IRC logs for #openttd on OFTC at 2015-12-04
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02:34:27 <Eddi|zuHause> hm, so i played some portal, but i'm still missing some transmissions and some cameras...
03:23:42 <Mazur> All I can say to that is: µ.
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03:39:39 <Eddi|zuHause> ok, so i found some more transmissions, but i'm still missing one...
03:43:53 <glx> (I'm missing 26 it seems ;) )
04:36:25 <aditsu> hi, if there are 2 secondary industries of the same type near a station, which one receives cargo from that station?
04:37:15 <Sylf> the closest industry from the station's label
04:38:09 <Sylf> I think the "closest" is measured by the manhattan distance between the top corner of the industry and the station label
04:39:29 <aditsu> I'm trying to "move" an industry :p I know, it will take a while
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04:40:43 <aditsu> yes! the new one is receiving the cargo
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10:45:25 <planetmaker> andythenorth, it looks a bit non-descript
10:45:40 <planetmaker> Possibly less realistic, but nicer to see: at least stacks of tyres
10:45:59 <andythenorth> some tyre plants have a test track attached
10:46:02 <andythenorth> but I’m not drawing that :P
10:46:20 <V453000> honestly I am not even realizing that it is a new factory
10:46:24 <V453000> looks like stockyard mk2
10:46:56 <Alberth> FYI: I pushed some changes in BB route selection
10:47:03 <planetmaker> however that is indeed what a tyre factory could look like
10:47:23 <Alberth> RL has such boring industries :p
10:52:38 <V453000> andythenorth: big tire and random text as logo would help a ton
10:54:08 <planetmaker> is it even a different link?
10:54:49 <planetmaker> mix-up of different pastes :D
10:56:07 <andythenorth> got any more photos? o_O
10:56:27 <andythenorth> ‘generic factory’ is probably inevitable for some of these industries
10:56:34 <andythenorth> vehicle factory will have same problem
10:56:42 <planetmaker> No more photos not of the entire complex at the moment, only details inside
10:57:40 <V453000> IMO andy, the goal of graphics is to make factories distinguishable and identifiable, even if they seem generic
10:57:55 <V453000> otherwise you could just use same re-randomized sprites for same gain
10:58:36 <planetmaker> though the last 5 photos are from another place
11:00:54 <andythenorth> V453000: you think copy-paste from other industries doesn’t make distinguishable graphics? :(
11:01:44 <V453000> well if you copypaste smaller bits, yes
11:02:12 <V453000> there is of course a very subjective line of consistency X variety, but a lot of the industries seem the same to me
11:02:41 <V453000> note, new ones is ~2 years old :P
11:04:57 <V453000> that one is nice but fuck the cargo
11:05:25 <V453000> y u no make it an iron ore mine or something instead of making up new wtf XD
11:08:44 <andythenorth> why would I make it an iron ore mine?
11:11:14 <V453000> idk, make a complete set? :P
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11:25:24 <Alberth> ha, nitrate mine is looking good
11:26:21 <V453000> /me is waiting for pyrite
11:26:51 <andythenorth> pyrite mine is boring
11:26:56 <andythenorth> smelter should be good though
11:33:06 <V453000> yay lots of pipes and details
11:34:50 <andythenorth> that generic boiler house has to go (chimney building)
11:35:01 <andythenorth> used in too many places
11:36:02 <V453000> you just converted 2 colours? :D
11:36:38 <andythenorth> the boilerhouse needs reworked, but I leave the chimney in same place, can’t be bothered to move the smoke :P
11:36:45 <andythenorth> the silos are bugging me
11:36:52 <andythenorth> FIRS is mostly silos :P
11:37:17 <V453000> damn I am looking forward to the weekend so I could work on my grf
11:37:20 * andythenorth does not want to draw tyres
11:39:31 <V453000> I am currently really thinking how will I solve the bullshit of 141% side view for vehicles
11:39:38 <V453000> what pikka does is nowhere near nice or proper
11:39:44 <V453000> stretching is bullshit
11:39:50 <V453000> only option looks like making 2 versions of model
11:40:00 <V453000> one for diagonals and one for straight tracks
11:45:53 <andythenorth> I have stopped drawing vehicles because of this crap
11:46:12 <andythenorth> there is no point drawing when whatever you do is wrong
11:46:22 <andythenorth> Squid is fucked for this
11:46:33 <V453000> well drawing them is not a problem at all
11:46:46 <V453000> you have to draw each view individually regardless
11:46:51 <V453000> being nice is the only "right"
11:46:54 <andythenorth> yeah, but to what length?
