.qmsk.net/channels/openttd/link/1455114324#1455114324 ?
17:58:57 <Wolf01> meh, I had to convince the customer that a full screen slider in the middle height of the home page was not what he needed
17:59:16 <_johannes> http://irclogs.qmsk.net/channels/openttd/last?count=50
17:59:35 <_johannes> Alberth: yes :)
17:59:46 <Alberth> yeah, you can click at the time to get the precise point
17:59:56 <_johannes> nice...
18:01:01 <Alberth> you only visit the first vehicle, ie the enginf
18:01:05 <Alberth> *engine
18:01:36 <_johannes> ahhh let me get the German translation for vehicle
18:02:07 <_johannes> hmm I think a mail or passenger car can also be a vehicle?
18:02:16 <andythenorth> Wolf01: did the slider control the size of the slider?
18:02:19 <andythenorth> o_O
18:02:44 <Alberth> _johannes: yes, every locomotive (engine) and wagon is a vehicle
18:03:02 <Alberth> a single train is a chain of vehicles (with next/prev or so)
18:03:11 <Wolf01> no, the slider is dynamic, I can put it in a 1/6 column too
18:03:22 <_johannes> Alberth: ok, but I use this for loop over all verhicles, so why does it only add the first vehicle?
18:03:22 <Alberth> front has orders and shared next/prev links, afaik
18:04:02 <Alberth> NextShared() jumps to the front of the next train in the shared orders
18:04:40 <Alberth> so does the front have cargoes 0 and 3 ? (for all trains in the shared list)
18:04:50 <Wolf01> but the customer wanted full size clickable images... I couldn't even see the slider controls because of the images being too high
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18:08:14 <_johannes> Alberth: there are trains that have other cargoes right behind the locomotive (if you meant that)
18:08:28 <Alberth> you don't visit them
18:08:28 <_johannes> e.g. wood
18:08:44 <_johannes> yes, I can see from the logs that I never visit them
18:08:54 <Alberth> there is a linked list between wagons in a single train
18:08:55 <_johannes> ahhh...
18:08:59 <_johannes> I get you :D
18:09:04 <Alberth> there is another linked list for shared orders
18:09:31 <Alberth> latter only visits the front engine
18:09:48 <_johannes> ok now its getting clear
18:10:16 <Alberth> too bad it's hard to get a drawing of these things from the code :)
18:11:30 <_johannes> yeah... it always looks very easy at first... you have a function that seems to do it ... but then there are three other function that also seem to do it...
18:12:22 <Alberth> improvements on the doxymentation are welcome :)
18:12:52 <_johannes> but it's still very good code imo, especially if you got parts of this from assembler...
18:13:08 <Alberth> biggest problem is that most know how it works, and then documentation is always good
18:13:29 <Alberth> nah, shared orders don't exist in the original game
18:13:46 <_johannes> ah ok...
18:15:26 <Alberth> https://wiki.openttd.org/OpenTTD:Changes_from_TTD for a brief list :)
18:15:40 <Eddi|zuHause> i don't think a lot of places still use the original disassembled code
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18:32:14 <Ketsuban> I didn't mean that to be a mic-drop. I typoed a keyboard shortcut and accidentally hit Ctrl-Q, which for reasons known only to themselves and their pastor Hexchat has as a bespoke shortcut for quitting the application.
18:32:26 <Ketsuban> Argh. Wrong window.
18:33:52 <Alberth> you left here as well :)
18:37:16 <Ketsuban> Yeah.
18:37:25 <Ketsuban> I didn't say anything here, though, so it wasn't a mic-drop.
18:37:34 <argoneus> drop the bass
18:40:13 <V453000> or ass
18:46:22 <andythenorth> lo V453000
18:46:38 <V453000> hi
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19:06:06 <andythenorth> hi frosch123
19:06:45 <frosch123> hoi
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19:54:45 <andythenorth> hg st
19:54:51 <andythenorth> hmm wrong window :D
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20:24:03 * andythenorth must to finish FIRS soon :o
20:24:11 <andythenorth> April 1st approaches
20:28:00 <frosch123> what is missing? :p
20:28:20 <andythenorth> sprites for 3 industries, multiple bug fixes,
20:28:26 <andythenorth> and some gameplay tweaks
20:28:42 <andythenorth> drawing a nice industry takes 2-3 days, depending how interrupted I am
20:28:58 <frosch123> don't get distracted by "32bpp" then :p
20:29:12 <andythenorth> :P
20:30:24 <andythenorth> chemical plant is done
20:30:25 <andythenorth> much smoke
20:30:37 <andythenorth> now for pyrite smelter
20:35:00 <V453000> 2-3 days? ENVY
20:36:47 <andythenorth> you do a whole base set in that time :P
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20:47:11 <stardude> hey is there a way to make the station tags (like the thing that says the name) smaller?
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21:05:37 <andythenorth> hmm, this industry I do not like http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html#plastics_plant
21:05:42 <andythenorth> sprites ugh
21:12:59 <frosch123> reduce the cc
21:13:01 <frosch123> add some vehicles
21:14:35 <frosch123> http://www.rutlandplastics.co.uk/images/aerial%201.jpg <- maybe some containers
21:14:36 <andythenorth> both valid suggestions
21:14:40 <andythenorth> fix the roof :P
21:14:47 <frosch123> plastics are kind of "clean" compared to the other cargos
21:14:49 <andythenorth> frosch123: nice find
21:16:53 <frosch123> http://oceanplasticfactory.com/wp-content/uploads/2012/05/IMG_0294-1024x768.jpg
21:17:01 <Ketsuban> That picture implies a story I'd love to know. Like, why is there a path of sparser-than-normal dirt on that patch of unused land?
21:17:22 <Ketsuban> patch*
21:18:54 <andythenorth> likely a demolished building
21:19:16 <andythenorth> look at the parking spaces in front of the plot
21:19:19 <Ketsuban> Yeah.
21:19:29 <Ketsuban> I wanna know what the demolished building was, though.
21:20:55 <andythenorth> http://www.rutlandplastics.co.uk/advice/factory_update_planning.html
21:21:23 <andythenorth> http://www.rutlandplastics.co.uk/advice/injection_moulders.html
21:21:33 <andythenorth> and that’s how google works :)
21:27:34 <andythenorth> tyre factories are super-non-interesting visually
21:31:42 <frosch123> if you make them not only make new tyres, but also retreated tyres, you can add some other piles
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21:37:29 <andythenorth> true
21:37:39 <andythenorth> the main feature of tyre plants seems to be catching fire
21:37:46 <andythenorth> at least as far as Google is concerned
21:37:50 <V453000> frosch the CC nazi
21:38:01 <V453000> there is always too much CC
21:38:05 <V453000> :P
21:38:32 <frosch123> if noone would use cc, we could scrap support for them :p
21:38:46 <V453000> ooh, you got meconvinced now :P
21:39:36 * andythenorth likes CC :(
21:39:39 <andythenorth> sad andythenorth
21:39:48 <V453000> CC is nice for 8bpp yes
21:39:49 <V453000> :P
21:40:52 <V453000> though, if white and orange weren't so shit-ugly, 8bpp would also be nicer
21:41:05 <frosch123> cc is fine, i just got teird of big areas :)
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21:43:10 <andythenorth> that plastics plant is an offense, in that respect
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