IRC logs for #openttd on OFTC at 2016-02-03
            
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00:13:32 <Eddi|zuHause> hm, i'm not sure if i'm playing windward right. in the level 9 map i was fine against pirates, but in the directly neighbouring level 15 map, they shred me to pieces
00:15:04 <Wolf01> I played only to level 6 (I'm going to the next area soon)
00:17:43 <Eddi|zuHause> i think i more or less skipped the level 6 area
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00:32:12 <Wolf01> which ship do you have now?
00:32:35 <Eddi|zuHause> the bottom one from the exchange
00:33:42 <Eddi|zuHause> so the 4th one
00:33:47 <Eddi|zuHause> whatever it's called
00:34:01 <Wolf01> brigantine
00:34:14 <Eddi|zuHause> that's probably it
00:34:29 <Wolf01> i have the schooner, the one before
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00:34:49 <drac_boy> hi
00:34:57 <Wolf01> o/
00:35:58 <drac_boy> hows you wolf?
00:38:41 <Wolf01> tired
00:38:49 <Wolf01> I'm going to bed
00:41:00 <drac_boy> heh have fun with that as usual? :)
00:41:49 <drac_boy> either way anyone else here mind a bit of unusual steam pistons related question....I know theres simple and compound but do triple-use steam designs actually exist?
00:43:54 <Supercheese> Marine propulsion engines seem to have had triple-expansion engines before they switched to turbines
00:44:50 <drac_boy> marine? huh...I didn't think of that...thanks will have to look that up
00:45:01 <Supercheese> Battleships and passenger liners, looks like
00:45:54 <Wolf01> 'night
00:45:57 <Supercheese> (among others)
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00:47:24 * drac_boy must already imagine the first piston is tiny, second one modest, and third one rather big? :p
00:47:34 <drac_boy> guess I'll find out when I find some ships by tomorrow tho :)
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00:48:47 <Eddi|zuHause> well, yes. each expansion stage needs to get larger diameter
00:49:39 <Eddi|zuHause> (assuming the piston movement is supposed to stay the same)
00:53:14 <drac_boy> well...also I know that some of the rather early steam locomotive with Vulcan compound basically had the whole thing as a single cast (high pressure stroke on bottom, low pressure stroke on top, and not sure where the valves went in the whole picture) but usually compounding was an articulated locomotive thing with separated pressures (high front, low rear etca)
00:54:59 <drac_boy> still wonder how popular the Vulcan version ever was seeing that I've came across photos *very* rarely
00:57:13 <drac_boy> and heres a weird fact...the Fell railroad needed a new non-rack locomotive in a pinch so they took two unused Vulcan casts and put it on a chassis (with the rear one pointing rearward to clear the firebox apparently) .. this was the only one 8-cylinder compound known to exist heh (yep 4 front, 4 rear)
00:58:46 <drac_boy> supercheese I mean can you believe a 8-cylinder locomotive even less a non-articulated tank one? :)
01:00:54 <Eddi|zuHause> there were lots of single-body compound steam engines, especially in france
01:01:32 <Eddi|zuHause> they were supposed to have better fuel efficiency, but problems with tractive effort
01:02:01 <drac_boy> that I do know about..especially the more odd one that for example had HP on left and LP on right .. beleive these often were rebuilt away from that for operational reasons eventually
01:02:31 <Supercheese> might have had troubles with the boiler not being able to feed all the cylinders
01:04:17 <drac_boy> supercheese heh if you want a real example of "troubles" try THIS http://www.railarchive.net/bakervalve/04_erie_triplex.jpg as I recall the boiler was only like around 200-220psi range or so I believe and the firebox was still more or less only sized for a conventional 2-piston rating so it ran "thirsty" if you tried get any good speed
01:05:43 <Eddi|zuHause> with mallet engines you usually put high pressure on the fixed part and low pressure on the movable part
01:06:07 <Eddi|zuHause> because the low pressure pipes can be made bendy more easily
01:06:36 <drac_boy> yep yep ... usa of course had to go make it complicated with using high pressure on both drivers but what else can you say? :P
01:08:09 <drac_boy> I do somewhat agree with what an old mallet book said re that compound worked nicely in small locomotives but when you upsized it to the big locomotives (such as the usa ones) you started running into its drawbacks being much more pronounced
01:08:56 <Eddi|zuHause> yeah, compound mallets were frequently used on narrow gauge lines
01:09:04 <drac_boy> on the other hand not surprisingly the N&W Y6b somehow managed to work it out pretty well (to the extend that it was the very last modern compound design for north america afaik)