11:46:57 <andythenorth> it’s all bollocks
11:47:06 <V453000> to make it fit the game
11:47:09 <V453000> length is just a number
11:47:25 <V453000> when I was drawing pixels I had no issue with this what so ever
11:47:39 <V453000> rendering is where shit hits the fan
11:48:01 <andythenorth> most Squid ships were drawn over rendered output…
11:48:10 <andythenorth> look like crap in / \ views
11:48:16 <V453000> just bad approach to drawing it
11:48:49 <V453000> also, stretcing your rendered output is no problem if you manually draw over it anyway/ polish it
11:49:06 <V453000> factorio has the same issue for vertical entities btw :P
11:49:33 <V453000> there it is solved by different models
11:50:15 <andythenorth> currently I solved it
11:50:19 <andythenorth> draw FIRS instead
11:50:34 <andythenorth> end up with massive over-produced industry set
11:50:38 <andythenorth> and still no decent ships :P
11:51:43 <andythenorth> I should fix the layouts
11:51:45 <V453000> yeah the chimneys are kind of not fitting
11:51:50 <andythenorth> this layout is copy-paste from another industry
11:52:00 <V453000> silos are fine as a background detail
11:52:03 <V453000> but you need something at the front
11:52:13 <V453000> and no, 8px of random boxes isnt what I mean :P
11:52:22 <andythenorth> buildings and such?
11:52:32 <andythenorth> how about a crane? o_O
11:52:37 <andythenorth> not many of cranes in FIRS :P
11:53:04 <V453000> ha, cranes would be great but probably for something more large-scale factory
11:53:15 <andythenorth> ~every FIRS industry has a crane
11:53:30 <V453000> cranes are a great industrial detail
12:58:03 <V453000> you cant take realistic photographs of factories and transform them 1:1
12:58:20 <andythenorth> that simutrans one will do, no?
12:58:25 <andythenorth> I just copy that :P
12:59:56 <V453000> yes that is better by having the actual tires
13:00:08 <V453000> pipes for the rubber help a ton too
13:01:11 <andythenorth> V453000: you just think I should greeble it more?
13:02:22 <V453000> no just add elements which actually make it feel like there is rubber turned into tires
13:04:39 <andythenorth> I don’t want to put words on the roof
13:04:44 <andythenorth> but how about some giant tyres?
13:06:09 <planetmaker> that's a nice idea :)
13:06:14 <V453000> then no words, just giant tyres
13:06:21 <V453000> is what I said as the first thing XD
13:09:01 <andythenorth> go on then, draw me some :D
13:09:07 * andythenorth hates drawing round stuff
13:09:17 <andythenorth> eh, there are probably loads of tyres in HEQS :P
13:17:18 <V453000> if you just drew it immediately without bitchin, you would have 100 tires already :P
13:21:44 <andythenorth> don’t wave JFDI at me :P
13:21:55 <andythenorth> procrastinating is part of the fun
13:23:40 * planetmaker learnt a new acronym today :P
13:28:45 <andythenorth> tyres are crap at ttd scale :)
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13:51:22 <Eddi|zuHause> again with the gap?
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13:52:09 <Eddi|zuHause> (i think gaps are just andy's excuse to make industries bigger without seeming to be bigger)
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13:57:43 <Wolf01> mmmh i'm really sleepy today
14:01:16 <andythenorth> gaps are TTD style
14:09:00 <Alberth> wolfs sleep during the day, don't they?
14:11:54 <Wolf01> i woke up 1 hour ago, so i can confirm wolves sleep during the morning
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14:24:46 <V453000> I dont think there is anything against gaps, I like them
14:28:07 <Eddi|zuHause> but there's nothing to do with them, except build a road through. it's not enough space for a rail line or station
14:28:42 <Eddi|zuHause> cut the gap, and cut one row of buildings... much better.
