IRC logs for #openttd on OFTC at 2016-01-20
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10:07:05 <argoneus> good morning train friends
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12:13:06 <Clockworker> good morning train friend
12:21:10 <Eddi|zuHause> PROST IHR SÄCKE!
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14:15:01 <argoneus> Wolf01 are you domesticated
14:16:29 <Wolf01> if the situation requires it, yes
14:16:38 <__ln__> or more likely, he'll run away to the woods at the first sight
14:16:56 <Wolf01> ^ this is more probable
14:22:01 <Eddi|zuHause> this is why stray house cats and wild cats don't actually mix very often
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19:02:49 <Wolf01> meh, lego dismissed LDD
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23:06:20 <__ln__> somebody could suspect you are obsessed with trains
23:06:56 <argoneus> just trying to liven it up here
23:11:10 <Eddi|zuHause> i'm sure that's what everybody here needed
23:39:26 <argoneus> but Eddi|zuHause I didn't ping anyone
23:39:32 <argoneus> stop being so grumpy :(
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23:45:03 <noname121> Hello, I recently found out about OpenTTD and I love it! I have a question about conditions: I have a train station where multiple passengers and goods train go in. Sometimes, a train is loading merchandise and it's blocking the way. I have built an alternative route for trains that don't go to that station. Is it possible to give a special order to my trains, so that if another train is already at the station, then it skips this station?
23:45:55 <noname121> I tried to simulate it with signals, but I can't find a way to make a path (the one to the station) with higher priority than the others.
23:47:29 <frosch123> do not give trains explicit orders
23:47:52 <frosch123> i.e. do not add stations which can be skipped to the order list
23:48:23 <frosch123> then add a skipping route around the station, which is not much longer than the route through the station
23:48:58 <frosch123> then add entry+exit signals, or alternatively path signals, so that the train decides between station or pass through
23:49:07 <noname121> Yep, that's what I tried to do. The skipping route was larger (plus with two bridges), yet trains skipped the station even when it was empty.
23:49:17 <frosch123> you need to adjust the length of the skip-line carefully
23:49:24 <noname121> I used path signals.
23:49:33 <frosch123> a station has a higher pathfinder cost than a normal track
23:49:41 <frosch123> but an occupied station has an even higher cost
23:49:57 <frosch123> you need to adjust the skip-path to be inbetween those costs
23:50:18 <noname121> OK, thanks for the help!
23:51:03 <noname121> The only downside is that there will be a long track without lights, so a train might wait before that track even if it could continue.
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23:54:20 <Eddi|zuHause> you can place a path signal in the wrong direction to make a track APPEAR longer without making it actually longer
23:57:55 <noname121> You mean an exit or an entry signal?
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