01:09:32 <Eddi|zuHause> but main lines rather tried to stay away from compound in germany
01:10:51 <Eddi|zuHause> they rather used 3 or 4 equal cylinders
01:11:05 <Eddi|zuHause> pistons
01:12:44 <drac_boy> well I don't know a lot about them personally but one derivation from that would be the Gt 2x4/4 which still existed in the DRG and even for a short time as DB too .. not sure of the actual operation retirement dates
01:13:06 <drac_boy> it was an interesting one .. a compound 0-8-8-0T for mainline purposes
01:13:33 <Eddi|zuHause> yes, but those were very isolated special purpose designs
01:13:35 <drac_boy> funny enough I recall marklin seem to often use this one locomotive a lot in their catalog photos
01:14:39 <Eddi|zuHause> they spent most of their life running up and down the same exact hill
01:15:01 <Eddi|zuHause> until that was taken over by electric
01:15:17 <drac_boy> I do recall that in 1945 one railroad scrapped a major fleet of worn down mallets due to receiving various ex-prussia T class locomotives as wartime repayment
01:15:31 <drac_boy> forgot which one as its a war book I haven't read for a while
01:16:31 <drac_boy> btw about 'same hill' why does that sound like uk and its Big Bertha to me? :)
01:16:31 <Eddi|zuHause> "T" is not a class... it's a whole group of classes
01:17:07 <drac_boy> I can't ever recall reading about the Big Bertha running anywhere else but I'm no english residence tho :)
01:17:19 <Eddi|zuHause> drac_boy: because probably every steep slope line that used pusher engines used such things
01:18:33 <drac_boy> well I'll be honest.. Big Bertha was something , only one single example built and eventually replaced by grouped 0-6-0T's ^_^
01:19:01 <Eddi|zuHause> the details may vary
01:19:46 <drac_boy> yeah. even then I think there was a story (probably true) where one or two of the U1 garrat failed with Bertha assisting ... cue a single train with quite a large number of driver axles
01:22:44 <drac_boy> anyway to not get too distracted here... eddi what did you think about 3-cylinder's in general?
01:24:11 <Eddi|zuHause> why would i have an opinion about that?
01:26:54 <drac_boy> ah..just asking, don't worry about it then :)
01:28:55 <drac_boy> I do know tho that NH or NYC (can't quite recall which N's now) had some alco-built 3-cylinder with some kind of alternative boiler .. eventually the boilers had been rebuilt to conventional one at big cost .. but then depression happened so the 3-piston was retained as much as mechanics didn't like it ... ran pretty good the whole time nevertheless
01:29:42 <drac_boy> a few of the last one were converted to switchers (footplates fitted etc) and soon they found a good home at hump duty where they slipped less than 2-piston locomotives (doesn't surprise me)
01:30:13 <drac_boy> sadly this is the only one single example of usa 3-cylinder that I know of
01:30:24 <Eddi|zuHause> well, we have an operational 3 cylinder in our local museum
01:30:25 <drac_boy> at least I know there were quite a number of them in europe/uk area ;)
01:30:51 <drac_boy> not counting also the DRG Class 05 too :)
01:31:09 <Supercheese> must have monstrous tractive effort if they can all cylinders running at power
01:31:12 <Eddi|zuHause> 03 1010, if you want to look for videos and stuff
01:31:13 <Supercheese> can get*
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01:34:04 <Eddi|zuHause> Supercheese: 3 cylinders are usually used with a phase offset of 120°, to get as symmetric force as possible
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01:35:06 <Eddi|zuHause> the 03 (and 03.10) class was designed for lower axle weight, so tractive effort is probably not that great
01:35:51 <Eddi|zuHause> they were basically a lighter version of the 01 (and 01.10) class, which had 4 cylinders
01:36:07 <Eddi|zuHause> (afair not compound)
01:36:10 <drac_boy> supercheese well the other thing as I sometimes describe it is that a 2-piston have 180 degree offset but 3-piston is only 120 degree ... meaning that the 2P one has constant high and lows on an axle thrust chart but 3P one has much more gradual curves which could explain the higher tractive on some locomotives
01:36:18 <drac_boy> its not the best example (and doesn't always apply) but you get an idea
01:36:33 <Eddi|zuHause> drac_boy: 2 pistons usually have 90° offset
01:38:10 <Eddi|zuHause> 180° is pointless, since the piston operates both ways anyway
01:38:48 <Eddi|zuHause> with 90° you have at least one operating outside its dead point
01:39:22 <drac_boy> ah I see your point
01:44:18 <drac_boy> btw not to get too sidetracked again but "lighter version" happened in usa too .. there were actually at least one fleet of 'superpower' 4-8-4's in the 1940's that was bluntly really a 4-6-2/4-6-4 on paper except for more modern firebox with better output and re the additional driver axle due to ancient weight restrictions
