IRC logs for #openttd on OFTC at 2015-12-24
            
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02:29:31 <argoneus> good night train friends
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06:55:35 <Flygon> What was the speed limit for 2 tile long curves, again?
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06:56:34 <Flygon> Oh, dear
06:56:36 <Flygon> 111km/h
06:56:43 <Flygon> Craaaap :(
06:57:13 <Dakkus> flygon: https://wiki.openttd.org/Game_Mechanics#Vehicle_Speeds
06:57:48 <Dakkus> Aha, you found it quicker yourself :)
06:58:19 <Flygon> I forgot where the article was x.x
06:58:21 <Flygon> Basically...
06:58:26 <Flygon> Had a busy junction
06:58:28 <Flygon> But cramped room
06:58:38 <Flygon> But had to put in a free flowing high speed junction...
06:59:19 <Flygon> I COULD probably make three of the leafs in the cloverlead good for 132km/h
06:59:24 <Flygon> But one's actually not in use
06:59:40 <Flygon> And one that NEEDS speedening can't be done
06:59:48 <Flygon> If I had access to curved bridges or tunnels
06:59:54 <Flygon> I'd have a waaay more compact interchange
06:59:58 <Flygon> Though, even THEN
07:00:09 <Flygon> Building a stack interchange needs more powerful locomotives
07:00:15 <Flygon> And most of the traffic atm is FREIGHT
07:00:24 <Flygon> And that hates the climbing :|
07:02:03 <Flygon> https://dl.dropboxusercontent.com/u/2651992/Art/Other/openttdlansingfreeflowcloverleaf.png I'm screeeewed. Dammit Lansing.
07:02:46 <Flygon> Hopefully
07:02:50 <Flygon> It actually won't be a problem
07:02:56 <Flygon> And pax won't need to use the cloverleaf at all
07:03:17 <Flygon> And I build pax lines around it, and grow suburbia around it
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08:47:38 <andythenorth> o/
08:48:38 <frosch123> hoin
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11:01:57 <Flygon> I... uhm
11:02:07 <Flygon> Take it the 2CC Tram Set isn't designed for realistic acceleration?
11:02:32 <frosch123> how old is it?
11:02:47 <Flygon> Going by the forums
11:02:48 <Rubidium> well, a 2cc engine doesn't sound very powerfull or realistic
11:02:49 <Flygon> Pretty new
11:03:01 <Flygon> Rudibium: Actually
11:03:11 <Flygon> Some of the Trams have TE and HP ratings for realistic
11:03:16 <Flygon> Others have null strings
11:03:39 <Flygon> Yeah, the readme is copyrighted 2015
11:04:21 <frosch123> ok, i thought it was from 2010 or older :p
11:04:35 <Flygon> Yeah
11:04:37 <Flygon> Sorry x.x
11:04:44 <Flygon> Lemme grab the topic
11:04:51 <Flygon> Knowing me
11:05:04 <Flygon> I'm idiotic enough to overlook features being unimplemented
11:05:15 <Flygon> Oh noo
11:05:20 <Flygon> The Snow Theme's back :(
11:05:25 <Flygon> It's Summer what is this :(
11:06:04 * Rubidium wonders how long it takes before the Christmas songs are going to be changed
11:06:12 <Flygon> Odd
11:06:17 <Flygon> It's disappeared... I... sorry
11:06:29 <frosch123> Rubidium: heard about that austrian radio guy?
11:06:44 <frosch123> Flygon: it's all from 2014
11:06:57 <Flygon> I swear the topic was posted in recently
11:07:00 <Flygon> Why can't I find it
11:07:06 <Flygon> I've dun goofed
11:07:16 <frosch123> Flygon: https://dev.openttdcoop.org/projects/trams-2cc <- it's all there
11:07:32 <frosch123> https://dev.openttdcoop.org/projects/trams-2cc/repository/show/src/vehicles <- and it uses ini files :)
11:08:19 <frosch123> those files contain "weight" and "power", so realistic acceleration should work/is intended
11:08:43 <Flygon> I've lost my marbles
11:09:18 <Rubidium> frosch123: I can't say I'm familiar with Austrian radio (or Australian for that matter)
11:09:51 <Rubidium> are you sure copyright doesn't say 2005-2010 and your mind messes that up to 2015?
11:09:55 <frosch123> basically some moderator had some kind of "breakdown", locked himself inside the studio and broadcasted "last christmas" no stop for 3 hours
11:10:23 <Flygon> frosch123: I get the feeling that the Bananas version might be outdated
11:11:02 <Flygon> Rubidium: The .grf's own URL links back to the openttdcoop link frosch123 linked
11:11:06 <Flygon> So
11:11:34 <Flygon> I'm pretty sure the .grf doesn't date back to when .grf was more popularly known for being the stuff that broke Ragnarok Online patchers and had me screaming at a craptacular CRT xP
11:13:31 <frosch123> Flygon: according to the devzone repository, nothing changed about acceleration till 0.1.0-beta2
11:14:39 <Rubidium> frosch123: till as in, looking through revisions in reverse order?
11:14:58 <Flygon> The one on Bananas is 0.10-beta2
11:15:45 <Flygon> Erm, 0.1.0
11:17:06 <frosch123> Rubidium: yeah, "since" :)
11:18:02 <Flygon> Weird...
