IRC logs for #openttd on OFTC at 2016-01-24
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08:37:06 <V453000> how is it andythenorth :)
08:37:25 <andythenorth> explosives plant?
08:37:34 <andythenorth> chemicals, petrol fuel -> ensp
08:37:39 <andythenorth> might not be needed
08:38:00 <V453000> it is already not a small economy
08:38:07 <andythenorth> building signals is so boring
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09:41:46 <tt_johannes> hello, if I need my own working copy of my openttd work and need to share it between different computers, can I just make a git branch and push/pull it as much as required?
09:48:14 <V453000> having openttd in an auto-shared dropbox folder between the computers sounds like a better option tome
09:48:32 <V453000> if you put openttd.cfg into the folder as well, it will be self-contained and not write anything in documents I believe
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11:25:54 <andythenorth> - choices of graphics
11:26:25 <andythenorth> no gameplay benefit
11:26:29 <andythenorth> but aesthetics eh
11:26:46 * andythenorth knows the answer is yes
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12:34:11 <argoneus> Alberth are you a nazi
12:36:19 *** argoneus was kicked by Alberth (Don't make such insults)
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12:37:27 <Alberth> like claiming I am a nazi is not rude?
12:38:01 <argoneus> it was a joke because of the \o
12:38:09 <argoneus> or do you seriously think I consider you a nazi
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13:20:48 * andythenorth considers conveyors
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13:32:53 <V453000> I am considering to make a train set made of placeholder-ish graphics
13:32:58 <V453000> with actual cargoes and functionality
13:35:08 <andythenorth> V453000: I sometimes wonder if trains just can be bricks
13:35:17 <andythenorth> everything super simple
13:36:48 <andythenorth> in many countries, flat cars are just a simple rectangle on wheels
13:36:56 <andythenorth> boxcars are a cuboid on wheels
13:37:13 <andythenorth> open cars are cuboid with no roof
13:39:41 <Eddi|zuHause> wouldn't a cuboid be a cube rotated in 4D?
13:39:58 <Eddi|zuHause> like an ellipsoid is an ellipse rotated in 3D?
13:40:01 <V453000> so it will even be realistic andythenorth
13:40:08 <andythenorth> V453000: super realisms
13:40:10 <V453000> I will add that to the project description
13:40:38 <Eddi|zuHause> V453000: isn't that what CETS already is? :p
13:40:59 <Eddi|zuHause> well, almost. i never got round to implementing open wagons and visible cargos
13:41:35 <andythenorth> and a centerbeam flat carrying cubes
13:41:36 <V453000> yes, but CETS is not interesting in gameplay
13:41:50 <V453000> and even placeholder bricks can be done nice
13:42:04 <andythenorth> if you could procedurally colour them
13:42:34 <andythenorth> or give them all CC stripes, or a company logo or such
13:45:26 <andythenorth> cuboid hopper car ^
13:46:56 <Eddi|zuHause> andythenorth: still not rotating
13:48:57 <andythenorth> cuboid has 2 definitions?
13:49:45 <andythenorth> a cube rotating in 4D would probably describe a cuboid
13:50:02 <andythenorth> but it’s not the primary-school meaning of the word
13:50:18 <andythenorth> what’s that unfolded cube thing? tesseract?
13:50:35 <Eddi|zuHause> no, tessaract is a 4D cube
13:51:00 <Eddi|zuHause> you think of a "net"
13:52:12 <andythenorth> higher dimensional geometry bends my brain
13:56:26 <andythenorth> V453000: I will try to avoid meth
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14:05:17 <argoneus> meth is bad for your health
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14:10:25 <Wolf01> royal institution and numberphile are bad for your health, mind health
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15:20:05 <frosch123> i figured out why wagons are so short in OTTD
15:20:22 <frosch123> it's to give them more the appareance of "O" and "D"
15:25:38 <Alberth> should make letter wagons :)
15:26:02 <frosch123> yeah, which are loaded from the side, instead of from the top
15:26:29 <frosch123> it also gives the cows and yetis a better look onto the landscape
15:29:12 <frosch123> V453000: so maybe make your brick wagons all O shaped
15:30:02 <frosch123> though you cannot see the cargo in vertical driving direction
15:30:51 <frosch123> we also need to trademark "OpenD" in the context of train p
15:31:12 <V453000> frosch on fire with superb ideas today
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17:41:12 <Wolf01> bah, I don't know if I suck at diablo 3 or is the monk fault :|
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17:57:38 <andythenorth> V453000: I need another source of goods :P
17:58:32 <V453000> Wolf01: I think monk is one of the strongest actually :D from what I heard ... at lvl70 with gear
17:58:36 <V453000> how it goes early on, unsure
17:58:55 <V453000> but it felt fairly easy to me
17:59:20 <Wolf01> I'm at 68 (seasonal) and I can't do bosses :|
18:00:23 <Wolf01> stuck in act V, everything with purple name kills me, I can kill easily all the other things
18:03:47 <V453000> tried to buy/craft something new?