01:47:35 <drac_boy> their tractive actually weren't too bad (only slightly lower than the initial Lima design) so that was probably a good sign
01:48:16 <Eddi|zuHause> the story of the 03 is that in the 1920s, the DR intended to raise all main lines to 20t, but didn't quite manage that due to war reparations, economy collapse and whatnot
01:48:37 <Eddi|zuHause> so they had to come up with a plan B to provide an 18t engine
01:49:27 <drac_boy> of course if anyone was in canada in the 1950's they probably would have been a little surprised to find an old ex-NYC slider valve 4-4-0 (with woodie cab no less) working a canadian branch service where many ancient wooden bridges existed that prevented the use of anything newer at all
01:49:31 <Eddi|zuHause> the initial plan B was to continue building the 18 (bavarian S3/6)
01:49:54 <Eddi|zuHause> and later when it became clear that the conversion wasn't going to happen anytime soon, the 03 was developed by stripping down the 01
01:50:18 <Eddi|zuHause> and another ten years later, the 01.10 came immediately also as a 03.10 variant
01:50:37 <drac_boy> S3/6? geeze I didn't know that ... thats one of my few favorite bavarian locomotives after all :)
01:52:16 <drac_boy> mm I had known of the 01 itself, did not know about the 03 or that *.10 variation
01:55:13 <drac_boy> anyway sorry about cutting this short but kinda should be going already (talk about talking so much that time went by!)
01:55:22 <drac_boy> and hey supercheese have fun talking with him if you want to? ;)
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11:22:22 <Wolf01> o/
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12:08:18 <Eddi|zuHause> something for Wolf01: http://www.ebay.de/itm/201414415968?clk_rvr_id=976490957564&rmvSB=true
12:08:34 <Wolf01> yes, why not?
12:14:06 <Wolf01> the 45€ shipping fee is too much, I think I'll pass :(
12:19:30 <Eddi|zuHause> it says "free shipping" here
12:22:02 <Wolf01> maybe only national shipping is free
12:36:41 <dihedral> hi
12:41:11 <Wolf01> o/
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12:45:27 <Wolf01> https://www.youtube.com/watch?v=dgopp8LjBmU I don't know why is so difficult for a track laying software to automatically connect 2 pieces of rail
12:55:03 <Wolf01> what is better, trainz simulator or rail simulator?
12:55:17 <Hiddenfunstuff> if graphics and such bother you.. dont get trainz
12:55:43 <Eddi|zuHause> i don't know either of those
12:55:51 <Wolf01> I already have trainz 12 with a lot of DLCs, but I didn't redeem them on steam yet
12:56:23 <Hiddenfunstuff> Trainz is more sandbox with pretty joke physics, but lets you do lots of stuff.. rail simulator not sure about that can you actually load trains with cargo etc
12:56:42 <Hiddenfunstuff> if you'd have train layout set, digital version of it would be Trainz
12:57:17 <Wolf01> I'm looking for something like train fever which actually works
12:57:35 <Hiddenfunstuff> atleast the new trainz' performance is horrible
12:57:49 <Hiddenfunstuff> and doesnt really have any content provided with itself
12:58:10 <Hiddenfunstuff> so you gotta waste weeks downloading stuff from the slow download station or pay for the faster speed
12:58:21 <Wolf01> I have this too http://store.steampowered.com/app/320110/
13:00:56 <Wolf01> lol, I have this one too http://store.steampowered.com/app/319300/
13:02:14 <Wolf01> I think I have at least 500€ of games purchased for 20€ to redeem on steam
13:09:37 <Wolf01> http://steamcommunity.com/app/304730 lol
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13:16:27 <Eddi|zuHause> ?
13:31:01 <Wolf01> mmmh, copied the wrong link
13:31:12 <Wolf01> http://steamcommunity.com/app/304730
13:31:22 <Wolf01> no, it's the right one
13:31:30 <Wolf01> it's steam wrong
13:31:38 <Wolf01> http://steamcommunity.com/sharedfiles/filedetails/?id=320064521
13:32:19 <Wolf01> stupid javascript
13:32:24 <V453000> I like how all 3 of them are total shit in openttd XD
13:32:37 <Wolf01> XD
13:37:10 <Eddi|zuHause> it's neither good, nor a tutorial...
13:42:54 <V453000> that game looks super boring
13:48:08 <Eddi|zuHause> that depends on what you're looking for in a game
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14:24:59 <Wolf01> http://9gag.com/gag/ao9enP2 this is how they install a cat in your car
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14:53:38 <argoneus> nice 9gag
14:54:06 <M-E> eww neingag
15:12:42 <Wolf01> argoneus, I'm thinking about starting a new seasonal hero with a mage
15:13:14 <argoneus> nice
15:29:59 <Wolf01> with the monk I'm at 130 now
15:42:00 <Wolf01> lolwhat? seasonal heroes share the excellence levels?
