IRC logs for #openttd on OFTC at 2015-12-25
            
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00:44:28 <Wolf01> 'night
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10:22:48 <guru3> merry christmas
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10:29:50 <__ln__> ho ho ho
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11:49:28 <LordAro> hoe hoe hoe
12:11:24 <Rubidium> H0H 0H0 ;)
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12:37:14 <argoneus> good morning and merry christmas train friends
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12:59:32 <Flygon> Dumb question
12:59:41 <argoneus> mmmm
12:59:53 <Flygon> Is a train-tram collission not happening when the Train rams the Tram's trailers a bug or a feature?
13:00:15 <argoneus> I think it's a bug
13:00:20 <argoneus> as trains smashing cars is a feature
13:00:23 <argoneus> and trams are mods
13:00:55 <Flygon> Alright
13:00:56 <Flygon> To be clear
13:00:59 <Flygon> This Tram's 4 tiles long
13:01:09 <argoneus> it's still a car under the hood iirc
13:01:14 <argoneus> don't quote me on this
13:01:23 <argoneus> so maybe it has a car's hitbox?
13:01:38 <Flygon> Sounds like it
13:02:18 <argoneus> that is
13:02:27 <argoneus> unless the devs built in support for trams natively
13:02:33 <argoneus> but trams were not part of original TTD
13:07:07 * Flygon nod
13:07:13 <Flygon> I haven't had any trailered cars yet
13:07:20 <Flygon> Because HEQS lacks those in 1907
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13:08:11 <Wolf01> hi hi o/
13:10:02 <argoneus> hi yo
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13:15:11 <Flygon> Is it lazy to use Freight Trams instead of Trains because you already have too much Rail in an area?
13:15:24 <Flygon> And don't want to create isolated messes of lines?
13:15:39 <Flygon> And find it easier to integrate the Freight network into patchworks of existing Tram networks
13:15:46 <Flygon> Add a few Intercity Lines
13:16:00 <Flygon> Reserve them for possible future highways, and intercity Trams (y'know, ones that go 100-110km/h)
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13:39:06 <peter1138> If you're not using block signals and feeders and main lines and priority junctions and constant-length trains you're doing it wrong (maybe)
13:39:45 <Wolf01> constant length trains are boring
13:41:21 <Flygon> peter1138: There's plenty of that
13:41:28 <Flygon> Congestion on the urban networks is a problem though
13:41:39 <Flygon> To the point where I've already had to separate parts of the network
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13:53:50 <Flygon> Hell, along the same corridore, I am already running freight
13:53:58 <Flygon> Just that adding short distance freight is not worth it
13:54:05 <Flygon> And would create weaving problems with the network
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13:54:23 <Flygon> I'm sure you understand how weaving affects North American Cloverleafs, peter1138
14:01:59 <Flygon> I feel kinda stupidly clever for implementing a RoRo freight pickup BETWEEN a track pair
14:15:09 <Rubidium> constant length trains would be a nice feature, ask openttdcoop
14:16:44 <Flygon> What IS constant length trans?
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14:34:06 <qb> Question, I have a town in desert. I deliver enough food/water. (they are both green in town properties, I have 4 stations actively being serviced yet the town still says: 'not growing' I looked at the town growth wiki page.. but cannot see why it is still not growing (town is city btw)
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14:45:30 <qb> aah server setting. did not think of that.. sorry for noise
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15:55:33 <Wolf01> nice, i just read that train fever developers announced the last patch, then they will move to another game :|
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16:07:14 <peter1138> Flygon, all trains exactly the same length
16:07:24 <Flygon> Oh
16:07:30 <Flygon> Nah, I got a mixed length network
16:07:32 <peter1138> Rubidium, I was pretty much just mocking them, heh
16:07:33 <Flygon> It'll even out over time
16:07:38 <Flygon> But mixed length is useful for atm
16:07:39 <Flygon> Shower time
16:07:41 <Flygon> The sleep
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17:25:11 <__ln__> https://www.thefederalistpapers.org/us/8-insanely-dangerous-toys-from-the-past-will-leave-you-speechless-photos
17:31:07 <frosch123> i have a co-worker named gilbert, who has all that stuff on the walls in his office
17:34:02 <frosch123> anyway, half of that stuff in there has only been considered dangerous in the last 30 years or so
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21:48:51 <Anonittst> I'm getting an error when generating maps 'There were no suitable places for 'Forest' industries'
21:49:09 <Anonittst> My world generation is on the default settings, what's going on?