18:04:37 <Wolf01> already changed all the skills, crafting didn't make anything good
18:04:51 <andythenorth> what are the basic commodities?
18:04:58 <andythenorth> for making goods?
18:05:07 <andythenorth> - wood, plastic, metal?
18:05:35 <andythenorth> ha, didn’t consider ceramics
18:05:44 <andythenorth> that would be possibility
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19:06:17 <andythenorth> Wolf01: €300 bucket wheel ex?
19:06:36 <andythenorth> never say never, but almost no chance I’d buy that
19:07:11 <andythenorth> London toyfair reports / rumors
19:08:21 <Wolf01> on EB forums somebody "calculated" it will be a mid-sized set, but I can't imagine it as mid sized, also they said that the new technic supercar was the 300€ one
19:09:05 <Wolf01> if I'm lucky enough I can have the new big sets with 20% discount
19:09:11 <andythenorth> 4 out of 5 of the people in that thread are smoking crack
19:09:19 <andythenorth> and telling them makes no difference, or barely :P
19:12:56 <andythenorth> yeah I figured the same
19:13:09 <andythenorth> they might throw a surprise
19:13:23 <andythenorth> but something like a bagger 288 must have so many conveyor belts, and hoists etc
19:13:39 <andythenorth> and if it’s not all motorised, fans will whine
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19:44:46 <andythenorth> Wolf01: I keep writing replies in that thread, then deleting them :D
19:45:45 <DorpsGek> Commit by translators :: r27503 /trunk/src/lang (greek.txt unfinished/persian.txt) (2016-01-24 19:45:36 +0100 )
19:45:47 <DorpsGek> persian: 6 changes by Peymanpn
19:45:48 <DorpsGek> greek: 3 changes by Ferrum
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20:31:05 <tt_johannes> hello, to share work on openttd between computers, should I just push my openttd branch to the github repo and pull it from there?
20:31:18 <tt_johannes> V453000: thanks for the dropbox suggestion, though I don't use it
20:40:20 <Alberth> given that you have it in git, any way that git supports is an option
20:40:39 <Alberth> you can also make a diff of the patch, and copy that
20:41:05 <Alberth> although you need an openttd source to patch against then at the other machine
20:42:07 <Alberth> you can also build a binary and copy that, if it supplies the same library and so on
20:42:55 <Alberth> although the latter implies you want to play the game :)
20:45:11 <tt_johannes> Alberth: I'd only like to share my source code daily between laptop and desktop
20:45:28 <tt_johannes> not sure, don't I need an account in order to push to openttd's git?
20:46:41 <Alberth> it's not your own github repo?
20:47:48 <tt_johannes> hmm I though I could use openttds
20:48:19 <Alberth> that would become a mess if everybody could write there
20:48:37 <Alberth> but git is a distributed version control system
20:48:57 <tt_johannes> so you'd suggest to, e.g., push it to github?
20:48:57 <frosch123> tt_johannes: on github you would have your own account and own repositories
20:49:15 <Alberth> github is the simplest
20:49:47 <frosch123> there are similar things for other vcs
20:50:22 <tt_johannes> well, if we'd have 1000 developpers, there would be 1000 copies of openttd on github... wasting github's memory :)
20:52:03 <frosch123> if you have your own server, you can use hat one ofc
20:52:05 <andythenorth> clone to github, use that
20:52:18 <frosch123> or you can work remote, compile remote, and debug remote :p
20:52:26 <andythenorth> or bitbucket might have a free account for personal use
20:52:57 <andythenorth> we don’t have 1000 OpenTTD developers :)
20:55:29 <tt_johannes> wow 22k commits on github
20:56:08 <frosch123> it has only trunk, so it has less than svn
20:57:02 <tt_johannes> so the clean way of using github would be clicking the fork button, correct?