15:42:04 <Wolf01> and gold
15:42:10 <V453000> non seasonal too
15:42:17 <Wolf01> yes, I know
15:42:38 <Wolf01> but I thought that each seasonal one was alone
15:43:04 <Wolf01> I can overkill everything just assigning the excellence points
15:46:05 <peter1139> herp
15:46:16 <Wolf01> uhm, the cube... now I'm a nuclear warhead with 2 legs... at level 6
15:46:44 <V453000> they share he cube as well? :D
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16:18:29 <andythenorth> are all the objectives met then?
16:18:29 <andythenorth> https://wiki.openttd.org/Index.php/Objectives
16:19:45 <planetmaker> how did you end up at that URL? It's ancient (and invalid)
16:19:57 <planetmaker> https://wiki.openttd.org/Objectives <-- but yes
16:20:55 <andythenorth> forums :)
16:24:46 <V453000> sup yo humanz
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16:45:13 <V453000> hm
16:45:27 <V453000> I just realized my train set concept is kind of visually incompatible with dual headed trains :(
16:45:30 <V453000> but me loves 2 headed trains
16:45:35 <V453000> wat do :D
16:45:37 <andythenorth> what’s the concept?
16:45:44 <andythenorth> always give up something
16:45:50 <V453000> can't tell, you would like it too much
16:45:54 * andythenorth has to give up loved ideas all the time :(
16:45:58 <andythenorth> fortunately there are always more
16:46:18 <andythenorth> I’m assuming animals
16:46:54 <V453000> hmmm
16:47:05 <V453000> well I might be able to make them dual headed, but I would need shitload more sprites
16:48:38 <V453000> 16k sprites per engine is kind of a lot
16:48:46 <V453000> but then, I might make only 1 engine in the whole train set
16:49:44 <Alberth> that would solve any problems in picking which engine to use :)
16:49:57 <V453000> kind of :)
16:53:40 <V453000> what part in machinery matters most to define max speed? gearing?
16:53:59 <Taede> hp
16:54:10 <V453000> hp is a separate parameter for openttd XD
16:56:51 <V453000> I need to illustrate that the same train is in one variation stronger, in one variation faster
16:57:04 <V453000> bigger engine should be for power
16:57:12 <V453000> but for speed, idk much
16:59:02 <supermop> gearing, aerodynamic drag,
16:59:12 <supermop> types of bearings etc
17:00:12 <V453000> well making gearing visible is maybe an option
17:00:26 <V453000> more plating for aerodynamics also is what I considered
17:00:28 <V453000> bearings nope :P
17:01:45 <andythenorth> rocket boosters
17:01:52 <andythenorth> moar speed
17:01:56 <V453000> that is the last level yes :P
17:02:02 <Alberth> airplane jet engine
17:02:13 <Taede> go-faster stripes?
17:02:20 <V453000> XD
17:02:21 <Taede> flamejob?
17:02:25 <Alberth> +1
17:02:41 <V453000> yeah except my trains have no plating atm XD
17:02:46 <V453000> flames are hard to place
17:02:48 <V453000> but good idea
17:02:50 <andythenorth> small wheels
17:02:57 <Alberth> semi-transparent train in front of it? like you're seeing double :p
17:02:59 <V453000> but yeah, a good point
17:03:03 <V453000> LOL
17:03:08 <V453000> now that is something :P
17:03:17 <V453000> drunk mode
17:03:24 <Alberth> :D
17:03:30 <andythenorth> V453000: https://s-media-cache-ak0.pinimg.com/736x/cc/a4/50/cca45040e113955b50527e9aee097370.jpg
17:03:41 <andythenorth> train lays its own tracks
17:03:52 <V453000> vomits you mean
17:04:06 <Alberth> nice and colourful
17:04:35 <andythenorth> V453000: Mario Kart 8, has many options for tyres http://i.imgur.com/oB8kVbJ.jpg
17:04:38 <andythenorth> do that
17:04:56 <V453000> I already define TE with tyres
17:05:19 <andythenorth> yay
17:05:47 <andythenorth> V453000: you _like_ double-headed but do you need it?