21:49:09 <Eddi|zuHause> that's when you create arctic maps that have no mountains
21:49:17 <Anonittst> Ah
21:49:41 <Anonittst> Thanks that fixed it
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22:10:08 <Eddi|zuHause> man, i seriously need to work on my reentry skills...
22:11:03 <Rubidium> just skim the atmosphere a few times to lose speed and to reduce the angle of attack
22:12:15 <Rubidium> as those Kerbins have basically unlimited air and food, right?
22:12:16 <Eddi|zuHause> i'm on suborbital flights, and atm my approach is to have some kind of braking rocket
22:12:58 <Rubidium> heat shield does the trick if the remainder isn't too heavy
22:12:59 <Eddi|zuHause> some google result suggested radiators
22:13:24 <Rubidium> i.e. basic command pod + science thingy is about as heavy as you should get it in the early stages
22:13:27 <Eddi|zuHause> my problem is that it doesn't slow down enough to open the chutes
22:14:22 <Rubidium> hmm, suborbital... that doesn't have a huge speed to get rid of anyhow, so can't you just deploy the chutes at the highest point?
22:15:05 <Eddi|zuHause> then they get ripped apart
22:15:14 <Eddi|zuHause> upon hitting the atmosphere
22:15:32 <Rubidium> then I don't know... I never had any problems
22:15:49 <Eddi|zuHause> well, the braking rocket somewhat works, but i have to fire it in the correct moment
22:16:30 <Rubidium> at 10 km height, change your direction to 45 degrees, then you get more orbital speed which means you have more time/distance to slow down in the atmosphere
22:21:51 <Rubidium> and possibly you could even get an orbit if you have enough fuel
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23:40:06 <anonthfgh> I destroyed an airport to put in a bigger one and now all the passangers and mail aren't showing up, before there were hundreds now I'm lucky to be getting 6.
23:40:28 <__ln__> life is not fair
23:42:16 <anonthfgh> Where did the passengers go? DId they suddenly not want to fly anymore?
23:42:27 <Wolf01> Santa didn't bring anything to me :(
23:44:00 <Eddi|zuHause> anonthfgh: it might not have recognized the existing station sign (too far away), try rebuilding with ctrl+click, and select the correct station to attach to
23:44:16 <Eddi|zuHause> (or it took you more than a month to build the new airport, then the old one disappeared)
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23:45:21 <anonthfgh> I destroyed the airport first, then build the bigger one in the same location
23:45:32 <Wolf01> in the latter it should produce even more than before because of the bigger catchement area and the good ratings you get for a new station
23:45:52 <Wolf01> a screenshot might help
23:46:04 <Wolf01> a save might help better
23:47:09 <anonthfgh> http://i.imgur.com/8l17F6i.png
23:49:35 <Wolf01> weird, it should work... also it's a small city for an airport... city ratings? maybe the local authority hates you
23:50:01 <anonthfgh> City rating is very good, I've ran both a small and medium sized advertising campaign as well
23:50:20 <anonthfgh> I built a larger airport because I had a dart that was complaining about a small runway
23:50:32 <Wolf01> how many passengers does the town produce?
23:50:56 <anonthfgh> Ah, medium campaign seems to have helped a little, now over 40 passengers and 5 bags of mail
23:51:10 <anonthfgh> Max is 142 passengers
23:51:21 <anonthfgh> Which is what I used to be getting
23:52:57 <anonthfgh> Medium campaign has really helped it seems, over 75 passengers and 15 bags of mail
23:53:26 <anonthfgh> Is it possible to extend a runway?
23:53:53 <Wolf01> no, the only way is only decorative
23:53:59 <Wolf01> so not working