20:57:42 <frosch123> safes storage on their server, and upload bandwidth on your connection :p
20:58:42 <frosch123> though maybe they would detect that it's the same anyway
20:58:48 <frosch123> from the version hashes
21:00:53 <andythenorth> I believe they do something smart with the hashes
21:01:00 <andythenorth> there was some blog post about it I read
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21:25:06 <andythenorth> ceramics factory
21:25:16 <andythenorth> accepts: clay, ??
21:25:37 <andythenorth> chemicals? (paint, glaze)
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21:29:47 <Wolf01> I shouldn't speak about the italian keyboard... we can't even capitalize accented letters, and every monitor I've seen in offices has a nice attachment with the most used extended ascii chars codes
21:30:28 <Wolf01> but we have the ç directly on the keyboard, § also, who the fuck uses those in Italy?
21:42:51 <andythenorth> ceramic engineering supplies :P
21:44:08 <Alberth> just make one supplies :p
21:44:34 <andythenorth> they make tiny ceramic droplets for fracking
21:44:45 <andythenorth> also something similar with glass for explosives
21:45:06 <Alberth> exploding factories? :)
21:52:09 * andythenorth needs a new GS with an actual win condition :)
22:16:53 <andythenorth> Wolf01: £180 BWE
22:17:45 <andythenorth> it’s reported on Brickset
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22:19:31 <Snail> hey Andy, I’ve got a question about FIRS...
22:19:48 <Snail> I saw you have a vehicle factory, does it produce “vehicles” in a similar fashion as ECS?
22:20:06 <Snail> or just supplies and goods?
22:23:11 <Snail> oh, I was looking at an old version then
22:24:16 <andythenorth> doesn’t matter which climate is used
22:24:32 <andythenorth> may appear in more economies later
22:25:27 <Snail> how are vehicles internally labeled? VEHI?
22:28:10 <andythenorth> happy to help ;)
22:28:43 <andythenorth> but maybe in a future economy
22:28:48 <andythenorth> urban or heavy industry
22:31:33 <andythenorth> I don’t have graphic support yet
22:32:00 <andythenorth> not sure how that will work, vehicles might be cars or trucks or heavy equipment
22:32:28 <andythenorth> oh I remember, I solved it already
22:32:46 <andythenorth> I have car transporters (cars) and lowbeds (bigger vehicles), player chooses the one they want
22:34:17 <andythenorth> V453000: would anyone notice if the lighting was wrong on ships?
22:34:27 <andythenorth> i.e. I just flipped them for \ - / angles ?
22:34:34 <andythenorth> instead of reshading the fuckers every time :(
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22:38:52 <Snail> andythenorth: car transporters? in which set?
22:39:06 <andythenorth> unreleased build
22:39:10 <andythenorth> no cars yet though :P
22:39:46 <Snail> I see… I made 100+ models for my set :p
22:40:00 <Snail> all French cars though (of different eras)
22:40:18 <andythenorth> Snail: you are dedicated :)
22:40:47 <andythenorth> what’s your license? o_O
22:41:18 <Snail> I was thinking about copyrighting it
22:41:42 <Snail> but I could share my sprites if there’s interest
22:43:02 <andythenorth> I am thinking about cars, but also Iron Horse will grow one or two Euro rosters
22:43:22 <andythenorth> and adapting sprites is faster than drawing sprites :P
22:43:54 <Snail> true, provided the scale is the same
22:44:40 <andythenorth> did you ever release a standard gauge preview?
22:44:56 <Snail> nah, SG will come after I finish NG
22:45:10 <Snail> my NG graphics is all done, but am still working on the code
22:46:31 <andythenorth> I can’t get the prototype to work to look at scale :)
22:51:26 <Snail> well, what scale did you use in IH?
22:55:24 <andythenorth> approximately original TTD
22:59:47 <Snail> I see… so a different one
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