17:05:52 <andythenorth> plenty things I like
17:05:54 <V453000> like
17:05:58 <andythenorth> but they don’t fit structure
17:06:06 <andythenorth> so I have to let go of things I like, or change structure
17:06:07 <andythenorth> eh
17:06:07 <V453000> I might get away with it though
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17:13:26 <V453000> snow plow sounds badass
17:13:36 <V453000> less obstacles = moar speed with less risk? :D
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17:17:54 <andythenorth> sails
17:18:19 <andythenorth> https://johnkennethmuir.files.wordpress.com/2010/11/spacehunter3.jpg
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17:55:30 <V453000> :DDDDDDDDDDDDD
17:55:40 <V453000> no andy sorry :D
17:55:43 <V453000> snow plow it is
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18:14:26 <Wolf01> bye
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19:03:10 <supermop> hmm what boat to use
19:03:29 <Alberth> floating one
19:03:36 <supermop> bulk terminal could make 320,000 L of chemicals at GH
19:04:12 <supermop> and the meteor can do the round trip to the glass works in 100 days,
19:05:07 <supermop> so i can send jusy over one meteor every 10 days, or switch to a bigger boat
19:05:57 <supermop> still want the chemicals to arrive at least once per month to keep glass production steady
19:05:58 <Alberth> so many options
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19:06:50 <Alberth> use a feeder to slowly feed the industry?
19:06:58 <supermop> the eddystone tanker holds 330,000L, great for one month's worth of chemicals, but it goes 10 km slower, and would make the return trip empty
19:07:26 <supermop> where as meteor takes goods on it's way back to the terminal
19:08:33 <supermop> I guess I could use a big boat every other month to dump chemicals next to the glassworks, then drip them over via a tram
19:09:34 <supermop> or use marstein freighter once every 20 days with a bit of excess capacity
19:09:50 <supermop> but then i have to scrap the three meteors i already have
19:12:33 <andythenorth> scrap them
19:12:38 <andythenorth> boats are a total PITA eh?
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19:12:48 <andythenorth> I hate boats
19:13:00 <andythenorth> hate / am irritated by /s
19:13:17 <frosch123> how many people already pointed out the redundant cat in today's xkcd? :p
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19:16:28 <supermop> easiest vehicle to timetable
19:16:42 <supermop> hate scrapping anything
19:17:10 <supermop> have a few billion yen but still shuffle the old stuff around looking for another use for it
19:17:24 <andythenorth> make tuna cans from it
19:18:54 <supermop> if scrapping a vehicle next to a scrapyard made scrap metal that would be cool
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20:20:54 <andythenorth> so if I drew snowy coast tiles, could we have snow to sea level?
20:20:55 <andythenorth> http://www.railpictures.net/viewphoto.php?id=564223&nseq=0
20:20:59 <andythenorth> I know it messes with farms
20:21:03 <andythenorth> but could we?
20:24:16 <frosch123> make a baseset with frozen sea
20:24:47 <frosch123> no ships allowed
20:30:01 <andythenorth> icebreakers only
20:30:06 <andythenorth> new newgrf property
20:30:55 <Supercheese> I already have ice in my objects grf
20:31:24 <Supercheese> comes in various flavors, too
20:32:10 <Supercheese> I debated trying to make the ice cover vary with the seasons, melting and freezing again, but decided it was too much work
20:33:45 <V453000> hm a snow plow that weighs about as much as the whole train is probably not the most efficient way to earn better top speed in engineering XD
20:34:11 <V453000> frosch123: thanks for the idea
20:34:12 <V453000> :>
20:34:53 <V453000> because fuck ships
20:36:08 <frosch123> V453000: it also saves you from making the water animated :p
20:36:31 <andythenorth> bad news
20:36:33 <andythenorth> hovercraft
20:36:34 <V453000> point is valid
20:36:37 <andythenorth> so no fuck ships
20:36:45 <V453000> yeah frozen water with hovercrafts
20:36:51 <V453000> which look like hover slugs
20:36:52 <V453000> GG
20:37:06 <andythenorth> hovercraft easy
20:37:11 <andythenorth> only need one or two models
20:37:15 <andythenorth> no ship sizing crap
20:37:18 <Supercheese> if all the water is frozen over, just turn cars into ships and drive across
20:37:19 <andythenorth> and they’re fast
20:37:29 <andythenorth> Supercheese: don’t be silly, the hovercraft crack the ice
20:37:33 <andythenorth> the ships would fall through
20:37:37 <andythenorth> ships / cars /s
20:37:39 <andythenorth> ships also
20:37:47 <Supercheese> carships
20:37:50 <Supercheese> shipcars
20:37:58 <frosch123> snowmobiles
20:38:10 <andythenorth> http://www.griffonhoverwork.com/media/59809/AP188%20known%20as%20Mamilossa,%20operating%20in%20Canada.jpg
20:38:31 <Supercheese> the Hovervan
20:38:41 <Supercheese> someone should make a top gear grf
20:38:59 <Supercheese> all the crazy crap they've done
20:39:05 <frosch123> Supercheese: suggest it in the "famous cars" topic
20:39:05 <andythenorth> hmm
20:39:13 <andythenorth> this vineyard looks nothing like a vineyard
20:39:20 <andythenorth> I might actually have to draw some trees and crap
20:39:27 <andythenorth> not just use base set sprites :x
20:39:40 <Supercheese> you could steal the trees from stolen trees
20:39:47 <Supercheese> then you'd have stolen stolen trees
20:40:00 * andythenorth mind blow
20:40:04 <andythenorth> blown *
20:40:17 <andythenorth> someone should fix ships
20:40:24 <andythenorth> dunno what the fix is though
20:40:50 <V453000> can I see tram track sprites somewhere?