14:29:41 <Eddi|zuHause> or if you like variety, make 1 in 10 layouts have a gap...
14:29:57 <Eddi|zuHause> but just gaps everywhere is terrible.
14:34:06 <Eddi|zuHause> i'm fairly sure they'd rather have no gap as well
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14:44:31 <V453000> road/rail/station are all fitting there?
14:44:59 <V453000> / eyecandy objects/stations?
14:45:17 <Eddi|zuHause> a 2-platform station or a 2-track-rail doesn't fit.
14:45:17 <V453000> also you can build CHIPS tiles inside so that there is actually moving cargo inside of the factory
14:45:38 <V453000> well building tracks close to each other is not the greatest idea either
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14:49:05 <V453000> but yeah, 24 platform or 10 track rail does not fit either
14:50:36 <andythenorth> they’re daft, mostly
14:50:55 <andythenorth> yeah they need removed in many cases
14:54:18 <V453000> especially when there is an overhead connection between the parts, they are awesome
14:54:52 <Eddi|zuHause> they still are overused
14:54:59 <V453000> there is no reason to hate them, but there are reason why they are nice, for eyecandy and shit
14:55:12 <andythenorth> some people confuse them for two industries
14:55:21 <V453000> make more connections then :)
14:55:48 <andythenorth> connections don’t work
14:55:53 <andythenorth> station tiles etc fuck with them
14:57:35 <V453000> player problem that they build tall stations there
14:57:58 <andythenorth> looks better with gap removed
14:58:03 <andythenorth> I’m not getting rid of all of them
14:58:10 <andythenorth> some industries are weird without them
14:58:25 <andythenorth> plantations and forests and such
15:00:31 * andythenorth considers war against industry gaps
15:00:36 <andythenorth> Eddi|zuHause: you hate them so much?
15:00:52 <Eddi|zuHause> that's the wrong word
15:02:08 <Flygon> Hey, anyone that can speak Francias on?
15:03:02 <Flygon> I'd like to trust Google Translate
15:03:15 <Flygon> Does "Devenu fou de Puissance" work well with meaning "Gone Mad with Power"?
15:03:17 <Eddi|zuHause> that sounds like a terrible idea.
15:03:43 <Flygon> (this's, like, the most international channel I know)
15:04:37 <Eddi|zuHause> well, you just missed our resident french set author :p
15:08:05 <Wolf01> i think some industries are better with gaps, others don't have any reason to have gaps
15:08:36 <Wolf01> also, the gaps between buildings in the tyre plant disturbs me
15:08:47 <Alberth> make silos much less high?
15:09:34 <Alberth> tyre factory should have round buildings :p
15:10:22 <V453000> bunch of boxes andy :P
15:10:48 <V453000> btw tires arent influenced by lighting and specular? needs bright pixels too
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16:16:04 <Alberth> nah, cats can walk, they don't need tyres
16:16:19 <andythenorth> how about a cat power station?
16:16:32 <andythenorth> using the bad joke of a cat, falling, with buttered toast on its back
16:16:39 <andythenorth> perpetually spinning
16:17:14 <Wolf01> that's one thing i could expect from V, not from you ;)
16:17:17 <Alberth> I am not familiar with that joke, so it's lost on me
16:20:03 <Alberth> Right, not very believable, is it?
16:21:02 <Alberth> Although I may be biased as I have seen the Myth busters episode where they investigated the buttered toast story :)
16:28:00 <Eddi|zuHause> last time i heard about buttered toast, the opinion was that it doesn't have anything to do with the butter, but with the height that it falls down from
16:38:05 <V453000> V is all about factories
16:42:31 <Eddi|zuHause> (in german "V" and "F" sounds are practically identical)
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18:55:08 <Mazur> Found a bug in the rebular game lorry station: if you build a lorry station not beside an industry, it doesn't connect to it, even in the capture area.
18:55:45 <Mazur> Join my still unprotected company on Stable, for instance, to see.
