IRC logs for #openttd on OFTC at 2015-12-14
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01:00:28 <drac_boy> the little white thats visible between cab and the little tender is the actual drive motor if you had to ask btw :)
01:07:02 * drac_boy also went through many long posts on the german forum :-s (was just curious what kind of graphics they had over there heh)
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11:53:48 <argoneus> good morning train friends
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14:22:07 <Eddi|zuHause> what's wrong with Belugas?
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14:53:32 <andythenorth> time to redesign Squid
14:53:37 <andythenorth> it’s been a while
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14:57:47 <andythenorth> also why are all these industries on the top of mountains?
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15:03:59 <andythenorth> V453000 render ships for me? max realisms?
15:05:26 <V453000> atm I am solving the issue of vehicles getting longer in side and top/front views
15:05:39 <V453000> the only outcome looks like two models
15:06:03 <V453000> which is kind of bullshit because I want to rig some mechanisms and animate it
15:06:13 <V453000> making those twice is quite a big wtf
15:06:35 <V453000> perhaps I should just take a brush and draw it all and be done quicker XD
15:09:20 <V453000> ON THE OTHER HAND ships do not really mind if they are shorter in the side view :P
15:09:27 <V453000> I am starting to see the advantages andythenorth
15:10:26 <andythenorth> advantages of...?
15:12:07 <V453000> can make just one 3D model, no issues ever
15:12:14 <V453000> while trains have to remain consistent in curves
15:12:26 <juzza1> how would it look if _ is in right perspective, and the others are shortened
15:13:32 <V453000> the / \ already look like the vehicle is very short, taking a longer one and scaling it in that direction would probably make it even worse
15:13:43 <V453000> I think the only 100% solution is two 3D models
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15:15:02 <andythenorth> just chibi it in both dimensions
15:15:10 <V453000> especially if your vehicle has big round shapes, the round shapes are extremely visible when stretched
15:15:35 <V453000> side view will still be way less chibi :P
15:15:51 <juzza1> wheels and such arent that bad looking when squashed in / view, but yeah, theres the chubbiness, though i dont see how you can reduce that even with two models without altering the height between views
15:15:57 <andythenorth> also, nobody knows what is ‘correct’
15:16:02 <andythenorth> so I have stopped making ships
15:16:08 <andythenorth> V453000 ^ easiest answer
15:16:18 <andythenorth> no point doing any work if it’s just wrong
15:17:02 <V453000> well with 3D models the correct can seem to be the 3D coordinates of the model, ignoring that the projection of bullshit sprites change the dimensions
15:17:11 <V453000> yes that is kind of true juzza1
15:17:21 <andythenorth> instead of 2 models, can you have 2 cameras?
15:17:43 <V453000> yeah but that is the same as if you just stretch/scale the model
15:18:05 <V453000> it kind of works on the first sight but especially with some objects, the stretching is just visible
15:18:30 <V453000> with DOOM I tried to work in 120% scaling, and used 100% for /\ and 140% for side
15:18:38 <V453000> the concept sounds cute but the difference is still weird
15:19:40 <andythenorth> making 2 models is boatloads of work
15:19:52 <andythenorth> for something most people will never notice
15:20:04 <V453000> people do notice andy
15:20:21 <V453000> Pikkas approach is just utterly wrong, I hate that ... and stretched things do look weird
15:20:27 <V453000> ships do not care at all
15:20:31 <V453000> there the problem is nonexistent
15:20:40 <andythenorth> trains is different to ships
15:20:46 <andythenorth> trains is headache
15:20:54 <V453000> yes am talking about trains
15:21:07 <andythenorth> try lining up articulated RVs nicely :P
15:21:07 <V453000> RVs are visible on diagonal only for a short period of time
15:21:16 <V453000> and do not need to be super consistent
15:21:17 <andythenorth> but depot and buy menu...
15:21:37 <V453000> but that is just 1 view, and you make 1 view fit to itself, easy
15:21:39 * andythenorth has just invented a new art style
15:21:43 <V453000> trains is combining the 2 views
15:21:49 <V453000> which is THE bullshit
15:22:03 <andythenorth> all vehicles are like a flat piece of card, no front view, only side
15:22:15 <andythenorth> like characters in board games
15:23:35 <V453000> well, if you would do it in an interesting way then it could be nice
15:23:48 <V453000> but interesting probably means any kind of sensible detail which would again be prone to stretching
15:24:30 <andythenorth> yeah, but easy to fix by scaling
15:24:37 <andythenorth> also would look cool
15:24:52 <V453000> yes but 99% people would probably not find it playable
15:24:58 <andythenorth> ach just make the whole thing a 3D world
15:25:03 <andythenorth> rotateable camera
15:25:28 <V453000> when I see how shit zbase is, I cant imagine how bad would 3D openttd end up
15:25:43 <V453000> though, non-textured clean colourful style could work
15:26:56 <andythenorth> also I am confused
15:27:00 <andythenorth> I thought you quit due to RL?
15:27:42 <V453000> I am busy as fuck, yes
15:27:52 <V453000> but doing things helps me get more experience and stuff
15:28:01 <V453000> also I have utterly revolutionary gameplay idea for a train set
15:28:11 <V453000> and I really want to see it happen
15:29:27 <andythenorth> one powered wagon, refits everything
15:29:33 <andythenorth> graphics for all things
15:30:26 <V453000> actually about 8 wagons, each refits everything
15:30:30 <V453000> graphics for all things
15:30:43 <V453000> generations dont matter but probably some evolution of engines would be nice
15:30:55 <V453000> multiple railtypes (like 3-5)
15:31:33 <V453000> the core idea is that you have one train engine, and put some wagons behind it. Depending which wagons you choose, and where you put them, would adapt the train performance
15:31:55 <V453000> ie power wagons, speed wagons, tractive effort wagons, extra capacity wagons, loading speed wagons, ...
15:32:11 <V453000> and if you put them closer to engine, they give more bonus, further away from engine lesser bonus
15:32:18 <V453000> -> you can assemble any train you want
15:32:45 <V453000> -> you can autoreplace between wagon types to try what works for you
15:33:06 <V453000> -> it is way the fuck less WTF than PURR/MEOW (trains adapting stats to railtype), and gives more train building options
15:33:40 <V453000> though, there will be at least one train/wagon which will allow for track detection and adapting to it, simply because it allows for some great things with conditional orders
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15:41:27 * andythenorth considers doing same for ships
15:41:31 <andythenorth> but using subtype refits :P
15:42:17 <V453000> if you cant combine them from many subsegments, it isnt nearly as good :P
15:42:29 <Eddi|zuHause> that sounds terribly pointless
15:42:52 <V453000> I dont think refit to subtypes should affect performance
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17:30:23 <argoneus> Belugas: I think your internet might be fucked
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19:39:31 <argoneus> that's a lot of hands
19:40:11 <frosch123> most people have more hands than brains
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