20:40:58 <V453000> just want to see what exactly do I need
20:41:39 <Supercheese> http://dev.openttdcoop.org/projects/foobarstramtracks/repository/show/gfx ?
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20:44:56 <frosch123> V453000: https://dev.openttdcoop.org/projects/opengfx/repository/entry/sprites/png/infrastructure/infra06.png <- take a look at the very bottom
20:45:36 <V453000> aha thanks
20:45:41 <V453000> so it is like bridge overlays, of course
20:45:47 <V453000> me dumb almost thought I need to redo bridges
20:45:49 <V453000> duh
20:46:28 <frosch123> https://paste.openttdcoop.org/p4p3q5lro <- that are some of the sprite indices
20:46:37 <V453000> 1432-1437 are bridge overlays?
20:46:54 <V453000> ah
20:47:23 <V453000> ok thanks :) helps tons
20:47:46 <V453000> any clue what the empty sprites are though?
20:48:38 <andythenorth> iirc someone told me that there was some planned thing for tram tracks that turned out to be unnecessary
20:48:44 <andythenorth> but I might have invented that vague idea
20:49:05 <V453000> care not, if it works, I care shit
20:49:08 <andythenorth> useful eh?
20:49:13 * andythenorth fount of crap facts
20:49:20 <V453000> XD
20:49:46 <frosch123> V453000: they are ordered the same as the sprites for normal road
20:49:58 <frosch123> maybe ttd has some other sprites in that place or something silly
20:52:38 <V453000> ah hm
20:52:47 <frosch123> @calc 0x546
20:52:47 <DorpsGek> frosch123: 1350
20:53:00 <V453000> well, I will figure it out when the time comes :")
20:53:03 <andythenorth> so why does my png cause nmlc to barf under pypy3?
20:53:06 <V453000> doing other stuff, just got reminded of tram trax
20:53:18 <andythenorth> anyone got pypy3 to replicate?
20:53:29 <frosch123> V453000: i believe they are the rail crossing sprites
20:53:32 <frosch123> so, not used for tram
20:53:44 <V453000> ah right
20:54:00 <V453000> on a road crossing, normal tram straight sprite is used then I assume?
20:54:28 <frosch123> there is no road crossing without road
20:54:38 <frosch123> thus for trams there is only an overlay sprite
20:54:41 <V453000> :d
20:54:55 <frosch123> there is no road-crossing specific tram sprite
20:55:02 <V453000> I see
20:55:04 <V453000> well then :D
20:55:17 <V453000> thanks :)
20:55:26 <V453000> onwards back to more vehicles for now
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20:57:57 <andythenorth> oh yeah that
20:58:10 <andythenorth> the ‘planned thing that someone told me about’ was me trying to patch crossings
20:58:15 <andythenorth> so the road isn’t needed
20:58:17 <andythenorth> failed
20:58:53 <V453000> aha :)
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21:00:56 <Raish0> Hello! Is this a right place to ask newbie questions?
21:01:09 <Supercheese> Sure
21:05:19 <Raish0> I just want to ask if there is something that you recommend like a "must-read" article or "must-have" addon for newer players like me. I just got from that stage when this game was all about beating my brothers in pure income.
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21:08:42 <Alberth> reading the wiki never hurts :)
21:08:56 <Alberth> lots of not so visible features there
21:09:19 <Alberth> as for add-ons, it depends on how you want to play the game
21:09:37 <Alberth> what does attract you?
21:12:25 <Supercheese> Well, openttdcoop is always fun browsing: http://blog.openttdcoop.org/2013/08/06/dont-try-this-at-home-prozone-game-2013/
21:12:37 <Supercheese> if you like having your mind blown by complex setups, anyway
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21:13:09 <Raish0> Hmm, I quite like the vanilla game. And I am that perfectionist guy who likes to build that complex and big setups.