18:56:32 <Mazur> Windingsgtone bay oil refinery, hover a lorry station along it;s edges.
18:57:45 <Eddi|zuHause> Mazur: the oil refinery only collects cargo at very specific tiles (use the ? tool). the station must cover one of those
19:00:37 <Mazur> Did not know that. Had trams not getting unloaded for a decade befor I noticed that.
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19:31:35 <andythenorth> is simutrans any good?
19:34:09 <andythenorth> it seems to have a more active community, and the art is better
19:36:15 <Alberth> hills are hardly vissible
19:39:16 <planetmaker> hm, nice mine you show
19:43:13 * andythenorth reads simutrans forums
19:45:21 <DorpsGek> Commit by translators :: r27466 /trunk/src/lang (hungarian.txt spanish.txt) (2015-12-04 19:45:14 +0100 )
19:45:22 <DorpsGek> -Update from WebTranslator v3.0:
19:45:23 <DorpsGek> hungarian - 1 changes by IPG
19:45:24 <DorpsGek> spanish - 2 changes by SilverSurferZzZ
19:52:50 <peter1138> i wonder if it still has the really annoying track-laying and junctions...
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20:20:13 <andythenorth> I have to draw a vehicle factory next
20:20:54 <andythenorth> same as machine shop
20:21:37 <Alberth> hmm, unless you make very expensive hand made cars...
20:22:09 <Alberth> should have at least a car park
20:22:23 <Alberth> and possibly a truck with cars?
20:22:40 <andythenorth> also I think distinctive buildings
20:23:15 <andythenorth> FIRS has so many industries, keeping them distinctive is getting hard
20:23:35 <andythenorth> vehicle factory is just a big metal box though
20:25:01 <Alberth> yep, your boxes need to be bigger in area, I think
20:25:10 <Alberth> and some black car park
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20:25:49 <Alberth> test track is optional for the serious manufacturer :)
20:27:11 <andythenorth> I really dislike multi-tile industry buildings :)
20:27:37 <Alberth> hmm, you must dislike lots of FIRS industries then :p
20:28:22 <andythenorth> all buildings from last 3-4 years are single tile :D
20:29:00 <Alberth> you should do SMIB (small is beautiful)
20:29:45 <andythenorth> the long buildings?
20:30:22 <Alberth> too many chimneys, but yeah, it looks car-ish
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20:32:46 <andythenorth> long metal buildings in company colour?
20:32:48 <Alberth> looks very car-ish :)
20:33:01 <andythenorth> + office block + car parks
20:33:33 <Alberth> amazing how much space you'd need for a somewhat faithful reproduction of that factory
20:33:42 <andythenorth> 28x28 tiles probly
20:34:00 <frosch123> what happened to baldy?
20:34:00 <andythenorth> there are reasons we compress in game :D
20:34:01 <Alberth> I like the two different coloured buidings
20:34:07 <frosch123> no new topics in 3 days
20:34:11 <andythenorth> white office block? o_O
20:35:14 <Alberth> just the high part I guess?
20:36:42 <Alberth> saab thingie is much more white (smaller windows), by the looks of it
20:37:20 <Alberth> dairy looks good enough
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21:29:49 <andythenorth> big and bigger buildings, to connect together
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21:37:24 <frosch123> andythenorth: i would expect some kind of beltsystem inside
21:37:36 <frosch123> so, rather a long, possibly O or U shaped building
21:38:24 <andythenorth> parts in one end, cars out the other?
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21:43:55 <peter1138> heh, train fever for $8 (along with other crap) in the weekly humble bundle
21:44:23 <peter1138> slightly less than the £19.99 on steam right now
21:57:10 <drac_boy> ah forgot about that game being around..
21:57:16 * drac_boy wonders what it requires
22:01:32 <planetmaker> frosch123, a belt doesn't mean it's necessarily a long building. In the VW plant here in Wolfsburg they well bend and twist from one workstation to the other
22:01:46 <planetmaker> but then... the plant covers dozens of acres
22:02:37 <drac_boy> hm I guess xp+apu looks just ok for that thing..guess I'll have to look more into that game again
22:29:59 <drac_boy> either way be back later
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