11:18:24 <Flygon> Hmm
11:19:16 <Flygon> Might have to compile the 'latest' and insert it manually and hope that doesn't break the entire savegame
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11:54:18 <Eddi|zuHause> bäh, KSP is ever so crashy...
12:01:15 <argoneus> merry christmas train friends
12:01:52 <argoneus> Eddi|zuHause: doesn't crash for me
12:01:59 <argoneus> mods?
12:02:22 <Eddi|zuHause> nope
12:02:42 <Eddi|zuHause> go to the tutorial, works fine, exit to menu, go to (same or other) tutorial: crash
12:03:08 <Eddi|zuHause> also, it crashes quite often when adding parts with weird symmetry
12:03:11 <argoneus> weird
12:03:13 <Eddi|zuHause> and when going to the launchpad
12:03:15 <argoneus> i havent had a single crash yet
12:03:17 <argoneus> windows?
12:03:22 <Eddi|zuHause> linux
12:03:26 <argoneus> Ahh.
12:03:27 <argoneus> that's why
12:03:36 <argoneus> unity isn't friends with linux apparently
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12:16:08 <andythenorth> bah
12:16:25 <andythenorth> I am trying to make FIRS industries more diverse in appearance
12:16:28 <andythenorth> and less copy-paste
12:16:40 <andythenorth> the next one to draw is Pyrite Processor (ore -> chemicals, metal)
12:16:54 <andythenorth> but IRL it looks like the Copper Refinery :P
12:17:25 <andythenorth> due to, eh, refining copper and refining pyrite are very similar processes based around sulphuric acid :P
12:17:41 <andythenorth> AIUI, some pyrite is even copper-bearing
12:17:52 <andythenorth> what larks
12:19:16 <Eddi|zuHause> i think you're worrying about details nobody will ever notice
12:20:52 <frosch123> andythenorth: the pictures for pyrite roaster look very different to your copper refinery
12:22:42 <frosch123> the tanks all loook closed
12:23:29 <frosch123> also, you can vary the graphics by putting tanks horizontally instead of vertically
12:23:38 <frosch123> alter their size etc
12:24:25 <frosch123> http://www.cim.org/~/media/Images/Publications-Technical-Resources/Publications/CIM-Magazine/2009/MarApr09/history/5.ashx?la=en <- horizontal tanks
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12:24:50 <frosch123> http://www.outotec.com/PageFiles/12183/roasting_500x700.jpg <- closed tank instead of pool
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12:30:40 <andythenorth> I guess there are different definitions of ‘similar’ :D
12:30:59 <andythenorth> I am looking at big pipes, tanks, and girder-frameworks, and thinking ‘same’ :P
12:31:22 <frosch123> you also drew 3 farms
12:32:07 <frosch123> and how many ports?
12:32:30 <frosch123> yeah, i think the chemical plants are your smallest problem there :p
12:33:19 <andythenorth> how about this one? http://ljplus.ru/img4/f/r/fred16/IMG_7382.jpg
12:33:20 <andythenorth> o_O
12:33:45 <frosch123> haha, nice pile :)
12:33:45 <V453000> that looks sick
12:34:12 <andythenorth> sulphuric acid plant
12:34:34 <andythenorth> dunno if that has anything to do with pyrite, but looks good eh?
12:34:50 <andythenorth> that, a crusher, and a big roasting building
12:35:13 <V453000> I like the huge and many pipes going out/to it
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12:44:20 <Eddi|zuHause> looks abandoned to me
12:45:56 <andythenorth> it is
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12:45:58 <andythenorth> now dismantled
12:46:01 <andythenorth> ukraine or so
12:51:02 <andythenorth> I never did like this plastics plant http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html#plastics_plant
12:51:08 <andythenorth> maybe that needs redrawn also :P
12:51:31 <andythenorth> super bland
12:54:24 <Flygon> Seems 2CC Trams is broken on Original too
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12:56:18 <Wolf01> o/
12:59:57 <Flygon> Eyy :3
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13:34:48 <Amis> Hi! Is it normal for the desert map to have transmitters all over it? It feels pretty out of space. (1.5.3)
13:35:41 <Amis> Well, place*
13:38:03 <frosch123> many transmitters is normal, but they are more noticeable in desert than in rainforest
13:38:28 <frosch123> the map generators are pretty broken in 1.5, depending on settings you may have very much desert
13:44:32 <Amis> I see, I wasn't sure if they were there before since I just upgraded to 1.5 from some 1.4. I guess there's no way to disable it other than using the magic bulldozer
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14:54:44 * andythenorth wonders about automating FIRS ‘conflicting industry’ check
14:55:02 <andythenorth> manually specifying conflicts across multiple economies is fail
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19:45:20 <DorpsGek> Commit by translators :: r27477 /trunk/src/lang (greek.txt polish.txt) (2015-12-24 19:45:14 +0100 )
19:45:21 <DorpsGek> -Update from WebTranslator v3.0:
19:45:22 <DorpsGek> greek - 76 changes by Ferrum
19:45:23 <DorpsGek> polish - 1 changes by ampersand
19:45:37 <peter1138> hmm, doom3... was that really 2004...
19:51:40 <Rubidium> feels like yesterday?
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