IRC logs for #openttd on OFTC at 2015-12-16
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00:26:36 <argoneus> good night train friends
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00:39:53 <drac_boy> just had to ask but is there still any sort of interests in IS2/alike or the whole thing seem to have died by now?
00:40:49 <drac_boy> (I always wondered if it'll still work against the newer ottd builds too but thats another thing heh)
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11:40:24 * andythenorth digging through too many calls :(
11:40:43 <andythenorth> this call stack includes the word “Factory” so you know it’s going to be a PITA
11:44:12 <Wolf01> andy, do you have some time for a suggestion (pixel art)?
11:44:25 <peter1138> If it has a FactoryFactory... run away...
11:44:45 <Eddi|zuHause> RefactoringFactory
11:45:23 * andythenorth will put some print() statements in
11:45:27 <andythenorth> and refuse to learn pdb
11:45:57 <Eddi|zuHause> what's there to learn about pdb?
11:46:13 <Eddi|zuHause> you only need 4 commands, bt, up, down and p
11:47:40 <andythenorth> Wolf01: you need someone to draw it?
11:47:57 <Wolf01> no, just some suggestions on how to start drawing it
11:48:11 <andythenorth> got a palette of colours?
11:48:11 <Eddi|zuHause> oh, also the way to call it: i usually do "python -i program.py" let it crash, and then "import pdb; pdb.pm()"
11:48:23 <Wolf01> no, i'm starting from scratch
11:48:33 <Wolf01> but i want to keep it cartoon-ish
11:48:34 <andythenorth> I often draw in false colour to get the shape
11:49:10 <andythenorth> for cartoon-ish, try ‘4 pixels = 1 pixel in the art'
11:49:14 <andythenorth> it will be blockier
11:49:36 <andythenorth> you can also use over-defined edges
11:49:53 <andythenorth> e.g. black edges for shade, not-quite-white colours for highlight
11:54:15 <Wolf01> any suggestion on what to animate on a top-down view of a tank?
11:54:26 <Wolf01> on isometric view it looks really nice
11:54:49 <andythenorth> does speed ever change?
11:55:10 <Wolf01> the turret is fixed as the game does not require it moving, the speed changes on the road tiles
11:55:36 <andythenorth> I would leave tracks behind it also
11:55:46 <andythenorth> possibly only after turning/starting/stopping
11:55:54 * andythenorth misses game design
11:56:23 <Wolf01> i'll think about that on advanced development stage
11:56:40 <andythenorth> maybe I should learn iOS development :P
11:56:55 <Wolf01> for now i want it just to be a remake of an old nes game
11:57:11 <Wolf01> then i'll add new features
11:58:37 <andythenorth> yay, found the missing import
12:01:00 <Wolf01> also it is fully moddable, for now you need just to keep the right sprite sizes because it will stretch them, in future i'll convert it to a grf-like system where you can define everything
12:01:32 <Wolf01> so i might also steal the old graphics and release a hidden "grf" with it :P
12:08:13 <andythenorth> 40 mins of digging through pixa call stacks is still preferable to drawing all cargos for all dump trucks :P
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13:06:55 <__ln__> everybody prepared? lightsabers recharged, etc?
13:08:09 <Eddi|zuHause> has been delayed for about 2 weeks for scheduling reasons
13:10:14 <__ln__> actually, i don't have a lightsaber nor other equipment either.
13:10:36 <__ln__> if i owned Spock ears, i would wear them. but i don't.
13:11:52 <Wolf01> a wolf with cat ears...
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13:51:54 <andythenorth> mercurial is not friends with photoshop :(
13:53:44 <andythenorth> hg st frequently reports changes, for which there is no diff
13:53:47 <Wolf01> adobe is not friend with CVS, the CVS integration wants to do everything by its head
13:53:59 <andythenorth> the only ‘change’ is that the file is sat open in photoshop for a few hours
13:54:23 <andythenorth> this is a newly introduced problem after I upgraded mercurial because I had ancient version
14:00:24 <andythenorth> accidentally made a 2-truck convoy
14:00:29 <andythenorth> wrong trailer graphics
14:00:32 <andythenorth> looks good though
14:00:36 <andythenorth> moar power per unit
14:05:28 * andythenorth needs more oil rigs
14:06:44 * andythenorth spends 500million Krone
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16:30:26 <Wolf01> meh, client's site compromised by a backdoor
16:30:52 <andythenorth> usually it’s compromised because the password is passw0rd
16:31:20 <Wolf01> they just put a malicious script in wp-admin/user
16:31:44 <Wolf01> i don't even know how they were able to do that because i only have ftp access and wp login
16:32:36 <andythenorth> always WP, spoiling christmas
16:33:04 <Wolf01> i decrypted that thing and it was full of php ini commands, sendmail stuff, bruteforce attacks on ftp etc
16:33:29 <Wolf01> then the antivirus punched me in the stomach and deleted the file
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16:41:29 <andythenorth> MacKeeper is not anti-malware
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19:21:44 <andythenorth> maybe this map is done
19:21:51 <andythenorth> 52 years of Arctic Basic
19:22:26 * andythenorth has made enough Volvos and Saabs now
19:28:27 <andythenorth> Alberth: FWIW, Busy Bee seems largely fixed
19:28:40 <andythenorth> the number of repeated goals was low, as a proportion of total goals
19:28:56 <andythenorth> and very few non-repeating-but-already-served goals appeared
19:29:39 <Alberth> maybe I should try that arctic basic :)
19:29:51 <andythenorth> it’s a good 40 year game
19:29:57 <andythenorth> ‘chemicals go everywhere’ :P
19:32:32 * andythenorth tries to get a good tropic map
19:34:34 <andythenorth> ach forget tropic :P
19:43:09 <__ln__> who would have believed that ________ is _________'s __________!
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21:52:33 <Alberth> getting highlighted for not seeing something :p
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