21:13:14 <Alberth> city transport, or industry transport, massive transport (big junctions), close to realism (loads of eye candy)
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21:14:23 <V453000> nice, Supercheese bringing the biggest gun to new player fight :P
21:14:49 <Supercheese> Hey, if you never see the ultimate crazy potential, you might never know it even exists
21:14:57 <V453000> :)
21:15:02 <Raish0> I've read something, I know basics, really basic things about networking, I know what signals do but anything complex... bwah. I looked up on few saved games and got mindblows by those builds.
21:15:29 <Supercheese> a bit of mind = blown is good for the newbie, methinks
21:15:34 <Supercheese> it should inspire them to new heights
21:15:45 <Raish0> Actually, I've seen your name V453000 quite often when I was browsing those builds :D
21:15:54 <Alberth> oh, that's fine, you'll need lots of practice :)
21:15:56 <V453000> not a big coincidence I must admit
21:16:16 <V453000> anyway, just join our servers Raish0 , you will learn everything in a short while there
21:17:18 <Alberth> NUTS will serve you well, powerful train set aimed at having powerful engines without too much trouble so you can concentrate on building
21:18:08 <Alberth> if you want something less powerful, iron horse or pineapple train set are also designed for game play
21:18:27 <Alberth> for ships, try squid, aka fish2
21:19:02 <Alberth> for industries, opengfx+industries is pretty much like vanilla openttd, but just that little nicer
21:19:33 <Alberth> if you want to go more wild, FIRS and YETI awaits you :)
21:20:25 <Raish0> Is vanilla something that is not popular?
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21:21:39 <Alberth> most people like playing a particular kind of game, as discussed above
21:22:02 <Alberth> and using a add-on designed for that works better
21:22:16 <Alberth> vanilla is a bit of everything
21:22:38 <Alberth> many people hate the forced upgrade to mono and maglev, for example
21:23:46 <Alberth> opengfx+ is a set of newgrfs, that aims to have a vanilla feeling, but a little nicer
21:24:00 <Alberth> if you want to stay close to vanilla, you can try that
21:24:06 <andythenorth> I played vanilla for a long time
21:24:33 <andythenorth> but then I found pikka sets..
21:24:36 <andythenorth> no way back from there
21:24:59 <frosch123> Raish0: https://www.youtube.com/watch?v=1kcgylFM3y4 <- that's the best signal tutorial i know
21:26:51 <Raish0> Hmm, thanks for advices! I guess I will check that server which V453000 talked about and other things you suggested. I sure have things to do this night :)
21:28:26 <V453000> LugnutsK = Hazzard from openttdcoop btw :P
21:28:30 <V453000> and yes it is good
21:29:13 <V453000> lol he even demonstrates nuts signals XD
21:31:46 <Raish0> As I look at that video.. can you actually use trains and signals to build logic gates? O.o
21:31:55 <argoneus> yes
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21:33:12 <frosch123> Raish0: you will find countless of examples of adders, binary or bcd, counters ... on youtube. in particular i remember a 24hour clock which uses trains that actually display numbers
21:33:42 <Eddi|zuHause> frosch123: but is it a real time clock?
21:33:44 <frosch123> Raish0: however, if you go down that road, you will encounter domino computers, which are even more dangerous
21:34:04 <frosch123> Eddi|zuHause: approximately, precision is unknown
21:34:33 <V453000> logic is cute but I only build it when I really need it to achieve something specific
21:34:39 <Eddi|zuHause> well, if you timetable by ticks, and have no slowdowns, you can determine the length of a second
21:36:09 <frosch123> https://www.youtube.com/watch?v=OpLU__bhu2w <- V453000: there are worth ways to waste your time than buildnig computers in openttd :p
21:36:17 <frosch123> s/worth/worse/ :/
21:36:45 <Eddi|zuHause> that's an awesome video :p
21:36:55 <Raish0> I once built a 8 bit calculator in Minecraft. Tools here looks more tricky, but rebuilding it with trains sounds funny
21:37:06 <Eddi|zuHause> even though it had pretty severe interference errors :p
21:37:27 <Eddi|zuHause> "cosmic radiation" :p
21:37:58 <Eddi|zuHause> has anyone built a minecraft CPU that can run openttd, and then run the openttd ALU?
21:38:39 <V453000> ..
21:39:15 <V453000> if you like logic then open the pro zone game 2013 Supercheese linked
21:39:17 <V453000> :)
21:42:19 <Raish0> The most interesting thing that I find in openttd so far ¨is map when you built that insane self-regulating network all over the map.
21:43:39 <V453000> yeah srnw is very brainmelty
21:43:56 <V453000> pzg2013 is srnw as well :P with the most advanced stations
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21:50:23 <Alberth> yep, pretty brain melty :)
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21:53:42 <andythenorth> vineyard http://www.tt-forums.net/viewtopic.php?p=1163719#p1163719
21:53:55 <andythenorth> unexpected sprite
21:54:08 <andythenorth> GarryG is my new favourite grf author
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21:54:39 <V453000> ._.
21:54:45 <V453000> that is horrible, sorry
21:55:16 <V453000> I hate the shape of that building tbh, not just the shading
21:55:34 <V453000> I think diagonal corners aren't nice in OpenTTD
21:55:54 <Eddi|zuHause> the perspective looks weird, and it's too high
21:56:22 <V453000> and I agree with Eddi to add to it
21:56:34 <V453000> andythenorth: that makes it outrageous in total
21:56:35 <Eddi|zuHause> HOW DARE YOU!!!
21:56:56 <frosch123> did i mention that everytime i see that topic, i read nsfwtrains
21:57:38 <V453000> XD
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22:01:23 <andythenorth> I like it
22:01:58 <frosch123> it fits the vineyard theme
22:02:23 <frosch123> they always have weird houses
22:02:28 <andythenorth> better than ‘oh FIRS farmhouse, again'
22:02:34 <andythenorth> that farmhouse is used about 12 times
22:03:28 <frosch123> but the vine columns may need some work
22:03:55 <frosch123> in my book they are hedges, not single trees
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22:04:25 <Alberth> nice fitting building imho
22:04:48 <andythenorth> the vines suck
22:04:52 <andythenorth> I need to draw some
22:04:59 <andythenorth> really not trees
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22:10:51 <Eddi|zuHause> i don't know... maybe i expected some mediterranean looking building, since it's subtropic
22:11:31 <andythenorth> won’t work so much for south america or australia
22:11:35 <andythenorth> also hard to draw :P
22:11:42 <andythenorth> feel free to send me a sprite :D
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22:12:13 <andythenorth> there’s a chateau sprite somewhere? o_O
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22:13:59 <frosch123> http://www.tt-wiki.net/wiki/ECS_Town_Vector._Tourists_centre._Karlstein <- ecs has various castles
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22:14:31 <frosch123> but they are also quite tall
22:18:34 <glx> and hard to place
22:18:40 <andythenorth> and many tiles :)
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22:30:30 <argoneus> why is webdev so shit
22:30:53 <andythenorth> ??
22:30:56 <frosch123> because it has the word "web" in it?
22:31:15 <frosch123> no idea what it is, just guessing
22:31:18 <Eddi|zuHause> maybe should do something with "cyber" in it instead?
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22:31:48 <frosch123> i remember something like webdav
22:31:52 <frosch123> but no idea from what context
22:32:16 <Eddi|zuHause> https://www.youtube.com/watch?v=WY6KkRsS26M
22:37:28 <frosch123> most words starting with "S" sound weird when prefixed by cyber
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22:51:45 <Quatroking> Hi
22:52:04 <Quatroking> Is it possible to change town names in a multiplayer game through the server console?
22:59:19 <andythenorth> bye
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23:03:40 <glx> Quatroking: not in a running game, town names must be defined before map generation
23:03:49 <Quatroking> Ah, okay
23:04:11 <Quatroking> And the speed of time can't be changed at all other than recompiling the entire game, right?
23:04:54 <glx> yes
23:05:19 <glx> and most day lenght patch have side effects
23:05:39 <Quatroking> bummer
23:05:58 <Quatroking> I now play on a homeserver that I have running 24/7
23:06:31 <Quatroking> thought it'd be nice to slow the timescale by 50% or something
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23:09:18 <frosch123> Quatroking: servers can autopause when no client is connected
23:09:25 <frosch123> or only spectators are connected
23:11:22 <Quatroking> that's a good idea
23:12:09 <frosch123> "setting minactiveclients 1" or something like that
23:12:29 <Quatroking> Just did that
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23:18:35 <supermop> inner city patch has all sorts of neat surprises even this far into a game
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23:22:00 <supermop> several EMU lines run through my city in a trunk line, so need good timetabling to keep it running smooth. one of the lines varies in timing so needs a lot of slack - so to keep early trains from running onto the line before their timeslot i built a station on the edge of town where they can wait
23:22:52 <supermop> put my HQ out there so it would at least accept passengers. now 15 years later a little exurb has sprouted around the station
23:23:14 <supermop> so houses seem attracted to stations in this patch i guess?
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23:26:22 <Supercheese> "If you build it, they will come"
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23:38:27 <supermop> http://www.tt-forums.net/viewtopic.php?f=33&t=74353&p=1163726#p1163726
23:39:28 <Supercheese> cute :)
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